feat(physics): live-entity collision plumbing (Commit A)
Plumbing-only foundation for the upcoming live-entity (NPC / monster / player) collision port. No behavior change — the new fields default to zero/None so the 5 existing static-entity Register call sites in GameWindow.cs are untouched. Wire layer: - CreateObject parser now surfaces PhysicsState (acclient.h:2815 — ETHEREAL_PS=0x4, IGNORE_COLLISIONS_PS=0x10, HAS_PHYSICS_BSP_PS=0x10000, ...) which the parser previously dropped at line ~337 with a bare `pos += 4`. - CreateObject parser now surfaces ObjectDescriptionFlags (the retail PWD._bitfield trailer per acclient.h:6431-6463), where acclient_2013_pseudo_c.txt:406898-406918 ACCWeenieObject::IsPK / IsPKLite / IsImpenetrable read bits 5 / 25 / 21 directly. Previously read-and-discarded. - WorldSession.EntitySpawn carries both new fields through to subscribers. Physics layer: - New `EntityCollisionFlags` enum (IsPlayer / IsCreature / IsPK / IsPKLite / IsImpenetrable) + `FromPwdBitfield` helper. Bit positions verified against retail's SetPlayerKillerStatus ( acclient_2013_pseudo_c.txt:441868-441890) which maps PKStatusEnum→bitfield exactly: PK=0x4→bit5, PKLite=0x40→bit25, Free=0x20→bit21. - `ShadowEntry` extended with `State` (raw PhysicsState bits) + `Flags` (decoded EntityCollisionFlags). Backward-compatible — all five existing landblock-entity Register call sites omit them. - `ShadowObjectRegistry.UpdatePosition(entityId, pos, rot, ...)` — fast-path for the 5–10 Hz UpdatePosition (0xF748) stream the server emits per visible entity. Reuses the entry's existing shape + state + flags. Mirrors retail's CPhysicsObj::SetPosition (acclient_2013_pseudo_c.txt:284276) which keeps the same shape and re-registers cell membership. - `ObjectInfoState` adds `IsPK = 0x800` and `IsPKLite = 0x1000` matching retail's OBJECTINFO::state bits (acclient.h:6190-6194). Used by Commit C's PvP exemption gate. Tests: - `EntityCollisionFlagsTests` — 7 tests covering empty / each bit alone / PK+player combo / unrelated-bit ignore. - `ShadowObjectRegistryTests` — 5 new tests: UpdatePosition moves entry to new cell, preserves State/Flags, unregistered no-op, Register stores State/Flags, defaults are zero/None. - `CreateObjectTests` — 3 new tests verifying PhysicsState + PWD bitfield (with PK / PKLite bit cases) parse and surface. 1454 → 1454 + 15 = covered by suite. dotnet build + dotnet test green. Foundation for Commit B (live-entity registration) and Commit C (PvP exemption block in FindObjCollisions). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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8 changed files with 432 additions and 14 deletions
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@ -84,6 +84,24 @@ public static class CreateObject
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/// SetupTableId are nullable because their corresponding
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/// physics-description-flag bits may not be set on every CreateObject.
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/// </summary>
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/// <remarks>
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/// <para>
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/// <see cref="PhysicsState"/> (<c>acclient.h:2815</c>) carries flag
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/// bits like <c>ETHEREAL_PS=0x4</c>, <c>IGNORE_COLLISIONS_PS=0x10</c>,
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/// <c>HAS_PHYSICS_BSP_PS=0x10000</c> — the bits retail's
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/// <c>FindObjCollisions</c> reads to short-circuit ethereal /
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/// no-collision entities. Pre-2026-04-29 (Commit A of the live-entity
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/// collision port) the parser silently dropped this field.
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/// </para>
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/// <para>
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/// <see cref="ObjectDescriptionFlags"/> is the <c>PWD._bitfield</c>
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/// trailer (<c>acclient.h:6431-6463</c>) — bits include <c>BF_PLAYER (0x8)</c>,
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/// <c>BF_PLAYER_KILLER (0x20)</c>, <c>BF_FREE_PKSTATUS (0x200000)</c>,
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/// <c>BF_PKLITE_PKSTATUS (0x2000000)</c>. Decoded into
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/// <c>EntityCollisionFlags</c> at registration time for the PvP
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/// exemption gate.
