# D.2b B-Grid Implementation Plan (inventory sub-window mount + UiItemList grid) > **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. **Goal:** Make `LayoutImporter.Import(0x21000023)` produce the full nested inventory frame and give `UiItemList` an N-cell grid, so F12 shows the real inventory window. **Architecture:** A ~4-line mount in `LayoutImporter.Resolve` attaches a base element's resolved children to a childless, media-less inheritor (the three gmInventoryUI panels nest via the existing `BaseElement`+`BaseLayoutId` path). `UiItemList` gains a column-count + cell-pitch layout, with single-cell (toolbar) behavior preserved by defaults. `GameWindow` swaps the Sub-phase A placeholder for the real import. **Tech Stack:** C# .NET 10, xUnit, the `AcDream.App.UI` toolkit + `LayoutImporter`, `DatCollection`. **Spec:** `docs/superpowers/specs/2026-06-20-d2b-inventory-grid-mount-design.md` --- ## File Structure - **Modify** `src/AcDream.App/UI/UiItemList.cs` — add `Columns`/`CellWidth`/`CellHeight` + grid layout (`CellOffset` helper, `LayoutCells`). - **Modify** `src/AcDream.App/UI/Layout/LayoutImporter.cs` — `ShouldMountBaseChildren` predicate + the `Resolve` mount. - **Modify** `src/AcDream.App/Rendering/GameWindow.cs` — swap the placeholder for `Import(0x21000023)`. - **Create** `tests/AcDream.App.Tests/UI/UiItemListGridTests.cs` — grid layout tests. - **Create** `tests/AcDream.App.Tests/UI/LayoutImporterMountTests.cs` — mount predicate tests. (`InternalsVisibleTo` from `AcDream.App` → `AcDream.App.Tests` is already configured, so `internal static` helpers are testable — see `UiItemSlot.DragAcceptVisual`.) --- ## Task 1: `UiItemList` grid mode **Files:** - Modify: `src/AcDream.App/UI/UiItemList.cs` - Test: `tests/AcDream.App.Tests/UI/UiItemListGridTests.cs` (create) - [ ] **Step 1: Write the failing tests** Create `tests/AcDream.App.Tests/UI/UiItemListGridTests.cs`: ```csharp using AcDream.App.UI; namespace AcDream.App.Tests.UI; public class UiItemListGridTests { [Fact] public void CellOffset_RowMajor() { Assert.Equal((0f, 0f), UiItemList.CellOffset(0, 3, 36, 36)); Assert.Equal((72f, 0f), UiItemList.CellOffset(2, 3, 36, 36)); Assert.Equal((36f, 36f), UiItemList.CellOffset(4, 3, 36, 36)); // col 1, row 1 } [Fact] public void GridMode_PositionsCellsInColumns() { var list = new UiItemList { Columns = 3, CellWidth = 36, CellHeight = 36 }; list.Flush(); // drop the ctor's default cell for (int i = 0; i < 7; i++) list.AddItem(new UiItemSlot()); var c4 = list.GetItem(4)!; Assert.Equal(36f, c4.Left); Assert.Equal(36f, c4.Top); Assert.Equal(36f, c4.Width); Assert.Equal(36f, c4.Height); } [Fact] public void FillMode_SizesSingleCellToList() { // CellWidth defaults to 0 = "fill the list" (single-cell toolbar legacy). var list = new UiItemList { Width = 36, Height = 36 }; list.Flush(); list.AddItem(new UiItemSlot()); var c = list.Cell; Assert.Equal(0f, c.Left); Assert.Equal(0f, c.Top); Assert.Equal(36f, c.Width); Assert.Equal(36f, c.Height); } } ``` - [ ] **Step 2: Run the tests to verify they fail** Run: `dotnet test tests/AcDream.App.Tests/AcDream.App.Tests.csproj --filter "FullyQualifiedName~UiItemListGridTests"` Expected: FAIL — compile error, `'UiItemList' does not contain a definition for 'Columns'` / `'CellOffset'`. - [ ] **Step 3: Implement grid mode** In `src/AcDream.App/UI/UiItemList.cs`, replace the `AddItem` method and the `OnDraw` method: ```csharp public void AddItem(UiItemSlot cell) { cell.SpriteResolve ??