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2 changed files with 51 additions and 4 deletions
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CLAUDE.md
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CLAUDE.md
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@ -112,10 +112,12 @@ movement queries.
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(M1 — Walkable + clickable world — landed 2026-05-16 via Phase B.6).
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The holistic building-render port (Option A: ONE `DrawInside(viewer_cell)`,
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no inside/outside branch; BR-2..BR-7/T1..T6) is SHIPPED and user-gated.
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2026-06-12 closes: #119/#128, #112, #113, #124 (interior-root look-ins),
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#129, #130, #131, #132, UN-2. Open render/physics ledger: #108-residual,
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#116, #127, #125 sticky-drop debt (leads in ISSUES.md). Keep this
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paragraph ≤5 lines + pointers — detail lives in the docs below, NOT here.
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2026-06-12 closes: #119/#128, #112, #113, #124, #129, #130, #131, #132,
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UN-2, **#108-residual** (terrain was double-sided — backface-cull port),
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**#127** (distant-building flap died with the W=0 clip port). Open
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render/physics ledger: #116 (slide-response, oracle-first), #125
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sticky-drop debt (leads in ISSUES.md). Keep this paragraph ≤5 lines +
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pointers — detail lives in the docs below, NOT here.
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For canonical state, read in this order:
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- [`docs/plans/2026-05-12-milestones.md`](docs/plans/2026-05-12-milestones.md) — milestone targets + freeze list per milestone
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@ -3968,6 +3968,51 @@ them byte-identical):**
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fixture as the acceptance pair. Do NOT patch the degenerate-offset guard
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ad hoc — the DO-NOT-RETRY table's slide entries (physics digest) apply.
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**ORACLE DESK READ DONE (2026-06-12) — needs a LIVE cdb session to
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finish.** Both sides quoted + verified against source (our
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`CSphere::slide_sphere` port = `TransitionTypes.cs:3054-3133`; retail
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`CSphere::slide_sphere` = decomp `0x00537440`, lines 321403-321532).
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Three concrete leads, none safely fixable from the static BN decomp:
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1. **Shape-1 re-attributed — it is NOT the degenerate-offset guard
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threshold.** Retail's guard kills slides under ~1.4 cm (`|offset|² <
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0.000199999995` at `0x537735`); the lost tick-22760 slide was 3.57 cm
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(`X −0.0357`), well above it — retail would keep it too. The real
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divergence is the COLLISION-NORMAL SOURCE: our harness recorded
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`cn=(0,0,1)` (ground), live retail `cn=(0,+1,0)` (the door face).
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Strong lead: `TransitionTypes.cs:3701-3702` — on a blocked move with
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no valid collision normal we DEFAULT `cn = Vector3.UnitZ` ("push up");
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that exact (0,0,1) is what the harness sees. Whether retail has an
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equivalent default (vs keeping the wall normal) is a runtime question.
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2. **Shape-2 — retail's slide_sphere applies the slide IN-FRAME**
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(`add_offset_to_check_pos` @`0x53777e`, returns 4=SLID), so our
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in-frame slide to Z=1.92 on frame 1 is likely retail-faithful and the
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D4 frame-1 hard-stop pin (`BSPStepUpTests.D4_*`, expects Z=2.0) is the
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STALE expectation. BUT retail always uses `contact_plane` OR
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`last_known_contact_plane` (`0x53755a`); it has no "airborne wall-only,
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no plane" third branch like ours (`TransitionTypes.cs:3080-3092`) — the
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first-airborne-frame plane state needs a trace before flipping the pin.
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3. **Candidate epsilon-squaring divergence (real, but explains neither
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shape).** Retail compares SQUARED quantities (`|cross|²` @`0x5375a5`,
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`|offset|²` @`0x537735`) against `0.000199999995` (≈0.0002, NON-squared);
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our port compares against `EpsilonSq = 0.0002²` (line 3105 + the
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`dirLenSq >= EpsilonSq` branch @3098) — potentially ~10⁴× too small.
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DO NOT change this without cdb confirmation: the BN `test ah, 0x5`
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branch polarity (lines 321466-321467/321484-321485) is the exact
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undecodable construct the PosHitsSphere saga warned about, and the
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register reuse garbles which quantity is squared. A wrong guess here
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regresses ALL wall-slide behavior.
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**Next (cdb session, well-scoped):** (a) `cdb -z uf
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acclient!CSphere::slide_sphere` OR a live attach to disassemble
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`0x00537440` and settle the two `test ah,5` branch signs + the
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squared-vs-not threshold (prefer LIVE attach — prior lesson: static
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`-z uf` misdecodes at OMAP boundaries); (b) live trace the tick-22760
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door push to confirm whether the `cn=(0,0,1)` comes from our
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`UnitZ`-default (lead 1) and what retail's normal is at that instant.
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---
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## #117 — Aperture-shaped see-through: doors/interiors visible through terrain hills and through nearer buildings — [DONE 2026-06-11 · 478c549, user re-gate "Yes solved"]
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