using AcDream.Core.Chat;
using AcDream.UI.Abstractions.Panels.Chat;
namespace AcDream.UI.Abstractions.Tests.Panels.Chat;
///
/// Phase J Tier 3: must reserve footer
/// space for the separator + input field so the input stays anchored
/// at the bottom across window resizes (the user reported the input
/// disappearing when the window shrank). The pattern is the standard
/// ImGui chat-window layout: a scrollable child filling
/// (0, -footerHeight), then the separator + input below it.
///
public sealed class ChatPanelLayoutTests
{
private sealed class NoBus : ICommandBus
{
public void Publish(T command) where T : notnull { /* no-op */ }
}
[Fact]
public void Render_OrderIs_Begin_BeginChild_EndChild_Separator_InputTextSubmit_End()
{
var log = new ChatLog();
log.OnSystemMessage("seed", chatType: 0);
var vm = new ChatVM(log);
var panel = new ChatPanel(vm);
var renderer = new FakePanelRenderer();
panel.Render(new PanelContext(0.016f, new NoBus()), renderer);
var methods = renderer.Calls.Select(c => c.Method).ToList();
int beginIdx = methods.IndexOf("Begin");
int beginChildIdx = methods.IndexOf("BeginChild");
int endChildIdx = methods.IndexOf("EndChild");
// L.0 follow-up: Copy-mode toggle adds a Separator above the
// chat tail, so multiple Separators now exist. The footer
// separator (the one we care about for input layout) is the
// LAST one — between EndChild and the input field.
int separatorIdx = methods.LastIndexOf("Separator");
int inputSubmitIdx = methods.IndexOf("InputTextSubmit");
int endIdx = methods.IndexOf("End");
// All present
Assert.True(beginIdx >= 0, "Begin missing");
Assert.True(beginChildIdx >= 0, "BeginChild missing");
Assert.True(endChildIdx >= 0, "EndChild missing");
Assert.True(separatorIdx >= 0, "Separator missing");
Assert.True(inputSubmitIdx >= 0, "InputTextSubmit missing");
Assert.True(endIdx >= 0, "End missing");
// Order: Begin < BeginChild < EndChild < Separator < InputTextSubmit < End
Assert.True(beginIdx < beginChildIdx);
Assert.True(beginChildIdx < endChildIdx);
Assert.True(endChildIdx < separatorIdx);
Assert.True(separatorIdx < inputSubmitIdx);
Assert.True(inputSubmitIdx < endIdx);
}
[Fact]
public void Render_BeginChild_ReservesNegativeFooterFromFrameHeight()
{
var log = new ChatLog();
var vm = new ChatVM(log);
var panel = new ChatPanel(vm);
var renderer = new FakePanelRenderer { FrameHeightWithSpacingValue = 24f };
panel.Render(new PanelContext(0.016f, new NoBus()), renderer);
var beginChildCall = renderer.Calls.Single(c => c.Method == "BeginChild");
var size = (System.Numerics.Vector2)beginChildCall.Args[1]!;
// Width 0 = fill available; height < 0 = "fill minus this".
// Reserved height should equal FrameHeightWithSpacing + a small
// separator pad (~6f) so the input never visually clips the
// last chat line.
Assert.Equal(0f, size.X);
Assert.True(size.Y < 0, $"expected negative reserve, got {size.Y}");
Assert.True(size.Y <= -24f, $"expected at least -24f reserve, got {size.Y}");
}
[Fact]
public void Render_NewEntries_ScrollsToBottom()
{
// First render establishes the baseline (no auto-scroll because
// _lastRenderedCount == lines.Count == 0). Then a second render
// after a new entry should fire SetScrollHereY(1.0f).
var log = new ChatLog();
var vm = new ChatVM(log);
var panel = new ChatPanel(vm);
var renderer = new FakePanelRenderer();
var ctx = new PanelContext(0.016f, new NoBus());
panel.Render(ctx, renderer);
Assert.DoesNotContain(renderer.Calls, c => c.Method == "SetScrollHereY");
// Append a new entry, render again — auto-scroll should fire.
log.OnLocalSpeech("Caith", "hello", senderGuid: 0xAA, isRanged: false);
renderer.Calls.Clear();
panel.Render(ctx, renderer);
var scrollCall = renderer.Calls.Single(c => c.Method == "SetScrollHereY");
Assert.Equal(1.0f, (float)scrollCall.Args[0]!);
}
[Fact]
public void Render_NoNewEntries_DoesNotForceScroll()
{
var log = new ChatLog();
log.OnSystemMessage("seed", chatType: 0);
var vm = new ChatVM(log);
var panel = new ChatPanel(vm);
var renderer = new FakePanelRenderer();
var ctx = new PanelContext(0.016f, new NoBus());
// First render establishes count baseline (1 entry). The first
// render auto-scrolls because lines.Count (1) > _lastRenderedCount
// (0). Subsequent renders without new entries should NOT scroll.
panel.Render(ctx, renderer);
renderer.Calls.Clear();
panel.Render(ctx, renderer);
Assert.DoesNotContain(renderer.Calls, c => c.Method == "SetScrollHereY");
}
}