= SpriteResolve; _cells.Add(cell); AddChild(cell); LayoutCells(); } ``` ```csharp protected override void OnDraw(UiRenderContext ctx) { // The factory sets Width/Height AFTER construction, so re-layout each frame: // fill mode keeps the single toolbar cell sized to the list; grid mode tiles cells. LayoutCells(); } ``` Then add these members to the class (e.g. after the `Cell` property): ```csharp /// Grid columns (row-major). 1 = single column. Ignored in fill mode. public int Columns { get; set; } = 1; /// Fixed cell width in grid mode. 0 = "fill the list" — the single cell sizes /// to the whole list (the toolbar single-slot legacy). Set >0 (with CellHeight) for a grid. public float CellWidth { get; set; } /// Fixed cell height in grid mode (pairs with CellWidth). public float CellHeight { get; set; } /// Row-major pixel offset of cell in a grid of /// columns at the given cell pitch. internal static (float x, float y) CellOffset(int index, int columns, float cellW, float cellH) { int col = index % columns, row = index / columns; return (col * cellW, row * cellH); } /// Position every cell per the current mode: fill (CellWidth<=0) sizes the single /// cell to the list; grid (CellWidth>0) tiles cells row-major at the cell pitch. private void LayoutCells() { if (CellWidth <= 0f) { if (_cells.Count > 0) { var c = _cells[0]; c.Left = 0; c.Top = 0; c.Width = Width; c.Height = Height; } return; } int cols = Columns < 1 ? 1 : Columns; for (int i = 0; i < _cells.Count; i++) { var (x, y) = CellOffset(i, cols, CellWidth, CellHeight); var cell = _cells[i]; cell.Left = x; cell.Top = y; cell.Width = CellWidth; cell.Height = CellHeight; } } ``` - [ ] **Step 4: Run the tests to verify they pass** Run: `dotnet test tests/AcDream.App.Tests/AcDream.App.Tests.csproj --filter "FullyQualifiedName~UiItemListGridTests"` Expected: PASS (3 tests). - [ ] **Step 5: Commit** ```bash git add src/AcDream.App/UI/UiItemList.cs tests/AcDream.App.Tests/UI/UiItemListGridTests.cs git commit -m "feat(ui): D.2b-B — UiItemList N-cell grid mode Co-Authored-By: Claude Opus 4.8 (1M context) " ``` --- ## Task 2: Sub-window mount in `LayoutImporter.Resolve` **Files:** - Modify: `src/AcDream.App/UI/Layout/LayoutImporter.cs` (add `ShouldMountBaseChildren`; restructure `Resolve`) - Test: `tests/AcDream.App.Tests/UI/LayoutImporterMountTests.cs` (create) - [ ] **Step 1: Write the failing tests** Create `tests/AcDream.App.Tests/UI/LayoutImporterMountTests.cs`: ```csharp using AcDream.App.UI.Layout; namespace AcDream.App.Tests.UI; public class LayoutImporterMountTests { [Fact] public void Mounts_ChildlessMediaLessInheritor_WithContentfulBase() => Assert.True(LayoutImporter.ShouldMountBaseChildren(derivedChildCount: 0, derivedMediaCount: 0, baseChildCount: 5)); [Fact] public void DoesNotMount_WhenDerivedHasOwnMedia() // close button / title => Assert.False(LayoutImporter.ShouldMountBaseChildren(0, 1, 5)); [Fact] public void DoesNotMount_WhenDerivedHasOwnChildren() => Assert.False(LayoutImporter.ShouldMountBaseChildren(2, 0, 5)); [Fact] public void DoesNotMount_WhenBaseIsChildless() // vitals/chat/toolbar style prototypes => Assert.False(LayoutImporter.ShouldMountBaseChildren(0, 0, 0)); } ``` - [ ] **Step 2: Run the tests to verify they fail** Run: `dotnet test tests/AcDream.App.Tests/AcDream.App.Tests.csproj --filter "FullyQualifiedName~LayoutImporterMountTests"` Expected: FAIL — compile error, `'LayoutImporter' does not contain a definition for 'ShouldMountBaseChildren'`. - [ ] **Step 3: Add the predicate** In `src/AcDream.App/UI/Layout/LayoutImporter.cs`, add this method just above the private `Resolve` method (after the `Import` method, in the "Inheritance resolution" region): ```csharp /// True when a pure-container leaf should inherit its base's subtree (the /// gmInventoryUI sub-window mount): the derived element has no own children, no own /// state media, and the base resolved