# Game-data tables Reference data tables used as research input and focused test fixtures. Tracked in git so later sessions inherit them without round-tripping through external repositories. Production spell metadata comes directly from the installed retail DATs through `DatCollection`. ## Contents | File | Loader | Notes | |------|--------|-------| | `spells.csv` | Legacy `SpellTable.LoadFromCsv` test/tool input only; not copied to production output. | Historical 3,956-row server-side export. The installed end-of-retail SpellTable contains 6,266 records, so this file must never be treated as a complete client catalog. | ## Format note — `spells.csv` RFC 4180 with header row. The `Description` column is quoted with embedded commas; everything else is plain. See `SpellTable` for the legacy parser. ## Provenance `spells.csv` came from a server-side database export of the retail spell table, likely a community-shared dump from circa 2017–2019. Spell IDs match the wire values used by ACE, but the file omits 2,310 records present in the installed end-of-retail DAT and some exported target masks differ from the retail client's formula-derived result. Do not update production behavior by replacing this file. The canonical runtime projection and its retail references are documented in `docs/research/2026-07-15-retail-spell-catalog-pseudocode.md`.