using System.Numerics;
using AcDream.Core.Terrain;
using DatReaderWriter.DBObjs;
namespace AcDream.Core.Meshing;
public static class GfxObjMesh
{
///
/// Walk a GfxObj's polygons and produce one
/// per referenced Surface. Polygons are triangulated as fans.
///
public static IReadOnlyList Build(GfxObj gfxObj)
{
// Group output vertices and indices per surface index.
var perSurface = new Dictionary Vertices, List Indices, Dictionary<(int pos, int uv), uint> Dedupe)>();
foreach (var kvp in gfxObj.Polygons)
{
var poly = kvp.Value;
if (poly.VertexIds.Count < 3)
continue; // degenerate
int surfaceIdx = poly.PosSurface;
if (surfaceIdx < 0 || surfaceIdx >= gfxObj.Surfaces.Count)
continue; // out of range surface
if (!perSurface.TryGetValue(surfaceIdx, out var bucket))
{
bucket = (new List(), new List(), new Dictionary<(int, int), uint>());
perSurface[surfaceIdx] = bucket;
}
// Collect output vertex indices for this polygon.
var polyOut = new List(poly.VertexIds.Count);
bool skipPoly = false;
for (int i = 0; i < poly.VertexIds.Count; i++)
{
int posIdx = poly.VertexIds[i];
int uvIdx = i < poly.PosUVIndices.Count ? poly.PosUVIndices[i] : 0;
if (!gfxObj.VertexArray.Vertices.TryGetValue((ushort)posIdx, out var sw))
{
skipPoly = true;
break;
}
var texcoord = uvIdx >= 0 && uvIdx < sw.UVs.Count
? new Vector2(sw.UVs[uvIdx].U, sw.UVs[uvIdx].V)
: Vector2.Zero;
var key = (posIdx, uvIdx);
if (!bucket.Dedupe.TryGetValue(key, out var outIdx))
{
outIdx = (uint)bucket.Vertices.Count;
bucket.Vertices.Add(new Vertex(sw.Origin, sw.Normal, texcoord));
bucket.Dedupe[key] = outIdx;
}
polyOut.Add(outIdx);
}
if (skipPoly || polyOut.Count < 3)
continue;
// Fan triangulation: (v0, v1, v2), (v0, v2, v3), ...
for (int i = 1; i < polyOut.Count - 1; i++)
{
bucket.Indices.Add(polyOut[0]);
bucket.Indices.Add(polyOut[i]);
bucket.Indices.Add(polyOut[i + 1]);
}
}
// Emit one sub-mesh per surface.
var result = new List(perSurface.Count);
foreach (var kvp in perSurface)
{
var surfaceId = (uint)gfxObj.Surfaces[kvp.Key];
result.Add(new GfxObjSubMesh(
SurfaceId: surfaceId,
Vertices: kvp.Value.Vertices.ToArray(),
Indices: kvp.Value.Indices.ToArray()));
}
return result;
}
}