# Retail shared main-panel placement — pseudocode **Date:** 2026-07-17 **Symptom:** moving Inventory and then opening Character/Skills or Magic opens the new panel at its own stale saved position instead of the position just used. ## Retail oracle Named Sept-2013 retail symbols: - `gmPanelUI::SetupChildren @ 0x004BC9E0` - `gmPanelUI::RecvNotice_SetPanelVisibility @ 0x004BC6F0` - `gmPanelUI::PostInit @ 0x004BD010` - `gmPanelUI::ResizeTo @ 0x004BC6E0` Verbatim `acclient.h` ownership: ```text gmPanelUI : UIElement_Field SmartArray m_childrenInfoArray UIElement* m_currentlyShownPanel UIElement* m_previouslyShownPanel UIElement* m_pPanelPagesFrame bool m_bStretchMode PanelChildInfo UIElement* child uint panelID ``` `SetupChildren` resolves each known panel element recursively, stores the child pointer together with its property-`0x10000029` panel ID, and initially hides every child. It does not create independent top-level windows. ## Retail behavior ```text SetPanelVisibility(panelId, show): requested = find m_childrenInfoArray entry by panelId if requested is missing: return if show: if requested.child == m_currentlyShownPanel: requested.child.SetVisible(true) parent.SetVisible(true) return previous = m_currentlyShownPanel m_currentlyShownPanel = requested.child if previous is visible: if requested restores previous and previous does not: m_previouslyShownPanel = previous else: m_previouslyShownPanel = null send SetPanelVisibility(previous.panelID, false) requested.child.SetVisible(true) parent.SetVisible(true) return if requested.child == m_currentlyShownPanel: requested.child.SetVisible(false) if m_previouslyShownPanel exists: send SetPanelVisibility(previous.panelID, true) m_previouslyShownPanel = null else: m_currentlyShownPanel = null parent.SetVisible(false) return requested.child.SetVisible(false) ``` The decisive placement fact is structural: Inventory, Character/Skills, and Magic are children of one `gmPanelUI`. The switch changes child visibility; there is no child move and no per-panel top-level position. Dragging the parent therefore moves the one position subsequently used by every child. ## Resize follow-up The production end-of-retail LayoutDesc supplies the missing geometry oracle: ```text LayoutDesc 0x2100006E gmPanelUI host 0x100005FE 310 x 372 content parent 0x10000180 300 x 362, anchored on all edges Inventory child 0x1000018B 300 x 362, anchored on all edges Character child 0x1000018E 300 x 362, anchored on all edges Magic child 0x10000190 300 x 362, anchored on all edges top-center 0x1000065C Type 2 Dragbar, cursor 0x06006119 bottom-center 0x10000660 Type 9 Resizebar, cursor 0x06005E66 ``` Every primary child therefore participates in the shared host's vertical resize; Magic is not a fixed-height exception. Named `gmPanelUI::ResizeTo @ 0x004BC6E0` delegates directly to `UIElement::ResizeTo @ 0x00463C30`, whose only size limits are effective DAT properties `0x3C..0x3F`. There is no retail 760-pixel Character limit and no maximum captured from the host's original screen position. acdream retains independent wrappers under IA-12, so the faithful adaptation is to give each primary wrapper the same bottom-only vertical resize policy, leave its maximum unbounded by an authored substitute, and calculate the available desktop extent from its current position during the resize. The viewport remains the physical limit; an old static maximum must not become a smaller limit after the shared panel moves. ## acdream port shape acdream imports these child LayoutDesc roots independently, so each currently has its own retained wrapper. `RetailPanelUiController` already ports retail's one-active-child and restore-previous lifecycle. Complete that logical-parent ownership by adding one canonical placement for the primary toolbar children (Inventory `7`, Character `11`, Magic `13`): ```text on primary child frame moved: canonicalPosition = moved frame position move every other primary child frame to canonicalPosition before showing a primary child: if canonicalPosition exists: move requested child frame to canonicalPosition else: canonicalPosition = requested child frame position before hiding the active primary child: capture its current position as canonicalPosition ``` The controller owns this synchronization and subscribes to typed `RetailWindowHandle.Moved` events. Toolbar commands, keyboard commands, restore-previous effects, persistence restore, and direct window dragging all therefore pass through the same owner. Panel-authored size/resize policy stays with the active child, but the three primary wrappers apply the shared host's same vertical resize contract; only placement is synchronized between the independent frames. ACE contains no client UI implementation, and the in-tree WorldBuilder reference contains no `gmPanelUI` port, so neither supplies a competing behavioral interpretation. The named retail client and verbatim header are the oracle for this UI ownership rule.