************* Preparing the environment for Debugger Extensions Gallery repositories ************** ExtensionRepository : Implicit UseExperimentalFeatureForNugetShare : true AllowNugetExeUpdate : true NonInteractiveNuget : true AllowNugetMSCredentialProviderInstall : true AllowParallelInitializationOfLocalRepositories : true EnableRedirectToChakraJsProvider : false -- Configuring repositories ----> Repository : LocalInstalled, Enabled: true ----> Repository : UserExtensions, Enabled: true >>>>>>>>>>>>> Preparing the environment for Debugger Extensions Gallery repositories completed, duration 0.000 seconds ************* Waiting for Debugger Extensions Gallery to Initialize ************** >>>>>>>>>>>>> Waiting for Debugger Extensions Gallery to Initialize completed, duration 0.031 seconds ----> Repository : UserExtensions, Enabled: true, Packages count: 0 ----> Repository : LocalInstalled, Enabled: true, Packages count: 29 Microsoft (R) Windows Debugger Version 10.0.28000.1839 X86 Copyright (c) Microsoft Corporation. All rights reserved. *** wait with pending attach ************* Path validation summary ************** Response Time (ms) Location Deferred srv* Symbol search path is: srv* Executable search path is: ModLoad: 00400000 0096c000 C:\Turbine\Asheron's Call\acclient.exe ModLoad: 77410000 775cf000 C:\WINDOWS\SYSTEM32\ntdll.dll ModLoad: 76430000 76520000 C:\WINDOWS\System32\KERNEL32.DLL ModLoad: 76880000 76b4d000 C:\WINDOWS\System32\KERNELBASE.dll ModLoad: 74740000 747ee000 C:\WINDOWS\SYSTEM32\apphelp.dll ModLoad: 70f90000 71221000 C:\WINDOWS\SYSTEM32\AcLayers.DLL ModLoad: 76ed0000 76f97000 C:\WINDOWS\System32\msvcrt.dll ModLoad: 753e0000 75402000 C:\WINDOWS\System32\GDI32.dll ModLoad: 752b0000 752cb000 C:\WINDOWS\System32\win32u.dll ModLoad: 74860000 7494c000 C:\WINDOWS\System32\gdi32full.dll ModLoad: 75a80000 75b05000 C:\WINDOWS\System32\msvcp_win.dll ModLoad: 76c60000 76d70000 C:\WINDOWS\System32\ucrtbase.dll ModLoad: 766a0000 76876000 C:\WINDOWS\System32\USER32.dll ModLoad: 76e10000 76ecc000 C:\WINDOWS\System32\RPCRT4.dll ModLoad: 69c00000 69e65000 C:\WINDOWS\SYSTEM32\AcGenral.DLL ModLoad: 76d80000 76e03000 C:\WINDOWS\System32\sechost.dll ModLoad: 75250000 752a2000 C:\WINDOWS\System32\SHLWAPI.dll ModLoad: 75c90000 76376000 C:\WINDOWS\System32\Windows.Storage.dll ModLoad: 74e20000 750b3000 C:\WINDOWS\System32\combase.dll ModLoad: 765a0000 76622000 C:\WINDOWS\System32\advapi32.dll ModLoad: 771c0000 77313000 C:\WINDOWS\System32\ole32.dll ModLoad: 76380000 7641f000 C:\WINDOWS\System32\OLEAUT32.dll ModLoad: 770e0000 771b1000 C:\WINDOWS\System32\shcore.dll ModLoad: 75410000 75a53000 C:\WINDOWS\System32\SHELL32.dll ModLoad: 70f00000 70f80000 C:\WINDOWS\SYSTEM32\UxTheme.dll ModLoad: 69f40000 69f73000 C:\WINDOWS\SYSTEM32\WINMM.dll ModLoad: 6a120000 6a136000 C:\WINDOWS\SYSTEM32\samcli.dll ModLoad: 69be0000 69bfa000 C:\WINDOWS\SYSTEM32\MSACM32.dll ModLoad: 74680000 74688000 C:\WINDOWS\SYSTEM32\VERSION.dll ModLoad: 6cf40000 6cf68000 C:\WINDOWS\SYSTEM32\USERENV.dll ModLoad: 6c450000 6c476000 C:\WINDOWS\SYSTEM32\dwmapi.dll ModLoad: 6cd10000 6cea8000 C:\WINDOWS\SYSTEM32\urlmon.dll ModLoad: 69b50000 69bdb000 C:\WINDOWS\SYSTEM32\WINSPOOL.DRV ModLoad: 718f0000 71919000 C:\WINDOWS\SYSTEM32\ntmarta.dll ModLoad: 69b30000 69b49000 C:\WINDOWS\SYSTEM32\MPR.dll ModLoad: 6ca60000 6ca8b000 C:\WINDOWS\SYSTEM32\SspiCli.dll ModLoad: 6cad0000 6cd0d000 C:\WINDOWS\SYSTEM32\iertutil.dll ModLoad: 71c20000 71c5e000 C:\WINDOWS\SYSTEM32\cfgmgr32.dll ModLoad: 6caa0000 6cabe000 C:\WINDOWS\SYSTEM32\srvcli.dll ModLoad: 6ca90000 6ca9b000 C:\WINDOWS\SYSTEM32\netutils.dll ModLoad: 77320000 77345000 C:\WINDOWS\System32\IMM32.DLL ModLoad: 69a90000 69b21000 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.26100.8328_none_cf9c156c8ea8f6e3\COMCTL32.dll ModLoad: 7c080000 7c0f7000 C:\Turbine\Asheron's Call\MSVCP70.dll ModLoad: 7c000000 7c054000 C:\Turbine\Asheron's Call\MSVCR70.dll ModLoad: 10000000 10012000 C:\Turbine\Asheron's Call\zlib1.dll ModLoad: 6a110000 6a118000 C:\WINDOWS\SYSTEM32\WSOCK32.dll ModLoad: 76530000 76599000 C:\WINDOWS\System32\WS2_32.dll ModLoad: 69a10000 69a86000 C:\WINDOWS\SYSTEM32\DSOUND.dll ModLoad: 69fa0000 69ff5000 C:\WINDOWS\SYSTEM32\powrprof.dll ModLoad: 69970000 69a0a000 C:\WINDOWS\SYSTEM32\ResampleDmo.DLL ModLoad: 69940000 69965000 C:\WINDOWS\SYSTEM32\winmmbase.dll ModLoad: 69930000 69939000 C:\WINDOWS\SYSTEM32\msdmo.dll ModLoad: 69f80000 69f8e000 C:\WINDOWS\SYSTEM32\UMPDC.dll ModLoad: 698c0000 6992b000 C:\Program Files (x86)\Decal 3.0\Inject.dll ModLoad: 69810000 69816000 C:\WINDOWS\SYSTEM32\MSIMG32.dll ModLoad: 697f0000 6980d000 C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll ModLoad: 69820000 698b6000 C:\WINDOWS\SYSTEM32\MSVCP140.dll ModLoad: 02e50000 030b0000 C:\WINDOWS\SYSTEM32\d3dx9_30.dll ModLoad: 6c2d0000 6c44a000 C:\WINDOWS\SYSTEM32\d3d9.dll ModLoad: 6c290000 6c2c8000 C:\WINDOWS\SYSTEM32\dxcore.dll ModLoad: 001d0000 001d5000 C:\Turbine\Asheron's Call\corestrings.dll ModLoad: 6d290000 6d2ad000 C:\WINDOWS\SYSTEM32\profapi.dll ModLoad: 74690000 746a5000 C:\WINDOWS\SYSTEM32\kernel.appcore.dll ModLoad: 752d0000 75347000 C:\WINDOWS\System32\bcryptPrimitives.dll ModLoad: 75350000 753d6000 C:\WINDOWS\System32\clbcatq.dll ModLoad: 69620000 697e1000 C:\Windows\System32\msxml6.dll ModLoad: 6a000000 6a109000 C:\WINDOWS\SYSTEM32\dxgi.dll ModLoad: 72900000 7291c000 C:\WINDOWS\SYSTEM32\BCrypt.dll ModLoad: 69ee0000 69f2f000 C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll ModLoad: 750c0000 751d7000 C:\WINDOWS\System32\MSCTF.dll ModLoad: 6aa20000 6ab22000 C:\WINDOWS\SYSTEM32\textinputframework.dll ModLoad: 6a940000 6aa1d000 C:\WINDOWS\SYSTEM32\CoreMessaging.dll ModLoad: 6a6a0000 6a932000 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll ModLoad: 6c7c0000 6c8b9000 C:\WINDOWS\SYSTEM32\wintypes.dll ModLoad: 73e90000 73e9a000 C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL ModLoad: 695e0000 69618000 C:\WINDOWS\SYSTEM32\DINPUT8.DLL ModLoad: 69460000 695d2000 C:\WINDOWS\SYSTEM32\inputhost.dll ModLoad: 69450000 6945b000 C:\WINDOWS\SYSTEM32\HID.DLL ModLoad: 749c0000 74e11000 C:\WINDOWS\System32\SETUPAPI.DLL ModLoad: 71c70000 71c94000 C:\WINDOWS\SYSTEM32\DEVOBJ.dll ModLoad: 77060000 770c7000 C:\WINDOWS\System32\WINTRUST.dll ModLoad: 76b50000 76c59000 C:\WINDOWS\System32\CRYPT32.dll ModLoad: 71c00000 71c0e000 C:\WINDOWS\SYSTEM32\MSASN1.dll ModLoad: 6b1c0000 6b20d000 C:\WINDOWS\SYSTEM32\WINSTA.dll ModLoad: 693f0000 69447000 C:\Program Files (x86)\Decal 3.0\Decal.dll ModLoad: 73ea0000 73eb4000 C:\WINDOWS\SYSTEM32\CRYPTSP.dll ModLoad: 72920000 72952000 C:\WINDOWS\system32\rsaenh.dll ModLoad: 693d0000 693ea000 C:\WINDOWS\System32\DriverStore\FileRepository\u0200691.inf_amd64_84c885aed7de6324\B026021\atidx9loader32.dll ModLoad: 672b0000 693d0000 C:\WINDOWS\System32\DriverStore\FileRepository\u0200691.inf_amd64_84c885aed7de6324\B026021\AMDXN32.DLL ModLoad: 67270000 672a2000 C:\WINDOWS\System32\DriverStore\FileRepository\u0200691.inf_amd64_84c885aed7de6324\B026021\amdihk32.dll ModLoad: 671e0000 6725e000 C:\WINDOWS\System32\MMDevApi.dll ModLoad: 67190000 671dc000 C:\WINDOWS\SYSTEM32\rdpendp.dll ModLoad: 6b210000 6b22f000 C:\WINDOWS\SYSTEM32\WTSAPI32.dll ModLoad: 6c980000 6ca56000 C:\WINDOWS\SYSTEM32\PROPSYS.dll ModLoad: 67010000 6717e000 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL ModLoad: 66ff0000 67000000 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll ModLoad: 66fb0000 66fed000 C:\WINDOWS\SYSTEM32\wdmaud.drv ModLoad: 66f90000 66fac000 C:\WINDOWS\SYSTEM32\wdmaud2.drv ModLoad: 66f80000 66f89000 C:\WINDOWS\SYSTEM32\AVRT.dll ModLoad: 66f70000 66f7b000 C:\WINDOWS\SYSTEM32\msacm32.drv ModLoad: 66f60000 66f68000 C:\WINDOWS\SYSTEM32\midimap.dll ModLoad: 66e40000 66f51000 C:\Windows\System32\Windows.UI.dll ModLoad: 71d60000 71db4000 C:\WINDOWS\system32\mswsock.dll ModLoad: 718d0000 718e2000 C:\WINDOWS\system32\napinsp.dll ModLoad: 717e0000 718cc000 C:\WINDOWS\SYSTEM32\DNSAPI.dll ModLoad: 717b0000 717d5000 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL ModLoad: 76690000 76697000 C:\WINDOWS\System32\NSI.dll ModLoad: 71790000 7179f000 C:\WINDOWS\System32\winrnr.dll ModLoad: 71770000 71789000 C:\WINDOWS\system32\nlansp_c.dll ModLoad: 71750000 71762000 C:\WINDOWS\system32\wshbth.dll ModLoad: 6a5b0000 6a612000 C:\WINDOWS\System32\fwpuclnt.dll ModLoad: 6a620000 6a628000 C:\Windows\System32\rasadhlp.dll ModLoad: 10ed0000 10ee8000 C:\Turbine\Asheron's Call\chatclient.dll (38d4.27e4): Break instruction exception - code 80000003 (first chance) eax=003f3000 ebx=00000000 ecx=774de070 edx=774de070 esi=774de070 edi=774de070 eip=7748b440 esp=1819ff48 ebp=1819ff74 iopl=0 nv up ei pl zr na pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000246 ntdll!DbgBreakPoint: 7748b440 cc int 3 0:021> $$ 0:021> $$ Phase A6.P1 type dumper ??? authoritative struct offsets from PDB 0:021> $$ 0:021> $$ Dumps the layouts of the 6 retail types A6's probe BPs need to read: 0:021> $$ - CPolygon (BP5 ??? adjust_sphere_to_plane) 0:021> $$ - CSphere (BP5) 0:021> $$ - Plane (BP5, BP7) 0:021> $$ - SPHEREPATH (BP2, BP3, BP5, BP6) 0:021> $$ - CTransition (BP1, BP2, BP6) 0:021> $$ - COLLISIONINFO (BP7) 0:021> $$ - Position (containing struct in several of the above) 0:021> $$ - OBJECTINFO (BP2 ??? walkable_z) 0:021> $$ 0:021> $$ No breakpoints. Just dt + qd. Run once before authoring v2 probe. 