[00:15:34 INF] graphical platform win-x64; native closure: window/input=glfw3.dll, audio=soft_oal.dll keybinds: loaded 152 bindings from C:\Users\erikn\AppData\Roaming\acdream\keybinds.json [00:15:34 INF] scanning plugins in C:\Users\erikn\source\repos\acdream\.claude\worktrees\resume-session-e0bd03e1-d5bf45\src\AcDream.App\bin\Release\net10.0\plugins [00:15:34 INF] smoke plugin initialized [00:15:34 INF] loaded plugin acdream.smoke (Smoke Plugin) [00:15:34 INF] scanning plugins in C:\Users\erikn\AppData\Local\acdream\plugins [00:15:34 INF] smoke plugin enabled [00:15:34 INF] smoke plugin sees 0 entities (replay count at subscribe) vulkan: capability gate passed (Windows, AMD Radeon RX 9070 XT, Vulkan 1.4.349, vendor 0x1002, device 0x7550, driver 2.0.395 (raw 0x0080018B)); swapchain B8G8R8A8Unorm/PresentModeImmediateKhr 1280x720 x3; report=C:\Users\erikn\AppData\Local\acdream\cache\diagnostics\graphical-capabilities-vulkan.json vulkan: device selection — automatic: 'AMD Radeon RX 9070 XT' (DiscreteGpu, 15.92 GiB device-local) ranked first of 2 enumerated device(s). vulkan: RHI backend up — 3 device-memory object(s), 304 MiB committed, 114 MiB allocated, 4x MSAA, pipeline cache reused, debug names off prepared assets: opened 'C:\Users\erikn\Documents\Asheron's Call\acdream.pak' spells: loaded 6266 entries from portal.dat audio: OpenAL engine ready (16 voices, 3D positional) [QUALITY] Preset High -> QualitySettings { NearRadius = 4, FarRadius = 12, MsaaSamples = 4, AnisotropicLevel = 16, AlphaToCoverage = True, MaxCompletionsPerFrame = 4 } sky: GameTime ZeroTimeOfYear=3600 (was default 3333.75) sky: loaded Region 0x13000000 — 20 day groups, SkyDesc.TickSize=0.800000011920929 (throttle, not rate), LightTickSize=15 sky: PY10 day0 → DayGroup[16] "Rainy" (Chance=5.00, 19 objects, 13 keyframes, weather=Overcast) TerrainAtlas: 33 terrain layers at 512x512 (10 mip levels) AlphaAtlas: 8 layers at 512x512 (corners=4, sides=1, roads=3) TerrainAtlas: anisotropic updated to 16x [V6i-2] world texture creation on the RHI: RGBA8 64x64x32 (wrap slot#4, clamp slot#3, 174720 mip bytes blitted); BC1 64x64x32 (wrap slot#6, clamp slot#5, 696 mip bytes encoded); composite 32x32x8 (slot#7). world-hud font: loaded 442KB, atlas 512x512, lineHeight=17.6px (reserved for D.6 HUD) [N.4+N.5] WB foundation + modern path active — routing all content through ObjectMeshManager. loading world view centered on 0xA9B4FFFF [D.2b] vitals dat-font 0x40000000 loaded for numeric overlay. [D.2b] retail FPS display from SmartBox LayoutDesc 0x2100000F. [D.2b] vivid target indicator mounted from client-enum category 0x10000009. [D.2b] retail UI active — vitals window from LayoutDesc importer (0x2100006C). [D.6] retail radar/compass from LayoutDesc 0x21000074. [D.2b] retail chat window from LayoutDesc importer (0x21000006). [D.2b] LayoutImporter: skipping prototype element 0x100001B2 in layout 0x21000016 (no own media, referenced as BaseElement). [D.5.1] shared shortcut digits ready: regular=18, ghosted=18, empty=18. [D.5.1] retail toolbar window from LayoutDesc importer (0x21000016). [M3] retail combat + spell bar from LayoutDesc 0x21000073; favorite empty=0x06001A97. [M3] retail spellbook/component book from LayoutDesc 0x21000034. [M4] retail examination window from LayoutDesc 0x2100006B. [UI] retail seven-control indicator bar from LayoutDesc 0x21000071. [D.6] retail jump bar from gmFloatyPowerBarUI LayoutDesc 0x21000072. [UI] retail DialogFactory from LayoutDesc 0x2100003C; confirmation root 0x15. [D.2b-C] retail character window from LayoutDesc importer (0x2100002E). [D.2b-B] retail inventory window from LayoutDesc importer (0x21000023). [D.2b] retail external-container strip mounted from LayoutDesc 0x21000008. [UI] retail shared item cooldown overlays ready (10 DAT-authored steps). streaming: nearRadius=4 (window=9x9) farRadius=12 (window=25x25) [stat-chain] base run=-1 jump=-1 runMod=1.0000x+0.0 -> eff run=-1 jump=-1 (activeEnchantments=0) live: connecting to 127.0.0.1:9000 as testaccount sky: PY119 day153 → DayGroup[5] "Sunny" (Chance=5.00, 7 objects, 11 keyframes, weather=Clear) live: entering world as 0x5000000A +Acdream settings: loaded character[+Acdream] preferences live: in world — CreateObject stream active [stat-chain] base run=-1 jump=-1 runMod=1.0000x+0.0 -> eff run=-1 jump=-1 (activeEnchantments=1) [stat-chain] base run=-1 jump=-1 runMod=1.0000x+0.0 -> eff run=-1 jump=-1 (activeEnchantments=1) [stat-chain] base run=15225 jump=15225 runMod=1.0000x+0.0 -> eff run=15230 jump=15230 (activeEnchantments=1) chat: SetTurbineChatChannels parsed enabled=True general=0x00000002 trade=0x00000003 lfg=0x00000004 roleplay=0x00000005 society=0x00000000 olthoi=0x0000000A allegiance=0x00000000 chat: SetTurbineChatChannels parsed enabled=True general=0x00000002 trade=0x00000003 lfg=0x00000004 roleplay=0x00000005 society=0x00000000 olthoi=0x0000000A allegiance=0x00000000 chat: SetTurbineChatChannels parsed enabled=True general=0x00000002 trade=0x00000003 lfg=0x00000004 roleplay=0x00000005 society=0x00000000 olthoi=0x0000000A allegiance=0x00000000 live: first player position — recentering streaming from (169,180) to (47,50) @0x2F32003B [world-reveal] event=begin generation=1 kind=Login cell=0x2F32003B indoor=False radius=0 unhydratable=False render=False composites=False collision=False ready=False materialized=False completed=False cancelled=False visible=False simulation=False failures=0 [world-reveal] event=readiness generation=1 kind=Login cell=0x2F32003B indoor=False radius=12 unhydratable=False render=False composites=False collision=False ready=False materialized=False completed=False cancelled=False visible=False simulation=False failures=0 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 [world-reveal] event=readiness generation=1 kind=Login cell=0x2F32003B indoor=False radius=12 unhydratable=False render=True composites=True collision=True ready=True materialized=False completed=False cancelled=False visible=False simulation=False failures=0 live: auto-entered player mode for 0x5000000A [world-reveal] event=complete generation=1 kind=Login cell=0x2F32003B indoor=False radius=12 unhydratable=False render=True composites=True collision=True ready=True materialized=False completed=True cancelled=False visible=False simulation=True failures=0 dotnet : vfx: No PhysicsScriptTable for owner 0x000F42C9, type 0x00000058. At line:10 char:1 + dotnet run --project src\AcDream.App\AcDream.App.csproj --no-build -c ... + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : NotSpecified: (vfx: No Physics...ype 0x00000058.:String) [], RemoteException + FullyQualifiedErrorId : NativeCommandError vfx: No PhysicsScriptTable for owner 0x000F42CD, type 0x00000058. vfx: No PhysicsScriptTable for owner 0x000F42A4, type 0x00000058. vfx: No PhysicsScriptTable for owner 0x000F42A7, type 0x00000058. vfx: No PhysicsScriptTable for owner 0x000F42A8, type 0x00000058. vfx: No PhysicsScriptTable for owner 0x000F42A9, type 0x00000058. vfx: No PhysicsScriptTable for owner 0x000F42AA, type 0x00000058. vfx: No PhysicsScriptTable for owner 0x000F42AB, type 0x00000058. vfx: No PhysicsScriptTable for owner 0x000F42AC, type 0x00000058. vfx: No PhysicsScriptTable for owner 0x000F42B0, type 0x00000058. vfx: No PhysicsScriptTable for owner 0x000F42B1, type 