using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using AcDream.App.Rendering;
using AcDream.App.Rendering.Gpu;
using AcDream.App.Rendering.Gpu.Vk;
using AcDream.App.Rendering.Wb;
using AcDream.App.Rendering.Walk;
using AcDream.App.Tests.Rendering.Gpu;
using AcDream.Content;
using AcDream.Core.Meshing;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Enums;
using DatReaderWriter.Lib.IO;
using Microsoft.Extensions.Logging.Abstractions;
namespace AcDream.App.Tests.Rendering.Walk;
///
/// Campaign FW stage FW2:
/// (pure CPU merge-run legality) and, from Campaign FW stage FW3.4a,
/// +
/// (the same legality proven
/// through actual recorded RHI calls against ,
/// replacing the single SubmitOrderedStream call those two now split).
///
public sealed class OrderPreservingSubmitterTests
{
private static OrderedDrawCommand MakeCommand(
int index,
WalkDrawStage stage = WalkDrawStage.Terrain,
TranslucencyKind translucency = TranslucencyKind.Opaque,
CullMode cullMode = CullMode.CounterClockwise,
uint detailCategory = 0) =>
new(
Key: new GroupKey(
FirstIndex: (uint)index * 3,
BaseVertex: index * 4,
IndexCount: 3,
TextureSlot: new GpuTextureSlot((uint)index),
TextureLayer: 0,
Translucency: translucency,
FoliageFlags: 0,
CullMode: cullMode),
Transform: Matrix4x4.CreateTranslation(index, index * 2, index * 3),
Stage: stage,
CellId: 0x8C040100u + (uint)index,
ClipSlot: 0,
Lights: WbDrawDispatcher.InstanceLightSet.Disabled,
IndoorFlag: 0,
Alpha: 1f,
SelectionLighting: Vector2.Zero,
DetailCategory: detailCategory);
private static OrderedDrawStream StreamOf(params OrderedDrawCommand[] commands)
{
var stream = new OrderedDrawStream();
foreach (OrderedDrawCommand command in commands)
stream.Append(command);
return stream;
}
// ── Pure BuildOrderedMergeRuns — no GPU device ─────────────────────────
[Fact]
public void BuildOrderedMergeRuns_MergesThreeAdjacentSameStateCommandsIntoOneRun()
{
OrderedDrawStream stream = StreamOf(
MakeCommand(0), MakeCommand(1), MakeCommand(2));
List runs =
WbDrawDispatcher.BuildOrderedMergeRuns(stream);
WbDrawDispatcher.OrderedMergeRun run = Assert.Single(runs);
Assert.Equal(0, run.FirstCommand);
Assert.Equal(3, run.CommandCount);
}
[Fact]
public void BuildOrderedMergeRuns_SplitsOnAPipelineBucketChange()
{
OrderedDrawStream stream = StreamOf(
MakeCommand(0, translucency: TranslucencyKind.Opaque),
MakeCommand(1, translucency: TranslucencyKind.Opaque),
MakeCommand(2, translucency: TranslucencyKind.AlphaBlend));
List runs =
WbDrawDispatcher.BuildOrderedMergeRuns(stream);
Assert.Equal(
[
new WbDrawDispatcher.OrderedMergeRun(0, 2),
new WbDrawDispatcher.OrderedMergeRun(2, 1),
],
runs);
}
[Fact]
public void BuildOrderedMergeRuns_SplitsOnACullModeChange()
{
OrderedDrawStream stream = StreamOf(
MakeCommand(0, cullMode: CullMode.None),
MakeCommand(1, cullMode: CullMode.None),
MakeCommand(2, cullMode: CullMode.Clockwise));
List runs =
WbDrawDispatcher.BuildOrderedMergeRuns(stream);
Assert.Equal(
[
new WbDrawDispatcher.OrderedMergeRun(0, 2),
new WbDrawDispatcher.OrderedMergeRun(2, 1),
],
runs);
}
///
/// The load-bearing new assertion: two commands whose material state
/// (bucket, cull mode, detail category) is IDENTICAL still split into two
/// runs when their differs. Nothing about the
/// deferred-alpha template this submitter borrows from ever had to
/// consider stage — walk order introduces it.
