# D.2b Window Manager Implementation Plan > **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. **Goal:** Add open/close/raise for top-level retail-UI windows and toggle a (placeholder) inventory window with F12. **Architecture:** A named-window registry on `UiRoot` (`RegisterWindow` / `ShowWindow` / `HideWindow` / `ToggleWindow` / `BringToFront`) — `UiRoot` already owns the top-level children, `ZOrder`, hit-test, and focus, so window show/hide/raise is its job. `Show`/`Hide` flip `UiElement.Visible` (which already gates Draw/Tick/HitTest); `BringToFront` bumps `ZOrder` above peers. The existing F12-bound `InputAction.ToggleInventoryPanel` is wired through `OnInputAction` to toggle a throwaway placeholder window that Sub-phase B replaces with the real `gmInventoryUI`. **Tech Stack:** C# .NET 10, xUnit, the in-tree `AcDream.App.UI` retained-mode toolkit (`UiRoot`/`UiElement`/`UiHost`/`UiNineSlicePanel`), the `InputDispatcher` input pipeline. **Spec:** `docs/superpowers/specs/2026-06-20-d2b-window-manager-design.md` --- ## File Structure - **Create** `src/AcDream.App/UI/WindowNames.cs` — canonical registry-name constants (one literal shared by mount, registry, toggle). - **Modify** `src/AcDream.App/UI/UiRoot.cs` — add the window registry + `BringToFront`; add raise-on-click in `OnMouseDown`. - **Modify** `src/AcDream.App/UI/UiHost.cs` — two forwarders (`RegisterWindow`, `ToggleWindow`) delegating to `Root`. - **Modify** `src/AcDream.App/Rendering/GameWindow.cs` — mount the placeholder inventory window (default-hidden) in the `_options.RetailUi` block; add the `ToggleInventoryPanel` case in `OnInputAction`. - **Modify** `tests/AcDream.App.Tests/UI/UiRootInputTests.cs` — registry + z-order + raise-on-click unit tests. - **Modify** `docs/architecture/retail-divergence-register.md` — extend IA-12 "Where" to cite the window manager. --- ## Task 1: `WindowNames` + `UiRoot` window registry (visibility) **Files:** - Create: `src/AcDream.App/UI/WindowNames.cs` - Modify: `src/AcDream.App/UI/UiRoot.cs` (insert after `ReleaseCapture`, ~line 475) - Test: `tests/AcDream.App.Tests/UI/UiRootInputTests.cs` - [ ] **Step 1: Create the `WindowNames` constant holder** Create `src/AcDream.App/UI/WindowNames.cs`: ```csharp namespace AcDream.App.UI; /// Canonical registry names for top-level retail-UI windows, so the /// mount, the window registry, and the toggle keybind all agree on one literal. public static class WindowNames { public const string Inventory = "inventory"; } ``` - [ ] **Step 2: Write the failing tests** Append to `tests/AcDream.App.Tests/UI/UiRootInputTests.cs`, inside the class (before the final closing `}`): ```csharp [Fact] public void ToggleWindow_FlipsVisible_AndReturnsNewState() { var root = new UiRoot { Width = 800, Height = 600 }; var win = new UiPanel { Width = 100, Height = 100, Visible = false }; root.AddChild(win); root.RegisterWindow("inventory", win); Assert.True(root.ToggleWindow("inventory")); // hidden -> shown Assert.True(win.Visible); Assert.False(root.ToggleWindow("inventory")); // shown -> hidden Assert.False(win.Visible); } [Fact] public void ShowHideWindow_SetVisibility_UnknownNameIsNoOp() { var root = new UiRoot { Width = 800, Height = 600 }; var win = new UiPanel { Width = 100, Height = 100, Visible = false }; root.AddChild(win); root.RegisterWindow("inventory", win); Assert.True(root.ShowWindow("inventory")); Assert.True(win.Visible); Assert.True(root.HideWindow("inventory")); Assert.False(win.Visible); Assert.False(root.ShowWindow("nope")); Assert.False(root.HideWindow("nope")); Assert.False(root.ToggleWindow("nope")); } ``` - [ ] **Step 3: Run the tests to verify they fail** Run: `dotnet test tests/AcDream.App.Tests/AcDream.App.Tests.csproj --filter "FullyQualifiedName~UiRootInputTests"` Expected: FAIL — compile error, `'UiRoot' does not contain a definition for 'RegisterWindow'`. - [ ] **Step 4: Implement the registry** In `src/AcDream.App/UI/UiRoot.cs`, find: ```csharp public void SetCapture(UiElement e) => Captured = e; public void ReleaseCapture() => Captured = null; ``` Insert immediately after it: ```csharp // ── Window manager (named top-level windows: Show / Hide / Toggle) ─── private readonly Dictionary _windows = new(); /// Register a top-level window under a name for Show/Hide/Toggle. /// Does NOT add it to the tree — the caller mounts via AddChild and controls /// initial Visible. Idempotent (re-register replaces). The dict is the source /// of truth — independent of UiElement.Name (init-only, not set here). public void RegisterWindow(string name, UiElement window) => _windows[name] = window; /// Make the named window visible. No-op (returns false) if unknown. public bool ShowWindow(string name) { if (!_windows.TryGetValue(name, out var w)) return false; w.Visible = true; return true; } /// Hide the named window. No-op (returns false) if unknown. public bool HideWindow(string name) { if (!_windows.TryGetValue(name, out var w)) return false; w.Visible = false; return true; } /// Flip the named window's visibility (Show if hidden, Hide if shown). /// Returns the new IsVisible state (false for an unknown name). public bool ToggleWindow(string name) { if (!_windows.TryGetValue(name, out var w)) return false; if (w.Visible) { HideWindow(name); return false; } ShowWindow(name); return true; } ``` (`using System.Collections.Generic;` is already present at the top of `UiRoot.cs`.) - [ ] **Step 5: Run the tests to verify they pass** Run: `dotnet test tests/AcDream.App.Tests/AcDream.App.Tests.csproj --filter "FullyQualifiedName~UiRootInputTests"` Expected: PASS (all `UiRootInputTests`, including the two new ones). - [ ] **Step 6: Commit** ```bash git add src/AcDream.App/UI/WindowNames.cs src/AcDream.App/UI/UiRoot.cs tests/AcDream.App.Tests/UI/UiRootInputTests.cs git commit -m "feat(ui): D.2b-A — UiRoot named-window registry (Show/Hide/Toggle) Co-Authored-By: Claude Opus 4.8 (1M context) " ``` --- ## Task 2: `BringToFront` + raise-on-show + raise-on-click **Files:** - Modify: `src/AcDream.App/UI/UiRoot.cs` (add `BringToFront`; edit `ShowWindow` + `OnMouseDown`) - Test: `tests/AcDream.App.Tests/UI/UiRootInputTests.cs` - [ ] **Step 1: Write the failing tests** Append to `tests/AcDream.App.Tests/UI/UiRootInputTests.cs`, inside the class: ```csharp [Fact] public void ShowWindow_RaisesAbovePeers() { var root = new UiRoot { Width = 800, Height = 600 }; var a = new UiPanel { Width = 100, Height = 100 }; var b = new UiPanel { Width = 100, Height = 100 }; var win = new UiPanel { Width = 100, Height = 100, Visible = false }; root.AddChild(a); root.AddChild(b); root.AddChild(win); root.RegisterWindow("inventory", win); root.ShowWindow("inventory"); Assert.True(win.ZOrder > a.ZOrder); Assert.True(win.ZOrder > b.ZOrder); } [Fact] public void BringToFront_SetsStrictlyGreatestZOrder() { var root = new UiRoot { Width = 800, Height = 600 }; var a = new UiPanel { Width = 100, Height = 100, ZOrder = 5 }; var b = new UiPanel { Width = 100, Height = 100, ZOrder = 9 }; root.AddChild(a); root.AddChild(b); root.BringToFront(a); Assert.True(a.ZOrder > b.ZOrder); // 10 > 9 } [Fact] public void MouseDown_OnWindow_RaisesItAbovePeers() { var root = new UiRoot { Width = 800, Height = 600 }; // 'peer' has a higher ZOrder but does NOT cover (50,50); 'clicked' does. var peer = new UiPanel { Left = 300, Top = 0, Width = 100, Height = 100, ZOrder = 9 }; var clicked = new UiPanel { Left = 0, Top = 0, Width = 100, Height = 100, ZOrder = 0, Draggable = true }; root.AddChild(peer); root.AddChild(clicked); root.OnMouseDown(UiMouseButton.Left, 50, 50); // only 'clicked' occupies (50,50) Assert.True(clicked.ZOrder > peer.ZOrder); root.OnMouseUp(UiMouseButton.Left, 50, 50); } ``` - [ ] **Step 2: Run the tests to verify they fail** Run: `dotnet test tests/AcDream.App.Tests/AcDream.App.Tests.csproj --filter "FullyQualifiedName~UiRootInputTests"` Expected: FAIL — compile error, `'UiRoot' does not contain a definition for 'BringToFront'`. - [ ] **Step 3: Add `BringToFront`** In `src/AcDream.App/UI/UiRoot.cs`, find the end of `ToggleWindow` (added in Task 1): ```csharp if (w.Visible) { HideWindow(name); return false; } ShowWindow(name); return true; } ``` Insert immediately after it: ```csharp /// Raise a top-level window above its siblings by setting its ZOrder /// one past the current max among the OTHER top-level children. Used on Show /// and on click. Leaves ZOrder unchanged if it is the only / already-topmost child. public void BringToFront(UiElement window) { int top = window.ZOrder; foreach (var c in Children) if (!ReferenceEquals(c, window)) top = System.Math.Max(top, c.ZOrder + 1); window.ZOrder = top; } ``` - [ ] **Step 4: Make `ShowWindow` raise** In `src/AcDream.App/UI/UiRoot.cs`, find (inside `ShowWindow`): ```csharp if (!_windows.TryGetValue(name, out var w)) return false; w.Visible = true; return true; ``` Replace with: ```csharp if (!_windows.TryGetValue(name, out var w)) return false; w.Visible = true; BringToFront(w); return true; ``` - [ ] **Step 5: Add raise-on-click in `OnMouseDown`** In `src/AcDream.App/UI/UiRoot.cs`, find (in `OnMouseDown`): ```csharp var window = FindWindow(target); if (btn == UiMouseButton.Left && window is not null) ``` Replace with: ```csharp var window = FindWindow(target); // Retail-faithful: pressing on a window raises it above its peers. if (window is not null) BringToFront(window); if (btn == UiMouseButton.Left && window is not null) ``` - [ ] **Step 6: Run the tests to verify they pass** Run: `dotnet test tests/AcDream.App.Tests/AcDream.App.Tests.csproj --filter "FullyQualifiedName~UiRootInputTests"` Expected: PASS — all `UiRootInputTests` (the new three plus the existing window-drag/resize tests, which still pass: raise-on-click only changes `ZOrder`, not geometry). - [ ] **Step 7: Commit** ```bash git add src/AcDream.App/UI/UiRoot.cs tests/AcDream.App.Tests/UI/UiRootInputTests.cs git commit -m "feat(ui): D.2b-A — BringToFront + raise on show/click Co-Authored-By: Claude Opus 4.8 (1M context) " ``` --- ## Task 3: `UiHost` forwarders + `GameWindow` wiring (placeholder + F12) No unit tests — these sites are GL-coupled (`UiHost` needs a `GL`) and only run with `ACDREAM_RETAIL_UI=1`; they are verified by build + the visual check in Task 4. **Files:** - Modify: `src/AcDream.App/UI/UiHost.cs` (add forwarders before `Dispose`) - Modify: `src/AcDream.App/Rendering/GameWindow.cs` (placeholder