# Modern runtime J4.5 — gameplay-state closeout **Status:** COMPLETE **Production commit:** `89e6b207f81946b40c38c8dc6597817ad99fc6e0` **Parent plan:** `../plans/2026-07-26-modern-runtime-slice-j4.md` ## Result J4 now has one presentation-independent owner for every gameplay-state group in its scope. Graphical UI, current-runtime/plugin projections, and future no-window hosts borrow the exact Runtime instances. - `RuntimeInventoryState` owns the one 18-slot `ShortcutStore` and the one inventory transaction/busy owner over J3's canonical `ClientObjectTable`. - `RuntimeCharacterState` owns favorite spells, spellbook filters, and desired component levels on its exact `Spellbook`. - Retained toolbar and spell controllers initiate typed Runtime commands; they no longer construct or reconstruct another mutable shortcut, favorite, or component collection. - `ItemInteractionController` requires the Runtime-owned `InventoryTransactionState`; its compatibility fallback and ownership flag are deleted. - One allocation-free `RuntimeGameplayOwnershipSnapshot` covers inventory, character, and communication owner/subscriber convergence. The command seam preserves the named-retail local/send order: - toolbar shortcut add/remove sends first and then mutates `PlayerModule`; - favorite add/remove and filter changes mutate locally before sending; - desired-component set/clear sends first and then mutates locally; - an explicit desired-component value of zero remains an entry until the complete list is cleared. The retail trace and pseudocode are recorded in [`2026-07-26-slice-j4-5-retail-local-command-order.md`](2026-07-26-slice-j4-5-retail-local-command-order.md). ## Failure and parity evidence - Graphical command adapters and direct no-window owner commands produce equal inventory/character snapshots, revisions, shortcuts, favorites, filters, and desired-component values. - Invalid and stale-generation commands neither publish nor mutate. - Outbound exceptions preserve retail's already-committed local side of each operation. - A failing UI/subscriber callback cannot skip another observer or strand a half-disposed Runtime root. Terminal disposal reports the failure only after every owned suffix has run and the combined ledger has converged. - Two independent Runtime graphs remain isolated and Runtime's dependency closure loads no App, UI, Silk.NET, OpenAL, Arch, or ImGui assembly. ## Automated evidence - Runtime suite: 175 passed. - App suite: 3,780 passed / 3 established skips. - Core suite: 3,306 passed / 2 established skips. - Core.Net suite: 600 passed. - UI abstractions: 545 passed. - Content: 119 passed. - Bake: 15 passed. - CLI: 4 passed. - Complete Release solution: 8,544 passed / 5 established skips. - Final incremental Release build: zero warnings and zero errors. - `git diff --check`: pass. ## Exact-binary connected evidence `logs/connected-world-gate-20260726-095654/report.json` passed on exact source and embedded binary `89e6b207f81946b40c38c8dc6597817ad99fc6e0`: - six capped login/outdoor/dungeon/facility/revisit checkpoints; - one fresh-process uncapped reconnect checkpoint; - 247.294-second capped route and 61.424-second reconnect route; - both clients exited gracefully with code zero; - zero failures, render-shadow mismatches, pending deltas, or stranded owner work. `logs/connected-r6-soak-20260726-100235.report.json` passed on the same exact source/binary commit: - all nine Caul/Sawato/Rynthid/Aerlinthe/Holtburg/revisit/plateau checkpoints; - camera-turn samples at every location and movement/jump/combat exercises at Caul, Holtburg, and Caul return; - 515.083 seconds, graceful code-zero exit, zero failures, and `BinaryMatchesSource=true`. Its six warnings are the established live-world diagnostics: small authoritative/transient entity, particle, script, and retained cache differences at the Caul plateau, 32 missing DAT VFX messages, and 25 expected world-edge empty-landblock misses. None is a J4 ownership failure. An earlier post-commit run was deliberately discarded before acceptance when the soak harness proved its executable still carried the prior commit stamp. The retained gates above ran only after a clean App rebuild and exact source/binary identity verification. ## Divergence audit J4.5 changes ownership and faithfully ports existing local command ordering. It introduces no gameplay approximation, asynchronous command queue, or presentation difference. No divergence-register row was added or retired. ## Rollback ```text git revert 89e6b207f81946b40c38c8dc6597817ad99fc6e0 ``` Revert J4.5 before J4.4 when unwinding gameplay-state extraction. Do not revert J3's canonical entity/object lifetime to mask a J4 command or teardown failure. ## Next boundary J5 moves presentation-free movement, physics, selection/approach/use, combat intent, projectiles, and outbound cadence by coherent lifetime groups. Camera, input devices, selection graphics, combat/spell bars, animated poses, sound, particles, and all retained UI remain in App.