0:021> $$ Usage: .\tools\cdb\a6-types-dump-runner.ps1 0:021> $$ 0:021> 0:021> .sympath C:\Users\erikn\source\repos\acdream\refs Symbol search path is: C:\Users\erikn\source\repos\acdream\refs Expanded Symbol search path is: c:\users\erikn\source\repos\acdream\refs ************* Path validation summary ************** Response Time (ms) Location OK C:\Users\erikn\source\repos\acdream\refs 0:021> .symopt+ 0x40 Symbol options are 0xB0367: 0x00000001 - SYMOPT_CASE_INSENSITIVE 0x00000002 - SYMOPT_UNDNAME 0x00000004 - SYMOPT_DEFERRED_LOADS 0x00000020 - SYMOPT_OMAP_FIND_NEAREST 0x00000040 - SYMOPT_LOAD_ANYTHING 0x00000100 - SYMOPT_NO_UNQUALIFIED_LOADS 0x00000200 - SYMOPT_FAIL_CRITICAL_ERRORS 0x00010000 - SYMOPT_AUTO_PUBLICS 0x00020000 - SYMOPT_NO_IMAGE_SEARCH 0x00080000 - SYMOPT_NO_PROMPTS 0:021> .reload /f acclient.exe 0:021> 0:021> .printf "\n===== Type dump for A6.P1 cdb script offset derivation =====\n\n" ===== Type dump for A6.P1 cdb script offset derivation ===== 0:021> ===== Type dump for A6.P1 cdb script offset derivation ===== 0:021> .printf "=== Plane ===\n" === Plane === 0:021> dt -v acclient!Plane class Plane, 39 elements, 0x10 bytes +0x000 N : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x00c d : Float Plane void ( AC1Legacy::Vector3*, float) Plane::Plane void ( AC1Legacy::Vector3*, AC1Legacy::Vector3*) Plane void ( Plane*) Plane void ( void ) InitPlane void ( AC1Legacy::Vector3*, AC1Legacy::Vector3*) init_Plane void ( AC1Legacy::Vector3*, AC1Legacy::Vector3*) Plane::localtoglobal Plane ( Position*, Position*, Plane*) convert_to_global void ( Frame*) make_plane int ( AC1Legacy::Vector3*, AC1Legacy::Vector3*, AC1Legacy::Vector3*, Plane**) ~Plane void ( void ) distance_to_point float ( AC1Legacy::Vector3*) distance_to_point_scaled float ( AC1Legacy::Vector3*, float) get_height float ( AC1Legacy::Vector3) Plane::snap_to_plane void ( AC1Legacy::Vector3*) clip_above_plane int ( AC1Legacy::Vector3*, int*, AC1Legacy::Vector3*, int*) Plane::which_side Sidedness ( AC1Legacy::Vector3*, float) Plane::which_side2 Sidedness ( AC1Legacy::Vector3*, float, float) facing_up int ( Sidedness) which_side_scaled Sidedness ( AC1Legacy::Vector3*, float, float) Plane::set_height int ( AC1Legacy::Vector3*) intersect_line int ( AC1Legacy::Vector3*, AC1Legacy::Vector3*, double*, AC1Legacy::Vector3*) Plane::intersect_box Sidedness ( BBox*) Plane::compute_time_of_intersection int ( Ray*, double*) Plane::operator== int ( Plane*) Plane::Pack unsigned int ( void**, unsigned int) UnPack int ( void**, unsigned int) ClipRayToPositive bool ( Ray*, float*, float*) ClipRayToPositive bool ( Ray*) ClipRayToNegative bool ( Ray*) ClipRay bool ( Ray*, Sidedness) CutRay bool ( Ray*, bool*, bool*, Ray*, Ray*) SplitRay bool ( Ray*, AC1Legacy::Vector3*, AC1Legacy::Vector3*, AC1Legacy::Vector3*) SplitPolygon bool ( SimplePolygon*, SimplePolygon*, SimplePolygon*, Ray*, float) FindIntercept bool ( Ray*, AC1Legacy::Vector3*) PrevIndex unsigned long ( unsigned long, unsigned long) NextIndex unsigned long ( unsigned long, unsigned long) __vecDelDtor void* ( unsigned int) 0:021> class Plane, 39 elements, 0x10 bytes +0x000 N : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x00c d : Float Plane void ( AC1Legacy::Vector3*, float) Plane::Plane void ( AC1Legacy::Vector3*, AC1Legacy::Vector3*) Plane void ( Plane*) Plane void ( void ) InitPlane void ( AC1Legacy::Vector3*, AC1Legacy::Vector3*) init_Plane void ( AC1Legacy::Vector3*, AC1Legacy::Vector3*) Plane::localtoglobal Plane ( Position*, Position*, Plane*) convert_to_global void ( Frame*) make_plane int ( AC1Legacy::Vector3*, AC1Legacy::Vector3*, AC1Legacy::Vector3*, Plane**) ~Plane void ( void ) distance_to_point float ( AC1Legacy::Vector3*) distance_to_point_scaled float ( AC1Legacy::Vector3*, float) get_height float ( AC1Legacy::Vector3) Plane::snap_to_plane void ( AC1Legacy::Vector3*) clip_above_plane int ( AC1Legacy::Vector3*, int*, AC1Legacy::Vector3*, int*) Plane::which_side Sidedness ( AC1Legacy::Vector3*, float) Plane::which_side2 Sidedness ( AC1Legacy::Vector3*, float, float) facing_up int ( Sidedness) which_side_scaled Sidedness ( AC1Legacy::Vector3*, float, float) Plane::set_height int ( AC1Legacy::Vector3*) intersect_line int ( AC1Legacy::Vector3*, AC1Legacy::Vector3*, double*, AC1Legacy::Vector3*) Plane::intersect_box Sidedness ( BBox*) Plane::compute_time_of_intersection int ( Ray*, double*) Plane::operator== int ( Plane*) Plane::Pack unsigned int ( void**, unsigned int) UnPack int ( void**, unsigned int) ClipRayToPositive bool ( Ray*, float*, float*) ClipRayToPositive bool ( Ray*) ClipRayToNegative bool ( Ray*) ClipRay bool ( Ray*, Sidedness) CutRay bool ( Ray*, bool*, bool*, Ray*, Ray*) SplitRay bool ( Ray*, AC1Legacy::Vector3*, AC1Legacy::Vector3*, AC1Legacy::Vector3*) SplitPolygon bool ( SimplePolygon*, SimplePolygon*, SimplePolygon*, Ray*, float) FindIntercept bool ( Ray*, AC1Legacy::Vector3*) PrevIndex unsigned long ( unsigned long, unsigned long) NextIndex unsigned long ( unsigned long, unsigned long) __vecDelDtor void* ( unsigned int) 0:021> .printf "\n=== CSphere ===\n" === CSphere === 0:021> dt -v acclient!CSphere class CSphere, 42 elements, 0x10 bytes CSphere::intersects_sphere TransitionState ( Position*, float, CTransition*, int) CSphere::intersects_sphere TransitionState ( CTransition*, int) intersects_sphere int ( SPHEREPATH*, AC1Legacy::Vector3*) curr_intersects_sphere int ( SPHEREPATH*) find_time_of_collision float ( AC1Legacy::Vector3*, AC1Legacy::Vector3*) CSphere::find_time_of_collision double ( AC1Legacy::Vector3*, AC1Legacy::Vector3*, float) CSphere::collides_with_sphere int ( AC1Legacy::Vector3*, float) CSphere::step_sphere_down TransitionState ( OBJECTINFO*, SPHEREPATH*, COLLISIONINFO*, CSphere*, AC1Legacy::Vector3*, float) CSphere::step_sphere_up TransitionState ( CTransition*, CSphere*, AC1Legacy::Vector3*, float) CSphere::slide_sphere TransitionState ( OBJECTINFO*, SPHEREPATH*, COLLISIONINFO*, CSphere*, AC1Legacy::Vector3*, float*, int) CSphere::slide_sphere TransitionState ( SPHEREPATH*, COLLISIONINFO*, AC1Legacy::Vector3*, AC1Legacy::Vector3*) CSphere::slide_sphere TransitionState ( OBJECTINFO*, SPHEREPATH*, COLLISIONINFO*, AC1Legacy::Vector3*, float, int) CSphere::collide_with_point TransitionState ( OBJECTINFO*, SPHEREPATH*, COLLISIONINFO*, CSphere*, AC1Legacy::Vector3*, float, int) CSphere::land_on_sphere TransitionState ( OBJECTINFO*, SPHEREPATH*, COLLISIONINFO*, CSphere*, AC1Legacy::Vector3*, float) +0x000 center : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x00c radius : Float CSphere void ( CSphere*) CSphere void ( AC1Legacy::Vector3*, float) CSphere void ( void ) ~CSphere void ( void ) get_center AC1Legacy::Vector3* ( void ) get_radius float ( void ) set_center void ( AC1Legacy::Vector3*) set_radius void ( float) CSphere::sphere_intersects_ray bool ( Ray*, double*) sphere_intersects_ray bool ( Ray*) sphere_contained_in_portal BoundingType ( Plane*, unsigned long*, AC1Legacy::Vector3*, float*) adjust_to_plane int ( AC1Legacy::Vector3*, AC1Legacy::Vector3*, int, float*, Plane**, Plane**, int, double*, double*, double*, AC1Legacy::Vector3*) adjust_to_point void ( AC1Legacy::Vector3*, AC1Legacy::Vector3*) adjust_to_point double ( AC1Legacy::Vector3*, AC1Legacy::Vector3*, AC1Legacy::Vector3*) calc_start_point void ( unsigned long, CSphere*, float, AC1Legacy::Vector3*, CSphere*, AC1Legacy::Vector3*, AC1Legacy::Vector3*) calc_firing_vector int ( unsigned long, CSphere*, AC1Legacy::Vector3*, AC1Legacy::Vector3*, CSphere*, AC1Legacy::Vector3*, float, float, int, AC1Legacy::Vector3*, float*, AC1Legacy::Vector3*) CSphere::attack unsigned long ( Position*, float, float, Position*, Vec2D*, Vec2D*, float, float) attack_sphere unsigned long ( Position*, float, float, Position*, float, float) intersects int ( AC1Legacy::Vector3*, float) CSphere::intersects int ( CSphere*) TraceRay bool ( Ray*, float*) localtoglobal void ( Frame*) pack_size unsigned int ( void ) CSphere::Pack unsigned int ( void**, unsigned int) CSphere::UnPack int ( void**, unsigned int) __vecDelDtor void* ( unsigned int) 0:021> class CSphere, 42 elements, 0x10 bytes CSphere::intersects_sphere TransitionState ( Position*, float, CTransition*, int) CSphere::intersects_sphere TransitionState ( CTransition*, int) intersects_sphere int ( SPHEREPATH*, AC1Legacy::Vector3*) curr_intersects_sphere int ( SPHEREPATH*) find_time_of_collision float ( AC1Legacy::Vector3*, AC1Legacy::Vector3*) CSphere::find_time_of_collision double ( AC1Legacy::Vector3*, AC1Legacy::Vector3*, float) CSphere::collides_with_sphere int ( AC1Legacy::Vector3*, float) CSphere::step_sphere_down TransitionState ( OBJECTINFO*, SPHEREPATH*, COLLISIONINFO*, CSphere*, AC1Legacy::Vector3*, float) CSphere::step_sphere_up TransitionState ( CTransition*, CSphere*, AC1Legacy::Vector3*, float) CSphere::slide_sphere TransitionState ( OBJECTINFO*, SPHEREPATH*, COLLISIONINFO*, CSphere*, AC1Legacy::Vector3*, float*, int) CSphere::slide_sphere TransitionState ( SPHEREPATH*, COLLISIONINFO*, AC1Legacy::Vector3*, AC1Legacy::Vector3*) CSphere::slide_sphere TransitionState ( OBJECTINFO*, SPHEREPATH*, COLLISIONINFO*, AC1Legacy::Vector3*, float, int) CSphere::collide_with_point TransitionState ( OBJECTINFO*, SPHEREPATH*, COLLISIONINFO*, CSphere*, AC1Legacy::Vector3*, float, int) CSphere::land_on_sphere TransitionState ( OBJECTINFO*, SPHEREPATH*, COLLISIONINFO*, CSphere*, AC1Legacy::Vector3*, float) +0x000 center : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x00c radius : Float CSphere void ( CSphere*) CSphere void ( AC1Legacy::Vector3*, float) CSphere void ( void ) ~CSphere void ( void ) get_center AC1Legacy::Vector3* ( void ) get_radius float ( void ) set_center void ( AC1Legacy::Vector3*) set_radius void ( float) CSphere::sphere_intersects_ray bool ( Ray*, double*) sphere_intersects_ray bool ( Ray*) sphere_contained_in_portal BoundingType ( Plane*, unsigned long*, AC1Legacy::Vector3*, float*) adjust_to_plane int ( AC1Legacy::Vector3*, AC1Legacy::Vector3*, int, float*, Plane**, Plane**, int, double*, double*, double*, AC1Legacy::Vector3*) adjust_to_point void ( AC1Legacy::Vector3*, AC1Legacy::Vector3*) adjust_to_point double ( AC1Legacy::Vector3*, AC1Legacy::Vector3*, AC1Legacy::Vector3*) calc_start_point void ( unsigned long, CSphere*, float, AC1Legacy::Vector3*, CSphere*, AC1Legacy::Vector3*, AC1Legacy::Vector3*) calc_firing_vector int ( unsigned long, CSphere*, AC1Legacy::Vector3*, AC1Legacy::Vector3*, CSphere*, AC1Legacy::Vector3*, float, float, int, AC1Legacy::Vector3*, float*, AC1Legacy::Vector3*) CSphere::attack unsigned long ( Position*, float, float, Position*, Vec2D*, Vec2D*, float, float) attack_sphere unsigned long ( Position*, float, float, Position*, float, float) intersects int ( AC1Legacy::Vector3*, float) CSphere::intersects int ( CSphere*) TraceRay bool ( Ray*, float*) localtoglobal void ( Frame*) pack_size unsigned int ( void ) CSphere::Pack unsigned int ( void**, unsigned int) CSphere::UnPack int ( void**, unsigned int) __vecDelDtor void* ( unsigned int) 0:021> .printf "\n=== Position ===\n" === Position === 0:021> dt -v acclient!Position Ambiguous matches found for acclient!Position (dumping largest sized): acclient!Position {0x004 bytes} acclient!Position {0x048 bytes} class Position, 85 elements, 0x48 bytes +0x000 __BaseClass class PackObj, 125 elements, 0x4 bytes +0x000 __VFN_table : Ptr32 to 5 entries PackObj void ( PackObj*) PackObj void ( void ) ~PackObj void ( void ) GetPackSize unsigned int ( sockaddr_in) GetPackSize unsigned int ( unsigned int64) GetPackSize unsigned int ( int64) GetPackSize unsigned int ( float) GetPackSize unsigned int ( double) GetPackSize unsigned int ( unsigned long) GetPackSize unsigned int ( long) GetPackSize unsigned int ( unsigned char) GetPackSize unsigned int ( char) GetPackSize unsigned int ( unsigned short) GetPackSize unsigned int ( short) GetPackSize unsigned int ( unsigned int) GetPackSize unsigned int ( int) GetPackSize unsigned int ( IDClass<_tagDataID,32,0>) GetPackSize unsigned int ( bool) GetPackSize unsigned int ( PackObj*) PackObj::GetPackSize unsigned int ( void ) PackObj::GetPackSize unsigned int ( void ) Pack unsigned int ( sockaddr_in, void**, unsigned int) Pack unsigned int ( unsigned int64, void**, unsigned int) Pack unsigned int ( int64, void**, unsigned int) Pack unsigned int ( float, void**, unsigned int) Pack unsigned int ( double, void**, unsigned int) Pack unsigned int ( unsigned long, void**, unsigned int) Pack unsigned int ( long, void**, unsigned int) Pack unsigned int ( unsigned char, void**, unsigned int) Pack unsigned int ( char, void**, unsigned int) Pack unsigned int ( unsigned short, void**, unsigned int) Pack unsigned int ( short, void**, unsigned int) Pack unsigned int ( unsigned int, void**, unsigned int) Pack unsigned int ( int, void**, unsigned int) Pack unsigned int ( IDClass<_tagDataID,32,0>, void**, unsigned int) Pack unsigned int ( bool, void**, unsigned int) Pack unsigned int ( PackObj*, void**, unsigned int) Pack unsigned int ( void**, unsigned int) UnPack int ( sockaddr_in*, void**, unsigned int) UnPack int ( unsigned int64*, void**, unsigned int) UnPack int ( int64*, void**, unsigned int) UnPack int ( float*, void**, unsigned int) UnPack int ( double*, void**, unsigned int) UnPack int ( unsigned long*, void**, unsigned int) UnPack int ( long*, void**, unsigned int) UnPack int ( unsigned char*, void**, unsigned int) UnPack int ( char*, void**, unsigned int) UnPack int ( unsigned short*, void**, unsigned int) UnPack int ( short*, void**, unsigned int) UnPack int ( unsigned int*, void**, unsigned int) UnPack int ( int*, void**, unsigned int) UnPack int ( IDClass<_tagDataID,32,0>*, void**, unsigned int) UnPack int ( bool*, void**, unsigned int) UnPack int ( PackObj*, void**, unsigned int) UnPack int ( void**, unsigned int) PACK_TYPE int ( sockaddr_in, void**, unsigned int*) PACK_TYPE void ( sockaddr_in, void**) PACK_TYPE int ( unsigned int64, void**, unsigned int*) PACK_TYPE void ( unsigned int64, void**) PACK_TYPE int ( int64, void**, unsigned int*) PACK_TYPE void ( int64, void**) PACK_TYPE int ( float, void**, unsigned int*) PACK_TYPE void ( float, void**) PACK_TYPE int ( double, void**, unsigned int*) PACK_TYPE void ( double, void**) PACK_TYPE int ( unsigned long, void**, unsigned int*) PACK_TYPE void ( unsigned long, void**) PACK_TYPE int ( long, void**, unsigned int*) PACK_TYPE void ( long, void**) PACK_TYPE int ( unsigned char, void**, unsigned int*) PACK_TYPE void ( unsigned char, void**) PACK_TYPE int ( char, void**, unsigned int*) PACK_TYPE void ( char, void**) PACK_TYPE int ( unsigned short, void**, unsigned int*) PACK_TYPE void ( unsigned short, void**) PACK_TYPE int ( short, void**, unsigned int*) PACK_TYPE void ( short, void**) PACK_TYPE int ( unsigned int, void**, unsigned int*) PACK_TYPE void ( unsigned int, void**) PACK_TYPE int ( int, void**, unsigned int*) PACK_TYPE void ( int, void**) PACK_TYPE int ( IDClass<_tagDataID,32,0>, void**, unsigned int*) PACK_TYPE void ( IDClass<_tagDataID,32,0>, void**) PACK_TYPE int ( bool, void**, unsigned int*) PACK_TYPE void ( bool, void**) UNPACK_TYPE int ( sockaddr_in*, void**, unsigned int*) UNPACK_TYPE void ( sockaddr_in*, void**) UNPACK_TYPE int ( unsigned int64*, void**, unsigned int*) UNPACK_TYPE void ( unsigned int64*, void**) UNPACK_TYPE int ( int64*, void**, unsigned int*) UNPACK_TYPE void ( int64*, void**) UNPACK_TYPE int ( float*, void**, unsigned int*) UNPACK_TYPE void ( float*, void**) UNPACK_TYPE int ( double*, void**, unsigned int*) UNPACK_TYPE void ( double*, void**) PackObj::UNPACK_TYPE int ( unsigned long*, void**, unsigned int*) UNPACK_TYPE void ( unsigned long*, void**) PackObj::UNPACK_TYPE int ( long*, void**, unsigned int*) UNPACK_TYPE void ( long*, void**) UNPACK_TYPE int ( unsigned char*, void**, unsigned int*) UNPACK_TYPE void ( unsigned char*, void**) UNPACK_TYPE int ( char*, void**, unsigned int*) UNPACK_TYPE void ( char*, void**) UNPACK_TYPE int ( unsigned short*, void**, unsigned int*) UNPACK_TYPE void ( unsigned short*, void**) UNPACK_TYPE int ( short*, void**, unsigned int*) UNPACK_TYPE void ( short*, void**) UNPACK_TYPE int ( unsigned int*, void**, unsigned int*) UNPACK_TYPE void ( unsigned int*, void**) PackObj::UNPACK_TYPE int ( int*, void**, unsigned int*) UNPACK_TYPE void ( int*, void**) UNPACK_TYPE int ( IDClass<_tagDataID,32,0>*, void**, unsigned int*) UNPACK_TYPE void ( IDClass<_tagDataID,32,0>*, void**) UNPACK_TYPE int ( bool*, void**, unsigned int*) UNPACK_TYPE void ( bool*, void**) GET_PAD unsigned int ( unsigned int) PackObj::ALIGN_PTR int ( void**, unsigned int*) PackObj::ALIGN_PTR unsigned int ( void**) ALIGN_PTR_UNPACK int ( void**, unsigned