# #347 fix contract — retail's within-tick slide continuation (full-rate glide) **Date:** 2026-08-08. **Implementer: Fable directly (user direction), dual Opus review, then the user's slope feel gate.** Predecessor: #345 landed at `ab89ebdf` (validate_walkable return scoping); this contract closes AD-70. ## The defect (measured, not hypothesized) Post-#345, the glide alternates in a strict two-tick cycle (scratch trace, 2026-08-08, 45-degree diagonal fixture): - arming tick: ZERO XY yield, sliding normal becomes (0.707,-0.707,0), transient gains Sliding; - moving tick: +0.115/+0.115 (the along-crease component), sliding normal CLEARS; - repeat. 14 of 30 ticks stuck; lateral rate is HALF the input's lateral component. Retail delivers motion EVERY tick: cdb counters (`345-retail-glide.cdb.log`) show edge_slide/cliff_slide 594 each over one ~15 s glide (~per 30 Hz tick), set_sliding_normal 538, step_up 0. ## Retail's mechanism (pinned from pc this session) `CTransition::edge_slide` @0x0050b3d0 (pc:273001+), steep-contact branch (contact valid AND N.z < allowance @0050b3f7-0050b441): 1. `sphere_path.walkable = null; restore_check_pos()` — back to the SAVED (advanced, pre-step-down) candidate; 2. `*outState = cliff_slide(&contact_plane)` — see below; 3. clears contact plane validity/water; 4. **returns 0 (FALSE = do not stop)** — `transitional_insert`'s attempt loop CONTINUES and retries at the position cliff_slide just produced. `CTransition::cliff_slide` @0x0050a6d0 (pc:272397+): 1. crease = cross(steepN, **last_known_contact_plane.N**) — NOT the current contact; horizontal-projected (Z forced 0 via *0f arithmetic in BN's rendering) and 90-degree-rotated: vector (-crossY, crossX, 0) = the horizontal PERPENDICULAR to the crease; 2. `normalize_check_small` degenerate -> return 1 (OK_TS); 3. proj = dot(check-minus-curr displacement + LandDefs::get_block_offset (curr cell vs check cell — the AD-69 seam family), perpVector); 4. sign-dependent arm: adds `perpVector * (+-proj)` to the CHECK POSITION (add_offset_to_check_pos @0050a804/0050a857) — REMOVING the into-face perpendicular component so the check pos keeps only the along-crease part — and sets the collision normal (one arm negates the normal: 0050a813-0050a827); 5. **returns 3 (ADJUSTED)**. Net: the SAME transitional_insert call retries at the slid position, the insert validates clean, step-down lands on the flat side, OK — motion delivered within the tick, every tick. The sliding normal is set as well, so next tick's AdjustOffset pre-projection ALSO applies (that projection producing an already-clean request is why retail still fires edge_slide per tick: the request keeps pressing into the face). ## Our port today (`TransitionTypes.cs`) - `TransitionalInsert` (:2306-2335) already continues the loop when `EdgeSlideAfterStepDownFailed` returns false — the LOOP shape is ported. - `EdgeSlideAfterStepDownFailed` branch2 (:2534-2544) matches retail's steep-contact branch: restore, CliffSlide, clear, return false. - `CliffSlide` (:2630-2672) computes the same perpVector and even calls `sp.AddOffsetToCheckPos` with a sign-dependent arm and returns Adjusted. **Yet the arming tick yields zero.** So the divergence is INSIDE this chain, not its shape. Candidates, in test order: 1. **Sign-arm inversion (BN flag-test ambiguity).** Ours adds `collideNormal*angle` when angle<=0 and `collideNormal*(-angle)` when angle>0 — BOTH are non-positive multiples. Removing the perpendicular component requires the CANCELLING sign in both arms: for angle>0 subtract (ours does), for angle<0 ADD the positive multiple (ours subtracts more — DOUBLING the into-face component instead of cancelling). Retail's two arms at 0050a7d6/0050a849 vs 0050a7f6 are sign-mushed in BN — byte-decode 0050a7a0-0050a870 (fchs placement) before concluding. If ours doubles the into-face component on one arm, the slid retry re-collides HARDER -> retries exhaust -> zero yield -> exactly the alternation (next tick's pre-projection is what moves). 2. **Retry-after-CliffSlide dies.** The Adjusted continue (:2323-2327) re-enters InsertIntoCell; if the slid check pos still validates against the steep triangle (e.g. because the offset was wrong per candidate 1, or because the retry re-runs the PRIMARY phase from the pre-advance position rather than the slid candidate), attempts exhaust. The transit-fail probe's buffered [transit-fail-insert] lines (19 per stuck tick in the scratch run) name each attempt's phase outcomes — READ THEM FIRST; they may settle candidates 1 and 2 in one look. 3. **restore_check_pos ordering.