using System; using System.Collections.Generic; using System.Linq; using AcDream.App.UI; using AcDream.App.UI.Layout; using AcDream.Core.Input; using AcDream.UI.Abstractions.Input; namespace AcDream.App.Tests.UI.Layout; /// /// Campaign OP slice OP8 conformance + behavior tests for /// — built against the committed /// keyboard_config_21000009.json fixture (real DAT structure, no live dat /// access at test time), fed a small synthetic /// so the behavioral assertions stay focused. Live-DAT row-count/label conformance /// lives in AcDream.Core.Tests.Input.RetailActionMapReaderTests and /// RetailActionIdentityRoundTripTests. /// /// /// Reworked at the 2026-08-11 combined review (M1/M2/M3/S1/S4): the seam now /// carries (chord + activation + scope), the M2 fix means /// only ONE camera InputMap context maps live, and conflicts open a real confirm /// dialog instead of auto-reassigning silently. /// /// public sealed class KeyboardConfigControllerTests { private static (uint, int, int) NoTex(uint _) => (0, 0, 0); private static ElementInfo? Find(ElementInfo n, uint id) { if (n.Id == id) return n; foreach (ElementInfo c in n.Children) { ElementInfo? f = Find(c, id); if (f is not null) return f; } return null; } private static Func MakeTemplateResolver() { ElementInfo root = FixtureLoader.LoadKeyboardConfigInfos(); return (layoutId, elementId) => { if (layoutId != KeyboardConfigController.LayoutId) return null; ElementInfo? templateInfo = Find(root, elementId); return templateInfo is null ? null : LayoutImporter.Build(templateInfo, NoTex, null).Root; }; } private static RetailActionMapRow Row( uint inputMapId, uint actionId, RetailActionClass cls, uint labelHash = 0, uint tooltipHash = 0, params RetailKeyChord[] defaults) => new(inputMapId, actionId, cls, labelHash, tooltipHash, defaults); private sealed class FakeBindings { public Dictionary> Mapped { get; } = new(); public Dictionary<(uint, uint), List> Unmapped { get; } = new(); public List<(InputAction Action, IReadOnlyList Value)> MappedSets { get; } = new(); public List<((uint, uint) Row, IReadOnlyList Value)> UnmappedSets { get; } = new(); public List Messages { get; } = new(); public int SaveCalls { get; private set; } public int ToggleCalls { get; private set; } public Action? PendingCapture { get; private set; } public (string Message, Action OnResult)? PendingConfirm { get; private set; } public void Capture(KeyChord? chord) { Action? cb = PendingCapture; PendingCapture = null; cb?.Invoke(chord); } public void RespondToConfirm(bool accept) { var pending = PendingConfirm ?? throw new InvalidOperationException("no pending confirm"); PendingConfirm = null; pending.OnResult(accept); } public KeyboardConfigController.Bindings ToBindings() => new( CurrentForAction: a => Mapped.TryGetValue(a, out var v) ? v : Array.Empty(), SetForAction: (a, v) => { Mapped[a] = v.ToList(); MappedSets.Add((a, v)); }, CurrentForUnmapped: k => Unmapped.TryGetValue(k, out var v) ? v : Array.Empty(), SetForUnmapped: (k, v) => { Unmapped[k] = v.ToList(); UnmappedSets.Add((k, v)); }, BeginCapture: cb => PendingCapture = cb, Save: () => SaveCalls++, Toggle: () => ToggleCalls++, DisplaySystemMessage: msg => Messages.Add(msg), NonBindableRefusalText: "cannot overwrite", ConfirmOverwrite: (message, onResult) => PendingConfirm = (message, onResult)); } private static readonly KeyChord ChordW = new(Silk.NET.Input.Key.W, ModifierMask.None); private static readonly KeyChord ChordUp = new(Silk.NET.Input.Key.Up, ModifierMask.None); private static readonly KeyChord ChordA = new(Silk.NET.Input.Key.A, ModifierMask.None); [Fact] public void Bind_Succeeds_AndBuildsOneRowPerSnapshotRow() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup Row(0x5, 0x33, RetailActionClass.Camera), // CameraMoveToward }); ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); var fake = new FakeBindings(); KeyboardConfigController? controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings()); Assert.NotNull(controller); Assert.Equal(3, controller!.Rows.Count); Assert.Equal(3, controller.Page.Rows.Count); } [Fact] public void Bind_MapsKnownActionsAndLeavesUnknownOnesUnmapped() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement), // -> MovementForward Row(0x10000006, 0x100000A0, RetailActionClass.Emote), // "Bow Deep" -> no InputAction }); ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); var fake = new FakeBindings(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u); Assert.Equal(InputAction.MovementForward, forward.MappedAction); KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u); Assert.Null(bowDeep.MappedAction); } [Fact] public void