///
[Fact]
public void BuildOrderedMergeRuns_SplitsOnAStageChangeEvenWithIdenticalMaterialState()
{
OrderedDrawStream stream = StreamOf(
MakeCommand(0, stage: WalkDrawStage.Terrain),
MakeCommand(1, stage: WalkDrawStage.CellStatic));
List runs =
WbDrawDispatcher.BuildOrderedMergeRuns(stream);
Assert.Equal(
[
new WbDrawDispatcher.OrderedMergeRun(0, 1),
new WbDrawDispatcher.OrderedMergeRun(1, 1),
],
runs);
}
[Fact]
public void BuildOrderedMergeRuns_ADetailCategoryCommandIsAlwaysSolo()
{
OrderedDrawStream stream = StreamOf(
MakeCommand(0),
MakeCommand(1, detailCategory: 1),
MakeCommand(2));
List runs =
WbDrawDispatcher.BuildOrderedMergeRuns(stream);
Assert.Equal(
[
new WbDrawDispatcher.OrderedMergeRun(0, 1),
new WbDrawDispatcher.OrderedMergeRun(1, 1),
new WbDrawDispatcher.OrderedMergeRun(2, 1),
],
runs);
}
[Fact]
public void BuildOrderedMergeRuns_ThrowsNotSupportedForAPortalPunchCommand()
{
OrderedDrawStream stream = StreamOf(
MakeCommand(0, stage: WalkDrawStage.Terrain),
MakeCommand(1, stage: WalkDrawStage.PortalPunch));
Assert.Throws(
() => WbDrawDispatcher.BuildOrderedMergeRuns(stream));
}
[Fact]
public void BuildOrderedMergeRuns_EveryCommandBelongsToExactlyOneRunInOrderWithNoGaps()
{
OrderedDrawStream stream = StreamOf(
MakeCommand(0, stage: WalkDrawStage.Terrain, translucency: TranslucencyKind.Opaque, cullMode: CullMode.None),
MakeCommand(1, stage: WalkDrawStage.Terrain, translucency: TranslucencyKind.Opaque, cullMode: CullMode.None),
MakeCommand(2, stage: WalkDrawStage.Terrain, translucency: TranslucencyKind.AlphaBlend, cullMode: CullMode.None),
MakeCommand(3, stage: WalkDrawStage.Terrain, translucency: TranslucencyKind.AlphaBlend, cullMode: CullMode.Clockwise),
MakeCommand(4, stage: WalkDrawStage.CellStatic, translucency: TranslucencyKind.AlphaBlend, cullMode: CullMode.Clockwise),
MakeCommand(5, stage: WalkDrawStage.CellStatic, translucency: TranslucencyKind.AlphaBlend, cullMode: CullMode.Clockwise, detailCategory: 1),
MakeCommand(6, stage: WalkDrawStage.CellStatic, translucency: TranslucencyKind.AlphaBlend, cullMode: CullMode.Clockwise));
List runs =
WbDrawDispatcher.BuildOrderedMergeRuns(stream);
int coveredThrough = 0;
int totalCommands = 0;
foreach (WbDrawDispatcher.OrderedMergeRun run in runs)
{
Assert.Equal(coveredThrough, run.FirstCommand);
Assert.True(run.CommandCount > 0);
coveredThrough = run.FirstCommand + run.CommandCount;
totalCommands += run.CommandCount;
}
Assert.Equal(stream.Count, coveredThrough);
Assert.Equal(stream.Count, totalCommands);
}
// ── PrepareOrderedStream + DrawOrderedRange — recorded RHI calls against
// RecordingGpuDevice. Campaign FW3.4a replaced the single
// SubmitOrderedStream call with this pair (prepare the whole stream once,
// draw it via one or more ranges) — every test below that used to call
// SubmitOrderedStream now calls Prepare once and Draw the WHOLE stream as
// ONE range, which is exactly SubmitOrderedStream's old behavior; the
// "several ranges" and "bind once" shapes get their own tests further
// down since they have no FW2 analogue. ────────────────────────────────
