using AcDream.Core.Items;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
namespace AcDream.Core.Net.Tests;
///
/// D.5.4 Task 7 — ObjectTableWiring.
///
/// Integration test is omitted: WorldSession.EntitySpawned has no internal
/// test seam to fire it without a real Tick + packet bytes, so subscription
/// correctness is covered by build (type-checks) + the live run. Only the
/// pure mapping (ToWeenieData) is unit-tested here.
///
public sealed class ObjectTableWiringTests
{
[Fact]
public void ToWeenieData_CopiesFieldsFromSpawn()
{
// Every EntitySpawn item field is set to a DISTINCT recognisable value so
// a positional transposition in ObjectTableWiring.ToWeenieData would trip
// at least one Assert. All 22 WeenieData fields are verified below.
var spawn = new WorldSession.EntitySpawn(
Guid: 0x00000600u,
Position: null,
SetupTableId: null,
AnimPartChanges: System.Array.Empty(),
TextureChanges: System.Array.Empty(),
SubPalettes: System.Array.Empty(),
BasePaletteId: null,
ObjScale: null,
Name: "Iron Sword",
ItemType: (uint)ItemType.MeleeWeapon,
MotionState: null,
MotionTableId: null)
with
{
WeenieClassId = 0x00001001u,
IconId = 0x06001111u,
IconOverlayId = 0x06002222u,
IconUnderlayId = 0x06003333u,
UiEffects = 0x00000004u,
Value = 7,
StackSize = 1,
StackSizeMax = 1,
Burden = 300,
ContainerId = 0x000000C9u,
WielderId = 0x000000DAu,
ValidLocations = 0x00000012u, // MeleeWeapon wield mask
CurrentWieldedLocation = 0x00000002u, // right-hand
Priority = 0x00000005u,
ItemsCapacity = 0,
ContainersCapacity = 0,
Structure = 80,
MaxStructure = 100,
Workmanship = 4.5f,
};
var d = ObjectTableWiring.ToWeenieData(spawn);
// --- identity ---
Assert.Equal(0x00000600u, d.Guid);
Assert.Equal("Iron Sword", d.Name);
Assert.Equal(ItemType.MeleeWeapon, d.Type);
// --- weenie / icon ---
Assert.Equal(0x00001001u, d.WeenieClassId);
Assert.Equal(0x06001111u, d.IconId);
Assert.Equal(0x06002222u, d.IconOverlayId);
Assert.Equal(0x06003333u, d.IconUnderlayId);
Assert.Equal(0x00000004u, d.Effects);
// --- quantity / economy ---
Assert.Equal(7, d.Value);
Assert.Equal(1, d.StackSize);
Assert.Equal(1, d.StackSizeMax);
Assert.Equal(300, d.Burden);
// --- container / wielder ---
Assert.Equal(0x000000C9u, d.ContainerId);
Assert.Equal(0x000000DAu, d.WielderId);
// --- equip masks ---
Assert.Equal(0x00000012u, d.ValidLocations);
Assert.Equal(0x00000002u, d.CurrentWieldedLocation);
Assert.Equal(0x00000005u, d.Priority);
// --- capacity ---
Assert.Equal(0, d.ItemsCapacity);
Assert.Equal(0, d.ContainersCapacity);
// --- durability ---
Assert.Equal(80, d.Structure);
Assert.Equal(100, d.MaxStructure);
Assert.Equal(4.5f, d.Workmanship);
}
}