using System.Collections.Generic;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Types;
namespace AcDream.App.UI.Layout;
///
/// Resolves the empty-slot background sprite for a UIElement_ItemList's cells the way retail
/// does. Retail ref: UIElement_ItemList::InternalCreateItem (acclient_2013_pseudo_c.txt:231486 /
/// 0x004e3570): GetAttribute_Enum(this, 0x1000000e, &id) -> GetByEnum(0x10000038,5,0x23) [the
/// shared UIItem catalog LayoutDesc, = 0x21000037] -> CreateChildElement(catalog, id); the cloned
/// prototype's ItemSlot_Empty (state 0x1000001c) media is the empty-cell background.
///
public static class ItemListCellTemplate
{
/// The shared UIItem cell-template catalog. Hardcoded: retail resolves it via
/// GetByEnum(0x10000038,5,0x23) through a master enum-map DAT object (no code literal);
/// 0x21000037 is the only LayoutDesc that is a catalog of standalone UIItem (0x10000032)
/// prototypes. Validated by the real-dat test (the resolved sprite must be a real 0x06 surface).
public const uint CatalogLayoutId = 0x21000037u;
private const uint CellTemplateAttr = 0x1000000eu; // UIElement attribute: cell-template element id
private const uint IconChildId = 0x1000033Bu; // m_elem_Icon sub-element (carries ItemSlot_Empty)
private const string ItemSlotEmpty = "ItemSlot_Empty"; // UIStateId.ToString() for state 0x1000001c
///
/// Resolve the empty-slot sprite (a 0x06xxxxxx RenderSurface id) for the cells of item-list
/// element in LayoutDesc .
/// Returns 0 when the layout/element/attribute/prototype/media is absent (the caller keeps
/// the default).
///
public static uint ResolveEmptySprite(DatCollection dats, uint listLayoutId, uint listElementId)
{
var listLd = dats.Get(listLayoutId);
if (listLd is null) return 0;
var listElem = FindDesc(listLd, listElementId);
if (listElem is null) return 0;
uint protoId = ReadCellTemplateId(listElem); // attr 0x1000000e
if (protoId == 0) return 0;
var catalog = dats.Get(CatalogLayoutId);
if (catalog is null) return 0;
var proto = FindDesc(catalog, protoId);
if (proto is null) return 0;
// The empty-slot BACKGROUND is the m_elem_Icon's ItemSlot_Empty media, resolved THROUGH
// BaseElement inheritance: the 36x36 container prototype (0x1000033F) nests its icon behind
// an inner wrapper (0x10000340 -> base 0x1000033E -> 0x1000033B -> 0x06000F6E), so a raw
// child search alone returns nothing for containers. We deliberately do NOT use the
// prototype's DirectState child overlay: on the container prototype that child is the
// open/selected-container TRIANGLE indicator (0x06005D9C), which retail draws ONLY on the
// selected container (a deferred container-selection feature) — never as empty-cell art.
// (Live visual gate 2026-06-22: frame-first stamped the triangle onto every empty cell.)
return FindIconEmpty(catalog, proto, new HashSet());
}
// ── attribute 0x1000000e: stored as EnumBaseProperty in the dat (Value is the prototype id) ──
// Note: the spec anticipated DataIdBaseProperty/ArrayBaseProperty based on the font-DID pattern,
// but the live dat uses EnumBaseProperty.Value (uint) — confirmed by runtime reflection.
private static uint ReadCellTemplateId(ElementDesc elem)
{
uint id = ReadIdFromState(elem.StateDesc);
if (id != 0) return id;
foreach (var s in elem.States)
{
id = ReadIdFromState(s.Value);
if (id != 0) return id;
}
return 0;
}
private static uint ReadIdFromState(StateDesc? sd)
{
if (sd?.Properties is null) return 0;
return sd.Properties.TryGetValue(CellTemplateAttr, out var raw) ? ReadId(raw) : 0;
}
private static uint ReadId(BaseProperty raw)
{
if (raw is ArrayBaseProperty arr && arr.Value.Count > 0) return ReadId(arr.Value[0]);
if (raw is DataIdBaseProperty did) return did.Value;
if (raw is EnumBaseProperty ep) return ep.Value; // 0x1000000e is EnumBaseProperty in the live dat
return 0;
}
// ── prototype media: the m_elem_Icon (0x1000033B) ItemSlot_Empty, resolved through inheritance ──
// Find the icon child's empty media within `element`'s subtree, following BaseElement edges
// within the same catalog (cycle-guarded by `baseSeen`). The 32x32 contents prototype carries
// 0x1000033B as a direct child; the 36x36 container prototype reaches it only via an inherited
// base (0x10000340 -> 0x1000033E), so a raw child search alone returns nothing for containers.
private static uint FindIconEmpty(LayoutDesc catalog, ElementDesc element, HashSet baseSeen)
{
if (element.ElementId == IconChildId)
{
uint e = IconEmptyState(element);
if (e != 0) return e;
}
foreach (var kv in element.Children)
{
uint e = FindIconEmpty(catalog, kv.Value, baseSeen);
if (e != 0) return e;
}
if (element.BaseElement != 0 && element.BaseLayoutId == CatalogLayoutId && baseSeen.Add(element.BaseElement))
{
var baseDesc = FindDesc(catalog, element.BaseElement);
if (baseDesc is not null)
{
uint e = FindIconEmpty(catalog, baseDesc, baseSeen);
if (e != 0) return e;
}
}
return 0;
}
private static uint IconEmptyState(ElementDesc icon)
{
foreach (var s in icon.States)
if (s.Key.ToString() == ItemSlotEmpty)
{
uint f = StateImage(s.Value);
if (f != 0) return f;
}
return DirectStateImage(icon); // some icons carry empty media on the DirectState
}
private static uint DirectStateImage(ElementDesc d)
=> d.StateDesc is null ? 0u : StateImage(d.StateDesc);
private static uint StateImage(StateDesc sd)
{
foreach (var m in sd.Media)
if (m is MediaDescImage img && img.File != 0) return img.File;
return 0;
}
// ── depth-first element search by id (LayoutImporter.FindDesc is private there) ──
private static ElementDesc? FindDesc(LayoutDesc ld, uint id)
{
foreach (var kv in ld.Elements)
{
var f = FindDescIn(kv.Value, id);
if (f is not null) return f;
}
return null;
}
private static ElementDesc? FindDescIn(ElementDesc d, uint id)
{
if (d.ElementId == id) return d;
foreach (var kv in d.Children)
{
var f = FindDescIn(kv.Value, id);
if (f is not null) return f;
}
return null;
}
}