private static void PrepareAndDrawWhole(WbDrawDispatcher dispatcher, DrawScope draw, OrderedDrawStream stream)
{
dispatcher.PrepareOrderedStream(draw.Frame, stream, Matrix4x4.Identity);
if (stream.Count > 0)
dispatcher.DrawOrderedRange(draw.Pass, 0, stream.Count);
}
[Fact]
public void PrepareThenDraw_AlternatingStateCommandsRecordOneDrawEachInOrder()
{
using var fx = new DispatcherFixture();
using DrawScope draw = fx.BeginDraw();
OrderedDrawStream stream = StreamOf(
MakeCommand(0, translucency: TranslucencyKind.Opaque),
MakeCommand(1, translucency: TranslucencyKind.AlphaBlend),
MakeCommand(2, translucency: TranslucencyKind.Opaque),
MakeCommand(3, translucency: TranslucencyKind.AlphaBlend));
PrepareAndDrawWhole(fx.Dispatcher, draw, stream);
List<(int Start, int Count)> ranges = DecodeDrawRanges(fx.Device);
Assert.Equal([(0, 1), (1, 1), (2, 1), (3, 1)], ranges);
}
[Fact]
public void PrepareThenDraw_MergesAdjacentSameStateCommandsIntoOneMultiDrawIndirect()
{
using var fx = new DispatcherFixture();
using DrawScope draw = fx.BeginDraw();
OrderedDrawStream stream = StreamOf(
MakeCommand(0), MakeCommand(1), MakeCommand(2));
PrepareAndDrawWhole(fx.Dispatcher, draw, stream);
List<(int Start, int Count)> ranges = DecodeDrawRanges(fx.Device);
Assert.Equal([(0, 3)], ranges);
}
[Fact]
public void PrepareThenDraw_CullModeChangeRecordsSeparateCullCallsAndSplitsTheDraw()
{
using var fx = new DispatcherFixture();
using DrawScope draw = fx.BeginDraw();
OrderedDrawStream stream = StreamOf(
MakeCommand(0, cullMode: CullMode.None),
MakeCommand(1, cullMode: CullMode.None),
MakeCommand(2, cullMode: CullMode.Clockwise));
PrepareAndDrawWhole(fx.Dispatcher, draw, stream);
Assert.Equal([(0, 2), (2, 1)], DecodeDrawRanges(fx.Device));
List cullCalls =
[.. fx.Device.Calls.OfType().Select(c => c.CullMode)];
// ApplyCullModeRhi: CullMode.None -> GpuCullMode.None, CullMode.Clockwise -> GpuCullMode.Front.
Assert.Equal([GpuCullMode.None, GpuCullMode.Front], cullCalls);
}
[Fact]
public void PrepareThenDraw_StageChangeSplitsTheDrawEvenWithIdenticalMaterialState()
{
using var fx = new DispatcherFixture();
using DrawScope draw = fx.BeginDraw();
OrderedDrawStream stream = StreamOf(
MakeCommand(0, stage: WalkDrawStage.Terrain),
MakeCommand(1, stage: WalkDrawStage.CellStatic));
PrepareAndDrawWhole(fx.Dispatcher, draw, stream);
Assert.Equal([(0, 1), (1, 1)], DecodeDrawRanges(fx.Device));
}
[Fact]
public void PrepareThenDraw_ADetailCategoryCommandRecordsItsOwnSoloDraw()
{
using var fx = new DispatcherFixture();
using DrawScope draw = fx.BeginDraw();
OrderedDrawStream stream = StreamOf(
MakeCommand(0),
MakeCommand(1, detailCategory: 1),
MakeCommand(2));
PrepareAndDrawWhole(fx.Dispatcher, draw, stream);
Assert.Equal([(0, 1), (1, 1), (2, 1)], DecodeDrawRanges(fx.Device));
}
[Fact]
public void PrepareThenDraw_OpaqueRunUsesRenderPassZeroAndAlphaBlendRunUsesRenderPassOne()
{
using var fx = new DispatcherFixture();
using DrawScope draw = fx.BeginDraw();
OrderedDrawStream stream = StreamOf(
MakeCommand(0, translucency: TranslucencyKind.Opaque),
MakeCommand(1, translucency: TranslucencyKind.AlphaBlend));
PrepareAndDrawWhole(fx.Dispatcher, draw, stream);
