fix(studio): polish character skill rows
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5f92493742
commit
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3 changed files with 47 additions and 19 deletions
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@ -1,6 +1,7 @@
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using AcDream.App.Studio;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using System.Numerics;
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namespace AcDream.App.Tests.UI.Layout;
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@ -634,20 +635,32 @@ public class CharacterStatControllerTests
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ClickTab(layout, left: 92f);
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var headers = list.Children
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var headerPanels = list.Children
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.Where(c => c is UiPanel and not UiClickablePanel)
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.Cast<UiPanel>()
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.ToList();
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var headers = headerPanels
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.Select(c => c.Children.OfType<UiText>().First().LinesProvider()[0].Text)
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.ToList();
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Assert.Equal(new[]
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{
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"Specialized Skills",
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"Trained Skills",
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"Useable Untrained Skills",
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"Unuseable Untrained Skills",
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"Untrained Skills",
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"Unusable Skills",
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}, headers);
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Assert.Equal(new[] { 0x06000F90u, 0x06000F86u, 0x06000F98u, 0x06000F89u },
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headerPanels.Select(h => h.BackgroundSprite).ToArray());
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Assert.All(headerPanels, h =>
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Assert.Equal(Vector4.One, h.Children.OfType<UiText>().First().LinesProvider()[0].Color));
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var rows = list.Children.OfType<UiClickablePanel>().ToList();
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Assert.Equal(12, rows.Count);
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Assert.All(rows, row =>
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{
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Assert.Equal(new Vector4(0f, 0f, 0f, 1f), row.BackgroundColor);
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Assert.Equal(0u, row.BackgroundSprite);
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});
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var rowNames = rows
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.Select(r => r.Children.OfType<UiText>().ToList()[1].LinesProvider()[0].Text)
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.ToList();
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@ -658,6 +671,14 @@ public class CharacterStatControllerTests
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"Healing", "Jump", "Loyalty", "Run",
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"Alchemy", "Cooking", "Fletching",
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}, rowNames);
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var meleeTexts = rows[0].Children.OfType<UiText>().ToList();
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Assert.Equal(Vector4.One, meleeTexts[1].LinesProvider()[0].Color);
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Assert.Equal(new Vector4(0.55f, 1f, 0.55f, 1f), meleeTexts[2].LinesProvider()[0].Color);
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var healingTexts = rows[5].Children.OfType<UiText>().ToList();
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Assert.Equal(Vector4.One, healingTexts[1].LinesProvider()[0].Color);
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Assert.Equal(Vector4.One, healingTexts[2].LinesProvider()[0].Color);
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}
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[Fact]
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