# C3c production placement cutover — closeout (2026-08-02) Behavior commit: `529e0e9d` (68 files, +5,979/−833, register rows AD-61 + AD-42 refresh in-commit). Plan: [`2026-08-02-placement-cutover.md`](../plans/2026-08-02-placement-cutover.md). Session evidence trail: the campaign scratchpad's `implementer-progress.md` sections `Continuation 1-4`, `C3c-F1`..`C3c-F5`, `C3c-R1` (not committed; summarized here). ## What shipped Both production hosts (graphical + headless) register every initial wire Create through the C0-C3b residence/executor/conductor machinery. One shared `RuntimeFirstEntryDriveController` pumps the local-player and remote conductors from the placement-receipt flow (per-frame graphical, per-tick headless). `MaterializeProjection`/`RebucketLiveEntity` are presentation-only strictly while the initial-create residence is ACTIVE (exact-token check; `ExecutorCompleted` is the presentation-binding receipt); post-residence entities take the full legacy path including retail's `prepare_to_enter_world` (0x00511FA0) clock rebase. `RuntimeLocalPlayerMovementState.Controller`'s setter is sealed; every controller mutation flows through the publication lifecycle. Content-less headless sessions (validated-legal config) keep the pre-flip direct registration until C4/C5 revisit. ## The five fix slices (each connected-gated inside the cutover) - **F1** — live movement-stat + server-physics application moved behind Runtime ownership (`RuntimeMovementStatsApplication`, `ApplyServerPhysicsState`); the post-logout ingest crash on the retired controller is eliminated; `RuntimeMovementSkillProjection` deleted. - **F2** — the login activation wedge (world never revealed): the collision-admission prefix gate factored out of the seal (reentrant commit could yield terminal `RejectedAuthority`), the rearm's generation identity corrected (parked G vs post-retirement G+1), and `PlayerModeAutoEntry` now requires the Runtime-published controller (`IsPlayerControllerReady` was a constant `true` — one early attempt permanently sealed the reveal). - **F3** — landblock-prefix `0`-sentinel replaced by explicit absent-id representation; map-corner landblocks (grid row/col 0, e.g. `0x0000FFFF`) are legal through admission, park/rearm/retire, quiescence, and outdoor shadow seeds. - **F4** — diagnosis only: the nine-stop soak's convergence failure (pendingPublications=1, farBacklog nonzero, landblock/mesh dimensions) is **pre-existing `6b28ff99`** (2026-07-31, "make collision activation starvation-free"): every far publication clones the complete collision world (median ~19.7k leaves / 3.64 ms), so the queue drains ~10 landblocks/s and never catches its window. Fix requires an O(changed) clone (structural sharing or per-landblock atomic unit) — a semantics change to that slice's asserted one-leaf-per-step invariant; scheduled as its own slice BEFORE C5 (whose gate matrix includes the soak). - **F5** — local-player first-entry ground contact: retail seeds contact from the first gravity frame's transition touch (`enter_world` 0x00516170 carries no seed; local player and remotes share the mechanism via `HandleCreateObject` 0x00454C80). The shared `SpawnPlacementSettler` (moved App→Core) runs at `FinalizeActivation` exactly once; genuinely airborne spawns stay airborne; the outbound contact bit chain is asserted end-to-end. The legacy path's unconditional `Contact|OnWalkable|Active` force-seed (non-retail, no plane) still runs during candidate preparation and is OVERWRITTEN by the faithful settle (register AD-61). Fixes the user-observed standing-cast "You can't do that while in the air!" rejections. ## Review round R1 (dual Opus: initial FAIL 2+2 MAJOR → delta PASS both) Retail MAJORs: the login constraint leash (deleted with the legacy resolve path; re-armed at the committed placement in `FinalizeActivation` — `HandleReceivedPosition` 0x00453FD0 arms on every accepted position) and the post-residence rebucket scope (fixed to exact-token active-residence). Adversarial MAJORs: content-less headless (no drive → legacy registration) and the register rows. Nine minors fixed (owner conversion API with active-residence throw, wire-landblock guards, drive-pending ledger in `IsConverged`, route attach/detach latch, celless conversion for far headless remotes, doc-comment truth, per-incarnation cylinder cache, executor-drain drift model documented + source-pinned); two tracked (#276, #277 in ISSUES). ## Final gates Runtime 1,003; App 4,039/3 skips; Headless 79; complete solution **10,816 / 0 failed / 4 skips** (Release, `-m:1`). Connected lifecycle/reconnect gate **PASS** (`connected-world-gate-20260802-175401`; graceful exits, world-visible, zero airborne-rejection strings; run `-174811` failed on user-interference fingerprint — `activeTeleportCount=1` at the stable checkpoint — and is attributed, not counted). The soak stays red for the pre-existing F4 attribution. ## Process lessons (carried to memory) 1. **Report artifacts over marker logs** — three wrong classifications this campaign came from reading route/marker logs instead of `report.json` (the soak "clean route" was Passed=false with 37 convergence failures). 2. **Log lifetime before absence claims** — a 26-second, 67-line log's silence about a defect proves nothing (the 122749 misread inverted a root-cause classification twice). 3. **User observation is the cheapest gate** — the standing-cast airborne rejections and the black-screen reveal were both user-spotted minutes before harness detection. 4. **The seal finds the bypasses** — sealing the controller setter surfaced a runtime-mutation bypass (F1) the compile-break audit could not see; expect the same class when sealing any long-lived escape hatch.