using AcDream.Core.Physics; using Xunit; namespace AcDream.Core.Tests.Physics; /// /// R3-W1 — pins 's numeric values against the /// definitive retail table in /// docs/research/2026-07-02-r3-motioninterp/W0-pins.md §A10 (an exhaustive /// sweep of every return <code> site across raw 304908-306277 + /// 300150-300540: 19 return sites + 1 store site, all attributed). These /// codes are local-only (never on the wire), so the renumber from the /// pre-R3 shuffled names is a safe rename — this test is the single /// source of truth that a future edit can't silently un-pin. /// public sealed class WeenieErrorCodeTableTests { [Fact] public void None_Is0x00() => Assert.Equal(0x00u, (uint)WeenieError.None); [Fact] public void NoPhysicsObject_Is0x08() => Assert.Equal(0x08u, (uint)WeenieError.NoPhysicsObject); [Fact] public void NotGrounded_Is0x24() => Assert.Equal(0x24u, (uint)WeenieError.NotGrounded); [Fact] public void CrouchInCombatStance_Is0x3f() => Assert.Equal(0x3fu, (uint)WeenieError.CrouchInCombatStance); [Fact] public void SitInCombatStance_Is0x40() => Assert.Equal(0x40u, (uint)WeenieError.SitInCombatStance); [Fact] public void SleepInCombatStance_Is0x41() => Assert.Equal(0x41u, (uint)WeenieError.SleepInCombatStance); [Fact] public void ChatEmoteOutsideNonCombat_Is0x42() => Assert.Equal(0x42u, (uint)WeenieError.ChatEmoteOutsideNonCombat); [Fact] public void ActionDepthExceeded_Is0x45() => Assert.Equal(0x45u, (uint)WeenieError.ActionDepthExceeded); [Fact] public void GeneralMovementFailure_Is0x47() => Assert.Equal(0x47u, (uint)WeenieError.GeneralMovementFailure); [Fact] public void YouCantJumpFromThisPosition_Is0x48() => Assert.Equal(0x48u, (uint)WeenieError.YouCantJumpFromThisPosition); [Fact] public void CantJumpLoadedDown_Is0x49() => Assert.Equal(0x49u, (uint)WeenieError.CantJumpLoadedDown); /// /// Every code in the A10 table in one pass — guards against a /// future partial edit desyncing an individual test above from the /// enum declaration. /// [Theory] [InlineData(WeenieError.None, 0x00u)] [InlineData(WeenieError.NoPhysicsObject, 0x08u)] [InlineData(WeenieError.NotGrounded, 0x24u)] [InlineData(WeenieError.CrouchInCombatStance, 0x3fu)] [InlineData(WeenieError.SitInCombatStance, 0x40u)] [InlineData(WeenieError.SleepInCombatStance, 0x41u)] [InlineData(WeenieError.ChatEmoteOutsideNonCombat, 0x42u)] [InlineData(WeenieError.ActionDepthExceeded, 0x45u)] [InlineData(WeenieError.GeneralMovementFailure, 0x47u)] [InlineData(WeenieError.YouCantJumpFromThisPosition, 0x48u)] [InlineData(WeenieError.CantJumpLoadedDown, 0x49u)] public void A10Table_EveryCode_MatchesRetailNumericValue(WeenieError code, uint expected) => Assert.Equal(expected, (uint)code); }