using System; using System.Buffers.Binary; using AcDream.Core.Net.Messages; using Xunit; namespace AcDream.Core.Net.Tests.Messages; /// /// Covers — the 0xF74C GameMessage the /// server sends when an entity's motion state changes (NPC starts walking, /// creature enters combat, door opens, etc). The parser shares the inner /// MovementData decoder with CreateObject but reaches it through a /// different outer layout, so we need standalone coverage. /// public class UpdateMotionTests { [Fact] public void RejectsWrongOpcode() { var body = new byte[32]; BinaryPrimitives.WriteUInt32LittleEndian(body, 0xDEADBEEFu); Assert.Null(UpdateMotion.TryParse(body)); } [Fact] public void RejectsTruncated() { Assert.Null(UpdateMotion.TryParse(new byte[3])); Assert.Null(UpdateMotion.TryParse(Array.Empty())); } [Fact] public void ParsesStanceOnly_WhenForwardCommandFlagUnset() { // Layout: // u32 opcode = 0xF74C // u32 guid // u16 instanceSeq // u16 movementSeq + u16 serverControlSeq + u8 isAutonomous + 1 pad (= 6 bytes total header, per ACE Align()) // u8 movementType = 0 (Invalid) // u8 motionFlags = 0 // u16 currentStyle (outer MovementData field) = 0x0042 // u32 packed = CurrentStyle flag (0x1) only // u16 inner currentStyle = 0x0005 (overrides outer per InterpretedMotionState semantics) var body = new byte[4 + 4 + 2 + 6 + 4 + 4 + 2]; int p = 0; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x12345678u); p += 4; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0001); p += 2; // 8-byte header slot — leave zero p += 6; body[p++] = 0; // movementType = Invalid body[p++] = 0; // motionFlags BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0042); p += 2; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x1u); p += 4; // flags = CurrentStyle only BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0005); p += 2; var result = UpdateMotion.TryParse(body); Assert.NotNull(result); Assert.Equal(0x12345678u, result!.Value.Guid); Assert.Equal((ushort)0x0005, result.Value.MotionState.Stance); Assert.Null(result.Value.MotionState.ForwardCommand); } [Fact] public void ParsesStanceAndForwardCommand() { // Flags = CurrentStyle (0x1) | ForwardCommand (0x2) var body = new byte[4 + 4 + 2 + 6 + 4 + 4 + 2 + 2]; int p = 0; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xABCDEF01u); p += 4; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0010); p += 2; p += 6; // MovementData header slot body[p++] = 0; body[p++] = 0; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0000); p += 2; // outer style = 0 BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x3u); p += 4; // CurrentStyle + ForwardCommand BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x000D); p += 2; // stance = 0xD BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0007); p += 2; // forward command = 0x7 (Run) var result = UpdateMotion.TryParse(body); Assert.NotNull(result); Assert.Equal(0xABCDEF01u, result!.Value.Guid); Assert.Equal((ushort)0x000D, result.Value.MotionState.Stance); Assert.Equal((ushort)0x0007, result.Value.MotionState.ForwardCommand); } [Fact] public void ParsesNoFlagsSet_KeepsOuterStance() { // When the InterpretedMotionState flags are zero, neither the inner // currentStyle nor the forward command are present in the payload, // so the parser should fall back to the MovementData outer stance // field and leave ForwardCommand null. var body = new byte[4 + 4 + 2 + 6 + 4 + 4]; int p = 0; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x55555555u); p += 4; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2; p += 6; body[p++] = 0; body[p++] = 0; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x00AA); p += 2; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0u); p += 4; // no flags var result = UpdateMotion.TryParse(body); Assert.NotNull(result); Assert.Equal((ushort)0x00AA, result!.Value.MotionState.Stance); Assert.Null(result.Value.MotionState.ForwardCommand); } [Fact] public void ParsesForwardSpeed_WhenSpeedFlagSet() { // Flags = CurrentStyle | ForwardCommand | ForwardSpeed // = 0x1 | 0x2 | 0x4 = 0x7 // (Per ACE MovementStateFlag enum — ForwardSpeed is bit 0x4, // NOT 0x10. The earlier test had the wrong mapping; see // references/ACE/Source/ACE.Entity/Enum/MovementStateFlag.cs) // Test value: 1.5× speed — matches a typical RunRate broadcast. var body = new byte[4 + 4 + 2 + 6 + 4 + 4 + 2 + 2 + 4]; int p = 0; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x1A2B3C4Du); p += 4; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2; p += 6; // MovementData header body[p++] = 0; body[p++] = 0; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x7u); p += 4; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x003D); p += 2; // NonCombat BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0007); p += 2; // RunForward BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 1.5f); p += 4; // speed var result = UpdateMotion.TryParse(body); Assert.NotNull(result); Assert.Equal((ushort)0x003D, result!.Value.MotionState.Stance); Assert.Equal((ushort)0x0007, result.Value.MotionState.ForwardCommand); Assert.Equal(1.5f, result.Value.MotionState.ForwardSpeed); } [Fact] public void ParsesCommandsList_Wave() { // A typical NPC wave broadcast: // - stance NonCombat (0x003D) // - ForwardCommand flag set, command = 0x0003 (Ready) // - numCommands = 1, with a single MotionItem{ cmd=0x0087 Wave, seq=0, speed=1.0 } // // Packed u32 = (flags | numCommands << 7) // flags = 0x01 (CurrentStyle) | 0x02 (ForwardCommand) = 0x03 // numCommands << 7 = 1 << 7 = 0x80 // total = 0x83 var body = new byte[4 + 4 + 2 + 6 + 4 + 4 + 2 + 2 + 8]; int p = 0; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xDEADBEEFu); p += 4; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2; p += 6; body[p++] = 0; body[p++] = 0; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x83u); p += 4; // flags=0x3 + numCommands=1 BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x003D); p += 2; // stance BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0003); p += 2; // fwd cmd = Ready // MotionItem: u16 command + u16 packedSeq + f32 speed BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0087); p += 2; // Wave BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0001); p += 2; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 1.0f); p += 4; var result = UpdateMotion.TryParse(body); Assert.NotNull(result); Assert.Equal((ushort)0x003D, result!.Value.MotionState.Stance); Assert.Equal((ushort)0x0003, result.Value.MotionState.ForwardCommand); Assert.NotNull(result.Value.MotionState.Commands); Assert.Single(result.Value.MotionState.Commands!); var wave = result.Value.MotionState.Commands![0]; Assert.Equal((ushort)0x0087, wave.Command); Assert.Equal(1.0f, wave.Speed); } [Fact] public void HandlesNonInvalidMovementType_GracefullyReturnsOuterStance() { // movementType != 0 means one of the Move* variants; a truncated // non-Invalid payload still returns the outer state. // The parser must still return a valid Parsed with the outer stance // and a null ForwardCommand rather than failing the whole message. var body = new byte[4 + 4 + 2 + 6 + 4]; int p = 0; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x99999999u); p += 4; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2; p += 6; body[p++] = 7; // movementType = MoveToPosition (non-Invalid) body[p++] = 0; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x00CC); p += 2; var result = UpdateMotion.TryParse(body); Assert.NotNull(result); Assert.Equal((ushort)0x00CC, result!.Value.MotionState.Stance); Assert.Null(result.Value.MotionState.ForwardCommand); Assert.Equal((byte)7, result.Value.MotionState.MovementType); Assert.True(result.Value.MotionState.IsServerControlledMoveTo); } [Fact] public void ParsesMoveToPositionSpeedAndRunRate() { // Layout after MovementData's movementType/motionFlags/currentStyle: // Origin: cell + xyz (16 bytes) // MoveToParameters: flags, distance, min, fail, speed, // walk/run threshold, desired heading (28 bytes) // runRate: f32 var body = new byte[4 + 4 + 2 + 6 + 4 + 16 + 28 + 4]; int p = 0; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x80001234u); p += 4; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2; p += 6; body[p++] = 7; // MoveToPosition body[p++] = 0; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x003D); p += 2; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xA8B4000Eu); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 10f); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 20f); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 30f); p += 4; const uint canWalkCanRunMoveTowards = 0x1u | 0x2u | 0x200u; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), canWalkCanRunMoveTowards); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 0.6f); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 0.0f); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), float.MaxValue); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 1.25f); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 15.0f); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 90.0f); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 1.5f); p += 4; var result = UpdateMotion.TryParse(body); Assert.NotNull(result); Assert.Equal((byte)7, result!.Value.MotionState.MovementType); Assert.True(result.Value.MotionState.IsServerControlledMoveTo); Assert.Equal((ushort)0x003D, result.Value.MotionState.Stance); Assert.Null(result.Value.MotionState.ForwardCommand); Assert.Equal(canWalkCanRunMoveTowards, result.Value.MotionState.MoveToParameters); Assert.Equal(1.25f, result.Value.MotionState.MoveToSpeed); Assert.Equal(1.5f, result.Value.MotionState.MoveToRunRate); Assert.True(result.Value.MotionState.MoveToCanRun); Assert.True(result.Value.MotionState.MoveTowards); // Phase L.1c (2026-04-28): full path payload retained. Assert.NotNull(result.Value.MotionState.MoveToPath); var path = result.Value.MotionState.MoveToPath!.Value; Assert.Null(path.TargetGuid); Assert.Equal(0xA8B4000Eu, path.OriginCellId); Assert.Equal(10f, path.OriginX); Assert.Equal(20f, path.OriginY); Assert.Equal(30f, path.OriginZ); Assert.Equal(0.6f, path.DistanceToObject); Assert.Equal(0.0f, path.MinDistance); Assert.Equal(float.MaxValue, path.FailDistance); Assert.Equal(15.0f, path.WalkRunThreshold); Assert.Equal(90.0f, path.DesiredHeading); } [Fact] public void ParsesAttackHigh1_AsActionForwardCommand() { // Phase L.1c followup (2026-04-28): regression that verifies the // wire-format ACE uses for melee swings — mt=0 with // ForwardCommand=AttackHigh1 (0x0062 in low 16 bits) and // ForwardSpeed (typically the animSpeed). The receiver in // GameWindow.OnLiveMotionUpdated relies on this layout to bulk-copy // ForwardCommand into the body's InterpretedState so that // get_state_velocity returns 0 (gate is RunForward||WalkForward). var body = new byte[4 + 4 + 2 + 6 + 4 + 4 + 2 + 4]; int p = 0; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x800003B5u); p += 4; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2; p += 6; // header padding body[p++] = 0; // mt = Invalid (interpreted) body[p++] = 0; // motion_flags BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x003C); p += 2; // stance: HandCombat // InterpretedMotionState: flags = ForwardCommand (0x02) | ForwardSpeed (0x04) BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x06u); p += 4; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0062); p += 2; // AttackHigh1 low bits BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 1.25f); p += 4; // animSpeed var result = UpdateMotion.TryParse(body); Assert.NotNull(result); Assert.Equal((byte)0, result!.Value.MotionState.MovementType); Assert.False(result.Value.MotionState.IsServerControlledMoveTo); Assert.Equal((ushort)0x0062, result.Value.MotionState.ForwardCommand); Assert.Equal(1.25f, result.Value.MotionState.ForwardSpeed); } [Fact] public void ParsesMoveToObjectTargetGuidAndOrigin() { // Type 6 (MoveToObject) prepends a u32 target guid before the // standard Origin + MovementParameters + runRate payload. // Body size: 20 (header) + 4 (guid) + 16 (origin) + 28 (params) + 4 (runRate) = 72. var body = new byte[20 + 4 + 16 + 28 + 4]; int p = 0; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x80004321u); p += 4; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0); p += 2; p += 6; // MovementData header padding body[p++] = 6; // MoveToObject body[p++] = 0; BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x003D); p += 2; BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x80001234u); p += 4; // target guid BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xA8B4000Eu); p += 4; // cell BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 5f); p += 4; // origin x BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 6f); p += 4; // origin y BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 7f); p += 4; // origin z const uint flags = 0x1u | 0x2u | 0x200u; // can_walk | can_run | move_towards BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), flags); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 0.6f); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 0.0f); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), float.MaxValue); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 1.0f); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 15.0f); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 1.57f); p += 4; BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(p), 1.25f); p += 4; // runRate var result = UpdateMotion.TryParse(body); Assert.NotNull(result); Assert.Equal((byte)6, result!.Value.MotionState.MovementType); Assert.True(result.Value.MotionState.IsServerControlledMoveTo); Assert.NotNull(result.Value.MotionState.MoveToPath); var path = result.Value.MotionState.MoveToPath!.Value; Assert.Equal(0x80001234u, path.TargetGuid); Assert.Equal(0xA8B4000Eu, path.OriginCellId); Assert.Equal(5f, path.OriginX); Assert.Equal(6f, path.OriginY); Assert.Equal(7f, path.OriginZ); Assert.Equal(1.25f, result.Value.MotionState.MoveToRunRate); } }