Bind_SeedsRowFromLiveBindings_MappedAndUnmapped() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement), Row(0x10000006, 0x100000A0, RetailActionClass.Emote), }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementForward] = new List { new(ChordW, InputAction.MovementForward), new(ChordUp, InputAction.MovementForward), }; fake.Unmapped[(0x10000006u, 0x100000A0u)] = new List { ChordA }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u); Assert.Equal(new[] { ChordW, ChordUp }, forward.Model.Current); KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u); Assert.Equal(new[] { ChordA }, bowDeep.Model.Current); } [Fact] public void KeyButtonClick_CapturesAndAppliesNewBinding() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); Assert.NotEmpty(row.KeyButtons); row.KeyButtons[0].OnClick!.Invoke(); Assert.NotNull(fake.PendingCapture); fake.Capture(ChordW); Assert.Contains(ChordW, row.Model.Current); (InputAction Action, IReadOnlyList Value) written = Assert.Single(fake.MappedSets); Assert.Equal(InputAction.MovementForward, written.Action); Binding onlyBinding = Assert.Single(written.Value); Assert.Equal(ChordW, onlyBinding.Chord); // No live binding existed at build time — falls back to the Binding // record's own defaults (Press/Game), same as before M1. Assert.Equal(ActivationType.Press, onlyBinding.Activation); Assert.Equal(InputScope.Game, onlyBinding.Scope); Assert.Equal("W", row.KeyButtons[0].Label); } [Fact] public void KeyButtonCapture_EscapeCancel_LeavesBindingUnchanged() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementForward] = new List { new(ChordW, InputAction.MovementForward) }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); row.KeyButtons[0].OnClick!.Invoke(); fake.Capture(null); // Escape sentinel Assert.Equal(new[] { ChordW }, row.Model.Current); Assert.Empty(fake.MappedSets); } [Fact] public void KeyButtonRightClick_ErasesThatSlot() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementForward] = new List { new(ChordW, InputAction.MovementForward), new(ChordUp, InputAction.MovementForward), }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); Assert.Equal(2, row.Model.Current.Count); row.KeyButtons[0].OnRightClick!.Invoke(); Assert.Single(row.Model.Current); Assert.DoesNotContain(ChordW, row.Model.Current); } [Fact] public void KeyButtonRightClick_OnAlreadyEmptySlot_IsANoOp() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); Assert.Empty(row.Model.Current); row.KeyButtons[0].OnRightClick!.Invoke(); Assert.Empty(row.Model.Current); Assert.Empty(fake.MappedSets); } /// S4 (2026-08-11 review): clicking "Mapping 3" (slot index 2) on a /// row with NO existing bindings must land the captured chord on display /// index 2, not collapse it onto index 0. [Fact] public void KeyButtonClick_OnSparseRow_ThirdSlotLandsOnThirdButton() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); Assert.Equal(3, row.KeyButtons.Count); Assert.Empty(row.Model.Current); row.KeyButtons[2].OnClick!.Invoke(); // "Mapping 3" fake.Capture(ChordW); Assert.Null(row.KeyButtons[0].Label); Assert.Null(row.KeyButtons[1].Label); Assert.Equal("W", row.KeyButtons[2].Label); // The write to the live seam only ever carries the REAL chord — no // default(KeyChord) padding leaks into the persisted Binding list. (InputAction Action, IReadOnlyList Value) written = Assert.Single(fake.MappedSets); Binding onlyBinding = Assert.Single(written.Value); Assert.Equal(ChordW, onlyBinding.Chord); } [Fact] public void Capture_ConflictWithAnotherRow_OpensConfirmDialog_AcceptReassigns() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup — will hold ChordA }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementBackup] = new List { new(ChordA, InputAction.MovementBackup) }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u); KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au); forward.KeyButtons[0].OnClick!.Invoke(); fake.Capture(ChordA); // steal MovementBackup's chord // M3: nothing is applied yet — a confirm dialog is pending. Assert.NotNull(fake.PendingConfirm); Assert.DoesNotContain(ChordA, forward.Model.Current); Assert.Contains(ChordA, backup.Model.Current); Assert.Empty(fake.Messages); fake.RespondToConfirm(true); Assert.Contains(ChordA, forward.Model.Current); Assert.DoesNotContain(ChordA, backup.Model.Current); } [Fact] public void Capture_ConflictWithAnotherRow_DeclineLeavesBothRowsUnchanged() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement), Row(0x4, 0x2A, RetailActionClass.Movement), }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementForward] = new List { new(ChordW, InputAction.MovementForward) }; fake.Mapped[InputAction.MovementBackup] = new List { new(ChordA, InputAction.MovementBackup) }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u); KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au); forward.KeyButtons[0].OnClick!.Invoke(); fake.Capture(ChordA); fake.RespondToConfirm(false); Assert.Equal(new[] { ChordW }, forward.Model.Current); // untouched Assert.Equal(new[] { ChordA }, backup.Model.Current); // untouched } [Fact] public void Capture_ConflictWithNonBindableAcdreamAction_RefusesWithoutADialog() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); // AcdreamToggleAudioMute has no RetailActionIdentityTable row at all. var muteChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl); fake.Mapped[InputAction.AcdreamToggleAudioMute] = new List { new(muteChord, InputAction.AcdreamToggleAudioMute) }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView forward = controller.Rows.Single(); forward.KeyButtons[0].OnClick!.Invoke(); fake.Capture(muteChord); // S1: refused outright, no confirm dialog offered. Assert.Null(fake.PendingConfirm); Assert.DoesNotContain(muteChord, forward.Model.Current); Assert.Contains("cannot overwrite", fake.Messages); Assert.Equal(muteChord, Assert.Single(fake.Mapped[InputAction.AcdreamToggleAudioMute]).Chord); } /// S1: retail checks the non-user-bindable target BEFORE any /// user-bindable row conflict, even when both exist for the same chord. [Fact] public void Capture_ConflictWithBothARowAndANonBindableAction_NonBindableWins() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement), Row(0x4, 0x2A, RetailActionClass.Movement), }); var fake = new FakeBindings(); var sharedChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl); fake.Mapped[InputAction.MovementBackup] = new List { new(sharedChord, InputAction.MovementBackup) }; fake.Mapped[InputAction.AcdreamToggleAudioMute] = new List { new(sharedChord, InputAction.AcdreamToggleAudioMute) }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u); forward.KeyButtons[0].OnClick!.Invoke(); fake.Capture(sharedChord); Assert.Null(fake.PendingConfirm); Assert.Contains("cannot overwrite", fake.Messages); Assert.DoesNotContain(sharedChord, forward.Model.Current); } [Fact] public void OkButton_AppliesCommitsSavesAndToggles() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); row.KeyButtons[0].OnClick!.Invoke(); fake.Capture(ChordW); Assert.True(row.Model.Changed); UiButton ok = (UiButton)layout.FindElement(0x1000002Cu)!; ok.OnClick!.Invoke(); Assert.False(row.Model.Changed); // Apply committed saved=current Assert.Equal(1, fake.SaveCalls); Assert.Equal(1, fake.ToggleCalls); } [Fact] public void CancelButton_RevertsUncommittedEditAndToggles() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementForward] = new List { new(ChordW, InputAction.MovementForward) }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); row.KeyButtons[0].OnClick!.Invoke(); fake.Capture(ChordUp); // now [Up] uncommitted (slot 0 replaced) UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!; cancel.OnClick!.Invoke(); Assert.Equal(new[] { ChordW }, row.Model.Current); // reverted to Saved Assert.Equal(1, fake.ToggleCalls); Assert.Equal(0, fake.SaveCalls); } [Fact] public void DefaultsButton_RestoresDatDefaultLive_WithoutCommitting() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement, defaults: new[] { new RetailKeyChord(0x11, 0, 0, 3) }), // DIK_W }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementForward] = new List { new(ChordUp, InputAction.MovementForward) }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); Assert.Equal(new[] { ChordUp }, row.Model.Current); UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!; defaultsButton.OnClick!.Invoke(); Assert.Equal(new[] { ChordW }, row.Model.Current); Assert.True(row.Model.Changed); // live but uncommitted, matching retail } /// M1 (2026-08-11 review): Defaults must restore the DAT-sourced /// KEY only — the row's live Activation/Scope (Hold + MeleeCombat here, /// captured from the action's live binding at build time) must survive the /// click unchanged, across the FULL 306-row shape this test represents with /// one Hold+scoped action. [Fact] public void DefaultsButton_PreservesActivationAndScope_ForAHoldScopedAction() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x10000003, 0x1000005D, RetailActionClass.Combat, defaults: new[] { new RetailKeyChord(0xD3, 0, 0, 3) }), // CombatLowAttack, DIK_DELETE }); var fake = new FakeBindings(); fake.Mapped[InputAction.CombatLowAttack] = new List { new(ChordUp, InputAction.CombatLowAttack, ActivationType.Hold, InputScope.MeleeCombat), }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!; defaultsButton.OnClick!.Invoke(); (InputAction Action, IReadOnlyList Value) written = Assert.Single(fake.MappedSets); Assert.Equal(InputAction.CombatLowAttack, written.Action); Binding result = Assert.Single(written.Value); Assert.Equal(Silk.NET.Input.Key.Delete, result.Chord.Key); // the DAT default key Assert.Equal(ActivationType.Hold, result.Activation); // preserved, not reset to Press Assert.Equal(InputScope.MeleeCombat, result.Scope); // preserved, not reset to Game } /// M1: Cancel/Revert (RestoreSavedValue) must ALSO preserve /// Activation/Scope, not just Defaults. [Fact] public void CancelButton_PreservesActivationAndScope() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x32, RetailActionClass.Movement) }); var fake = new FakeBindings(); fake.Mapped[InputAction.MovementWalkMode] = new List { new(ChordW, InputAction.MovementWalkMode, ActivationType.Hold, InputScope.Game), }; ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView row = controller.Rows.Single(); row.KeyButtons[0].OnClick!.Invoke(); fake.Capture(ChordUp); // uncommitted edit UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!; cancel.OnClick!.Invoke(); // MappedSets also carries the capture's own write (ChordUp) before the // revert — take the LAST write, which is Cancel's RestoreSavedValue. (InputAction Action, IReadOnlyList Value) written = fake.MappedSets[^1]; Binding result = Assert.Single(written.Value); Assert.Equal(ChordW, result.Chord); // reverted to saved Assert.Equal(ActivationType.Hold, result.Activation); } /// M2 (2026-08-11 review): InputMap 0x6 (CameraAlternateControls) no /// longer aliases InputMap 0x5's (CameraControls) InputAction — each row is /// independent, so rebinding one never clobbers the other, and a row cannot /// conflict with its own former twin. [Fact] public void CameraContext5And6_AreIndependentRows_NotAliased() { var snapshot = new RetailActionMapSnapshot(new[] { Row(0x5, 0x35, RetailActionClass.Camera, defaults: new[] { new RetailKeyChord(0x4B, 0, 0, 3) }), Row(0x6, 0x35, RetailActionClass.Camera, defaults: new[] { new RetailKeyChord(0xCB, 0, 0, 3) }), }); var fake = new FakeBindings(); ImportedLayout layout = FixtureLoader.LoadKeyboardConfig(); KeyboardConfigController controller = KeyboardConfigController.Bind( layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!; KeyboardConfigController.RowView ctx5 = controller.Rows.Single(r => r.InputMapId == 0x5u); KeyboardConfigController.RowView ctx6 = controller.Rows.Single(r => r.InputMapId == 0x6u); Assert.Equal(InputAction.CameraRotateLeft, ctx5.MappedAction); Assert.Null(ctx6.MappedAction); // unmapped — no live dual-binding infrastructure (M2) // Round-2 SHOULD-FIX: an unmapped row with no persisted chords now // DISPLAYS its DAT defaults (retail shows the arrow keys; blank read // as "unbound"). Display-only — storage stays untouched until the // user edits THIS row. Assert.NotEmpty(ctx6.Model.Current); var ctx6InitialDisplay = ctx6.Model.Current.ToArray(); // Rebinding ctx5's row must not touch ctx6's display or storage. ctx5.KeyButtons[0].OnClick!.Invoke(); fake.Capture(ChordW); Assert.Contains(ChordW, ctx5.Model.Current); Assert.Equal(ctx6InitialDisplay, ctx6.Model.Current); // unchanged by ctx5's edit Assert.Empty(fake.Unmapped); // ctx6's STORE untouched — display seeding writes nothing ctx6.KeyButtons[0].OnClick!.Invoke(); fake.Capture(ChordA); Assert.Contains(ChordA, ctx6.Model.Current); Assert.Contains(ChordW, ctx5.Model.Current); // ctx5 unaffected by ctx6's edit Assert.True(fake.Unmapped.ContainsKey((0x6u, 0x35u))); } [Fact] public void Bind_MissingWindowRoot_ReturnsNull() { ElementInfo empty = new() { Id = 0x99999999u, Type = 3 }; ImportedLayout emptyLayout = LayoutImporter.Build(empty, NoTex, null); var snapshot = new RetailActionMapSnapshot(Array.Empty()); var fake = new FakeBindings(); KeyboardConfigController? controller = KeyboardConfigController.Bind( emptyLayout, snapshot, (_, _) => null, (_, _) => null, fake.ToBindings()); Assert.Null(controller); } // ── OP8 re-review round 2: identity-map injectivity is load-bearing for // BOTH M1 (per-row activation capture) and M2 (no dual rows editing one // action) — pin it so a future mapping addition cannot silently alias. ── [Fact] public void IdentityMap_IsInjective_NoTwoRowsShareOneInputAction() { var seen = new Dictionary(); foreach (((uint mapId, uint actionId), InputAction action) in RetailActionIdentityTable.Map) { Assert.False( seen.TryGetValue(action, out (uint MapId, uint ActionId) prior), $"InputAction.{action} is mapped by BOTH (0x{prior.MapId:X}, 0x{prior.ActionId:X}) " + $"and (0x{mapId:X}, 0x{actionId:X}) — aliasing reintroduces the M2 twin-row clobber."); seen[action] = (mapId, actionId); } Assert.True(seen.Count > 100, $"sanity: only {seen.Count} mapped actions seen"); } }