using System.Numerics;
using AcDream.App.Rendering;
using AcDream.Core.CharGen;
using AcDream.Core.World;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Types;
using Xunit;
namespace AcDream.App.Tests.Rendering;
///
/// Pure (no dat access) tests for
/// — the port of gmCGAppearancePage::ZoomIn/ZoomOut/
/// DoZoomAnimation (0x0047CF00/0x0047D050/0x0047C960)
/// including its immediate wiring into 's
/// idle-loop ↔ rest-pose swap. Fix round F2: the controller now takes its
/// as a required constructor dependency
/// and owns no independent zoom-state bool of its own — every test here
/// builds a real (hand-fixture) animator rather than exercising a
/// camera-only path that no longer exists.
///
public sealed class ChargenPreviewZoomControllerTests
{
private static ChargenPreviewAnimator MakeAnimator()
{
const uint gfxObjId = 0x0100_0001u;
var restMeshRefs = new System.Collections.Generic.List
{
new(gfxObjId, Matrix4x4.CreateTranslation(new Vector3(99f, 99f, 99f))),
};
var drawableParts = new System.Collections.Generic.List
{
new(SetupPartIndex: 0, GfxObjId: gfxObjId, DefaultScale: Vector3.One, SurfaceOverrides: null),
};
var anim = new Animation();
var pf0 = new AnimationFrame(1);
pf0.Frames.Add(new Frame { Origin = new Vector3(1f, 0f, 0f), Orientation = Quaternion.Identity });
anim.PartFrames.Add(pf0);
var entity = new WorldEntity
{
Id = ChargenPreviewEntityBuilder.PreviewRenderId,
ServerGuid = ChargenPreviewEntityBuilder.PreviewServerGuid,
SourceGfxObjOrSetupId = 0x0200_0001u,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
MeshRefs = restMeshRefs,
};
var build = new ChargenPreviewAnimatedBuild
{
Entity = entity,
DrawableParts = drawableParts,
RestMeshRefs = restMeshRefs,
IdleAnimation = anim,
IdleLowFrame = 0,
IdleHighFrame = 0,
};
return new ChargenPreviewAnimator(build);
}
[Fact]
public void Constructor_NullAnimator_Throws()
{
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
Assert.Throws(
() => new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, animator: null!));
}
[Fact]
public void IsZoomedIn_ReadsThroughToTheAnimator_NoIndependentState()
{
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
var animator = MakeAnimator();
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, animator);
Assert.False(controller.IsZoomedIn);
// Flip the animator's OWN state directly (bypassing the controller
// entirely) — since the controller now reads straight through, there
// is nothing to desync.
animator.SetZoomedIn(true);
Assert.True(controller.IsZoomedIn);
}
[Fact]
public void ZoomIn_StartsATweenTowardTheDefaultEye_AndMarksZoomedIn()
{
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
camera.Eye = ChargenPreviewCamera.ResolveZoomedOutEye((uint)ChargenHeritageGroup.Aluvian);
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, MakeAnimator());
controller.ZoomIn();
Assert.True(controller.IsZoomedIn);
// Tween in progress — eye hasn't jumped yet (Tick hasn't run).
Assert.Equal(ChargenPreviewCamera.ResolveZoomedOutEye((uint)ChargenHeritageGroup.Aluvian), camera.Eye);
}
[Fact]
public void ZoomIn_WhileAlreadyZoomedIn_IsANoOp()
{
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
camera.Eye = ChargenPreviewCamera.ResolveZoomedOutEye((uint)ChargenHeritageGroup.Aluvian);
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, MakeAnimator());
controller.ZoomIn(); // real tween: zoomed-out eye -> default eye.
controller.Tick(10.0);
controller.Tick(10.0 + ChargenPreviewCamera.ZoomTweenDurationSeconds + 1.0); // fully complete it.
Vector3 eyeAfterCompletion = camera.Eye;
controller.ZoomIn(); // second call — retail's own early-return guard.
controller.Tick(9999.0); // if ZoomIn wrongly armed a tween, this would move the eye.
Assert.Equal(eyeAfterCompletion, camera.Eye);
}
[Fact]
public void ZoomOut_WhileNotZoomedIn_IsANoOp()
{
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
Vector3 startEye = camera.Eye;
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, MakeAnimator());
controller.ZoomOut();
Assert.False(controller.IsZoomedIn);
Assert.Equal(startEye, camera.Eye);
}
[Fact]
public void Tick_LinearlyInterpolatesTheEye_HalfwayAtHalfTheDuration()
{
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
Vector3 startEye = camera.Eye; // ctor default == the zoomed-IN eye.
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, MakeAnimator());
controller.ZoomIn(); // reach the "zoomed in" state (zero-distance tween — Eye already there).
Vector3 targetEye = ChargenPreviewCamera.ResolveZoomedOutEye((uint)ChargenHeritageGroup.Aluvian);
controller.ZoomOut(); // NOW arms a real tween: default eye -> zoomed-out eye.
controller.Tick(100.0); // seeds the tween's own start time (first tick of a fresh -0.1 sentinel).
controller.Tick(100.0 + ChargenPreviewCamera.ZoomTweenDurationSeconds / 2.0);
Vector3 expectedHalfway = Vector3.Lerp(startEye, targetEye, 0.5f);
Assert.Equal(expectedHalfway.X, camera.Eye.X, 3);
Assert.Equal(expectedHalfway.Y, camera.Eye.Y, 3);
Assert.Equal(expectedHalfway.Z, camera.Eye.Z, 3);
}
[Fact]
public void Tick_PastTheFullDuration_ClampsExactlyToTheTargetEye_AndStopsAnimating()
{
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, MakeAnimator());
controller.ZoomIn(); // reach "zoomed in" (zero-distance).
Vector3 targetEye = ChargenPreviewCamera.ResolveZoomedOutEye((uint)ChargenHeritageGroup.Aluvian);
controller.ZoomOut(); // arms the real tween toward targetEye.
controller.Tick(0.0);
controller.Tick(100.0); // way past the 0.6s duration.
Assert.Equal(targetEye, camera.Eye);
Vector3 eyeAfterCompletion = camera.Eye;
controller.Tick(200.0); // tween finished — further ticks must not move the eye.
Assert.Equal(eyeAfterCompletion, camera.Eye);
}
[Fact]
public void ZoomIn_ImmediatelyFreezesTheAnimatorToTheRestPose_BeforeTheTweenCompletes()
{
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
var animator = MakeAnimator();
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, animator);
controller.ZoomIn();
// No Tick() call at all — retail's ZoomIn calls StopAnimation
// synchronously, before the camera tween has advanced a single frame.
Assert.True(animator.IsZoomedIn);
Assert.Equal(new Vector3(99f, 99f, 99f), animator.Entity.MeshRefs[0].PartTransform.Translation);
}
[Fact]
public void ZoomOut_ImmediatelyResumesTheAnimatorsIdleLoop()
{
var camera = new ChargenPreviewCamera((uint)ChargenHeritageGroup.Aluvian);
var animator = MakeAnimator();
var controller = new ChargenPreviewZoomController((uint)ChargenHeritageGroup.Aluvian, camera, animator);
controller.ZoomIn();
controller.ZoomOut();
Assert.False(animator.IsZoomedIn);
Assert.Equal(new Vector3(1f, 0f, 0f), animator.Entity.MeshRefs[0].PartTransform.Translation);
}
}