# Modern Runtime headless continuation ## Current checkpoint Slice J and Slice K are closed. K4 completed through `776482da`. K3's production closeout commit is `3f340125`. Its automated predecessors are `12b500d3`, `9569dadb`, and `b6547ff3`. K4 commits after the telemetry/CPU checkpoint are: - `97c174fb`: 1/5/10/30-root content sharing, same-GUID isolation, portal, reconnect, and 480,000-frame-per-root two-hour simulated endurance; - `bd236ce5`: death during the endurance route plus five randomized 30-session cancellation-edge runs; - `776482da`: committed diagnostic-only 30-session resource ceilings, per-sample evaluation, named failures, and exact running/terminal ownership checks. Windows and native Ubuntu Headless tests pass 67/67; the complete Release suite passes 8,784 / 5 skips. The Windows visible-terminal host and native Linux/WSL host both connected to local ACE without loading presentation assemblies. Linux completed the Aerlinthe/Caul/Rynthid/lifestone route, accepted external `teleallto` destinations, remained visible to a retail observer, turned and ran smoothly, and shut down through ACE-confirmed graceful logout. The user accepted the observer movement gate on 2026-07-27. ## Important connected correction `RuntimeLiveEntitySessionController` passes the exact accepted `PositionTimestampDisposition` to the direct world projection. - Normal `Apply` echoes update canonical state but do not reset the local headless movement controller. - `ForcePosition` uses `BlipPosition`, preserves active movement semantics, and sends an immediate autonomous-position acknowledgement. - A real teleport performs one full synchronization from `PrepareDestination`. Do not reintroduce full local-player synchronization for every accepted Position packet; it stops movement and causes retail observers to see repeated run/snap-back rubberbanding. Collision `[snap]` output is high volume and must remain behind the explicit `PhysicsEngine.DiagnosticLog` sink. ## Automation seam Graphical automation and headless policies use `IGameRuntimeView`, `IGameRuntimeCommands`, `IRuntimeEventSource`, and the same `RuntimeLocalPlayerFrameController`/outbound serializers. The route and observer policies are diagnostic consumers, not a second bot world or movement implementation. The user requires optional direct single-session CLI launch with `-user`/`-password` or the long-form aliases. Multi-session configuration continues to use credential providers. ## Final connected closeout The exact `776482da` native Linux process ran both available accounts for ten minutes. Twenty consecutive periodic samples passed the committed envelope with zero fault/reconnect debt. SIGINT produced ACE-confirmed graceful logout for both accounts. The final `disposed` sample had two converged Runtime roots, zero entities/inventory/host/content leases, disposed shared content, and `withinCeilings=true`. ## Next work Slice L is active under `docs/plans/2026-07-26-modern-runtime-slice-l.md`. The initial read-only L0 probe already proves framework-dependent `linux-x64` App publish succeeds and ships resolved GLFW, OpenAL Soft, and cimgui native libraries. The smoke plugin is missing from the publish because its copy target uses Windows-shaped paths. Frame pacing still directly constructs the Windows waitable-timer owner, and App/UI persistence still defaults to Windows `LocalApplicationData`; those are the first L0 implementation seams. Final K3 automated counts: Runtime 412, Headless 47, App 3,722 / 3 skips, complete Release 8,764 / 5 skips. K3 connected-closeout rollback: ```text git revert 3f3401257c83bdd9f557eb577ba08cf2e5ec9a06 ``` K4 rollbacks, newest first: ```text git revert 776482da8225d88a7c6128022d137d26f9266a87 git revert bd236ce553718cfb1248703f4a2b17b35733b11c git revert 97c174fbb2d72fb94e2fe07448bb257989ed8941 git revert cb512fd0 ```