using AcDream.App.UI;
namespace AcDream.App.Tests.UI;
public class UiItemSlotTests
{
[Fact]
public void IsLeafWidget()
=> Assert.True(new UiItemSlot().ConsumesDatChildren);
[Fact]
public void DefaultEmptySprite_isToolbarBorder()
=> Assert.Equal(0x060074CFu, new UiItemSlot().EmptySprite);
[Fact]
public void Empty_whenNoItem()
{
var s = new UiItemSlot();
Assert.Equal(0u, s.ItemId);
Assert.Equal(0u, s.IconTexture);
}
[Fact]
public void SetItem_setsIdAndTexture()
{
var s = new UiItemSlot();
s.SetItem(0x5001u, 0x99u);
Assert.Equal(0x5001u, s.ItemId);
Assert.Equal(0x99u, s.IconTexture);
}
[Fact]
public void Clear_afterSetItem_resetsToEmpty()
{
var s = new UiItemSlot();
s.SetItem(0x5001u, 0x99u);
s.Clear();
Assert.Equal(0u, s.ItemId);
Assert.Equal(0u, s.IconTexture);
}
// ── Shortcut number tests ────────────────────────────────────────────────
// Port of UIElement_UIItem::SetShortcutNum (acclient_2013_pseudo_c.txt:229465).
[Fact]
public void ShortcutNum_defaultIsMinusOne()
{
var s = new UiItemSlot();
Assert.Equal(-1, s.ShortcutNum);
}
[Fact]
public void ShortcutPeace_defaultIsTrue()
{
var s = new UiItemSlot();
Assert.True(s.ShortcutPeace);
}
[Fact]
public void SetShortcutNum_setsIndexAndPeace()
{
var s = new UiItemSlot();
s.SetShortcutNum(3, peace: false);
Assert.Equal(3, s.ShortcutNum);
Assert.False(s.ShortcutPeace);
}
[Fact]
public void SetShortcutNum_peaceTrue()
{
var s = new UiItemSlot();
s.SetShortcutNum(0, peace: true);
Assert.Equal(0, s.ShortcutNum);
Assert.True(s.ShortcutPeace);
}
[Fact]
public void ClearShortcutNum_setsMinusOne()
{
var s = new UiItemSlot();
s.SetShortcutNum(5, peace: true);
s.ClearShortcutNum();
Assert.Equal(-1, s.ShortcutNum);
}
// ── ActiveDigitArray occupancy gating (decomp UIElement_UIItem::SetShortcutNum:229481) ──
private static readonly uint[] Peace = { 0x10u, 0x11u, 0x12u };
private static readonly uint[] War = { 0x20u, 0x21u, 0x22u };
private static readonly uint[] Empty = { 0x30u, 0x31u, 0x32u };
///
/// When ItemId == 0 (empty slot), ActiveDigitArray returns EmptyDigits regardless
/// of ShortcutPeace. Retail ref: UIElement_UIItem::SetShortcutNum (decomp 229481) —
/// else branch when m_elem_Icon->m_state == 0x1000001c (empty).
///
[Fact]
public void ActiveDigitArray_emptySlot_returnsEmptyDigits()
{
var s = new UiItemSlot { PeaceDigits = Peace, WarDigits = War, EmptyDigits = Empty };
s.SetShortcutNum(0, peace: true);
// ItemId == 0 → EmptyDigits
Assert.Same(Empty, s.ActiveDigitArray());
}
[Fact]
public void ActiveDigitArray_emptySlot_warStance_stillReturnsEmptyDigits()
{
var s = new UiItemSlot { PeaceDigits = Peace, WarDigits = War, EmptyDigits = Empty };
s.SetShortcutNum(0, peace: false);
// ItemId == 0 → EmptyDigits regardless of stance
Assert.Same(Empty, s.ActiveDigitArray());
}
///
/// When ItemId != 0 (occupied), ActiveDigitArray returns PeaceDigits or WarDigits
/// depending on ShortcutPeace. Retail ref: UIElement_UIItem::SetShortcutNum (decomp 229481/229493).
///
[Fact]
public void ActiveDigitArray_occupiedSlot_peaceStance_returnsPeaceDigits()
{
var s = new UiItemSlot { PeaceDigits = Peace, WarDigits = War, EmptyDigits = Empty };
s.SetItem(0x5001u, 0x99u);
s.SetShortcutNum(0, peace: true);
Assert.Same(Peace, s.ActiveDigitArray());
}
[Fact]
public void ActiveDigitArray_occupiedSlot_warStance_returnsWarDigits()
{
var s = new UiItemSlot { PeaceDigits = Peace, WarDigits = War, EmptyDigits = Empty };
s.SetItem(0x5001u, 0x99u);
s.SetShortcutNum(0, peace: false);
Assert.Same(War, s.ActiveDigitArray());
}
[Fact]
public void ActiveDigitArray_emptySlot_nullEmptyDigits_returnsNull()
{
var s = new UiItemSlot { PeaceDigits = Peace, WarDigits = War, EmptyDigits = null };
s.SetShortcutNum(0, peace: true);
Assert.Null(s.ActiveDigitArray());
}
}