namespace AcDream.App.Streaming;
///
/// Streaming-tier classification for a landblock. means
/// terrain mesh only; means terrain + scenery + EnvCells +
/// entity registration with the WB dispatcher. Per Phase A.5 spec §3.
///
public enum LandblockStreamTier
{
Far,
Near,
}
///
/// What work the streaming worker should perform for a given job. Distinct
/// from because
/// reads only the entity layer (terrain mesh already loaded), while
/// reads everything from scratch. Per Phase A.5 spec §4.3.
///
public enum LandblockStreamJobKind
{
/// Read LandBlock heightmap, build mesh, no entity layer.
LoadFar,
/// Read LandBlock + LandBlockInfo, generate scenery, build mesh, full entity layer.
LoadNear,
/// Read LandBlockInfo + scenery only — terrain already loaded for this LB.
PromoteToNear,
}