using System.IO;
using AcDream.App.UI;
using AcDream.App.UI.Layout;
using DatReaderWriter;
using DatReaderWriter.Options;
namespace AcDream.App.Tests.UI.Layout;
///
/// TEMPORARY gate-failure probe (Campaign OP connected gate, 2026-08-11):
/// the user's first connected gate found Character/Chat/Config tabs BLANK
/// and six of seven Gameplay buttons dead, while every fixture-driven
/// conformance test passes — the structural-false-negative class the OP2
/// blast review named. This probe runs the PRODUCTION mount path (live
/// DATs, the host-slot import the composition uses) and dumps what each
/// page controller actually resolves. Env-gated like the fixture
/// generator so CI/dat-less runs skip it.
///
public sealed class OptionsPanelLiveMountProbeTests
{
[Fact]
public void ProbeLiveMountShapes()
{
if (Environment.GetEnvironmentVariable("ACDREAM_PROBE_LIVE_MOUNT") != "1")
return;
var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
?? Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
"Documents",
"Asheron's Call");
using var dats = new DatCollection(datDir, DatAccessType.Read);
// The production mount: host 0x2100006E slot 0x1000018D (the shape
// OptionsPanelController documents; RetailUiRuntime.MountOptionsPanel
// resolves the SAME way — keep in sync with it).
ElementInfo root = LayoutImporter.ImportInfos(dats, 0x2100006Eu, 0x1000018Du);
ImportedLayout layout = LayoutImporter.Build(root, _ => (0u, 0, 0), null);
Console.WriteLine($"[probe] root id=0x{root.Id:X8} type={root.Type} children={root.Children.Count}");
DumpTree(root, 0, maxDepth: 3);
// What does the flat index hold for the load-bearing ids?
foreach (uint id in new[]
{
0x10000208u, // tab control
0x10000212u, 0x10000211u, 0x1000050Cu, 0x10000213u, // page slots
0x100001FAu, // Character ListBox
0x1000050Du, // Chat ListBox
0x10000200u, // Config ListBox
0x10000203u, 0x10000617u, 0x100005CCu, // gameplay buttons: exit-char-sel, exit game, mouse turning
0x10000206u, 0x10000207u, // UA / RA
})
{
UiElement? el = layout.FindElement(id);
Console.WriteLine($"[probe] flat 0x{id:X8} -> {(el is null ? "MISSING" : el.GetType().Name)}");
}
// The tab panel + its authored table, as production sees it.
if (layout.FindElement(0x10000208u) is UiTabPanel tabs)
{
Console.WriteLine($"[probe] tab table entries={tabs.Tabs.Count}");
foreach (UiTabTableEntry t in tabs.Tabs)
Console.WriteLine($"[probe] button=0x{t.ButtonElementId:X8} page=0x{t.PageElementId:X8} default={t.IsDefault}");
}
// Scoped lookups per page slot — what each page controller's Bind does.
foreach ((uint slot, uint listBox, string name) in new[]
{
(0x10000211u, 0x100001FAu, "Character"),
(0x1000050Cu, 0x1000050Du, "Chat"),
(0x10000213u, 0x10000200u, "Config"),
})
{
UiElement? slotEl = layout.FindElement(slot);
if (slotEl is null)
{
Console.WriteLine($"[probe] {name}: SLOT 0x{slot:X8} MISSING from flat index");
continue;
}
UiElement? scoped = UiElement.FindDescendant(slotEl, listBox);
Console.WriteLine(
$"[probe] {name}: slot=0x{slot:X8}({slotEl.GetType().Name}, children={slotEl.Children.Count}) "
+ $"scoped-listbox 0x{listBox:X8} -> {(scoped is null ? "MISSING" : scoped.GetType().Name)}");
if (scoped is UiTemplateListBox tlb)
Console.WriteLine($"[probe] templates={tlb.Templates.Count} scrollbarId=0x{tlb.ScrollbarElementId:X8}");
}
}
/// #372 minor half: the 13 ID_ChatOption_TextFilter_* labels fail
/// to resolve in table 0x23000003 — sweep the plausible tables and key
/// spellings against the live DAT to find their real home.
[Fact]
public void ProbeFilterLabelHome()
{
if (Environment.GetEnvironmentVariable("ACDREAM_PROBE_LIVE_MOUNT") != "1")
return;
var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
?? Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
"Documents",
"Asheron's Call");
using var dats = new DatCollection(datDir, DatAccessType.Read);
var strings = new DatStringResolver(dats);
string[] keys =
{
"ID_ChatOption_TextFilter_Combat",
"ID_ChatOption_TextFilter_Gameplay",
"ID_ChatOptions_TextFilter_Combat", // plural-Options variant
"ID_Chat_TextFilter_Combat",
"ID_TextFilter_Combat",
"TextFilter_Combat",
};
for (uint table = 0x23000001u; table <= 0x2300000Au; table++)
{
foreach (string key in keys)
{
string? hit = strings.Resolve(table, DatStringResolver.ComputeHash(key));
if (hit is not null)
Console.WriteLine($"[probe] table 0x{table:X8} key '{key}' -> '{hit}'");
}
}
// Also: does the KNOWN-good Character-tab key family resolve where
// documented, as a control?
Console.WriteLine(
"[probe] control ID_PlayerOption_AutoTarget in 0x23000003 -> "
+ $"'{strings.Resolve(0x23000003u, DatStringResolver.ComputeHash("ID_PlayerOption_AutoTarget"))}'");
// Exhaustive: sweep EVERY string table in the local dat for the key.
uint targetHash = DatStringResolver.ComputeHash("ID_ChatOption_TextFilter_Combat");
foreach (uint tableId in dats.Local.GetAllIdsOfType())
{
string? hit = strings.Resolve(tableId, targetHash);
if (hit is not null)
Console.WriteLine($"[probe] EXHAUSTIVE hit: table 0x{tableId:X8} -> '{hit}'");
}
Console.WriteLine("[probe] exhaustive sweep complete");
}
private static void DumpTree(ElementInfo node, int depth, int maxDepth)
{
if (depth > maxDepth) return;
Console.WriteLine(
$"[probe] {new string(' ', depth * 2)}0x{node.Id:X8} T={node.Type} "
+ $"kids={node.Children.Count} tabTable={node.TabTable.Count} tmpl={node.TemplateList.Count}");
foreach (ElementInfo child in node.Children)
DumpTree(child, depth + 1, maxDepth);
}
}