List<(GpuPushConstants Constants, int Start, int Count)> runs = DecodeRuns(fx.Device);
Assert.Equal(2, runs.Count);
Assert.Equal(0, runs[0].Constants.RenderPass);
Assert.Equal(1, runs[1].Constants.RenderPass);
}
[Fact]
public void PrepareOrderedStream_ThrowsNotSupportedForAPortalPunchCommandBeforeAnyDraw()
{
using var fx = new DispatcherFixture();
using DrawScope draw = fx.BeginDraw();
OrderedDrawStream stream = StreamOf(
MakeCommand(0, stage: WalkDrawStage.PortalPunch));
Assert.Throws(
() => fx.Dispatcher.PrepareOrderedStream(draw.Frame, stream, Matrix4x4.Identity));
Assert.Empty(fx.Device.Calls.OfType());
Assert.Empty(fx.Device.Calls.OfType());
}
[Fact]
public void PrepareOrderedStream_EmptyStreamRecordsNoDraws()
{
using var fx = new DispatcherFixture();
using DrawScope draw = fx.BeginDraw();
fx.Dispatcher.PrepareOrderedStream(draw.Frame, new OrderedDrawStream(), Matrix4x4.Identity);
Assert.Empty(fx.Device.Calls.OfType());
}
// ── Campaign FW3.4a — the shapes with no FW2 analogue: drawing the SAME
// prepared stream as several ranges, the bind-once optimization, the
// fail-loud range check, and the assert-don't-slice straddle guard. ───
///
/// The whole point of the split: drawing the SAME stream as TWO ranges
/// (with the boundary between them supplied to Prepare, exactly as
/// WalkFrameDriver.Replay supplies its recorded mark positions) produces
/// the identical total recorded draw/cull/push-constant calls as drawing
/// it as one range — the range split changes nothing about what reaches
/// the GPU, only how many DrawOrderedRange calls got there.
///
[Fact]
public void DrawOrderedRange_AsTwoRangesAtASegmentBoundary_MatchesOneRangeOverTheWholeStream()
{
OrderedDrawStream stream = StreamOf(
MakeCommand(0, translucency: TranslucencyKind.Opaque),
MakeCommand(1, translucency: TranslucencyKind.Opaque),
MakeCommand(2, translucency: TranslucencyKind.Opaque),
MakeCommand(3, translucency: TranslucencyKind.Opaque));
using var wholeFx = new DispatcherFixture();
using (DrawScope draw = wholeFx.BeginDraw())
{
wholeFx.Dispatcher.PrepareOrderedStream(draw.Frame, stream, Matrix4x4.Identity);
wholeFx.Dispatcher.DrawOrderedRange(draw.Pass, 0, stream.Count);
}
List<(int Start, int Count)> wholeRanges = DecodeDrawRanges(wholeFx.Device);
using var splitFx = new DispatcherFixture();
using (DrawScope draw = splitFx.BeginDraw())
{
// Command 2 is a segment boundary (mirrors a mark WalkFrameDriver
// would record there, e.g. a cell shell between two same-state
// segments) — without it, all four commands would merge into ONE
// run; the boundary forces two.
splitFx.Dispatcher.PrepareOrderedStream(
draw.Frame, stream, Matrix4x4.Identity, forcedBreaksAscending: [2]);
splitFx.Dispatcher.DrawOrderedRange(draw.Pass, 0, 2);
splitFx.Dispatcher.DrawOrderedRange(draw.Pass, 2, 2);
}
List<(int Start, int Count)> splitRanges = DecodeDrawRanges(splitFx.Device);
// The split path draws two runs where the whole-range path drew one
// (the forced boundary is the only difference) — but every command
// reaches the GPU exactly once, in order, with identical coverage.
