# Modern runtime Slice H closeout ## Result Slice H's scoped work is complete: - retained UI report layout, visible cooldown participation, changed-only attachment reconciliation, and retained frame scratch; - exact bounded global-light selection; - one pooled cancellable receive owner, borrowed packet decode, and direct recurring outbound framing. No retail gameplay, packet-ordering, acknowledgement, heartbeat, visibility, light-membership, or UI-presentation rule changed. ## Automated conformance At production commit `41c1a593927fcf71ef83b4825c659a4970e9b858`: - `dotnet build AcDream.slnx -c Release`: pass, with the 16 already tracked test-project warnings; - complete Release solution: 8,292 passed / 5 skipped; - network-focused suite: 600 passed; - receive decode differential: all optional fields, login, fragment, malformed-packet, and ISAAC-state cases pass; - recurring send differential: exact bytes, checksum, sequence, and ISAAC consumption pass. Warm microbenchmarks: | Path | Before | After | Result | |---|---:|---:|---:| | 500,000 borrowed 48-byte packet decodes | 246.372 ms / 200,000,040 B | 28.431 ms / 40 B timer overhead | 8.666x throughput; production decode 0 B | | 500,000 recurring 44-byte sends | 137.206 ms / 176,000,040 B | 12.551 ms / 0 B | 10.932x throughput; direct framing 0 B | ## Connected lifecycle gate Command: ```powershell tools/run-connected-world-lifecycle-gate.ps1 ` -Repository ` -SkipBuild ` -SessionTimeoutSeconds 420 ``` Raw local evidence: `logs/connected-world-gate-20260725-060344/report.json`. Result: PASS. - Capped session: login, Aerlinthe, Rynthid, Facility Hub, Holtburg after dungeon, and Aerlinthe revisit all reached a complete visible reveal. - Fresh uncapped process: reconnect reached a complete visible reveal. - 7/7 checkpoints were ready with render, composite, and collision readiness. - No reveal invariant failure, packet/transport failure, `WeenieError`, `ObjectDisposedException`, or receive-owner death occurred. - Both sessions issued graceful logout, received authoritative confirmation, exited through `WM_CLOSE`, and ACE observed `PacketHeader Disconnect`. - The only warning was 25 expected world-edge landblock misses. This was an RDP run. It proves correctness, ordering, ownership, cleanup, and reconnect behavior; its absolute CPU/GPU/frame-time numbers are not accepted as hardware performance evidence. ## Production allocation check The connected gate enables lifecycle screenshots and therefore constructs the G4 current-path comparison oracle. That oracle fingerprints and sorts the complete visible projection set each frame and intentionally allocates in proportion to scene size. Its 3.9-10.5 MiB/frame outdoor readings are automation observer cost, not the normal production composition. A separate uncapped Release login was captured with no UI probe, automation artifact directory, or current-path oracle: ```text cpu_ms p50=1.9-2.0, p95=2.5-2.8 gpu_ms p50=1.2-1.3, p95=1.5 alloc_kb p50=25.6 ``` The RDP timing is diagnostic only. The allocation measurement is valid: allocation-tick stacks attribute the remaining production bytes primarily to the existing `Transition` collision scratch and retained current render partition, followed by smaller animation/UI iterators. Those owners are explicitly scheduled for Slice I and G5. The H-owned warmed receive and send paths themselves are zero-allocation. Accordingly, H closes its scoped owners without weakening the program-level target: steady production allocation at or below 4 KiB/frame remains a mandatory G5/Slice-I closeout gate. ## Exact retained visual rollback The G4 production draw-source visual gate is still pending. If it fails on a physical display, revert only: ```text git revert ef1d263337997bb030eadb7b8e71d73dc659907a ``` Do not revert G3 or the `129dd77d` / `03b10183` portal-warmup corrections.