using System.Collections.Generic; using AcDream.Core.Net.Items; using AcDream.Core.Net.Messages; using Xunit; namespace AcDream.Core.Tests.Items; public class ShortcutStoreTests { [Fact] public void Load_mapsIndexToObjId_skipsEmptyAndOutOfRange() { var store = new ShortcutStore(); var entries = new List { new(Index: 0, ObjectGuid: 0x5001u, SpellId: 0, Layer: 0), new(Index: 3, ObjectGuid: 0x5002u, SpellId: 0, Layer: 0), new(Index: 5, ObjectGuid: 0u, SpellId: 7, Layer: 1), // spell-only → skipped (item store) new(Index: 99, ObjectGuid: 0x5003u, SpellId: 0, Layer: 0), // out of range → skipped }; store.Load(entries); Assert.Equal(0x5001u, store.Get(0)); Assert.Equal(0x5002u, store.Get(3)); Assert.Equal(0u, store.Get(5)); Assert.True(store.IsEmpty(1)); } [Fact] public void SetRemoveGet_roundtrip_andBoundsSafe() { var store = new ShortcutStore(); store.Set(4, 0xABCDu); Assert.Equal(0xABCDu, store.Get(4)); Assert.False(store.IsEmpty(4)); store.Remove(4); Assert.True(store.IsEmpty(4)); Assert.Equal(0u, store.Get(-1)); Assert.Equal(0u, store.Get(18)); store.Set(18, 1u); // no-op, no throw store.Remove(-1); // no-op, no throw } }