$env:ACDREAM_DAT_DIR = "$env:USERPROFILE\Documents\Asheron's Call" $env:ACDREAM_LIVE = "1" $env:ACDREAM_TEST_HOST = "127.0.0.1" $env:ACDREAM_TEST_PORT = "9000" $env:ACDREAM_TEST_USER = "testaccount" $env:ACDREAM_TEST_PASS = "testpassword" # Targeted flap capture (2026-06-08). Goal: pin what VARIES at the grazing # doorway pose when the deep rooms flicker — especially the IDLE case. # # 1. [pv-input] : per frame — eye + player(RenderPos) + rawPlayer(physics) + yaw + flood. # If the flood flickers, exactly one of those is the varying input. # 2. CAPTURE_RESOLVE : full physics body JSONL per resolve (confirm body bit-stable at the doorway). # 3. DUMP_CELLS : dump doorway cell geometry as fixtures so a deterministic # eye-sweep builder test can be written without the live client. Remove-Item Env:\ACDREAM_PROBE_FLAP -ErrorAction SilentlyContinue $env:ACDREAM_PROBE_PVINPUT = "1" $env:ACDREAM_CAPTURE_RESOLVE = "flap-doorway-resolve.jsonl" $env:ACDREAM_DUMP_CELLS = "0xA9B40170,0xA9B40171,0xA9B40172,0xA9B40173,0xA9B40174,0xA9B40175,0xA9B40031" $env:ACDREAM_DUMP_CELLS_DIR = "tests\AcDream.Core.Tests\Fixtures\flap-doorway" dotnet run --project src\AcDream.App\AcDream.App.csproj --no-build -c Debug 2>&1 | Tee-Object -FilePath "flap-doorway-pvinput.log"