to ≥1 child. Inert for media-bearing inheritors /// (close button / title), elements with their own children, and childless style /// prototypes (vitals/chat/toolbar text). internal static bool ShouldMountBaseChildren(int derivedChildCount, int derivedMediaCount, int baseChildCount) => derivedChildCount == 0 && derivedMediaCount == 0 && baseChildCount > 0; ``` - [ ] **Step 4: Wire the mount into `Resolve`** In `src/AcDream.App/UI/Layout/LayoutImporter.cs`, replace the entire body of the private `Resolve` method: ```csharp private static ElementInfo Resolve( DatCollection dats, ElementDesc d, HashSet<(uint layoutId, uint elementId)> baseChain) { // Read this element's own fields + media (no inheritance, no children yet). var self = ToInfo(d); var result = self; List? baseChildren = null; // Apply BaseElement / BaseLayoutId inheritance if present. if (d.BaseElement != 0 && d.BaseLayoutId != 0 && baseChain.Add((d.BaseLayoutId, d.BaseElement))) { var baseLd = dats.Get(d.BaseLayoutId); var baseDesc = baseLd is null ? null : FindDesc(baseLd, d.BaseElement); if (baseDesc is not null) { // Recurse the base chain (already guarded by the HashSet add above). var baseInfo = Resolve(dats, baseDesc, baseChain); // Derived fields override the base; children are attached below. result = ElementReader.Merge(baseInfo, self); baseChildren = baseInfo.Children; // capture for the sub-window mount } } // Resolve + attach children. Each child gets a FRESH base-chain set: // the cycle guard is per-element, not shared across siblings. foreach (var kv in d.Children) result.Children.Add(Resolve(dats, kv.Value, new HashSet<(uint, uint)>())); // Sub-window mount: a pure-container leaf (no own children, no own media) that inherits // from a base WITH content attaches the base's subtree. Targets the gmInventoryUI panels // (0x100001CD/CE/CF — Type-0, media-less, childless, BaseLayoutId → a gm*UI window); // inert for media-bearing inheritors (close button/title) and childless style prototypes // (vitals/chat/toolbar). See ShouldMountBaseChildren + the B-Grid spec. if (baseChildren is not null && ShouldMountBaseChildren(d.Children.Count, self.StateMedia.Count, baseChildren.Count)) result.Children.AddRange(baseChildren); return result; } ``` - [ ] **Step 5: Run the tests to verify they pass** Run: `dotnet test tests/AcDream.App.Tests/AcDream.App.Tests.csproj --filter "FullyQualifiedName~LayoutImporterMountTests"` Expected: PASS (4 tests). - [ ] **Step 6: Commit** ```bash git add src/AcDream.App/UI/Layout/LayoutImporter.cs tests/AcDream.App.Tests/UI/LayoutImporterMountTests.cs git commit -m "feat(ui): D.2b-B — sub-window mount (inheritor attaches base subtree) Co-Authored-By: Claude Opus 4.8 (1M context) " ``` --- ## Task 3: Swap the placeholder for the real import (`GameWindow`) No unit tests — GL-coupled, runs only with `ACDREAM_RETAIL_UI=1`; verified by build + the visual check in Task 4. **Files:** - Modify: `src/AcDream.App/Rendering/GameWindow.cs` (the Sub-phase A placeholder block in `_options.RetailUi`) - [ ] **Step 1: Replace the placeholder mount** In `src/AcDream.App/Rendering/GameWindow.cs`, find the Sub-phase A placeholder block: ```csharp // Phase D.2b-A — placeholder inventory window. Starts HIDDEN; F12 // (InputAction.ToggleInventoryPanel) reveals it via the UiRoot window // manager. Throwaway scaffolding: Sub-phase B replaces the body with the // real gmInventoryUI (0x21000023) nested layout, keeping the same name. var inventoryWindow = new AcDream.App.UI.UiNineSlicePanel(ResolveChrome) { Left = 220, Top = 120, Width = 320, Height = 400, Visible = false, }; _uiHost.Root.AddChild(inventoryWindow); _uiHost.RegisterWindow(AcDream.App.UI.WindowNames.Inventory, inventoryWindow); Console.WriteLine("[D.2b-A] placeholder