mount in the `_options.RetailUi` block; `OnInputAction` case) - [ ] **Step 1: Add `UiHost` forwarders** In `src/AcDream.App/UI/UiHost.cs`, find: ```csharp public void Dispose() { TextRenderer.Dispose(); } ``` Insert immediately before it: ```csharp // ── Window manager forwarders (delegate to UiRoot) ───────────────── /// Register a top-level window for Show/Hide/Toggle. See . public void RegisterWindow(string name, UiElement window) => Root.RegisterWindow(name, window); /// Toggle a registered window's visibility; returns the new IsVisible. public bool ToggleWindow(string name) => Root.ToggleWindow(name); ``` - [ ] **Step 2: Mount the placeholder inventory window** In `src/AcDream.App/Rendering/GameWindow.cs`, find the END of the plugin-panel drain, which is the last block inside `if (_options.RetailUi)`: ```csharp catch (Exception ex) { Console.WriteLine($"[D.2b] plugin UI panel '{p.MarkupPath}' failed to load: {ex.Message}"); } } } } ``` Insert the placeholder mount between the inner `}` (closing `if (_uiRegistry is not null)`) and the outer `}` (closing `if (_options.RetailUi)`) — i.e. make it the last statement inside the `_options.RetailUi` block: ```csharp catch (Exception ex) { Console.WriteLine($"[D.2b] plugin UI panel '{p.MarkupPath}' failed to load: {ex.Message}"); } } } // Phase D.2b-A — placeholder inventory window. Starts HIDDEN; F12 // (InputAction.ToggleInventoryPanel) reveals it via the UiRoot window // manager. Throwaway scaffolding: Sub-phase B replaces the body with the // real gmInventoryUI (0x21000023) nested layout, keeping the same name. var inventoryWindow = new AcDream.App.UI.UiNineSlicePanel(ResolveChrome) { Left = 220, Top = 120, Width = 320, Height = 400, Visible = false, }; _uiHost.Root.AddChild(inventoryWindow); _uiHost.RegisterWindow(AcDream.App.UI.WindowNames.Inventory, inventoryWindow); Console.WriteLine("[D.2b-A] placeholder inventory window registered (F12 toggles)."); } ``` (`ResolveChrome` and `_uiHost` are both in scope here — `ResolveChrome` is the local function defined earlier in the same block; `_uiHost` is the field assigned at the top of the block.) - [ ] **Step 3: Wire F12 → toggle in `OnInputAction`** In `src/AcDream.App/Rendering/GameWindow.cs`, find the first arm of the `switch (action)` in `OnInputAction`: ```csharp case AcDream.UI.Abstractions.Input.InputAction.AcdreamToggleDebugPanel: ``` Insert this case immediately before it: ```csharp case AcDream.UI.Abstractions.Input.InputAction.ToggleInventoryPanel: // Retail F12 (rebindable). Gated upstream by WantsKeyboard, so it // does not fire while the chat input holds focus. Null _uiHost = // retail UI off (ACDREAM_RETAIL_UI unset) → no-op. _uiHost?.ToggleWindow(AcDream.App.UI.WindowNames.Inventory); break; ``` - [ ] **Step 4: Build to verify it compiles** Run: `dotnet build src/AcDream.App/AcDream.App.csproj -c Debug` Expected: Build succeeded, 0 errors. - [ ] **Step 5: Commit** ```bash git add src/AcDream.App/UI/UiHost.cs src/AcDream.App/Rendering/GameWindow.cs git commit -m "feat(ui): D.2b-A — F12 toggles placeholder inventory window Co-Authored-By: Claude Opus 4.8 (1M context) " ``` --- ## Task 4: Divergence register + full verification **Files:** - Modify: `docs/architecture/retail-divergence-register.md` (extend IA-12 "Where") - [ ] **Step 1: Extend IA-12 to cite the window manager** In `docs/architecture/retail-divergence-register.md`, find the IA-12 row's "Where" cell: ``` | IA-12 | UI toolkit