int*) ALIGN_PTR_UNPACK int ( void**) PackObj::GET_SIZE_LEFT unsigned int ( void*, void*, unsigned int) PackObj::VERIFY_ADDR int ( void*, void*, unsigned int) __local_vftable_ctor_closure void ( void ) __vecDelDtor void* ( unsigned int) Position::Position void ( Position*) Position::Position void ( void ) Position::Position void ( unsigned long, Frame*) +0x004 objcell_id : Uint4B +0x008 frame : class Frame, 82 elements, 0x40 bytes static_pack_size unsigned int ( void ) Position::pack_size unsigned int ( void ) min_pack_size unsigned int ( void ) Position::Pack unsigned int ( void**, unsigned int) Position::UnPack int ( void**, unsigned int) Position::Serialize void ( Archive*) Position::PackSizeOrigin unsigned int ( void ) Position::PackOrigin unsigned int ( void**, unsigned int) Position::UnPackOrigin int ( void**, unsigned int) Position::ToString unsigned int ( char*, unsigned int) Position::ToDisplayString PStringBase ( void ) Position::FromString int ( char*) get_height float ( void ) set_height void ( float) Position::get_origin AC1Legacy::Vector3* ( void ) get_origin AC1Legacy::Vector3* ( void ) origin AC1Legacy::Vector3* ( void ) Position::origin AC1Legacy::Vector3* ( void ) set_origin void ( Frame*) set_origin void ( AC1Legacy::Vector3*) Position::get_outside_cell_id unsigned long ( void ) Position::adjust_to_outside void ( void ) get_cell_id unsigned long ( void ) set_cell_id void ( unsigned long) set_frame void ( Frame*) get_frame Frame* ( void ) get_frame Frame* ( void ) GetFrame Frame* ( void ) Position::distance float ( Position*) Position::xy_distance float ( Position*) Position::heading float ( Position*) pitch float ( Position*) set_rotate void ( Frame*) set_heading void ( float) get_heading float ( void ) set_pitch void ( float) get_pitch float ( void ) set_vector_heading void ( AC1Legacy::Vector3*) get_vector_heading AC1Legacy::Vector3 ( void ) in_same_block int ( Position*) in_same_block int ( unsigned long) get_block_offset AC1Legacy::Vector3 ( Position*) get_block_offset AC1Legacy::Vector3 ( unsigned long) outside int ( void ) IsOutside bool ( void ) get_landblock_gid unsigned long ( void ) combine void ( Position*, Frame*) Position::subtract2 Frame ( Position*) Position::get_offset AC1Legacy::Vector3 ( Position*, AC1Legacy::Vector3*) Position::get_offset AC1Legacy::Vector3 ( Position*) Position::localtolocal AC1Legacy::Vector3 ( Position*, AC1Legacy::Vector3*) ComputeLocalToLocal AC1Legacy::Vector3 ( Position*, AC1Legacy::Vector3*) localtoglobal AC1Legacy::Vector3 ( AC1Legacy::Vector3*) Position::localtoglobal AC1Legacy::Vector3 ( Position*, AC1Legacy::Vector3*) Position::localtoglobal AC1Legacy::Vector3 ( Position*) ComputeLocalToGlobal AC1Legacy::Vector3 ( AC1Legacy::Vector3*) ComputeLocalToGlobal AC1Legacy::Vector3 ( Position*, AC1Legacy::Vector3*) ComputeLocalToGlobal AC1Legacy::Vector3 ( Position*) globaltolocal AC1Legacy::Vector3 ( AC1Legacy::Vector3*) globaltolocal AC1Legacy::Vector3 ( Position*, AC1Legacy::Vector3*) globaltolocal AC1Legacy::Vector3 ( Position*) Position::localtoglobalvec AC1Legacy::Vector3 ( AC1Legacy::Vector3*) Position::globaltolocalvec AC1Legacy::Vector3 ( AC1Legacy::Vector3*) add_local_offset void ( AC1Legacy::Vector3*) add_global_offset void ( AC1Legacy::Vector3*) Position::determine_quadrant unsigned long ( float, Position*) operator== int ( Position*) operator!= int ( Position*) Position::cylinder_distance float ( float, float, Position*, float, float, Position*) Position::cylinder_distance_no_z float ( float, Position*, float, Position*) NotInWorld bool ( void ) IsInWorld bool ( void ) Position::IsValid int ( void ) WithinBlocks int ( unsigned long, unsigned long, int*) NoCorpseRun int ( void ) CoordsToPosition int ( double, double, Position*) ~Position void ( void ) __local_vftable_ctor_closure void ( void ) __vecDelDtor void* ( unsigned int) 0:021> Ambiguous matches found for acclient!Position (dumping largest sized): acclient!Position {0x004 bytes} acclient!Position {0x048 bytes} class Position, 85 elements, 0x48 bytes +0x000 __BaseClass class PackObj, 125 elements, 0x4 bytes +0x000 __VFN_table : Ptr32 to 5 entries PackObj void ( PackObj*) PackObj void ( void ) ~PackObj void ( void ) GetPackSize unsigned int ( sockaddr_in) GetPackSize unsigned int ( unsigned int64) GetPackSize unsigned int ( int64) GetPackSize unsigned int ( float) GetPackSize unsigned int ( double) GetPackSize unsigned int ( unsigned long) GetPackSize unsigned int ( long) GetPackSize unsigned int ( unsigned char) GetPackSize unsigned int ( char) GetPackSize unsigned int ( unsigned short) GetPackSize unsigned int ( short) GetPackSize unsigned int ( unsigned int) GetPackSize unsigned int ( int) GetPackSize unsigned int ( IDClass<_tagDataID,32,0>) GetPackSize unsigned int ( bool) GetPackSize unsigned int ( PackObj*) PackObj::GetPackSize unsigned int ( void ) PackObj::GetPackSize unsigned int ( void ) Pack unsigned int ( sockaddr_in, void**, unsigned int) Pack unsigned int ( unsigned int64, void**, unsigned int) Pack unsigned int ( int64, void**, unsigned int) Pack unsigned int ( float, void**, unsigned int) Pack unsigned int ( double, void**, unsigned int) Pack unsigned int ( unsigned long, void**, unsigned int) Pack unsigned int ( long, void**, unsigned int) Pack unsigned int ( unsigned char, void**, unsigned int) Pack unsigned int ( char, void**, unsigned int) Pack unsigned int ( unsigned short, void**, unsigned int) Pack unsigned int ( short, void**, unsigned int) Pack unsigned int ( unsigned int, void**, unsigned int) Pack unsigned int ( int, void**, unsigned int) Pack unsigned int ( IDClass<_tagDataID,32,0>, void**, unsigned int) Pack unsigned int ( bool, void**, unsigned int) Pack unsigned int ( PackObj*, void**, unsigned int) Pack unsigned int ( void**, unsigned int) UnPack int ( sockaddr_in*, void**, unsigned int) UnPack int ( unsigned int64*, void**, unsigned int) UnPack int ( int64*, void**, unsigned int) UnPack int ( float*, void**, unsigned int) UnPack int ( double*, void**, unsigned int) UnPack int ( unsigned long*, void**, unsigned int) UnPack int ( long*, void**, unsigned int) UnPack int ( unsigned char*, void**, unsigned int) UnPack int ( char*, void**, unsigned int) UnPack int ( unsigned short*, void**, unsigned int) UnPack int ( short*, void**, unsigned int) UnPack int ( unsigned int*, void**, unsigned int) UnPack int ( int*, void**, unsigned int) UnPack int ( IDClass<_tagDataID,32,0>*, void**, unsigned int) UnPack int ( bool*, void**, unsigned int) UnPack int ( PackObj*, void**, unsigned int) UnPack int ( void**, unsigned int) PACK_TYPE int ( sockaddr_in, void**, unsigned int*) PACK_TYPE void ( sockaddr_in, void**) PACK_TYPE int ( unsigned int64, void**, unsigned int*) PACK_TYPE void ( unsigned int64, void**) PACK_TYPE int ( int64, void**, unsigned int*) PACK_TYPE void ( int64, void**) PACK_TYPE int ( float, void**, unsigned int*) PACK_TYPE void ( float, void**) PACK_TYPE int ( double, void**, unsigned int*) PACK_TYPE void ( double, void**) PACK_TYPE int ( unsigned long, void**, unsigned int*) PACK_TYPE void ( unsigned long, void**) PACK_TYPE int ( long, void**, unsigned int*) PACK_TYPE void ( long, void**) PACK_TYPE int ( unsigned char, void**, unsigned int*) PACK_TYPE void ( unsigned char, void**) PACK_TYPE int ( char, void**, unsigned int*) PACK_TYPE void ( char, void**) PACK_TYPE int ( unsigned short, void**, unsigned int*) PACK_TYPE void ( unsigned short, void**) PACK_TYPE int ( short, void**, unsigned int*) PACK_TYPE void ( short, void**) PACK_TYPE int ( unsigned int, void**, unsigned int*) PACK_TYPE void ( unsigned int, void**) PACK_TYPE int ( int, void**, unsigned int*) PACK_TYPE void ( int, void**) PACK_TYPE int ( IDClass<_tagDataID,32,0>, void**, unsigned int*) PACK_TYPE void ( IDClass<_tagDataID,32,0>, void**) PACK_TYPE int ( bool, void**, unsigned int*) PACK_TYPE void ( bool, void**) UNPACK_TYPE int ( sockaddr_in*, void**, unsigned int*) UNPACK_TYPE void ( sockaddr_in*, void**) UNPACK_TYPE int ( unsigned int64*, void**, unsigned int*) UNPACK_TYPE void ( unsigned int64*, void**) UNPACK_TYPE int ( int64*, void**, unsigned int*) UNPACK_TYPE void ( int64*, void**) UNPACK_TYPE int ( float*, void**, unsigned int*) UNPACK_TYPE void ( float*, void**) UNPACK_TYPE int ( double*, void**, unsigned int*) UNPACK_TYPE void ( double*, void**) PackObj::UNPACK_TYPE int ( unsigned long*, void**, unsigned int*) UNPACK_TYPE void ( unsigned long*, void**) PackObj::UNPACK_TYPE int ( long*, void**, unsigned int*) UNPACK_TYPE void ( long*, void**) UNPACK_TYPE int ( unsigned char*, void**, unsigned int*) UNPACK_TYPE void ( unsigned char*, void**) UNPACK_TYPE int ( char*, void**, unsigned int*) UNPACK_TYPE void ( char*, void**) UNPACK_TYPE int ( unsigned short*, void**, unsigned int*) UNPACK_TYPE void ( unsigned short*, void**) UNPACK_TYPE int ( short*, void**, unsigned int*) UNPACK_TYPE void ( short*, void**) UNPACK_TYPE int ( unsigned int*, void**, unsigned int*) UNPACK_TYPE void ( unsigned int*, void**) PackObj::UNPACK_TYPE int ( int*, void**, unsigned int*) UNPACK_TYPE void ( int*, void**) UNPACK_TYPE int ( IDClass<_tagDataID,32,0>*, void**, unsigned int*) UNPACK_TYPE void ( IDClass<_tagDataID,32,0>*, void**) UNPACK_TYPE int ( bool*, void**, unsigned int*) UNPACK_TYPE void ( bool*, void**) GET_PAD unsigned int ( unsigned int) PackObj::ALIGN_PTR int ( void**, unsigned int*) PackObj::ALIGN_PTR unsigned int ( void**) ALIGN_PTR_UNPACK int ( void**, unsigned int*) ALIGN_PTR_UNPACK int ( void**) PackObj::GET_SIZE_LEFT unsigned int ( void*, void*, unsigned int) PackObj::VERIFY_ADDR int ( void*, void*, unsigned int) __local_vftable_ctor_closure void ( void ) __vecDelDtor void* ( unsigned int) Position::Position void ( Position*) Position::Position void ( void ) Position::Position void ( unsigned long, Frame*) +0x004 objcell_id : Uint4B +0x008 frame : class Frame, 82 elements, 0x40 bytes static_pack_size unsigned int ( void ) Position::pack_size unsigned int ( void ) min_pack_size unsigned int ( void ) Position::Pack unsigned int ( void**, unsigned int) Position::UnPack int ( void**, unsigned int) Position::Serialize void ( Archive*) Position::PackSizeOrigin unsigned int ( void ) Position::PackOrigin unsigned int ( void**, unsigned int) Position::UnPackOrigin int ( void**, unsigned int) Position::ToString unsigned int ( char*, unsigned int) Position::ToDisplayString PStringBase ( void ) Position::FromString int ( char*) get_height float ( void ) set_height void ( float) Position::get_origin AC1Legacy::Vector3* ( void ) get_origin AC1Legacy::Vector3* ( void ) origin AC1Legacy::Vector3* ( void ) Position::origin AC1Legacy::Vector3* ( void ) set_origin void ( Frame*) set_origin void ( AC1Legacy::Vector3*) Position::get_outside_cell_id unsigned long ( void ) Position::adjust_to_outside void ( void ) get_cell_id unsigned long ( void ) set_cell_id void ( unsigned long) set_frame void ( Frame*) get_frame Frame* ( void ) get_frame Frame* ( void ) GetFrame Frame* ( void ) Position::distance float ( Position*) Position::xy_distance float ( Position*) Position::heading float ( Position*) pitch float ( Position*) set_rotate void ( Frame*) set_heading void ( float) get_heading float ( void ) set_pitch void ( float) get_pitch float ( void ) set_vector_heading void ( AC1Legacy::Vector3*) get_vector_heading AC1Legacy::Vector3 ( void ) in_same_block int ( Position*) in_same_block int ( unsigned long) get_block_offset AC1Legacy::Vector3 ( Position*) get_block_offset AC1Legacy::Vector3 ( unsigned long) outside int ( void ) IsOutside bool ( void ) get_landblock_gid unsigned long ( void ) combine void ( Position*, Frame*) Position::subtract2 Frame ( Position*) Position::get_offset AC1Legacy::Vector3 ( Position*, AC1Legacy::Vector3*) Position::get_offset AC1Legacy::Vector3 ( Position*) Position::localtolocal AC1Legacy::Vector3 ( Position*, AC1Legacy::Vector3*) ComputeLocalToLocal AC1Legacy::Vector3 ( Position*, AC1Legacy::Vector3*) localtoglobal AC1Legacy::Vector3 ( AC1Legacy::Vector3*) Position::localtoglobal AC1Legacy::Vector3 ( Position*, AC1Legacy::Vector3*) Position::localtoglobal AC1Legacy::Vector3 ( Position*) ComputeLocalToGlobal AC1Legacy::Vector3 ( AC1Legacy::Vector3*) ComputeLocalToGlobal AC1Legacy::Vector3 ( Position*, AC1Legacy::Vector3*) ComputeLocalToGlobal AC1Legacy::Vector3 ( Position*) globaltolocal AC1Legacy::Vector3 ( AC1Legacy::Vector3*) globaltolocal AC1Legacy::Vector3 ( Position*, AC1Legacy::Vector3*) globaltolocal AC1Legacy::Vector3 ( Position*) Position::localtoglobalvec AC1Legacy::Vector3 ( AC1Legacy::Vector3*) Position::globaltolocalvec AC1Legacy::Vector3 ( AC1Legacy::Vector3*) add_local_offset void ( AC1Legacy::Vector3*) add_global_offset void ( AC1Legacy::Vector3*) Position::determine_quadrant unsigned long ( float, Position*) operator== int ( Position*) operator!= int ( Position*) Position::cylinder_distance float ( float, float, Position*, float, float, Position*) Position::cylinder_distance_no_z float ( float, Position*, float, Position*) NotInWorld bool ( void ) IsInWorld bool ( void ) Position::IsValid int ( void ) WithinBlocks int ( unsigned long, unsigned long, int*) NoCorpseRun int ( void ) CoordsToPosition int ( double, double, Position*) ~Position void ( void ) __local_vftable_ctor_closure void ( void ) __vecDelDtor void* ( unsigned int) 0:021> .printf "\n=== CPolygon ===\n" === CPolygon === 0:021> dt -v acclient!CPolygon class CPolygon, 45 elements, 0x30 bytes +0x000 vertices : Ptr32 to Ptr32 to class CVertex, 14 elements, 0x20 bytes +0x004 vertex_ids : Ptr32 to Uint2B +0x008 screen : Ptr32 to Ptr32 to struct Vec2Dscreen, 7 elements, 0x10 bytes +0x00c poly_id : Int2B +0x00e num_pts : UChar +0x00f stippling : Char +0x010 sides_type : Int4B +0x014 pos_uv_indices : Ptr32 to Char +0x018 neg_uv_indices : Ptr32 to Char +0x01c pos_surface : Uint2B +0x01e neg_surface : Uint2B +0x020 plane : class Plane, 39 elements, 0x10 bytes CPolygon::make_plane void ( void ) CPolygon::polygon_hits_sphere int ( CSphere*, AC1Legacy::Vector3*) after_edge int ( int, int, float, CSphere*, AC1Legacy::Vector3*) before_edge int ( int, int, float, CSphere*, AC1Legacy::Vector3*) CPolygon::polygon_hits_sphere_slow_but_sure int ( CSphere*, AC1Legacy::Vector3*) CPolygon void ( CPolygon*) CPolygon::CPolygon void ( void ) ~CPolygon void ( void ) get_num_pts unsigned char* ( void ) get_vertex CVertex* ( int) CPolygon::check_walkable int ( CSphere*, AC1Legacy::Vector3*) CPolygon::check_small_walkable int ( CSphere*, AC1Legacy::Vector3*) CPolygon::find_crossed_edge int ( CSphere*, AC1Legacy::Vector3*, AC1Legacy::Vector3*) get_poly_id short ( void ) get_plane Plane* ( void ) TraceRay unsigned long ( Ray*, float*) get_height float ( AC1Legacy::Vector3) CPolygon::point_in_polygon int ( AC1Legacy::Vector3*) CPolygon::polygon_hits_ray int ( Ray*, double*) CPolygon::adjust_sphere_to_poly double ( CSphere*, AC1Legacy::Vector3*, AC1Legacy::Vector3*) CPolygon::adjust_sphere_to_plane int ( SPHEREPATH*, CSphere*, AC1Legacy::Vector3*) CPolygon::pos_hits_sphere int ( CSphere*, AC1Legacy::Vector3*, AC1Legacy::Vector3*, CPolygon**) CPolygon::hits_sphere int ( CSphere*) CPolygon::walkable_hits_sphere int ( SPHEREPATH*, CSphere*, AC1Legacy::Vector3*) get_vertical_extent void ( float*, float*) CPolygon::adjust_to_placement_poly void ( CSphere*, CSphere*, float, int, int) CPolygon::point_in_poly2D int ( AC1Legacy::Vector3*, Sidedness) pack_size unsigned int ( void ) CPolygon::Pack unsigned int ( void**, unsigned int) CPolygon::UnPack int ( void**, unsigned int) CPolygon::Destroy void ( void ) =008450fc pack_verts : (null) __vecDelDtor void* ( unsigned int) 0:021> class CPolygon, 45 elements, 0x30 bytes +0x000 vertices : Ptr32 to Ptr32 to class CVertex, 14 elements, 0x20 bytes +0x004 vertex_ids : Ptr32 to Uint2B +0x008 screen : Ptr32 to Ptr32 to struct Vec2Dscreen, 7 elements, 0x10 bytes +0x00c poly_id : Int2B +0x00e num_pts : UChar +0x00f stippling : Char +0x010 sides_type : Int4B +0x014 pos_uv_indices : Ptr32 to Char +0x018 neg_uv_indices : Ptr32 to Char +0x01c pos_surface : Uint2B +0x01e neg_surface : Uint2B +0x020 plane : class Plane, 39 elements, 0x10 bytes CPolygon::make_plane void ( void ) CPolygon::polygon_hits_sphere int ( CSphere*, AC1Legacy::Vector3*) after_edge int ( int, int, float, CSphere*, AC1Legacy::Vector3*) before_edge int ( int, int, float, CSphere*, AC1Legacy::Vector3*) CPolygon::polygon_hits_sphere_slow_but_sure int ( CSphere*, AC1Legacy::Vector3*) CPolygon void ( CPolygon*) CPolygon::CPolygon void ( void ) ~CPolygon void ( void ) get_num_pts unsigned char* ( void ) get_vertex CVertex* ( int) CPolygon::check_walkable int ( CSphere*, AC1Legacy::Vector3*) CPolygon::check_small_walkable int ( CSphere*, AC1Legacy::Vector3*) CPolygon::find_crossed_edge int ( CSphere*, AC1Legacy::Vector3*, AC1Legacy::Vector3*) get_poly_id short ( void ) get_plane Plane* ( void ) TraceRay unsigned long ( Ray*, float*) get_height float ( AC1Legacy::Vector3) CPolygon::point_in_polygon int ( AC1Legacy::Vector3*) CPolygon::polygon_hits_ray int ( Ray*, double*) CPolygon::adjust_sphere_to_poly double ( CSphere*, AC1Legacy::Vector3*, AC1Legacy::Vector3*) CPolygon::adjust_sphere_to_plane int ( SPHEREPATH*, CSphere*, AC1Legacy::Vector3*) CPolygon::pos_hits_sphere int ( CSphere*, AC1Legacy::Vector3*, AC1Legacy::Vector3*, CPolygon**) CPolygon::hits_sphere int ( CSphere*) CPolygon::walkable_hits_sphere