# Connected R6 soak route. Commands enter through the retained-UI/chat path; # semantic input enters through InputDispatcher on the game thread, so this # remains deterministic when no RDP/interactive desktop is attached. sleep 15000 # Pin the client-only world-time override at noon for reproducible screenshots. # The diagnostic action cycles: live -> 0.00 -> 0.25 -> 0.50. input press AcdreamCycleTimeOfDay input press AcdreamCycleTimeOfDay input press AcdreamCycleTimeOfDay # Caul baseline + local movement/jump/combat exercise. Every teleloc carries # the identity quaternion so each timed turn begins from the same heading. command /teleloc 0xC95B0001 14.8 0.3 12.005 1 0 0 0 wait materialized 1 60000 sleep 8000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 20000 input down MovementForward sleep 150 input up MovementForward sleep 350 input down MovementForward sleep 150 input up MovementForward sleep 350 input down MovementForward sleep 150 input up MovementForward sleep 350 input down MovementForward sleep 900 input up MovementForward sleep 800 input down MovementJump sleep 350 input up MovementJump sleep 1800 input press CombatToggleCombat sleep 1200 input down MovementForward sleep 500 input up MovementForward sleep 700 input press CombatToggleCombat sleep 27000 screenshot caul-baseline 10000 checkpoint caul-baseline sleep 3000 # Sawato baseline. command /teleloc 0x3032001C 83.3 89.2 133.005 1 0 0 0 wait materialized 2 60000 sleep 8000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 27000 screenshot sawato-baseline 10000 checkpoint sawato-baseline sleep 3000 # Rynthid world-edge streaming. command /teleloc 0xF6820033 145.7 49.855 58.010 1 0 0 0 wait materialized 3 60000 sleep 8000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 27000 screenshot rynthid 10000 checkpoint rynthid sleep 3000 # Aerlinthe dense island. command /teleloc 0x09040008 11.4 188.6 87.705 1 0 0 0 wait materialized 4 60000 sleep 8000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 27000 screenshot aerlinthe 10000 checkpoint aerlinthe sleep 3000 # Same-location lifecycle revisit. command /teleloc 0x3032001C 83.3 89.2 133.005 1 0 0 0 wait materialized 5 60000 sleep 8000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 27000 screenshot sawato-return 10000 checkpoint sawato-return sleep 3000 # Holtburg mixed-town workload + local exercise. command /teleloc 0xA9B40019 84.0 7.1 94.005 1 0 0 0 wait materialized 6 60000 sleep 8000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 20000 input down MovementForward sleep 150 input up MovementForward sleep 350 input down MovementForward sleep 150 input up MovementForward sleep 350 input down MovementForward sleep 150 input up MovementForward sleep 350 input down MovementForward sleep 900 input up MovementForward sleep 800 input down MovementJump sleep 350 input up MovementJump sleep 1800 input press CombatToggleCombat sleep 1200 input down MovementForward sleep 500 input up MovementForward sleep 700 input press CombatToggleCombat sleep 27000 screenshot holtburg 10000 checkpoint holtburg sleep 3000 # Caul return/leak oracle + final local exercise. command /teleloc 0xC95B0001 14.8 0.3 12.005 1 0 0 0 wait materialized 7 60000 sleep 8000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 20000 input down MovementForward sleep 150 input up MovementForward sleep 350 input down MovementForward sleep 150 input up MovementForward sleep 350 input down MovementForward sleep 150 input up MovementForward sleep 350 input down MovementForward sleep 900 input up MovementForward sleep 800 input down MovementJump sleep 350 input up MovementJump sleep 1800 input press CombatToggleCombat sleep 1200 input down MovementForward sleep 500 input up MovementForward sleep 700 input press CombatToggleCombat sleep 27000 screenshot caul-return 10000 checkpoint caul-return sleep 3000 # A second warm-cache Sawato/Caul revisit is the plateau oracle. The first # circuit intentionally warms bounded DAT/GPU caches, so comparing the cold # first Caul against its warm return would punish successful source-window # retirement. This circuit loads no new destination content. command /teleloc 0x3032001C 83.3 89.2 133.005 1 0 0 0 wait materialized 8 60000 sleep 8000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 27000 screenshot sawato-plateau 10000 checkpoint sawato-plateau sleep 3000 command /teleloc 0xC95B0001 14.8 0.3 12.005 1 0 0 0 wait materialized 9 60000 sleep 8000 input down MovementTurnRight sleep 6000 input up MovementTurnRight sleep 27000 screenshot caul-plateau 10000 checkpoint caul-plateau sleep 3000