inventory window registered (F12 toggles)."); ``` Replace it with the real import: ```csharp // Phase D.2b-B — the real inventory window from LayoutDesc 0x21000023 (gmInventoryUI), // via the LayoutImporter. The sub-window mount pulls in the nested paperdoll/backpack/ // 3D-items panels (Type-0 leaves inheriting BaseLayoutId 0x21000024/22/21). Starts // HIDDEN; F12 toggles it via the window manager. Position is the dat's own (X=500,Y=138). AcDream.App.UI.Layout.ImportedLayout? invLayout; lock (_datLock) invLayout = AcDream.App.UI.Layout.LayoutImporter.Import( _dats!, 0x21000023u, ResolveChrome, vitalsDatFont); if (invLayout is not null) { var inventoryWindow = invLayout.Root; inventoryWindow.Visible = false; inventoryWindow.Anchors = AcDream.App.UI.AnchorEdges.None; // user-positioned inventoryWindow.Draggable = true; _uiHost.Root.AddChild(inventoryWindow); _uiHost.RegisterWindow(AcDream.App.UI.WindowNames.Inventory, inventoryWindow); Console.WriteLine("[D.2b-B] retail inventory window from LayoutDesc importer (0x21000023)."); } else Console.WriteLine("[D.2b-B] inventory: LayoutDesc 0x21000023 not found."); ``` (`_dats`, `_datLock`, `ResolveChrome`, and `vitalsDatFont` are all in scope in this block — the vitals/chat imports above use the same.) - [ ] **Step 2: Build to verify it compiles** Run: `dotnet build src/AcDream.App/AcDream.App.csproj -c Debug` Expected: Build succeeded, 0 errors. - [ ] **Step 3: Commit** ```bash git add src/AcDream.App/Rendering/GameWindow.cs git commit -m "feat(ui): D.2b-B — F12 shows the real gmInventoryUI (0x21000023) Co-Authored-By: Claude Opus 4.8 (1M context) " ``` --- ## Task 4: Regression guard + full verification - [ ] **Step 1: Run the full test suite (regression guard)** Run: `dotnet test` Expected: PASS — full suite green (2757 baseline + 3 grid + 4 mount-predicate = ~2764). The existing `LayoutImporter` / vitals / chat / toolbar tests passing confirms the mount is inert for those windows (their bases are childless prototypes). - [ ] **Step 2: Hand off for visual verification** Launch with `ACDREAM_RETAIL_UI=1` (standard launch in CLAUDE.md) and confirm with the user: - F12 now shows the **real nested inventory frame** (outer chrome + backpack strip on the right + a 3D-items area + an empty paperdoll panel), not the blank placeholder. - F12 again hides it; clicking it raises it; it doesn't toggle while chat is focused (Sub-phase A behavior intact). - **Vitals, chat, and toolbar look unchanged** (the mount regression guard, visually). Watch the launch log for `[D.2b-B] retail inventory window from LayoutDesc importer (0x21000023).` and the absence of importer errors. Do NOT mark B-Grid done until the user confirms the visual. --- ## Self-Review **Spec coverage:** - Sub-window mount (spec §4) → Task 2 (`ShouldMountBaseChildren` + `Resolve`). ✓ - `UiItemList` grid mode (spec §5) → Task 1. ✓ - Placeholder → real import swap (spec §9) → Task 3. ✓ - Grid + mount-predicate tests (spec §6) → Tasks 1–2. ✓ - Regression guard, vitals/chat/toolbar unchanged (spec §6/§8) → Task 4 Step 1 (suite) + Step 2 (visual). ✓ - No divergence row (spec §7) → nothing to add. ✓ - Visual acceptance (spec §8) → Task 4 Step 2. ✓ **Placeholder scan:** No TBD/TODO/"handle edge cases"; every code step shows full code. ✓ **Type consistency:** `Columns`/`CellWidth`/`CellHeight`/`CellOffset`/`LayoutCells` (Task 1), `ShouldMountBaseChildren(int,int,int)` (Task 2 — same signature in predicate, test, and `Resolve` call site), `LayoutImporter.Import(_dats, 0x21000023u, ResolveChrome, vitalsDatFont)` (Task 3, matches the vitals/chat call shape). ✓