using AcDream.Core.Chat; using AcDream.Core.Social; using AcDream.Runtime.Gameplay; namespace AcDream.Runtime.Tests.Gameplay; public sealed class RuntimeCommunicationStateTests { [Fact] public void OwnsOneExactCommunicationGraphAndPublishesCommittedEntries() { using var state = new RuntimeCommunicationState(); var observer = new RecordingObserver(); using IDisposable subscription = state.Events.Subscribe(observer); state.Chat.OnTellReceived("Bestie", "hello", 0x50000001u); RuntimeCommunicationEvent delta = Assert.Single(observer.Events); Assert.Equal(1UL, delta.Sequence); Assert.Equal(state.Chat.Revision, delta.Entry.Revision); Assert.Equal(1, state.View.Count); Assert.Equal(state.Chat.Revision, state.View.Revision); Assert.Equal(1UL, state.LastSequence); Assert.Equal(0, state.PendingDispatchCount); Assert.False(state.IsDispatching); Assert.Equal("Bestie", state.CommandTargets.LastIncomingTellSender); Assert.Equal("hello", delta.Entry.Text); } [Fact] public void ReentrantAppendPreservesSequenceForEveryObserver() { using var state = new RuntimeCommunicationState(); var reentrant = new ReentrantObserver(state.Chat); var trailing = new RecordingObserver(); using IDisposable first = state.Events.Subscribe(reentrant); using IDisposable second = state.Events.Subscribe(trailing); state.Chat.OnSystemMessage("first", 0u); Assert.Equal([1UL, 2UL], reentrant.Sequences); Assert.Equal( [1UL, 2UL], trailing.Events.Select(item => item.Sequence).ToArray()); Assert.Equal(["first", "second"], trailing.Events .Select(item => item.Entry.Text) .ToArray()); Assert.Equal(0, state.PendingDispatchCount); Assert.False(state.IsDispatching); } [Fact] public void ObserverFailureDoesNotStarveLaterObserverOrOwner() { using var state = new RuntimeCommunicationState(); var recording = new RecordingObserver(); using IDisposable throwing = state.Events.Subscribe(new ThrowingObserver()); using IDisposable trailing = state.Events.Subscribe(recording); state.Chat.OnSystemMessage("still committed", 0u); Assert.Equal(1, state.Chat.Count); Assert.Single(recording.Events); Assert.Equal(1, state.DispatchFailureCount); Assert.IsType(state.LastDispatchFailure); } [Fact] public void SessionResetsClearScopedStateWithoutClearingTranscript() { using var state = new RuntimeCommunicationState(); state.Chat.OnTellReceived("Bestie", "hello", 0x50000001u); state.Chat.OnSelfSent(ChatKind.Tell, "outgoing", "Caith"); state.TurbineChat.OnChannelsReceived( 1u, 2u, 3u, 4u, 5u, 6u, 7u, 8u, 9u, 10u); state.Friends.Apply(new FriendsUpdate( FriendsUpdateType.Full, [new FriendEntry(1u, "Friend", true, false, [], [])])); state.Squelch.Replace(new SquelchDatabase( new Dictionary { ["account"] = 1u }, new Dictionary(), new SquelchInfo(string.Empty, false, new HashSet()))); state.ResetCommandTargets(); state.ResetChatIdentity(); state.ResetNegotiatedChannels(); state.ResetFriends(); state.ResetSquelch(); Assert.Equal(2, state.Chat.Count); Assert.Null(state.CommandTargets.LastIncomingTellSender); Assert.Null(state.CommandTargets.LastOutgoingTellTarget); Assert.False(state.TurbineChat.Enabled); Assert.Empty(state.Friends.Snapshot()); Assert.Empty(state.Squelch.Snapshot().Accounts); } [Fact] public void DisposeDetachesStreamAndAllBorrowedState() { var state = new RuntimeCommunicationState(); var observer = new RecordingObserver(); IDisposable subscription = state.Events.Subscribe(observer); state.Dispose(); state.Dispose(); state.Chat.OnSystemMessage("after dispose", 0u); Assert.True(state.IsDisposed); Assert.Equal(0, state.SubscriberCount); Assert.Empty(observer.Events); Assert.Throws( () => state.Events.Subscribe(new RecordingObserver())); subscription.Dispose(); } [Fact] public void IndependentRuntimeInstancesNeverShareState() { using var first = new RuntimeCommunicationState(); using var second = new RuntimeCommunicationState(); first.Chat.OnTellReceived("OnlyFirst", "hello", 0x50000001u); Assert.Equal(1, first.View.Count); Assert.Equal(0, second.View.Count); Assert.Equal("OnlyFirst", first.CommandTargets.LastIncomingTellSender); Assert.Null(second.CommandTargets.LastIncomingTellSender); } private sealed class RecordingObserver : IRuntimeCommunicationObserver { public List Events { get; } = []; public void OnChat(in RuntimeCommunicationEvent delta) => Events.Add(delta); } private sealed class ReentrantObserver(ChatLog chat) : IRuntimeCommunicationObserver { public List Sequences { get; } = []; public void OnChat(in RuntimeCommunicationEvent delta) { Sequences.Add(delta.Sequence); if (delta.Sequence == 1UL) chat.OnSystemMessage("second", 1u); } } private sealed class ThrowingObserver : IRuntimeCommunicationObserver { public void OnChat(in RuntimeCommunicationEvent delta) => throw new InvalidOperationException("observer"); } }