using AcDream.Core.Combat;
using AcDream.Core.Items;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Core.Spells;
using AcDream.Runtime.Entities;
using AcDream.Runtime.Gameplay;
namespace AcDream.Runtime.Tests.Gameplay;
///
/// Campaign FA slice FA6: conformance for
/// , mirroring
/// RuntimeHostileTargetQueryTests's fixture shape but classifying
/// PLAYER (PWD-bitfield bit 0x8) rather than hostile-monster.
///
public sealed class RuntimeFriendlyTargetQueryTests
{
private const uint Player = 0x50000001u;
private const uint PlayerBit = 0x8u;
[Fact]
public void FindClosestOtherPlayer_UsesAbsoluteDerethCoordinatesAcrossLandblocks()
{
using GameRuntime runtime = Create();
runtime.PlayerIdentity.ServerGuid = Player;
Add(
runtime,
Player,
landblock: 0x01010001u,
x: 191f,
y: 100f,
name: "Self",
objectDescriptionFlags: PlayerBit);
Add(
runtime,
0x50000010u,
landblock: 0x02010001u,
x: 1f,
y: 100f,
name: "NearOtherPlayer",
objectDescriptionFlags: PlayerBit);
Add(
runtime,
0x50000011u,
landblock: 0x01010001u,
x: 180f,
y: 100f,
name: "FarOtherPlayer",
objectDescriptionFlags: PlayerBit);
// 0x50000010 sits one landblock (192 m) east of the player at local
// x=1 (absolute x = 192 + 1 = 193, vs the player's 191 — an 2 m
// gap); 0x50000011 sits in the SAME landblock at local x=180 (an
// 11 m gap). The cross-landblock entity is genuinely closer, so a
// query that forgot the landblock-prefix offset would pick the
// wrong one.
Assert.Equal(
0x50000010u,
RuntimeFriendlyTargetQuery.FindClosestOtherPlayer(runtime));
Assert.Equal(
"NearOtherPlayer",
RuntimeFriendlyTargetQuery.TryGetName(runtime, 0x50000010u));
}
[Fact]
public void FindClosestOtherPlayer_RejectsHiddenNoDrawSelfAndNonPlayerEntities()
{
using GameRuntime runtime = Create();
runtime.PlayerIdentity.ServerGuid = Player;
Add(runtime, Player, 0x01010001u, 10f, 10f, "Self", PlayerBit);
Add(
runtime,
0x50000010u,
0x01010001u,
11f,
10f,
"Hidden",
PlayerBit,
PhysicsStateFlags.Hidden);
Add(
runtime,
0x50000011u,
0x01010001u,
12f,
10f,
"NoDraw",
PlayerBit,
PhysicsStateFlags.NoDraw);
Add(
runtime,
0x50000012u,
0x01010001u,
13f,
10f,
"NotAPlayer",
objectDescriptionFlags: 0u);
Add(
runtime,
0x50000013u,
0x01010001u,
14f,
10f,
"RealOtherPlayer",
PlayerBit);
Assert.Equal(
0x50000013u,
RuntimeFriendlyTargetQuery.FindClosestOtherPlayer(runtime));
}
[Fact]
public void FindClosestOtherPlayer_ReturnsNullWithoutPlayerPositionOrOtherPlayer()
{
using GameRuntime runtime = Create();
runtime.PlayerIdentity.ServerGuid = Player;
Assert.Null(RuntimeFriendlyTargetQuery.FindClosestOtherPlayer(runtime));
Add(runtime, Player, 0x01010001u, 10f, 10f, "Self", PlayerBit);
Add(
runtime,
0x50000010u,
0x01010001u,
11f,
10f,
"NotAPlayer",
objectDescriptionFlags: 0u);
Assert.Null(RuntimeFriendlyTargetQuery.FindClosestOtherPlayer(runtime));
}
[Fact]
public void TryGetName_ReturnsNullForAnUnresolvedGuid()
{
using GameRuntime runtime = Create();
runtime.PlayerIdentity.ServerGuid = Player;
Add(runtime, Player, 0x01010001u, 10f, 10f, "Self", PlayerBit);
Assert.Null(RuntimeFriendlyTargetQuery.TryGetName(runtime, 0x50000099u));
}
private static GameRuntime Create()
{
var operations = new Operations();
return new GameRuntime(new GameRuntimeDependencies(
operations,
operations,
operations,
operations));
}
private static void Add(
GameRuntime runtime,
uint guid,
uint landblock,
float x,
float y,
string name,
uint objectDescriptionFlags,
PhysicsStateFlags state = 0)
{
RuntimeEntityRecord record = runtime.EntityObjects
.RegisterEntity(
Spawn(guid, landblock, x, y, name, objectDescriptionFlags, state))
.Canonical!;
Assert.True(runtime.EntityObjects.ApplyAcceptedSpawn(
record,
record.CreateIntegrationVersion,
record.Snapshot,
replaceGeneration: false));
}
private static WorldSession.EntitySpawn Spawn(
uint guid,
uint landblock,
float x,
float y,
string name,
uint objectDescriptionFlags,
PhysicsStateFlags state)
{
var position = new CreateObject.ServerPosition(
landblock,
x,
y,
5f,
1f,
0f,
0f,
0f);
var timestamps = new PhysicsTimestamps(
Position: 1,
Movement: 1,
State: 1,
Vector: 1,
Teleport: 0,
ServerControlledMove: 1,
ForcePosition: 0,
ObjDesc: 1,
Instance: 1);
var physics = new PhysicsSpawnData(
RawState: (uint)state,
Position: position,
Movement: null,
AnimationFrame: null,
SetupTableId: 0x02000001u,
MotionTableId: null,
SoundTableId: null,
PhysicsScriptTableId: null,
Parent: null,
Children: null,
Scale: null,
Friction: null,
Elasticity: null,
Translucency: null,
Velocity: null,
Acceleration: null,
AngularVelocity: null,
DefaultScriptType: null,
DefaultScriptIntensity: null,
Timestamps: timestamps);
return new WorldSession.EntitySpawn(
guid,
position,
0x02000001u,
[],
[],
[],
null,
null,
name,
null,
null,
null,
PhysicsState: physics.RawState,
ObjectDescriptionFlags: objectDescriptionFlags,
InstanceSequence: 1,
MovementSequence: 1,
ServerControlSequence: 1,
PositionSequence: 1,
Physics: physics);
}
private sealed class Operations :
IRuntimeCombatAttackOperations,
IRuntimeCombatTargetOperations,
IRuntimeCombatModeOperations,
IRuntimeSpellCastOperations
{
public bool CanStartAttack() => false;
public void PrepareAttackRequest() { }
public bool SendAttack(AttackHeight height, float power) => false;
public void SendCancelAttack() { }
public bool IsDualWield => false;
public bool PlayerReadyForAttack => false;
public bool AutoRepeatAttack => false;
public bool AutoTarget => false;
public uint? SelectClosestTarget() => null;
public bool IsInWorld => false;
public IReadOnlyList GetOrderedEquipment() => [];
public void NotifyExplicitCombatModeRequest() { }
public void SendChangeCombatMode(CombatMode mode) { }
public uint LocalPlayerId => 0u;
public bool CanSend => false;
public bool HasRequiredComponents(uint spellId) => false;
public bool IsTargetCompatible(
uint targetId,
SpellMetadata spell,
bool showMessage) => false;
public void StopCompletely() { }
public void SendUntargeted(uint spellId) { }
public void SendTargeted(uint targetId, uint spellId) { }
public void DisplayMessage(string message) { }
public void IncrementBusy() { }
}
}