feat(physics): live-entity collision plumbing (Commit A)
Plumbing-only foundation for the upcoming live-entity (NPC / monster / player) collision port. No behavior change — the new fields default to zero/None so the 5 existing static-entity Register call sites in GameWindow.cs are untouched. Wire layer: - CreateObject parser now surfaces PhysicsState (acclient.h:2815 — ETHEREAL_PS=0x4, IGNORE_COLLISIONS_PS=0x10, HAS_PHYSICS_BSP_PS=0x10000, ...) which the parser previously dropped at line ~337 with a bare `pos += 4`. - CreateObject parser now surfaces ObjectDescriptionFlags (the retail PWD._bitfield trailer per acclient.h:6431-6463), where acclient_2013_pseudo_c.txt:406898-406918 ACCWeenieObject::IsPK / IsPKLite / IsImpenetrable read bits 5 / 25 / 21 directly. Previously read-and-discarded. - WorldSession.EntitySpawn carries both new fields through to subscribers. Physics layer: - New `EntityCollisionFlags` enum (IsPlayer / IsCreature / IsPK / IsPKLite / IsImpenetrable) + `FromPwdBitfield` helper. Bit positions verified against retail's SetPlayerKillerStatus ( acclient_2013_pseudo_c.txt:441868-441890) which maps PKStatusEnum→bitfield exactly: PK=0x4→bit5, PKLite=0x40→bit25, Free=0x20→bit21. - `ShadowEntry` extended with `State` (raw PhysicsState bits) + `Flags` (decoded EntityCollisionFlags). Backward-compatible — all five existing landblock-entity Register call sites omit them. - `ShadowObjectRegistry.UpdatePosition(entityId, pos, rot, ...)` — fast-path for the 5–10 Hz UpdatePosition (0xF748) stream the server emits per visible entity. Reuses the entry's existing shape + state + flags. Mirrors retail's CPhysicsObj::SetPosition (acclient_2013_pseudo_c.txt:284276) which keeps the same shape and re-registers cell membership. - `ObjectInfoState` adds `IsPK = 0x800` and `IsPKLite = 0x1000` matching retail's OBJECTINFO::state bits (acclient.h:6190-6194). Used by Commit C's PvP exemption gate. Tests: - `EntityCollisionFlagsTests` — 7 tests covering empty / each bit alone / PK+player combo / unrelated-bit ignore. - `ShadowObjectRegistryTests` — 5 new tests: UpdatePosition moves entry to new cell, preserves State/Flags, unregistered no-op, Register stores State/Flags, defaults are zero/None. - `CreateObjectTests` — 3 new tests verifying PhysicsState + PWD bitfield (with PK / PKLite bit cases) parse and surface. 1454 → 1454 + 15 = covered by suite. dotnet build + dotnet test green. Foundation for Commit B (live-entity registration) and Commit C (PvP exemption block in FindObjCollisions). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
90aa74a3cb
commit
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8 changed files with 432 additions and 14 deletions
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@ -23,10 +23,63 @@ public sealed class CreateObjectTests
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Assert.Equal((uint)ItemType.Creature, parsed.Value.ItemType);
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}
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// -----------------------------------------------------------------------
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// Commit A of 2026-04-29 live-entity collision port:
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// PhysicsState (post-flags u32) + ObjectDescriptionFlags (PWD bitfield)
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// must be surfaced for downstream collision registration.
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// -----------------------------------------------------------------------
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[Fact]
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public void TryParse_PhysicsState_Parsed()
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{
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// ETHEREAL_PS = 0x4 + IGNORE_COLLISIONS_PS = 0x10 → 0x14
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byte[] body = BuildMinimalCreateObjectWithWeenieHeader(
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guid: 0x50000003u, name: "GhostNpc",
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itemType: (uint)ItemType.Creature,
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physicsState: 0x14u);
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var parsed = CreateObject.TryParse(body);
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Assert.NotNull(parsed);
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Assert.Equal(0x14u, parsed!.Value.PhysicsState);
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}
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[Fact]
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public void TryParse_ObjectDescriptionFlags_PlayerKillerBitsSurface()
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{
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// BF_PLAYER (0x8) | BF_PLAYER_KILLER (0x20) → a PK player.
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byte[] body = BuildMinimalCreateObjectWithWeenieHeader(
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guid: 0x50000004u, name: "+PkPlayer",
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itemType: (uint)ItemType.Creature,
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objectDescriptionFlags: 0x8u | 0x20u);
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var parsed = CreateObject.TryParse(body);
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Assert.NotNull(parsed);
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Assert.Equal(0x28u, parsed!.Value.ObjectDescriptionFlags);
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}
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[Fact]
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public void TryParse_ObjectDescriptionFlags_PkLiteBit()
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{
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// BF_PLAYER (0x8) | BF_PKLITE_PKSTATUS (0x2000000) → a PK-lite player.
