using System.Collections.Immutable;
using System.Linq;
using System.Numerics;
using AcDream.Content;
using AcDream.Core.Physics;
using AcDream.Core.World;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Types;
namespace AcDream.Content.Tests;
///
/// AP-155 parity (route independence) for the second static publication site,
/// . A
/// Setup carrying only authored Spheres (no CylSpheres) must register the
/// SAME shapes — type, local position, radius, scale — as
/// , the LIVE path. Before the fix
/// this site emitted a height-capped Cylinder instead (base = origin - r*ẑ,
/// height = 2r), identically to LandblockPhysicsPublisher's copy of
/// the same bug — see that class's tests
/// (LandblockPhysicsPublisherTests.CompletePublication_SphereOnlySetup_*)
/// for the dispatch-level (Cylinder-vs-Sphere narrow phase) proof; the two
/// sites share the SAME ShadowObjectRegistry/TransitionTypes
/// query code; this class only needs to prove ITS emission is correct.
///
public sealed class LandblockPhysicsContentBuilderStaticSphereTests
{
private const uint LandblockId = 0xA9B40000u;
private const uint SetupId = 0x02000042u;
[Fact]
public void PublishStaticCollision_SphereOnlySetup_MatchesFromSetupShapeForShape()
{
var setup = new Setup();
setup.Spheres.Add(new Sphere
{
Origin = new Vector3(0.3f, -0.2f, 0.9f),
Radius = 0.55f,
});
setup.Spheres.Add(new Sphere
{
Origin = new Vector3(-0.1f, 0.4f, 1.4f),
Radius = 0.25f,
});
FlatSetupCollision flatSetup = FlatCollisionAssetBuilder.FlattenSetup(setup);
const float entScale = 1.3f;
var entity = new WorldEntity
{
Id = 0x80A9B401u,
SourceGfxObjOrSetupId = SetupId,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
Scale = entScale,
MeshRefs = Array.Empty(),
};
var landblock = new LoadedLandblock(
LandblockId,
new LandBlock { Terrain = new TerrainInfo[81], Height = new byte[81] },
new[] { entity });
var collisions = new LandblockCollisionBuild(
ImmutableDictionary.Empty,
ImmutableDictionary.Empty.Add(SetupId, flatSetup),
ImmutableDictionary.Empty,
ImmutableDictionary.Empty,
ImmutableArray.Empty,
ImmutableArray.Create(SetupId),
ImmutableArray.Empty);
var engine = new PhysicsEngine();
var cache = new PhysicsDataCache();
LandblockPhysicsContentBuilder.CachePreparedObjects(cache, collisions);
LandblockPhysicsContentBuilder.StaticCollisionPublication publication =
LandblockPhysicsContentBuilder.PublishStaticCollision(
engine, cache, landblock, collisions, origin: Vector3.Zero);
Assert.Equal(1, publication.SetupOwnerCount);
Assert.Equal(0, publication.BspOwnerCount);
Assert.Equal(0, publication.NoCollisionCount);
// The LIVE-path oracle for the SAME Setup/scale.
var expected = ShadowShapeBuilder.FromSetup(setup, entScale, _ => false);
Assert.Equal(2, expected.Count);
Assert.All(
expected,
shape => Assert.Equal(ShadowCollisionType.Sphere, shape.CollisionType));
ShadowShape[] expectedOrdered = expected.OrderBy(shape => shape.Radius).ToArray();
// Entity registered at world origin with identity rotation, so
// RegisterMultiPart's world composition (entityWorldPos +
// Transform(shape.LocalPosition, entityWorldRot)) reduces to exactly
// shape.LocalPosition — the static entry's world Position is directly
// comparable to FromSetup's LocalPosition.
ShadowEntry[] entries = engine.ShadowObjects.AllEntriesForDebug()
.Where(entry => entry.EntityId == entity.Id)
.OrderBy(entry => entry.Radius)
.ToArray();
Assert.Equal(expectedOrdered.Length, entries.Length);
for (int i = 0; i < entries.Length; i++)
{
Assert.Equal(ShadowCollisionType.Sphere, entries[i].CollisionType);
Assert.Equal(expectedOrdered[i].LocalPosition, entries[i].Position);
Assert.Equal(expectedOrdered[i].Radius, entries[i].Radius);
Assert.Equal(expectedOrdered[i].Scale, entries[i].Scale);
// Review F4 (2026-08-07): assert, don't infer — the C4 lesson.
Assert.Equal(expectedOrdered[i].CylHeight, entries[i].CylHeight);
}
}
}