int ( SPHEREPATH*, CSphere*, AC1Legacy::Vector3*) get_vertical_extent void ( float*, float*) CPolygon::adjust_to_placement_poly void ( CSphere*, CSphere*, float, int, int) CPolygon::point_in_poly2D int ( AC1Legacy::Vector3*, Sidedness) pack_size unsigned int ( void ) CPolygon::Pack unsigned int ( void**, unsigned int) CPolygon::UnPack int ( void**, unsigned int) CPolygon::Destroy void ( void ) =008450fc pack_verts : (null) __vecDelDtor void* ( unsigned int) 0:021> .printf "\n=== SPHEREPATH ===\n" === SPHEREPATH === 0:021> dt -v acclient!SPHEREPATH class SPHEREPATH, 135 elements, 0x250 bytes Enum InsertType, 4 total enums +0x000 num_sphere : Uint4B +0x004 local_sphere : Ptr32 to class CSphere, 42 elements, 0x10 bytes +0x008 local_low_point : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x014 global_sphere : Ptr32 to class CSphere, 42 elements, 0x10 bytes +0x018 global_low_point : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x024 localspace_sphere : Ptr32 to class CSphere, 42 elements, 0x10 bytes +0x028 localspace_low_point : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x034 localspace_curr_center : Ptr32 to class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x038 global_curr_center : Ptr32 to class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x03c localspace_pos : class Position, 85 elements, 0x48 bytes +0x084 localspace_z : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x090 begin_cell : Ptr32 to class CObjCell, 92 elements, 0xf8 bytes +0x094 begin_pos : Ptr32 to class Position, 85 elements, 0x48 bytes +0x098 end_pos : Ptr32 to class Position, 85 elements, 0x48 bytes +0x09c curr_cell : Ptr32 to class CObjCell, 92 elements, 0xf8 bytes +0x0a0 curr_pos : class Position, 85 elements, 0x48 bytes +0x0e8 global_offset : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x0f4 step_up : Int4B +0x0f8 step_up_normal : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x104 collide : Int4B +0x108 check_cell : Ptr32 to class CObjCell, 92 elements, 0xf8 bytes +0x10c check_pos : class Position, 85 elements, 0x48 bytes +0x154 insert_type : Enum SPHEREPATH::InsertType, 4 total enums +0x158 step_down : Int4B +0x15c backup : Enum SPHEREPATH::InsertType, 4 total enums +0x160 backup_cell : Ptr32 to class CObjCell, 92 elements, 0xf8 bytes +0x164 backup_check_pos : class Position, 85 elements, 0x48 bytes +0x1ac obstruction_ethereal : Int4B +0x1b0 hits_interior_cell : Int4B +0x1b4 bldg_check : Int4B +0x1b8 walkable_allowance : Float +0x1bc walk_interp : Float +0x1c0 step_down_amt : Float +0x1c4 walkable_check_pos : class CSphere, 42 elements, 0x10 bytes +0x1d4 walkable : Ptr32 to class CPolygon, 45 elements, 0x30 bytes +0x1d8 check_walkable : Int4B +0x1dc walkable_up : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x1e8 walkable_pos : class Position, 85 elements, 0x48 bytes +0x230 walkable_scale : Float +0x234 cell_array_valid : Int4B +0x238 neg_step_up : Int4B +0x23c neg_collision_normal : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x248 neg_poly_hit : Int4B +0x24c placement_allows_sliding : Int4B SPHEREPATH::cache_global_sphere void ( AC1Legacy::Vector3*) SPHEREPATH void ( SPHEREPATH*) SPHEREPATH::SPHEREPATH void ( void ) SPHEREPATH::~SPHEREPATH void ( void ) SPHEREPATH::init void ( void ) SPHEREPATH::init_sphere void ( unsigned long, CSphere*, float) SPHEREPATH::init_path void ( CObjCell*, Position*, Position*) set_cell_array_valid void ( int) get_cell_array_valid int ( void ) get_hits_interior_cell int ( void ) set_hits_interior_cell void ( int) get_bldg_check int ( void ) set_bldg_check void ( int) get_localspace_z AC1Legacy::Vector3* ( void ) SPHEREPATH::cache_global_curr_center void ( void ) collide_with_point TransitionState ( COLLISIONINFO*) set_walkable_allowance void ( float) SPHEREPATH::is_walkable_allowable int ( float) SPHEREPATH::set_neg_poly_hit void ( int, AC1Legacy::Vector3*) reset_neg_poly_hit void ( void ) restore_check_cell void ( void ) set_walk_interp void ( float) get_walk_interp float ( void ) SPHEREPATH::save_check_pos void ( void ) set_step_down_amt void ( float) get_step_down_amt float ( void ) set_check_walkable void ( void ) reset_check_walkable void ( void ) is_check_walkable int ( void ) SPHEREPATH::set_collide void ( AC1Legacy::Vector3*) SPHEREPATH::check_walkables int ( void ) backup_check_cell void ( void ) SPHEREPATH::restore_check_pos void ( void ) is_collide int ( void ) reset_collide void ( void ) set_step_up void ( AC1Legacy::Vector3*) SPHEREPATH::step_up_slide TransitionState ( OBJECTINFO*, COLLISIONINFO*) is_step_up int ( void ) get_step_up_normal AC1Legacy::Vector3* ( void ) reset_step_up void ( void ) is_transition int ( void ) is_placement int ( void ) is_initial_placement int ( void ) set_ethereal void ( int) is_obstruction_ethereal int ( void ) is_step_down int ( void ) set_step_down void ( int) can_slide int ( void ) no_placement_sliding void ( void ) SPHEREPATH::set_check_pos void ( Position*, CObjCell*) SPHEREPATH::get_curr_pos_check_pos_block_offset AC1Legacy::Vector3 ( void ) SPHEREPATH::set_walkable_check_pos void ( CSphere*) get_walkable_scale float ( void ) SPHEREPATH::get_walkable_pos Position ( void ) get_walkable_check_pos CSphere* ( void ) reset_walkable void ( void ) SPHEREPATH::set_walkable void ( CSphere*, CPolygon*, AC1Legacy::Vector3*, Position*, float) get_walkable CPolygon* ( void ) set_curr_pos void ( Position*, CObjCell*) SPHEREPATH::add_offset_to_check_pos void ( AC1Legacy::Vector3*) SPHEREPATH::add_offset_to_check_pos void ( AC1Legacy::Vector3*, float) set_insert_type void ( SPHEREPATH::InsertType) set_to_placement void ( void ) set_to_transition void ( void ) restore_insert_type void ( void ) get_global_offset AC1Legacy::Vector3* ( void ) SPHEREPATH::adjust_check_pos void ( unsigned long) get_cell_id unsigned long ( void ) get_check_pos Position* ( void ) get_begin_pos Position* ( void ) get_end_pos Position* ( void ) get_curr_cell CObjCell* ( void ) get_curr_pos Position* ( void ) get_num_sphere unsigned long ( void ) get_local_sphere CSphere* ( unsigned long) get_local_sphere CSphere* ( void ) get_local_low_point AC1Legacy::Vector3* ( void ) get_global_sphere CSphere* ( unsigned long) get_global_sphere CSphere* ( void ) get_global_low_point AC1Legacy::Vector3* ( void ) get_localspace_sphere CSphere* ( unsigned long) get_localspace_sphere CSphere* ( void ) get_localspace_low_point AC1Legacy::Vector3* ( void ) get_radius float ( void ) SPHEREPATH::cache_localspace_sphere void ( Position*, float) get_localspace_position Position* ( void ) get_localspace_curr_center AC1Legacy::Vector3* ( unsigned long) get_global_curr_center AC1Legacy::Vector3* ( unsigned long) SPHEREPATH::precipice_slide TransitionState ( COLLISIONINFO*) __vecDelDtor void* ( unsigned int) 0:021> class SPHEREPATH, 135 elements, 0x250 bytes Enum InsertType, 4 total enums +0x000 num_sphere : Uint4B +0x004 local_sphere : Ptr32 to class CSphere, 42 elements, 0x10 bytes +0x008 local_low_point : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x014 global_sphere : Ptr32 to class CSphere, 42 elements, 0x10 bytes +0x018 global_low_point : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x024 localspace_sphere : Ptr32 to class CSphere, 42 elements, 0x10 bytes +0x028 localspace_low_point : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x034 localspace_curr_center : Ptr32 to class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x038 global_curr_center : Ptr32 to class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x03c localspace_pos : class Position, 85 elements, 0x48 bytes +0x084 localspace_z : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x090 begin_cell : Ptr32 to class CObjCell, 92 elements, 0xf8 bytes +0x094 begin_pos : Ptr32 to class Position, 85 elements, 0x48 bytes +0x098 end_pos : Ptr32 to class Position, 85 elements, 0x48 bytes +0x09c curr_cell : Ptr32 to class CObjCell, 92 elements, 0xf8 bytes +0x0a0 curr_pos : class Position, 85 elements, 0x48 bytes +0x0e8 global_offset : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x0f4 step_up : Int4B +0x0f8 step_up_normal : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x104 collide : Int4B +0x108 check_cell : Ptr32 to class CObjCell, 92 elements, 0xf8 bytes +0x10c check_pos : class Position, 85 elements, 0x48 bytes +0x154 insert_type : Enum SPHEREPATH::InsertType, 4 total enums +0x158 step_down : Int4B +0x15c backup : Enum SPHEREPATH::InsertType, 4 total enums +0x160 backup_cell : Ptr32 to class CObjCell, 92 elements, 0xf8 bytes +0x164 backup_check_pos : class Position, 85 elements, 0x48 bytes +0x1ac obstruction_ethereal : Int4B +0x1b0 hits_interior_cell : Int4B +0x1b4 bldg_check : Int4B +0x1b8 walkable_allowance : Float +0x1bc walk_interp : Float +0x1c0 step_down_amt : Float +0x1c4 walkable_check_pos : class CSphere, 42 elements, 0x10 bytes +0x1d4 walkable : Ptr32 to class CPolygon, 45 elements, 0x30 bytes +0x1d8 check_walkable : Int4B +0x1dc walkable_up : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x1e8 walkable_pos : class Position, 85 elements, 0x48 bytes +0x230 walkable_scale : Float +0x234 cell_array_valid : Int4B +0x238 neg_step_up : Int4B +0x23c neg_collision_normal : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x248 neg_poly_hit : Int4B +0x24c placement_allows_sliding : Int4B SPHEREPATH::cache_global_sphere void ( AC1Legacy::Vector3*) SPHEREPATH void ( SPHEREPATH*) SPHEREPATH::SPHEREPATH void ( void ) SPHEREPATH::~SPHEREPATH void ( void ) SPHEREPATH::init void ( void ) SPHEREPATH::init_sphere void ( unsigned long, CSphere*, float) SPHEREPATH::init_path void ( CObjCell*, Position*, Position*) set_cell_array_valid void ( int) get_cell_array_valid int ( void ) get_hits_interior_cell int ( void ) set_hits_interior_cell void ( int) get_bldg_check int ( void ) set_bldg_check void ( int) get_localspace_z AC1Legacy::Vector3* ( void ) SPHEREPATH::cache_global_curr_center void ( void ) collide_with_point TransitionState ( COLLISIONINFO*) set_walkable_allowance void ( float) SPHEREPATH::is_walkable_allowable int ( float) SPHEREPATH::set_neg_poly_hit void ( int, AC1Legacy::Vector3*) reset_neg_poly_hit void ( void ) restore_check_cell void ( void ) set_walk_interp void ( float) get_walk_interp float ( void ) SPHEREPATH::save_check_pos void ( void ) set_step_down_amt void ( float) get_step_down_amt float ( void ) set_check_walkable void ( void ) reset_check_walkable void ( void ) is_check_walkable int ( void ) SPHEREPATH::set_collide void ( AC1Legacy::Vector3*) SPHEREPATH::check_walkables int ( void ) backup_check_cell void ( void ) SPHEREPATH::restore_check_pos void ( void ) is_collide int ( void ) reset_collide void ( void ) set_step_up void ( AC1Legacy::Vector3*) SPHEREPATH::step_up_slide TransitionState ( OBJECTINFO*, COLLISIONINFO*) is_step_up int ( void ) get_step_up_normal AC1Legacy::Vector3* ( void ) reset_step_up void ( void ) is_transition int ( void ) is_placement int ( void ) is_initial_placement int ( void ) set_ethereal void ( int) is_obstruction_ethereal int ( void ) is_step_down int ( void ) set_step_down void ( int) can_slide int ( void ) no_placement_sliding void ( void ) SPHEREPATH::set_check_pos void ( Position*, CObjCell*) SPHEREPATH::get_curr_pos_check_pos_block_offset AC1Legacy::Vector3 ( void ) SPHEREPATH::set_walkable_check_pos void ( CSphere*) get_walkable_scale float ( void ) SPHEREPATH::get_walkable_pos Position ( void ) get_walkable_check_pos CSphere* ( void ) reset_walkable void ( void ) SPHEREPATH::set_walkable void ( CSphere*, CPolygon*, AC1Legacy::Vector3*, Position*, float) get_walkable CPolygon* ( void ) set_curr_pos void ( Position*, CObjCell*) SPHEREPATH::add_offset_to_check_pos void ( AC1Legacy::Vector3*) SPHEREPATH::add_offset_to_check_pos void ( AC1Legacy::Vector3*, float) set_insert_type void ( SPHEREPATH::InsertType) set_to_placement void ( void ) set_to_transition void ( void ) restore_insert_type void ( void ) get_global_offset AC1Legacy::Vector3* ( void ) SPHEREPATH::adjust_check_pos void ( unsigned long) get_cell_id unsigned long ( void ) get_check_pos Position* ( void ) get_begin_pos Position* ( void ) get_end_pos Position* ( void ) get_curr_cell CObjCell* ( void ) get_curr_pos Position* ( void ) get_num_sphere unsigned long ( void ) get_local_sphere CSphere* ( unsigned long) get_local_sphere CSphere* ( void ) get_local_low_point AC1Legacy::Vector3* ( void ) get_global_sphere CSphere* ( unsigned long) get_global_sphere CSphere* ( void ) get_global_low_point AC1Legacy::Vector3* ( void ) get_localspace_sphere CSphere* ( unsigned long) get_localspace_sphere CSphere* ( void ) get_localspace_low_point AC1Legacy::Vector3* ( void ) get_radius float ( void ) SPHEREPATH::cache_localspace_sphere void ( Position*, float) get_localspace_position Position* ( void ) get_localspace_curr_center AC1Legacy::Vector3* ( unsigned long) get_global_curr_center AC1Legacy::Vector3* ( unsigned long) SPHEREPATH::precipice_slide TransitionState ( COLLISIONINFO*) __vecDelDtor void* ( unsigned int) 0:021> .printf "\n=== CTransition ===\n" === CTransition === 0:021> dt -v acclient!CTransition class CTransition, 56 elements, 0x314 bytes validate_check_pos TransitionState ( char*) =00841c5c transition_level : Int4B +0x000 object_info : class OBJECTINFO, 40 elements, 0x20 bytes +0x020 sphere_path : class SPHEREPATH, 135 elements, 0x250 bytes +0x270 collision_info : class COLLISIONINFO, 57 elements, 0x84 bytes +0x2f4 cell_array : class CELLARRAY, 19 elements, 0x1c bytes CTransition::init void ( void ) CTransition::insert_into_cell TransitionState ( CObjCell*, int) CTransition::check_other_cells TransitionState ( CObjCell*) CTransition::calc_num_steps void ( AC1Legacy::Vector3*, AC1Legacy::Vector3*, unsigned long*) CTransition::adjust_offset AC1Legacy::Vector3 ( AC1Legacy::Vector3*) CTransition::find_placement_pos int ( void ) CTransition::find_transitional_position int ( void ) CTransition::transitional_insert TransitionState ( int) CTransition::validate_transition TransitionState ( TransitionState, int*) CTransition::validate_placement_transition TransitionState ( TransitionState, int*) CTransition::find_placement_position int ( void ) placement_insert int ( CObjCell*, Position*, AC1Legacy::Vector3*) CTransition::placement_insert TransitionState ( void ) CTransition::step_down int ( float, float) CTransition::edge_slide int ( TransitionState*, float, float) CTransition::validate_placement TransitionState ( TransitionState, int) +0x310 new_cell_ptr : Ptr32 to class CObjCell, 92 elements, 0xf8 bytes CTransition void ( CTransition*) CTransition::CTransition void ( void ) ~CTransition void ( void ) get_object_info OBJECTINFO* ( void ) get_sphere_path SPHEREPATH* ( void ) get_sphere_path SPHEREPATH* ( void ) get_collision_info COLLISIONINFO* ( void ) get_collision_info COLLISIONINFO* ( void ) SetNoLoadCells void ( int) set_new_cell void ( CObjCell*) CTransition::build_cell_array void ( CObjCell**) CTransition::makeTransition CTransition* ( void ) CTransition::cleanupTransition void ( CTransition*) CTransition::init_object void ( CPhysicsObj*, int) CTransition::init_sphere void ( unsigned long, CSphere*, float) CTransition::init_path void ( CObjCell*, Position*, Position*) no_placement_sliding void ( void ) make_missile void ( int) CTransition::cliff_slide TransitionState ( Plane*) CTransition::init_contact_plane void ( unsigned long, Plane*, int) CTransition::init_last_known_contact_plane void ( unsigned long, Plane*, int) CTransition::init_sliding_normal void ( AC1Legacy::Vector3*) CTransition::find_valid_position int ( void ) CTransition::check_collisions int ( CPhysicsObj*) get_valid_cell CObjCell* ( void ) get_valid_pos Position* ( void ) get_collision_normal int ( AC1Legacy::Vector3*) get_sliding_normal int ( AC1Legacy::Vector3*) get_contact_plane int ( unsigned long*, Plane*, int*) get_cell_array CELLARRAY* ( void ) CTransition::step_up int ( AC1Legacy::Vector3*) CTransition::check_walkable int ( float) __vecDelDtor void* ( unsigned int) 0:021> class CTransition, 56 elements, 0x314 bytes validate_check_pos TransitionState ( char*) =00841c5c transition_level : Int4B +0x000 object_info : class OBJECTINFO, 40 elements, 0x20 bytes +0x020 sphere_path : class SPHEREPATH, 135 elements, 0x250 bytes +0x270 collision_info : class COLLISIONINFO, 57 elements, 0x84 bytes +0x2f4 cell_array : class CELLARRAY, 19 elements, 0x1c bytes CTransition::init void ( void ) CTransition::insert_into_cell TransitionState ( CObjCell*, int) CTransition::check_other_cells TransitionState ( CObjCell*) CTransition::calc_num_steps void ( AC1Legacy::Vector3*, AC1Legacy::Vector3*, unsigned long*) CTransition::adjust_offset AC1Legacy::Vector3 ( AC1Legacy::Vector3*) CTransition::find_placement_pos int ( void ) CTransition::find_transitional_position int ( void ) CTransition::transitional_insert TransitionState ( int) CTransition::validate_transition TransitionState ( TransitionState, int*) CTransition::validate_placement_transition TransitionState ( TransitionState, int*) CTransition::find_placement_position int ( void ) placement_insert int ( CObjCell*, Position*, AC1Legacy::Vector3*) CTransition::placement_insert TransitionState ( void ) CTransition::step_down int ( float, float) CTransition::edge_slide int ( TransitionState*, float, float) CTransition::validate_placement TransitionState ( TransitionState, int) +0x310 