** Retail restores BEFORE cliff_slide and cliff_slide then adds its offset to the RESTORED (advanced) candidate. Ours: branch2 restores then CliffSlide adds to... verify which position RestoreCheckPos leaves in GlobalSphere (SaveCheckPos at :2265 saved the ADVANCED candidate, so restore should equal retail). Confirm with the probe's per-attempt positions. ## D1 — the minimal port Fix ONLY what the instrumentation names (expected: the CliffSlide sign arm(s), possibly one retry-entry position). Do NOT touch: the loop shape, branch1/3/4 responses, PrecipiceSlide, the #331 sliding-normal persistence/clearing, AdjustOffset (AD-66!), ValidateWalkable (#345 just landed), DoStepDown internals. ## D2 — tests 1. Tighten `Issue345SteepSlopeGlideTests.Angled45Approach_GlidesAlongTheDiagonal`: full-rate — stuckTicks small (crossing transient only, e.g. <= 3) and lateral advance ~= the input's lateral component times the post-crossing tick count (assert >= 85% of it, ordering-safe), replacing the alternation-tolerant `Ticks/2 + 2` bound and its comment (and drop the #347-residual comment). 2. The 30/60-degree ordering pin and perpendicular stop stay green unchanged. 3. AD-65/AD-66 conformance, the #331 absorb pin, RetailEdgeResponseOrdering, Issue265, TransitFailProbe, EdgeSlideBackProbePrecipiceSlideTests, and the #271 staircase guard ALL stay green untouched. 4. Sabotage: revert the sign/continuation fix -> the tightened full-rate assertion reds with the alternation numbers; restore. ## Acceptance Clean-room complete suite; dual Opus review (conformance byte-check of cliff_slide's fchs arms + blast radius over every CliffSlide caller); retire AD-70 in the same commit; user slope feel gate (~2 min: glide speed now matches retail side-by-side; downhill/uphill/hover unchanged). ## PREMISE REVISION (2026-08-08, same session — before any code change) Three findings force the "retail = full-rate within-tick" premise back to OPEN: 1. **cliff_slide's arms are conformant in all three sources.** ACE (`Transition.cs:242-266`), our port, and the byte decode agree on the crease vector, the sign arms, and the compare-vs-0.0 (double at 0x794610, verified zero). For the conformance fixture's geometry those arms move the check position INTO the face (the arming tick's probe trace shows primary dist -0.056 -> -0.200 -> -0.487 across the three attempts) — the "dig" is what the code as written does, in retail's bytes too. 2. **The round-1 counters refute a per-tick retry storm in retail.** slidn:edge = 538:594 ~ 1:1.1. Our alternation shape produces THREE edge entries per sliding-normal set (the dig-retries); retail produces ~ONE. The glide window in the counter progression (edge 0 -> 594 across six 1280-vwalk blocks, then frozen) also shows edge growth stopping the moment the hold ended. 3. **The user's side-by-side observation** ("I cant detect any speed change from retail", #345 gate, 2026-08-08) is consistent with retail ALTERNATING exactly as we do — arm one tick, move the next — and inconsistent with retail moving at double our rate. Competing hypotheses now: - **H-A (retail alternates too):** retail's arming tick runs ONE edge entry (no retry after the cliff-slide Adjusted) and yields nothing; the next tick's pre-projection moves. Then our ONLY divergence is the two extra futile dig-retries per arming tick (invisible — the tick's output is discarded), #347 closes as measured-identical, and AD-70 is RETIRED as a wrong inference, not fixed. - **H-B (retail yields within the tick):** the single edge entry precedes a successful same-tick commit. Requires the retried/continued insert to land clean — mechanism unknown given the dig direction — and would keep AD-70 open as written. **The discriminator is one number in the round-2 capture:** `CTransition::find_transitional_position` (~1/tick for the player) vs `edge_slide` during the glide window. H-A predicts ftp:edge ~ 2:1 (edge every other tick); H-B predicts ~ 1:1 (edge every tick). The round-2 script (`tools/cdb/345-glide-stacks.cdb`) now counts ftp, prints the periodic progression, samples 6 stacks each for edge/cliff/step_down, and auto-detaches at 300 edge hits via the fall-through-then-top-level-qd recipe. NO code changes until this capture runs. ## RESOLUTION (2026-08-08, round-2 capture): H-A confirmed in its strong form — CLOSED, no code change Round-2 (`345-glide-stacks.cdb.log`, auto-detached at 768 edge hits): glide-window steady state per 1280-vwalk block: edge +133..158, ftp +93..105, stepdown +351..376, cliff lockstep with edge, stepup 0. edge/ftp ~ 1.45 with ftp INCLUDING background movers — the player's true ratio is ~1.5, which is precisely the alternation's signature (3 arming-tick entries, 0 moving-tick entries, averaged). All six edge_slide stack samples: transitional_insert -> find_transitional_position -> CPhysicsObj::transition -> UpdateObjectInternal — our exact path. Retail performs the same dig-retries and the same alternate-tick yield. #347 closed; AD-70 retired; the D2 "tighten to full-rate" plan is CANCELLED — the existing alternation-tolerant assertion is the correct retail pin. The H-B mechanism does not exist in the binary's behavior.