Assert.Equal([(0, 4)], wholeRanges);
Assert.Equal([(0, 2), (2, 2)], splitRanges);
}
///
/// The FW3.4a perf shape itself: the nine per-instance storage binds plus
/// the warm-up pipeline bind happen on the FIRST DrawOrderedRange call in
/// a frame only — a second call over the same prepared payload issues no
/// further StorageBind calls, which is the whole reason this stage exists
/// (the old SubmitOrderedStream rebound everything on every call).
///
[Fact]
public void DrawOrderedRange_SecondCallInTheSameFrame_BindsNoFurtherStorageSections()
{
using var fx = new DispatcherFixture();
using DrawScope draw = fx.BeginDraw();
OrderedDrawStream stream = StreamOf(
MakeCommand(0, stage: WalkDrawStage.Terrain),
MakeCommand(1, stage: WalkDrawStage.CellStatic));
fx.Dispatcher.PrepareOrderedStream(draw.Frame, stream, Matrix4x4.Identity);
fx.Dispatcher.DrawOrderedRange(draw.Pass, 0, 1);
int boundAfterFirst = fx.Device.Calls.OfType().Count();
Assert.True(boundAfterFirst > 0);
fx.Dispatcher.DrawOrderedRange(draw.Pass, 1, 1);
int boundAfterSecond = fx.Device.Calls.OfType().Count();
Assert.Equal(boundAfterFirst, boundAfterSecond);
// Both commands still drew — the bind-once optimization changed
// nothing about draw coverage.
Assert.Equal([(0, 1), (1, 1)], DecodeDrawRanges(fx.Device));
}
///
/// Fail-loud range check (mirrors DrawPreparedAlphaBatchRhi's): a range
/// outside what PrepareOrderedStream uploaded throws rather than drawing
/// garbage or silently clamping — including a draw attempted before ANY
/// Prepare call this frame.
///
[Fact]
public void DrawOrderedRange_RangeExceedingThePreparedPayload_Throws()
{
using var fx = new DispatcherFixture();
using DrawScope draw = fx.BeginDraw();
OrderedDrawStream stream = StreamOf(MakeCommand(0));
fx.Dispatcher.PrepareOrderedStream(draw.Frame, stream, Matrix4x4.Identity);
Assert.Throws(
() => fx.Dispatcher.DrawOrderedRange(draw.Pass, 0, 2));
Assert.Throws(
() => fx.Dispatcher.DrawOrderedRange(draw.Pass, 1, 1));
}
[Fact]
public void DrawOrderedRange_BeforeAnyPrepareCallThisFrame_Throws()
{
using var fx = new DispatcherFixture();
using DrawScope draw = fx.BeginDraw();
Assert.Throws(
() => fx.Dispatcher.DrawOrderedRange(draw.Pass, 0, 1));
}
///
/// The plan's "assert it" rule: a range that does not align with a merge
/// run boundary throws rather than silently slicing the run — proven
/// directly here (skipping the boundary a real WalkFrameDriver mark would
/// supply) since production code always supplies the boundary and would
/// never exercise this path.
///
[Fact]
public void DrawOrderedRange_RangeStraddlingAMergeRun_Throws()
{
using var fx = new DispatcherFixture();
using DrawScope draw = fx.BeginDraw();
// All four commands share stage/bucket/cull — ONE merge run [0, 4) —
// and no forced break is supplied, so a [0, 2) range straddles it.
OrderedDrawStream stream = StreamOf(
MakeCommand(0), MakeCommand(1), MakeCommand(2), MakeCommand(3));
fx.Dispatcher.PrepareOrderedStream(draw.Frame, stream, Matrix4x4.Identity);
Assert.Throws(
() => fx.Dispatcher.DrawOrderedRange(draw.Pass, 0, 2));
}
///
/// Fail-loud invariant: whatever the state pattern, the recorded
/// MultiDrawIndirect calls' DrawCounts always sum to the stream's Count —
/// no command is ever silently skipped, and none is drawn twice.
