using System.Buffers.Binary;
namespace AcDream.Core.Net.Messages;
///
/// Inbound retail PrivateUpdatePropertyInt64 (0x02CF): one signed
/// 64-bit quality update for the local player. Total Experience (quality 1)
/// and Available Experience (quality 2) use this message.
///
///
/// Retail: CM_Qualities::DispatchUI_PrivateUpdateInt64 @ 0x006AEAD0
/// reads the sequence byte at +4, property at +5, and value at +9, then calls
/// ClientObjMaintSystem::Handle_Qualities__PrivateUpdateInt64 @ 0x00559000.
/// ACE GameMessagePrivateUpdatePropertyInt64 and holtburger's
/// PrivateUpdatePropertyInt64Data confirm the same field order.
///
public static class PrivateUpdatePropertyInt64
{
public const uint Opcode = 0x02CFu;
public const int BodySize = 17; // opcode(4) + sequence(1) + property(4) + value(8)
public readonly record struct Parsed(uint Property, long Value);
/// Parse a complete 0x02CF body, or return null on mismatch/truncation.
public static Parsed? TryParse(ReadOnlySpan body)
{
if (body.Length < BodySize) return null;
if (BinaryPrimitives.ReadUInt32LittleEndian(body) != Opcode) return null;
const int propertyOffset = 5; // opcode + one-byte quality sequence
uint property = BinaryPrimitives.ReadUInt32LittleEndian(body[propertyOffset..]);
long value = BinaryPrimitives.ReadInt64LittleEndian(body[(propertyOffset + 4)..]);
return new Parsed(property, value);
}
}