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/// </para>
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/// </remarks>
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public readonly record struct Parsed(
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uint Guid,
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ServerPosition? Position,
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@ -100,7 +118,9 @@ public static class CreateObject
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ushort InstanceSequence = 0,
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ushort TeleportSequence = 0,
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ushort ServerControlSequence = 0,
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ushort ForcePositionSequence = 0);
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ushort ForcePositionSequence = 0,
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uint? PhysicsState = null,
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uint? ObjectDescriptionFlags = null);
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/// <summary>
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/// The relevant subset of the server-sent <c>MovementData</c> /
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@ -260,6 +280,12 @@ public static class CreateObject
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float? objScale = null;
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ServerMotionState? motionState = null;
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uint? motionTableId = null;
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// Commit A 2026-04-29 — live-entity collision plumbing. PhysicsState
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// (acclient.h:2815) was previously skipped at line ~337; the PWD
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// _bitfield (acclient.h:6431-6463) was previously discarded as
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// "ObjectDescriptionFlags" at the WeenieHeader trailer.
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uint? physicsState = null;
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uint? objectDescriptionFlags = null;
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try
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{
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@ -334,7 +360,10 @@ public static class CreateObject
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if (body.Length - pos < 8) return null;
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var physicsFlags = (PhysicsDescriptionFlag)BinaryPrimitives.ReadUInt32LittleEndian(body.Slice(pos));
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pos += 4;
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pos += 4; // PhysicsState (skip)
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// PhysicsState (acclient.h:2815). Previously skipped, now
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// surfaced for live-entity collision (Commit A 2026-04-29).
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physicsState = BinaryPrimitives.ReadUInt32LittleEndian(body.Slice(pos));
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pos += 4;
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if ((physicsFlags & PhysicsDescriptionFlag.Movement) != 0)
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{
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@ -463,7 +492,16 @@ public static class CreateObject
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if (body.Length - pos >= 4)
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itemType = ReadU32(body, ref pos);
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if (body.Length - pos >= 4)
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_ = ReadU32(body, ref pos); // ObjectDescriptionFlags
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{
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// ObjectDescriptionFlags = retail PWD._bitfield
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// (acclient.h:6431-6463). Carries BF_PLAYER (0x8),
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// BF_PLAYER_KILLER (0x20), BF_FREE_PKSTATUS (0x200000),
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// BF_PKLITE_PKSTATUS (0x2000000) — the bits that
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// acclient_2013_pseudo_c.txt:406898-406918 read for
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// IsPK() / IsPKLite() / IsImpenetrable(). Previously
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// discarded; now surfaced for the PvP collision rule.
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objectDescriptionFlags = ReadU32(body, ref pos);
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}
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AlignTo4(ref pos);
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}
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catch { /* truncated name — partial result is still useful */ }
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@ -471,13 +509,15 @@ public static class CreateObject
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return new Parsed(guid, position, setupTableId, animParts,
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textureChanges, subPalettes, basePaletteId, objScale, name, itemType, motionState, motionTableId,
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instanceSeq, teleportSeq, serverControlSeq, forcePositionSeq);
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instanceSeq, teleportSeq, serverControlSeq, forcePositionSeq,
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physicsState, objectDescriptionFlags);
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// Local helper: if we ran out of fields past PhysicsData, still
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// return the useful prefix (guid/position/setup/animParts/textures/palettes/scale/motion).
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Parsed PartialResult() => new(
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guid, position, setupTableId, animParts,
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textureChanges, subPalettes, basePaletteId, objScale, null, null, motionState, motionTableId);
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textureChanges, subPalettes, basePaletteId, objScale, null, null, motionState, motionTableId,
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PhysicsState: physicsState, ObjectDescriptionFlags: objectDescriptionFlags);
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}
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catch
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{
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@ -56,7 +56,14 @@ public sealed class WorldSession : IDisposable
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string? Name,
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uint? ItemType,
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CreateObject.ServerMotionState? MotionState,
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uint? MotionTableId);
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uint? MotionTableId,
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// Commit A 2026-04-29 — live-entity collision plumbing.
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// PhysicsState: retail acclient.h:2815 (ETHEREAL_PS=0x4,
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// IGNORE_COLLISIONS_PS=0x10, HAS_PHYSICS_BSP_PS=0x10000, ...).
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// ObjectDescriptionFlags: retail PWD._bitfield (acclient.h:6431-6463)
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// — drives IsPlayer/IsPK/IsPKLite/IsImpenetrable for PvP gating.
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uint? PhysicsState = null,
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uint? ObjectDescriptionFlags = null);
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/// <summary>Fires when the session finishes parsing a CreateObject.</summary>
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public event Action<EntitySpawn>? EntitySpawned;
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@ -648,7 +655,9 @@ public sealed class WorldSession : IDisposable
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parsed.Value.Name,
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parsed.Value.ItemType,
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parsed.Value.MotionState,
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parsed.Value.MotionTableId));
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parsed.Value.MotionTableId,
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parsed.Value.PhysicsState,
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parsed.Value.ObjectDescriptionFlags));
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}
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}
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else if (op == DeleteObject.Opcode)
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