$$ A7 Fix D — GOLDEN v2: explicit LIGHTINFO/RGBColor dump of the nearest static $$ lights. info @ RenderLight+0x70 (LIGHTINFO); within info: color@+0x50, intensity@+0x5C, $$ falloff@+0x60 -> absolute color@RL+0xC0, intensity@RL+0xCC, falloff@RL+0xD0. $$ Characterizes the 38-light static set (warm town torches?) + golden for the fix. $$ Breakpoint-free, instant, uses current scene. .logopen C:\Users\erikn\source\repos\acdream\.claude\worktrees\thirsty-goldberg-51bb9b\a7-fixd-golden2-probe.log .sympath C:\Users\erikn\source\repos\acdream\refs .symopt+ 0x40 .reload /f acclient.exe .echo === ambient_color (r,g,b) === dt acclient!RGBColor acclient!Render::world_lights+0x0 .echo === sunlight_color (r,g,b) === dt acclient!RGBColor acclient!Render::world_lights+0xc .echo === nearest 8 sorted static lights: type/intensity/falloff + color(r,g,b) + distsq === .for (r $t0=0; @$t0 < 8; r $t0=@$t0+1) { r $t1 = poi(acclient!Render::world_lights + 0x3498 + @$t0*4); .printf "--- sorted_static[%d] RL=%p d3dIdx=%d ---\n", @$t0, @$t1, dwo(@$t1+0x68); dt acclient!LIGHTINFO @$t1+0x70 type intensity falloff; .echo color(r,g,b):; dt acclient!RGBColor @$t1+0xc0; .echo distancesq:; dd @$t1+0xd8 L1 } .echo === END === qd