using System.Reflection;
using System.Reflection.Emit;
using AcDream.App.Rendering;
using AcDream.App.Tests.Architecture;
using AcDream.Runtime.Session;
using Silk.NET.Windowing;
namespace AcDream.App.Tests.Rendering;
///
/// Fix #406: shutdown must not report a graceful exit while an exception from
/// the native frame loop is still unwinding. These checks inspect compiled
/// latch and status edges because constructing would
/// require a real GPU/window.
///
public sealed class GameWindowCrashStatusTests
{
[Fact]
public void Run_LatchesRunFailureBeforeRethrowingFromTheFrameLoopCatch()
{
MethodInfo run = RequiredMethod(nameof(GameWindow.Run));
IReadOnlyList calls = CompiledCallGraph.Read(run);
CompiledCall frameLoop = Assert.Single(
calls,
call => call.Target.Name == nameof(IWindow.Run)
&& call.Target.DeclaringType?.Namespace == "Silk.NET.Windowing");
CompiledCall retain = Assert.Single(
calls,
call => call.Target.DeclaringType
== typeof(ResourceConstructionCleanupLedger)
&& call.Target.Name
== nameof(ResourceConstructionCleanupLedger.RetainFrom));
CompiledFieldReference latch = Assert.Single(
CompiledCallGraph.ReadFieldReferences(run),
field => field.Field.Name == "_runFailure"
&& field.OpCode == OpCodes.Stfld);
CompiledInstruction rethrow = Assert.Single(
CompiledCallGraph.ReadInstructions(run),
instruction => instruction.OpCode == OpCodes.Rethrow);
Assert.True(frameLoop.Offset < retain.Offset);
Assert.True(retain.Offset < latch.Offset);
Assert.True(latch.Offset < rethrow.Offset);
}
[Fact]
public void ReportExited_ChecksRunFailureBeforeEitherGracefulOrShutdownIncompletePaths()
{
MethodInfo reportExited = RequiredMethod("ReportExited");
IReadOnlyList calls = CompiledCallGraph.Read(reportExited);
CompiledFieldReference failureRead = Assert.Single(
CompiledCallGraph.ReadFieldReferences(reportExited),
field => field.Field.Name == "_runFailure"
&& field.OpCode == OpCodes.Ldfld);
CompiledCall[] exited = calls
.Where(call => call.Target.DeclaringType == typeof(SessionStatusWriter)
&& call.Target.Name == nameof(SessionStatusWriter.Exited))
.ToArray();
Assert.Equal(3, exited.Length);
CompiledCall status = Assert.Single(
calls,
call => call.Target.DeclaringType == typeof(GameWindowLifetimeReport)
&& call.Target.Name == "get_Status");
Assert.True(failureRead.Offset < exited[0].Offset);
Assert.True(exited[0].Offset < status.Offset);
Assert.True(status.Offset < exited[1].Offset);
Assert.True(exited[1].Offset < exited[2].Offset);
Assert.Equal(
["app", "crashed", "graceful", "shutdown-incomplete"],
CompiledCallGraph.ReadStringLiterals(reportExited));
MethodInfo completeShutdown = RequiredMethod("CompleteShutdown");
Assert.Equal(
2,
CompiledCallGraph.Read(completeShutdown).Count(call =>
call.Target.DeclaringType == typeof(GameWindow)
&& call.Target.Name == "ReportExited"));
Assert.Equal(
exited.Length,
CompiledCallGraph.ReadDeclared(typeof(GameWindow)).Count(call =>
call.Target.DeclaringType == typeof(SessionStatusWriter)
&& call.Target.Name == nameof(SessionStatusWriter.Exited)));
}
[Fact]
public void RunFailureFieldExistsAndDefaultsToNull()
{
FieldInfo field = typeof(GameWindow).GetField(
"_runFailure",
BindingFlags.Instance | BindingFlags.NonPublic)
?? throw new MissingFieldException(typeof(GameWindow).FullName, "_runFailure");
Assert.Equal(typeof(Exception), field.FieldType);
ConstructorInfo[] constructors = typeof(GameWindow).GetConstructors(
BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
Assert.NotEmpty(constructors);
Assert.DoesNotContain(
constructors.SelectMany(CompiledCallGraph.ReadFieldReferences),
reference => reference.Field == field
&& reference.OpCode == OpCodes.Stfld);
}
private static MethodInfo RequiredMethod(string name) =>
typeof(GameWindow).GetMethod(
name,
BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
?? throw new MissingMethodException(typeof(GameWindow).FullName, name);
}