0x00000058. vfx: No PhysicsScriptTable for owner 0x000F42B2, type 0x00000058. vfx: No PhysicsScriptTable for owner 0x000F42B3, type 0x00000058. vfx: No PhysicsScriptTable for owner 0x000F42B4, type 0x00000058. vfx: No PhysicsScriptTable for owner 0x000F42B5, type 0x00000058. equipment: attached child=0x800045EE parent=0x5000000A location=RightHand placement=RightHandCombat equipment: attached child=0x800029C1 parent=0x800029C9 location=RightHand placement=RightHandCombat equipment: attached child=0x800029B8 parent=0x800029B5 location=RightHand placement=RightHandCombat equipment: attached child=0x80002A9A parent=0x80002A99 location=RightHand placement=RightHandCombat equipment: attached child=0x80002941 parent=0x80002940 location=RightHand placement=RightHandCombat equipment: attached child=0x80000539 parent=0x80000E78 location=RightHand placement=RightHandCombat [world-reveal] event=world-visible generation=1 kind=Login cell=0x2F32003B indoor=False radius=12 unhydratable=False render=True composites=True collision=True ready=True materialized=False completed=True cancelled=False visible=True simulation=True failures=0 [input] SelectLeft Press [input] CombatToggleCombat Press player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 [input] MovementTurnRight Press player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 [input] MovementTurnRight Press [input] MovementForward Press [input] MovementTurnLeft Press [input] MovementTurnLeft Press [input] MovementTurnRight Press [input] MovementTurnRight Press [input] MovementBackup Press player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 live: teleport presentation started (seq=1) live: teleport queued (seq=1) live: teleport arrival - old lb=(47,50) new lb=(48,50) dist=150.6 [world-reveal] event=begin generation=2 kind=Portal cell=0x3032001C indoor=False radius=0 unhydratable=False render=False composites=False collision=False ready=False materialized=False completed=False cancelled=False visible=False simulation=False failures=0 [world-reveal] event=readiness generation=2 kind=Portal cell=0x3032001C indoor=False radius=12 unhydratable=False render=False composites=False collision=False ready=False materialized=False completed=False cancelled=False visible=False simulation=False failures=0 [use-done] err=0x0000 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 [world-reveal] event=wait-cue elapsedMs=5004 generation=2 kind=Portal cell=0x3032001C indoor=False radius=12 unhydratable=False render=False composites=False collision=False ready=False materialized=False completed=False cancelled=False visible=False simulation=False failures=0 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 [input] SelectLeft Press player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 [input] SelectLeft Press player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 [input] SelectLeft Press player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 player: applied server movement stats run=15230 jump=15230 burden=0.02 stamina=99999 [session] graceful logout requested character=0x5000000A [session] graceful logout confirmed [world-reveal] event=cancel generation=2 kind=Portal cell=0x3032001C indoor=False radius=12 unhydratable=False render=False composites=False collision=False ready=False materialized=False completed=False cancelled=True visible=False simulation=True failures=0 [stat-chain] base run=15225 jump=15225 runMod=1.0000x+0.0 -> eff run=15230 jump=15230 (activeEnchantments=0) [stat-chain] base run=-1 jump=-1 runMod=1.0000x+0.0 -> eff run=-1 jump=-1 (activeEnchantments=0) [00:17:03 INF] smoke plugin disabled (saw 11069 entities total)