using System.Numerics;
namespace AcDream.App.UI;
///
/// Per-event payload delivered to .
/// Mirrors the retail AC client's 24-byte event struct that is passed to
/// every widget's vtable slot +0x128 (OnEvent(int* event)).
///
/// Layout from decompiled chunk_004A0000.c paperdoll handler
/// FUN_004A5FA0:
///
/// int source_id; // param_2[0] — e.g. 0x100001d6 (drag source)
/// void* target_widget; // param_2[1]
/// int event_type; // param_2[2] — see UiEventType
/// int data0; // param_2[3]
/// int data1; // param_2[4] — typically x in local coords
/// int data2; // param_2[5] — typically y
/// int data3; // param_2[6]
///
///
public readonly record struct UiEvent(
uint SourceId,
UiElement? Target,
int Type, // see
int Data0 = 0,
int Data1 = 0,
int Data2 = 0,
int Data3 = 0,
object? Payload = null);
///
/// Retail AC UI event-type constants. Each value matches the decompiled
/// switch-case in widgets' OnEvent handlers (e.g. 0x01 click, 0x15 drag
/// begin, 0x3E drop released). Win32 WM_* numbers are reused for raw
/// button/key/mouse events (0x200 = WM_MOUSEMOVE etc.) — this matches
/// retail where internal event codes collide deliberately with WM_*.
///
/// Evidence from decompile:
/// - 0x01 click — chunk_00470000.c ~11140, chunk_004C0000.c ~9270
/// - 0x05/0x06 hover — chunk_00460000.c ~6253
/// - 0x07 tooltip — chunk_00460000.c ~6253 (delayed via
/// Device::RegisterTimerEvent(7, widget, delayMs))
/// - 0x0A scroll — chunk_00470000.c ~11210
/// - 0x0E right-click— chunk_004A0000.c ~2674
/// - 0x15 drag begin — chunk_004A0000.c ~2707
/// - 0x1C drag-over — chunk_004A0000.c ~2723
/// - 0x21 drag-enter — chunk_004A0000.c ~2714
/// - 0x3E drop-released — chunk_004A0000.c ~2754
///
public static class UiEventType
{
public const int Click = 0x01;
public const int HoverEnter = 0x05;
public const int HoverLeave = 0x06;
public const int Tooltip = 0x07;
public const int DoubleClick = 0x08;
public const int Scroll = 0x0A;
public const int RightClick = 0x0E;
public const int DragBegin = 0x15;
public const int DragOver = 0x1C;
public const int DragEnter = 0x21;
public const int FocusLost = 0x28;
public const int FocusGained = 0x29;
public const int DropReleased = 0x3E;
// Raw Win32-style event numbers (retail uses WM_* verbatim for internal dispatch).
public const int MouseMove = 0x200;
public const int MouseDown = 0x201; // left button down
public const int MouseUp = 0x202; // left button up
public const int DoubleClickLeft = 0x203;
public const int RightDown = 0x204;
public const int RightUp = 0x205;
public const int MiddleDown = 0x207;
public const int MiddleUp = 0x208;
public const int KeyDown = 0x100;
public const int KeyUp = 0x101;
public const int Char = 0x102;
}
///
/// Mouse button enum matching retail's 1/2/3 encoding.
///
public enum UiMouseButton
{
Left = 1,
Right = 2,
Middle = 3,
}