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byte[] body = BuildMinimalCreateObjectWithWeenieHeader(
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guid: 0x50000005u, name: "+PklPlayer",
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itemType: (uint)ItemType.Creature,
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objectDescriptionFlags: 0x8u | 0x2000000u);
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var parsed = CreateObject.TryParse(body);
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Assert.NotNull(parsed);
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Assert.Equal(0x2000008u, parsed!.Value.ObjectDescriptionFlags);
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}
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private static byte[] BuildMinimalCreateObjectWithWeenieHeader(
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uint guid,
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string name,
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uint itemType)
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uint itemType,
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uint physicsState = 0,
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uint objectDescriptionFlags = 0)
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{
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var bytes = new List<byte>();
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WriteU32(bytes, CreateObject.Opcode);
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@ -38,9 +91,9 @@ public sealed class CreateObjectTests
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bytes.Add(0);
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bytes.Add(0);
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// PhysicsData: no flags, empty physics state, then 9 sequence stamps.
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WriteU32(bytes, 0);
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// PhysicsData: physics flags = 0, then PhysicsState u32, then 9 seq stamps.
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WriteU32(bytes, 0);
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WriteU32(bytes, physicsState);
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for (int i = 0; i < 9; i++)
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WriteU16(bytes, 0);
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Align4(bytes);
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@ -51,7 +104,7 @@ public sealed class CreateObjectTests
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WritePackedDword(bytes, 0x1234); // WeenieClassId
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WritePackedDword(bytes, 0); // IconId via known-type writer
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WriteU32(bytes, itemType);
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WriteU32(bytes, 0); // ObjectDescriptionFlags
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WriteU32(bytes, objectDescriptionFlags);
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Align4(bytes);
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return bytes.ToArray();
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@ -0,0 +1,89 @@
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using AcDream.Core.Physics;
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using Xunit;
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namespace AcDream.Core.Tests.Physics;
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/// <summary>
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/// Unit tests for <see cref="EntityCollisionFlags"/> — Commit A of the
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/// 2026-04-29 live-entity collision port. Verifies retail-faithful
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/// conversion from PWD bitfield bits to the boolean collision-decision
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/// flags that <c>FindObjCollisions</c> consumes for the PvP exemption.
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///
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/// <para>Bit positions confirmed against:</para>
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/// <list type="bullet">
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/// <item><c>docs/research/named-retail/acclient_2013_pseudo_c.txt:406898-406918</c>
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/// (<c>ACCWeenieObject::IsPKLite/IsPK/IsImpenetrable</c>) — the
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/// retail client itself reads bits 25 / 5 / 21 of <c>pwd._bitfield</c>.</item>
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/// <item><c>docs/research/named-retail/acclient.h:6431-6463</c>
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/// (<c>PublicWeenieDesc::BitfieldIndex</c>) — names the bits:
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/// <c>BF_PLAYER=0x8</c>, <c>BF_PLAYER_KILLER=0x20</c>,
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/// <c>BF_FREE_PKSTATUS=0x200000</c>, <c>BF_PKLITE_PKSTATUS=0x2000000</c>.</item>
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/// <item><c>docs/research/named-retail/acclient_2013_pseudo_c.txt:441868-441890</c>
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/// (<c>PublicWeenieDesc::SetPlayerKillerStatus</c>) — confirms
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/// the writer maps PKStatusEnum values onto these exact bits.</item>
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/// </list>
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/// </summary>
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public class EntityCollisionFlagsTests
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{
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[Fact]
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public void FromPwdBitfield_AllZeros_NoFlags()
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{
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Assert.Equal(EntityCollisionFlags.None, EntityCollisionFlagsExt.FromPwdBitfield(0u));
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}
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[Fact]
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public void FromPwdBitfield_PlayerBit_SetsIsPlayer()
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{
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// BF_PLAYER = 0x8 (bit 3)
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var flags = EntityCollisionFlagsExt.FromPwdBitfield(0x8u);
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Assert.True(flags.HasFlag(EntityCollisionFlags.IsPlayer));
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Assert.False(flags.HasFlag(EntityCollisionFlags.IsPK));
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}
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[Fact]
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public void FromPwdBitfield_PlayerKillerBit_SetsIsPK()
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{
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// BF_PLAYER_KILLER = 0x20 (bit 5)
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var flags = EntityCollisionFlagsExt.FromPwdBitfield(0x20u);
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Assert.True(flags.HasFlag(EntityCollisionFlags.IsPK));
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Assert.False(flags.HasFlag(EntityCollisionFlags.IsPKLite));
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}
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[Fact]
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public void FromPwdBitfield_PkLiteBit_SetsIsPKLite()
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{
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// BF_PKLITE_PKSTATUS = 0x2000000 (bit 25)
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var flags = EntityCollisionFlagsExt.FromPwdBitfield(0x2000000u);
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Assert.True(flags.HasFlag(EntityCollisionFlags.IsPKLite));
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Assert.False(flags.HasFlag(EntityCollisionFlags.IsPK));
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}
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[Fact]
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public void FromPwdBitfield_FreePkStatusBit_SetsIsImpenetrable()
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{
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// BF_FREE_PKSTATUS = 0x200000 (bit 21)
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var flags = EntityCollisionFlagsExt.FromPwdBitfield(0x200000u);
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Assert.True(flags.HasFlag(EntityCollisionFlags.IsImpenetrable));
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}
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[Fact]
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public void FromPwdBitfield_PlayerAndPK_SetsBoth()
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{
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// A PK player: BF_PLAYER (0x8) | BF_PLAYER_KILLER (0x20) = 0x28
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var flags = EntityCollisionFlagsExt.FromPwdBitfield(0x28u);
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Assert.True(flags.HasFlag(EntityCollisionFlags.IsPlayer));
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Assert.True(flags.HasFlag(EntityCollisionFlags.IsPK));
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Assert.False(flags.HasFlag(EntityCollisionFlags.IsPKLite));
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Assert.False(flags.HasFlag(EntityCollisionFlags.IsImpenetrable));
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}
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[Fact]
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public void FromPwdBitfield_UnrelatedBits_Ignored()
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{
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// Set BF_OPENABLE (0x1), BF_INSCRIBABLE (0x2), BF_STUCK (0x4) — none
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// map to collision flags. A creature spawn might have BF_ATTACKABLE
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// (0x10) set; that's ItemType-derived IsCreature, not a PvP flag.
