using AcDream.App.UI;
using AcDream.App.UI.Layout;
namespace AcDream.App.Tests.UI.Layout;
///
/// Golden conformance tests for the vitals LayoutDesc importer.
/// Uses the committed JSON fixture (vitals_2100006C.json) — no dats, no GL.
///
/// These tests lock the importer's tree-building (factory dispatch, meter slice
/// extraction, rects) against the real portal.dat values captured when the
/// fixture was generated. Any regression in ,
/// , or will surface here.
///
/// Sprite ids sourced from docs/research/2026-06-15-layoutdesc-format.md §11.
///
[Trait("Category", "Conformance")]
public class LayoutConformanceTests
{
// ── Test 1: Three meters at expected rects ────────────────────────────────
///
/// The three vital bars must be UiMeters positioned at x=5, width=150, height=16,
/// at y=5 (health), y=21 (stamina), y=37 (mana).
///
[Fact]
public void VitalsTree_HasThreeMetersAtExpectedRects()
{
var layout = FixtureLoader.LoadVitals();
(uint Id, float Y)[] expected =
[
(0x100000E6u, 5f), // health
(0x100000ECu, 21f), // stamina
(0x100000EEu, 37f), // mana
];
foreach (var (id, y) in expected)
{
var elem = layout.FindElement(id);
Assert.NotNull(elem);
var meter = Assert.IsType(elem);
Assert.Equal(5f, meter.Left);
Assert.Equal(y, meter.Top);
Assert.Equal(150f, meter.Width);
Assert.Equal(16f, meter.Height);
}
}
// ── Test 2: All 18 slice ids ──────────────────────────────────────────────
///
/// The six back+front 3-slice sprite ids for each of the three meters must
/// match the values confirmed from the dat dump (format doc §11).
/// This proves the factory's grandchild slice extraction against committed data.
///
[Fact]
public void VitalsTree_MetersHaveExpectedSliceIds()
{
var layout = FixtureLoader.LoadVitals();
// Columns: MeterId, then 6 slice ids in order:
// BackLeft, BackTile, BackRight, FrontLeft, FrontTile, FrontRight
(uint MeterId, uint[] Slices)[] cases =
[
(0x100000E6u, [0x0600747Eu, 0x0600747Fu, 0x06007480u, 0x06007481u, 0x06007482u, 0x06007483u]), // health
(0x100000ECu, [0x06007484u, 0x06007485u, 0x06007486u, 0x06007487u, 0x06007488u, 0x06007489u]), // stamina
(0x100000EEu, [0x0600748Au, 0x0600748Bu, 0x0600748Cu, 0x0600748Du, 0x0600748Eu, 0x0600748Fu]), // mana
];
foreach (var (meterId, s) in cases)
{
var m = Assert.IsType(layout.FindElement(meterId));
Assert.Equal(s[0], m.BackLeft); Assert.Equal(s[1], m.BackTile); Assert.Equal(s[2], m.BackRight);
Assert.Equal(s[3], m.FrontLeft); Assert.Equal(s[4], m.FrontTile); Assert.Equal(s[5], m.FrontRight);
}
}
// ── Test 3: Chrome TL corner sprite ───────────────────────────────────────
///
/// The top-left chrome corner element (id 0x10000633) must be a
/// whose active media file id is 0x060074C3.
///
[Fact]
public void VitalsTree_ChromeCornerHasExpectedSprite()
{
var layout = FixtureLoader.LoadVitals();
var elem = layout.FindElement(0x10000633u);
Assert.NotNull(elem);
var datElem = Assert.IsType(elem);
var (file, _) = datElem.ActiveMedia();
Assert.Equal(0x060074C3u, file);
}
// ── Test 4 (N4): Inheritance resolution — FontDid propagated from base ───
///
/// Proves that Resolve()'s inheritance merge fired against real dat data:
/// at least one element in the fixture tree must have FontDid == 0x40000000
/// (the vitals font), inherited from the base-layout prototype 0x10000376
/// in 0x2100003F via the BaseElement / BaseLayoutId chain.
///
///
/// The three text labels (0x100000EB health, 0x100000ED stamina,
/// 0x100000EF mana) are Type=0 derived elements with no own font property.
/// The base element 0x10000376 carries Properties[0x1A] →
/// ArrayBaseProperty[ DataIdBaseProperty{Value=0x40000000} ].
/// propagates this via the "FontDid: derived wins
/// if non-zero, otherwise inherit" rule.
///
///
///
/// This test verifies end-to-end inheritance resolution against the committed fixture
/// (format doc §10, docs/research/2026-06-15-layoutdesc-format.md).
/// It operates on the raw tree, NOT the widget tree,
/// so the factory dispatch (Type 12 → skip) does not interfere.
///
///
[Fact]
public void VitalsTree_TextLabel_InheritsFontDidFromBaseLayout()
{
var root = FixtureLoader.LoadVitalsInfos();
// Walk the full ElementInfo tree and collect all FontDid values.
var fontDids = new System.Collections.Generic.List();
CollectFontDids(root, fontDids);
// At least one element must carry FontDid == 0x40000000 (the vitals font).
// In practice, the three text labels (health/stamina/mana) all inherit it.
Assert.Contains(0x40000000u, fontDids);
}
private static void CollectFontDids(ElementInfo node, System.Collections.Generic.List acc)
{
if (node.FontDid != 0) acc.Add(node.FontDid);
foreach (var child in node.Children)
CollectFontDids(child, acc);
}
}