using AcDream.Core.World; namespace AcDream.App.World; /// /// Read-only spatial broadphase for live server-object projections. /// Consumers resolve this owner late because GameWindow replaces its /// empty bootstrap world state after retained UI construction. /// public interface ILiveEntitySpatialQuery { void CopyLiveEntitiesNearLandblock( uint centerCellOrLandblockId, int landblockRadius, List> destination); }