feat(camera): DebugPanel "Chase camera" section with live tunables

New CollapsingHeader between Player Info and Performance: toggle +
slope-align checkbox + four sliders (translation stiffness, rotation
stiffness, mouse low-pass window, adjustment speed). All controls
write through DebugVM mirror properties to CameraDiagnostics statics;
changes take effect on the next frame.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-18 20:09:43 +02:00
parent 91086adbac
commit ff8f434711

View file

@ -80,6 +80,7 @@ public sealed class DebugPanel : IPanel
}
DrawPlayerInfo(renderer);
DrawChaseCamera(renderer);
DrawPerformance(renderer);
DrawCompass(renderer);
DrawHelp(renderer);
@ -123,6 +124,33 @@ public sealed class DebugPanel : IPanel
r.Text($"sens: {_vm.MouseSensitivity:F3}x");
}
private void DrawChaseCamera(IPanelRenderer r)
{
if (!r.CollapsingHeader("Chase camera", defaultOpen: true)) return;
bool useRetail = _vm.UseRetailChaseCamera;
bool alignSlope = _vm.CameraAlignToSlope;
float tStiff = _vm.CameraTranslationStiffness;
float rStiff = _vm.CameraRotationStiffness;
float lpWindow = _vm.CameraMouseLowPassWindowSec;
float adjSpeed = _vm.CameraAdjustmentSpeed;
if (r.Checkbox("Use retail chase camera (env: ACDREAM_RETAIL_CHASE)", ref useRetail))
_vm.UseRetailChaseCamera = useRetail;
if (r.Checkbox("Align to slope (env: ACDREAM_CAMERA_ALIGN_SLOPE)", ref alignSlope))
_vm.CameraAlignToSlope = alignSlope;
if (r.SliderFloat("Translation stiffness", ref tStiff, 0.05f, 1.0f))
_vm.CameraTranslationStiffness = tStiff;
if (r.SliderFloat("Rotation stiffness", ref rStiff, 0.05f, 1.0f))
_vm.CameraRotationStiffness = rStiff;
if (r.SliderFloat("Mouse low-pass window (s)", ref lpWindow, 0.0f, 0.5f))
_vm.CameraMouseLowPassWindowSec = lpWindow;
if (r.SliderFloat("Adjustment speed (units/s)", ref adjSpeed, 10f, 80f))
_vm.CameraAdjustmentSpeed = adjSpeed;
}
private void DrawPerformance(IPanelRenderer r)
{
if (!r.CollapsingHeader("Performance", defaultOpen: true)) return;