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var flags = EntityCollisionFlagsExt.FromPwdBitfield(0x1u | 0x2u | 0x4u | 0x10u);
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Assert.Equal(EntityCollisionFlags.None, flags);
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}
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}
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@ -177,4 +177,79 @@ public class ShadowObjectRegistryTests
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var objs = reg.GetObjectsInCell(cellId);
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Assert.Contains(objs, e => e.EntityId == 99u);
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}
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// -----------------------------------------------------------------------
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// UpdatePosition — Commit A of 2026-04-29 live-entity collision port
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// -----------------------------------------------------------------------
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[Fact]
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public void UpdatePosition_MovedEntity_NewCellOccupied()
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{
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// Entity starts at local (12, 12) — cell (0,0).
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var reg = new ShadowObjectRegistry();
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reg.Register(42u, 0x01000010u, new Vector3(12f, 12f, 50f), Quaternion.Identity, 0.5f, OffX, OffY, LbId);
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// Move to local (60, 12) — cell (2, 0). Same landblock.
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reg.UpdatePosition(42u, new Vector3(60f, 12f, 50f), Quaternion.Identity, OffX, OffY, LbId);
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// Old cell empty, new cell holds the entity.
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Assert.Empty(reg.GetObjectsInCell(LbId | 1u)); // cell (0,0)
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var newCell = reg.GetObjectsInCell(LbId | 17u); // cell (2,0) → 2*8+0+1
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Assert.Single(newCell);
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Assert.Equal(42u, newCell[0].EntityId);
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Assert.Equal(1, reg.TotalRegistered); // not duplicated
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}
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[Fact]
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public void UpdatePosition_PreservesFlags()
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{
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// Register with PK flags + PhysicsState; UpdatePosition must keep them.
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var reg = new ShadowObjectRegistry();
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reg.Register(50u, 0x01000011u, new Vector3(12f, 12f, 50f), Quaternion.Identity,
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0.5f, OffX, OffY, LbId,
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state: 0x4u, // ETHEREAL_PS
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flags: EntityCollisionFlags.IsPlayer | EntityCollisionFlags.IsPK);
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reg.UpdatePosition(50u, new Vector3(60f, 12f, 50f), Quaternion.Identity, OffX, OffY, LbId);
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var newCell = reg.GetObjectsInCell(LbId | 17u);
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Assert.Single(newCell);
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Assert.Equal(0x4u, newCell[0].State);
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Assert.Equal(EntityCollisionFlags.IsPlayer | EntityCollisionFlags.IsPK, newCell[0].Flags);
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}
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[Fact]
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public void UpdatePosition_UnregisteredEntity_NoOp()
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{
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var reg = new ShadowObjectRegistry();
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// Should not throw, should not register a new entity.
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reg.UpdatePosition(99u, new Vector3(12f, 12f, 50f), Quaternion.Identity, OffX, OffY, LbId);
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Assert.Equal(0, reg.TotalRegistered);
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}
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[Fact]
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public void Register_WithStateAndFlags_StoredOnEntry()
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{
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var reg = new ShadowObjectRegistry();
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reg.Register(60u, 0x01000012u, new Vector3(12f, 12f, 50f), Quaternion.Identity,
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0.5f, OffX, OffY, LbId,
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state: 0x10u, // IGNORE_COLLISIONS_PS
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flags: EntityCollisionFlags.IsImpenetrable);
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var entry = reg.GetObjectsInCell(LbId | 1u)[0];
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Assert.Equal(0x10u, entry.State);
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Assert.Equal(EntityCollisionFlags.IsImpenetrable, entry.Flags);
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}
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[Fact]
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public void Register_DefaultStateAndFlags_AreZeroAndNone()
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{
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var reg = new ShadowObjectRegistry();
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reg.Register(70u, 0x01000013u, new Vector3(12f, 12f, 50f), Quaternion.Identity,
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0.5f, OffX, OffY, LbId);
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var entry = reg.GetObjectsInCell(LbId | 1u)[0];
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Assert.Equal(0u, entry.State);
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Assert.Equal(EntityCollisionFlags.None, entry.Flags);
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}
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}
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