///
[Fact]
public void PrepareThenDraw_TotalRecordedDrawCountAlwaysEqualsTheStreamCount()
{
using var fx = new DispatcherFixture();
using DrawScope draw = fx.BeginDraw();
var stream = new OrderedDrawStream();
var stages = new[] { WalkDrawStage.Terrain, WalkDrawStage.CellStatic, WalkDrawStage.BuildingShell };
var blends = new[]
{
TranslucencyKind.Opaque, TranslucencyKind.AlphaBlend,
TranslucencyKind.Additive, TranslucencyKind.InvAlpha,
};
var culls = new[] { CullMode.None, CullMode.Clockwise, CullMode.CounterClockwise };
const int commandCount = 11;
for (int i = 0; i < commandCount; i++)
{
stream.Append(MakeCommand(
i,
stage: stages[i % stages.Length],
translucency: blends[i % blends.Length],
cullMode: culls[i % culls.Length],
detailCategory: i == 5 ? 1u : 0u));
}
PrepareAndDrawWhole(fx.Dispatcher, draw, stream);
List<(int Start, int Count)> ranges = DecodeDrawRanges(fx.Device);
int sum = ranges.Sum(r => r.Count);
Assert.Equal(commandCount, sum);
int coveredThrough = 0;
foreach ((int start, int count) in ranges)
{
Assert.Equal(coveredThrough, start);
coveredThrough += count;
}
Assert.Equal(commandCount, coveredThrough);
}
// ── Decode helpers ──────────────────────────────────────────────────────
private static List<(int Start, int Count)> DecodeDrawRanges(RecordingGpuDevice device) =>
[.. DecodeRuns(device).Select(r => (r.Start, r.Count))];
private static List<(GpuPushConstants Constants, int Start, int Count)> DecodeRuns(
RecordingGpuDevice device)
{
GpuPushConstants? lastConstants = null;
uint? commandBase = null;
var result = new List<(GpuPushConstants, int, int)>();
foreach (var call in device.Calls)
{
if (call is GpuRecordedPushConstants pc)
{
lastConstants = pc.Constants;
}
else if (call is GpuRecordedMultiDrawIndirect mdi)
{
Assert.Equal((uint)WbDrawDispatcher.DrawCommandStride, mdi.StrideBytes);
commandBase ??= mdi.OffsetBytes;
int start = (int)((mdi.OffsetBytes - commandBase.Value) / mdi.StrideBytes);
Assert.NotNull(lastConstants);
result.Add((lastConstants!.Value, start, (int)mdi.DrawCount));
}
}
return result;
}
// ── Fixture: a real WbDrawDispatcher against RecordingGpuDevice ─────────
private readonly struct DrawScope : IDisposable
{
private readonly IDisposable _publication;
private readonly IGpuPassEncoder _pass;
public DrawScope(IGpuFrame frame, IGpuPassEncoder pass, IDisposable publication)
{
Frame = frame;
_pass = pass;
_publication = publication;
}
public IGpuFrame Frame { get; }
public IGpuPassEncoder Pass => _pass;
public void Dispose()
{
_publication.Dispose();
_pass.Dispose();
}
}
private sealed class DispatcherFixture : IDisposable
{
private readonly WbMeshAdapter _meshAdapter;
private readonly TextureCache _textures;
public DispatcherFixture()
{
Device = new RecordingGpuDevice();
FrameLifetime = new GpuDeviceFrameLifetime(Device);
Scope = new VulkanWorldPassScope(sampleCount: 1);
_textures = new TextureCache(Device, new NoopDatReaderWriter());
_meshAdapter = new WbMeshAdapter(
Device,
new NoopDatReaderWriter(),
new NullPreparedAssetSource(),
NullLogger.Instance,
Device.Retirement);
var entitySpawnAdapter = new EntitySpawnAdapter(
_textures,
_ => throw new NotSupportedException(
"Not exercised by SubmitOrderedStream tests."));
Dispatcher = new WbDrawDispatcher(
Device,
FrameLifetime,
Scope,
_textures,
_meshAdapter,
entitySpawnAdapter,
new EntityClassificationCache(),
new AcDream.Core.Rendering.TranslucencyFadeManager());
}
public RecordingGpuDevice Device { get; }
public GpuDeviceFrameLifetime FrameLifetime { get; }
public VulkanWorldPassScope Scope { get; }
public WbDrawDispatcher Dispatcher { get; }
/// Opens a frame and a backbuffer pass, publishes it on
/// , then clears the recorded calls so a test only
/// sees what its own SubmitOrderedStream call produced.
