using AcDream.Core.World;
namespace AcDream.App.World;
///
/// Read-only spatial broadphase for live server-object projections.
/// Consumers resolve this owner late because GameWindow replaces its
/// empty bootstrap world state after retained UI construction.
///
public interface ILiveEntitySpatialQuery
{
void CopyLiveEntitiesNearLandblock(
uint centerCellOrLandblockId,
int landblockRadius,
List> destination);
}