mirrors retail behavior from research docs, not a byte-port — keystone.dll is outside decomp coverage; observed constants embedded (drag 3 px, tooltip 1000 ms) | `src/AcDream.App/UI/README.md:3` | keystone.dll has no PDB/decomp; semantics reconstructed from the six `docs/research/retail-ui/` deep-dives, keeping retail's event-type constants so panel switch-cases transplant cleanly | Edge-case input semantics the research under-specified (drag threshold, tooltip timing, focus hand-off, capture corners) differ silently with no oracle to diff against | keystone.dll Device DAT_00837ff4; docs/research/retail-ui/04-input-events.md | ``` Replace the "Where" cell `` `src/AcDream.App/UI/README.md:3` `` with: ``` `src/AcDream.App/UI/README.md:3` (window mgr: `UiRoot.cs` RegisterWindow/Show/Hide/Toggle/BringToFront — F12 inventory toggle IS retail-faithful) ``` So the full row becomes: ``` | IA-12 | UI toolkit mirrors retail behavior from research docs, not a byte-port — keystone.dll is outside decomp coverage; observed constants embedded (drag 3 px, tooltip 1000 ms) | `src/AcDream.App/UI/README.md:3` (window mgr: `UiRoot.cs` RegisterWindow/Show/Hide/Toggle/BringToFront — F12 inventory toggle IS retail-faithful) | keystone.dll has no PDB/decomp; semantics reconstructed from the six `docs/research/retail-ui/` deep-dives, keeping retail's event-type constants so panel switch-cases transplant cleanly | Edge-case input semantics the research under-specified (drag threshold, tooltip timing, focus hand-off, capture corners) differ silently with no oracle to diff against | keystone.dll Device DAT_00837ff4; docs/research/retail-ui/04-input-events.md | ``` - [ ] **Step 2: Run the full test suite** Run: `dotnet test` Expected: PASS — full suite green (2752+ tests; the window-manager facts add ~5). - [ ] **Step 3: Commit** ```bash git add docs/architecture/retail-divergence-register.md git commit -m "docs(register): D.2b-A — extend IA-12 to cite the window manager Co-Authored-By: Claude Opus 4.8 (1M context) " ``` - [ ] **Step 4: Hand off for visual verification** Stop and ask the user to launch the client (`ACDREAM_RETAIL_UI=1`, the standard launch in CLAUDE.md) and confirm: - F12 shows the placeholder inventory window above vitals/chat/toolbar; F12 again hides it. - Clicking any window (vitals/chat/toolbar/inventory) raises it above the others. - F12 does nothing while the chat input is focused (write mode). Do NOT mark Sub-phase A done until the user confirms the visual behavior. --- ## Self-Review **Spec coverage:** - Registry on `UiRoot` (§4.1) → Task 1. ✓ - `BringToFront` + raise-on-click (§4.2) → Task 2. ✓ - `UiHost` forwarders (§4.3) → Task 3 Step 1. ✓ - F12 wiring in `OnInputAction` (§4.4) → Task 3 Step 3. ✓ - Placeholder inventory window (§4.5) → Task 3 Step 2. ✓ - In-memory persistence (§5) → no code needed (Visible + hardcoded positions); covered by construction. ✓ - Tests (§6) → Tasks 1–2. ✓ - Divergence register (§7) → Task 4 Step 1 (extend IA-12, dedup convention). ✓ - Acceptance (§8): build+tests green → Tasks 1–4; visual → Task 4 Step 4. ✓ **Placeholder scan:** No TBD/TODO/"handle edge cases"/"similar to" — every code step shows full code. ✓ **Type consistency:** `RegisterWindow(string, UiElement)`, `ShowWindow/HideWindow/ToggleWindow(string)→bool`, `BringToFront(UiElement)`, `WindowNames.Inventory`, `InputAction.ToggleInventoryPanel`, `_uiHost.ToggleWindow` — names identical across Tasks 1–3 and the spec. ✓