public DrawScope BeginDraw()
{
FrameLifetime.BeginFrame();
IGpuFrame frame = FrameLifetime.CurrentFrame!;
IGpuPassEncoder pass = frame.BeginPass(
GpuPassDescription.BackbufferClear(
"fw2-ordered-stream-test", Vector4.Zero, sampleCount: 1));
IDisposable publication = Scope.Publish(pass);
Device.Clear();
return new DrawScope(frame, pass, publication);
}
public void Dispose()
{
Dispatcher.Dispose();
_meshAdapter.Dispose();
_textures.Dispose();
Device.Dispose();
}
}
private sealed class NullPreparedAssetSource : IPreparedAssetSource
{
public PreparedAssetSourceStats Stats => default;
public CacheStats DecodedTextureCacheStats => default;
public PreparedAssetPresence Probe(
AcDream.Content.Pak.PakAssetType type,
uint sourceFileId) =>
PreparedAssetPresence.Missing;
public PreparedAssetReadResult Read(
in PreparedAssetRequest request,
CancellationToken cancellationToken = default) =>
PreparedAssetReadResult.Missing;
public void Dispose()
{
}
}
private sealed class NoopDatReaderWriter : IDatReaderWriter
{
private readonly StubDatabase _portal = new();
private readonly StubDatabase _highRes = new();
private readonly StubDatabase _language = new();
private readonly StubDatabase _cell = new();
public string SourceDirectory => string.Empty;
public IDatDatabase Portal => _portal;
public IDatDatabase Cell => _cell;
public ReadOnlyDictionary CellRegions { get; } =
new(new Dictionary());
public IDatDatabase HighRes => _highRes;
public IDatDatabase Language => _language;
public IDatDatabase Local => _language;
public ReadOnlyDictionary RegionFileMap { get; } =
new(new Dictionary());
public int PortalIteration => 0;
public int CellIteration => 0;
public int HighResIteration => 0;
public int LanguageIteration => 0;
public bool TryGetFileBytes(
uint regionId,
uint fileId,
ref byte[] bytes,
out int bytesRead)
{
bytesRead = 0;
return false;
}
public IEnumerable GetAllIdsOfType() where T : IDBObj =>
Array.Empty();
public IEnumerable ResolveId(uint id) =>
Array.Empty();
public bool TrySave(T obj, int iteration = 0) where T : IDBObj =>
throw new NotSupportedException();
public bool TrySave(
uint regionId,
T obj,
int iteration = 0) where T : IDBObj =>
throw new NotSupportedException();
[return: MaybeNull]
public T Get(uint fileId) where T : IDBObj => default;
public bool TryGet(
uint fileId,
[MaybeNullWhen(false)] out T value) where T : IDBObj
{
value = default;
return false;
}
public void Dispose()
{
}
private sealed class StubDatabase : IDatDatabase
{
public DatDatabase Db => throw new NotSupportedException();
public int Iteration => 0;
public IEnumerable GetAllIdsOfType() where T : IDBObj =>
Array.Empty();
public bool TryGet(
uint fileId,
[MaybeNullWhen(false)] out T value) where T : IDBObj
{
value = default;
return false;
}
public bool TryGetFileBytes(
uint fileId,
[MaybeNullWhen(false)] out byte[] value)
{
value = null;
return false;
}
public bool TryGetFileBytes(
uint fileId,
ref byte[] bytes,
out int bytesRead)
{
bytesRead = 0;
return false;
}
public bool TrySave(T obj, int iteration = 0) where T : IDBObj =>
throw new NotSupportedException();
public void Dispose()
{
}
}
}
}