# Executable in-process Atmospheric Rendering transition route. Pack and # framebuffer requests use the production Display-settings owners; waits # observe the published render-pack generation and real framebuffer extent. wait world-ready 90000 wait world-visible 30000 # Dense outdoor scene with buildings, foliage, the local equipped player, # and any authoritative remote/monster publications supplied by ACE. command /teleloc 0x09040008 11.4 188.6 87.705 wait materialized 1 90000 wait world-visible 30000 # Pin authored noon so a positive directional-shadow policy row is expected. input press AcdreamCycleTimeOfDay input press AcdreamCycleTimeOfDay input press AcdreamCycleTimeOfDay sleep 5000 # Explicit preset change, exact disable to retail, and exact re-enable of the # prior enhanced selection. Each barrier observes frame-boundary publication. renderpack select high wait render-pack high 90000 input down MovementTurnRight sleep 3000 screenshot transition_selected_high 15000 input up MovementTurnRight renderpack disable wait render-pack retail 90000 sleep 3000 screenshot transition_disabled_retail 15000 renderpack reenable wait render-pack high 90000 sleep 3000 screenshot transition_reenabled_high 15000 # Exercise live window/swapchain recreation and wait for the real framebuffer, # not just the persisted outer-window request. resize 1024 768 wait framebuffer 1024 768 30000 sleep 3000 screenshot transition_resized_high 15000 # Authored selected-celestial and weather inputs use the canonical diagnostic actions. input press AcdreamCycleTimeOfDay sleep 3000 screenshot transition_dusk_high 15000 input press AcdreamCycleWeather sleep 3000 screenshot transition_overcast_high 15000 input press AcdreamCycleWeather sleep 3000 screenshot transition_rain_high 15000 checkpoint atmospheric_transitions