using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace AcDream.App.UI;
///
/// Simple vertical viewport for controller-built row lists. It shares the same
/// pixel scroll model as chat text and item grids, and clips whole rows because
/// the UI renderer does not have a scissor stack yet.
///
public sealed class UiScrollablePanel : UiPanel
{
private readonly Dictionary _baseTops = new(ReferenceEqualityComparer.Instance);
public UiScrollable Scroll { get; } = new();
public int LineHeight { get; set; } = 16;
public int ContentHeight { get; private set; }
public UiScrollablePanel()
{
BackgroundColor = Vector4.Zero;
BorderColor = Vector4.Zero;
}
public override void AddChild(UiElement child)
{
base.AddChild(child);
Track(child);
}
public override bool RemoveChild(UiElement child)
{
bool removed = base.RemoveChild(child);
if (removed)
{
_baseTops.Remove(child);
RecomputeContentHeight();
}
return removed;
}
public void ClearContent()
{
foreach (var child in Children.ToArray())
RemoveChild(child);
_baseTops.Clear();
ContentHeight = 0;
Scroll.SetScrollY(0);
}
internal void LayoutScrollableChildren()
{
Scroll.LineHeight = Math.Max(1, LineHeight);
Scroll.ContentHeight = ContentHeight;
Scroll.ViewHeight = Math.Max(0, (int)MathF.Floor(Height));
Scroll.SetScrollY(Scroll.ScrollY);
foreach (var child in Children)
{
if (!_baseTops.TryGetValue(child, out float baseTop))
continue;
float top = baseTop - Scroll.ScrollY;
child.Top = top;
child.Visible = top >= -0.5f && top + child.Height <= Height + 0.5f;
}
}
public override bool OnEvent(in UiEvent e)
{
if (e.Type == UiEventType.Scroll)
{
Scroll.ScrollByLines(-e.Data0);
LayoutScrollableChildren();
return true;
}
return base.OnEvent(e);
}
protected override void OnDraw(UiRenderContext ctx)
{
LayoutScrollableChildren();
base.OnDraw(ctx);
}
private void Track(UiElement child)
{
child.Anchors = AnchorEdges.None;
_baseTops[child] = child.Top;
RecomputeContentHeight();
}
private void RecomputeContentHeight()
{
float bottom = 0f;
foreach (var child in Children)
{
if (!_baseTops.TryGetValue(child, out float top))
continue;
bottom = MathF.Max(bottom, top + child.Height);
}
ContentHeight = (int)MathF.Ceiling(bottom);
Scroll.SetScrollY(Scroll.ScrollY);
}
}