new_cell_ptr : Ptr32 to class CObjCell, 92 elements, 0xf8 bytes CTransition void ( CTransition*) CTransition::CTransition void ( void ) ~CTransition void ( void ) get_object_info OBJECTINFO* ( void ) get_sphere_path SPHEREPATH* ( void ) get_sphere_path SPHEREPATH* ( void ) get_collision_info COLLISIONINFO* ( void ) get_collision_info COLLISIONINFO* ( void ) SetNoLoadCells void ( int) set_new_cell void ( CObjCell*) CTransition::build_cell_array void ( CObjCell**) CTransition::makeTransition CTransition* ( void ) CTransition::cleanupTransition void ( CTransition*) CTransition::init_object void ( CPhysicsObj*, int) CTransition::init_sphere void ( unsigned long, CSphere*, float) CTransition::init_path void ( CObjCell*, Position*, Position*) no_placement_sliding void ( void ) make_missile void ( int) CTransition::cliff_slide TransitionState ( Plane*) CTransition::init_contact_plane void ( unsigned long, Plane*, int) CTransition::init_last_known_contact_plane void ( unsigned long, Plane*, int) CTransition::init_sliding_normal void ( AC1Legacy::Vector3*) CTransition::find_valid_position int ( void ) CTransition::check_collisions int ( CPhysicsObj*) get_valid_cell CObjCell* ( void ) get_valid_pos Position* ( void ) get_collision_normal int ( AC1Legacy::Vector3*) get_sliding_normal int ( AC1Legacy::Vector3*) get_contact_plane int ( unsigned long*, Plane*, int*) get_cell_array CELLARRAY* ( void ) CTransition::step_up int ( AC1Legacy::Vector3*) CTransition::check_walkable int ( float) __vecDelDtor void* ( unsigned int) 0:021> .printf "\n=== COLLISIONINFO ===\n" === COLLISIONINFO === 0:021> dt -v acclient!COLLISIONINFO class COLLISIONINFO, 57 elements, 0x84 bytes +0x000 last_known_contact_plane_valid : Int4B +0x004 last_known_contact_plane : class Plane, 39 elements, 0x10 bytes +0x014 last_known_contact_plane_is_water : Int4B +0x018 contact_plane_valid : Int4B +0x01c contact_plane : class Plane, 39 elements, 0x10 bytes +0x02c contact_plane_cell_id : Uint4B +0x030 last_known_contact_plane_cell_id : Uint4B +0x034 contact_plane_is_water : Int4B +0x038 sliding_normal_valid : Int4B +0x03c sliding_normal : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x048 collision_normal_valid : Int4B +0x04c collision_normal : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x058 adjust_offset : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x064 num_collide_object : Uint4B +0x068 collide_object : class DArray, 17 elements, 0x10 bytes +0x078 last_collided_object : Ptr32 to class CPhysicsObj, 510 elements, 0x178 bytes +0x07c collided_with_environment : Int4B +0x080 frames_stationary_fall : Int4B COLLISIONINFO void ( COLLISIONINFO*) COLLISIONINFO void ( void ) ~COLLISIONINFO void ( void ) COLLISIONINFO::init void ( void ) get_frames_stationary_fall int ( void ) set_frames_stationary_fall void ( int) get_collision_normal AC1Legacy::Vector3* ( void ) get_collision_normal int ( AC1Legacy::Vector3*) is_collision_normal_valid int ( void ) COLLISIONINFO::set_collision_normal void ( AC1Legacy::Vector3*) invalidate_collision_normal void ( void ) clone_last_known_contact_plane void ( void ) update_last_known_contact_plane void ( void ) get_sliding_normal AC1Legacy::Vector3* ( void ) get_sliding_normal int ( AC1Legacy::Vector3*) is_sliding_normal_valid int ( void ) COLLISIONINFO::set_sliding_normal void ( AC1Legacy::Vector3*) invalidate_sliding_normal void ( void ) get_contact_plane Plane* ( void ) get_contact_plane int ( Plane*) get_adjust_offset AC1Legacy::Vector3* ( void ) is_last_known_contact_plane_valid int ( void ) invalidate_last_known_contact_plane void ( void ) get_last_known_contact_plane Plane* ( void ) set_last_known_contact_plane void ( Plane*, int) is_contact_plane_valid int ( void ) is_contact_plane_water int ( void ) get_contact_plane_cell_id unsigned long ( void ) set_contact_plane_cell_id void ( unsigned long) set_last_known_contact_plane_cell_id void ( unsigned long) COLLISIONINFO::set_contact_plane void ( Plane*, int) invalidate_contact_plane void ( void ) get_num_collide_object unsigned long ( void ) get_collide_object CPhysicsObj* ( void ) get_collide_object CPhysicsObj* ( unsigned long) set_collided_with_environment void ( void ) did_collide_with_environment int ( void ) COLLISIONINFO::add_object void ( CPhysicsObj*, TransitionState) __vecDelDtor void* ( unsigned int) 0:021> class COLLISIONINFO, 57 elements, 0x84 bytes +0x000 last_known_contact_plane_valid : Int4B +0x004 last_known_contact_plane : class Plane, 39 elements, 0x10 bytes +0x014 last_known_contact_plane_is_water : Int4B +0x018 contact_plane_valid : Int4B +0x01c contact_plane : class Plane, 39 elements, 0x10 bytes +0x02c contact_plane_cell_id : Uint4B +0x030 last_known_contact_plane_cell_id : Uint4B +0x034 contact_plane_is_water : Int4B +0x038 sliding_normal_valid : Int4B +0x03c sliding_normal : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x048 collision_normal_valid : Int4B +0x04c collision_normal : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x058 adjust_offset : class AC1Legacy::Vector3, 42 elements, 0xc bytes +0x064 num_collide_object : Uint4B +0x068 collide_object : class DArray, 17 elements, 0x10 bytes +0x078 last_collided_object : Ptr32 to class CPhysicsObj, 510 elements, 0x178 bytes +0x07c collided_with_environment : Int4B +0x080 frames_stationary_fall : Int4B COLLISIONINFO void ( COLLISIONINFO*) COLLISIONINFO void ( void ) ~COLLISIONINFO void ( void ) COLLISIONINFO::init void ( void ) get_frames_stationary_fall int ( void ) set_frames_stationary_fall void ( int) get_collision_normal AC1Legacy::Vector3* ( void ) get_collision_normal int ( AC1Legacy::Vector3*) is_collision_normal_valid int ( void ) COLLISIONINFO::set_collision_normal void ( AC1Legacy::Vector3*) invalidate_collision_normal void ( void ) clone_last_known_contact_plane void ( void ) update_last_known_contact_plane void ( void ) get_sliding_normal AC1Legacy::Vector3* ( void ) get_sliding_normal int ( AC1Legacy::Vector3*) is_sliding_normal_valid int ( void ) COLLISIONINFO::set_sliding_normal void ( AC1Legacy::Vector3*) invalidate_sliding_normal void ( void ) get_contact_plane Plane* ( void ) get_contact_plane int ( Plane*) get_adjust_offset AC1Legacy::Vector3* ( void ) is_last_known_contact_plane_valid int ( void ) invalidate_last_known_contact_plane void ( void ) get_last_known_contact_plane Plane* ( void ) set_last_known_contact_plane void ( Plane*, int) is_contact_plane_valid int ( void ) is_contact_plane_water int ( void ) get_contact_plane_cell_id unsigned long ( void ) set_contact_plane_cell_id void ( unsigned long) set_last_known_contact_plane_cell_id void ( unsigned long) COLLISIONINFO::set_contact_plane void ( Plane*, int) invalidate_contact_plane void ( void ) get_num_collide_object unsigned long ( void ) get_collide_object CPhysicsObj* ( void ) get_collide_object CPhysicsObj* ( unsigned long) set_collided_with_environment void ( void ) did_collide_with_environment int ( void ) COLLISIONINFO::add_object void ( CPhysicsObj*, TransitionState) __vecDelDtor void* ( unsigned int) 0:021> .printf "\n=== OBJECTINFO ===\n" === OBJECTINFO === 0:021> dt -v acclient!OBJECTINFO class ObjectInfo, 2 elements, 0x8 bytes +0x000 object_id : Uint4B +0x004 hit_location : Uint4B 0:021> class ObjectInfo, 2 elements, 0x8 bytes +0x000 object_id : Uint4B +0x004 hit_location : Uint4B 0:021> .printf "\n===== Done =====\n" ===== Done ===== 0:021> ===== Done ===== 0:021> qd quit: NatVis script unloaded from 'C:\Program Files (x86)\Windows Kits\10\Debuggers\x86\Visualizers\atlmfc.natvis' NatVis script unloaded from 'C:\Program Files (x86)\Windows Kits\10\Debuggers\x86\Visualizers\concurrency.natvis' NatVis script unloaded from 'C:\Program Files (x86)\Windows Kits\10\Debuggers\x86\Visualizers\cpp_rest.natvis' NatVis script unloaded from 'C:\Program Files (x86)\Windows Kits\10\Debuggers\x86\Visualizers\ObjectiveC.natvis' NatVis script unloaded from 'C:\Program Files (x86)\Windows Kits\10\Debuggers\x86\Visualizers\stl.natvis' NatVis script unloaded from 'C:\Program Files (x86)\Windows Kits\10\Debuggers\x86\Visualizers\Windows.Data.Json.natvis' NatVis script unloaded from 'C:\Program Files (x86)\Windows Kits\10\Debuggers\x86\Visualizers\Windows.Devices.Geolocation.natvis' NatVis script unloaded from 'C:\Program Files (x86)\Windows Kits\10\Debuggers\x86\Visualizers\Windows.Devices.Sensors.natvis' NatVis script unloaded from 'C:\Program Files (x86)\Windows Kits\10\Debuggers\x86\Visualizers\Windows.Media.natvis' NatVis script unloaded from 'C:\Program Files (x86)\Windows Kits\10\Debuggers\x86\Visualizers\windows.natvis' NatVis script unloaded from 'C:\Program Files (x86)\Windows Kits\10\Debuggers\x86\Visualizers\winrt.natvis'