feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
Five sub-changes:
1. Windows-1252 codec switch (global). Every Encoding.ASCII call site
in src/AcDream.Core.Net/Messages/ -> Encoding.GetEncoding(1252).
Touched HearSpeech, ChatRequests, GameEvents, AppraiseInfoParser,
CharacterList, CreateObject, PlayerDescriptionParser, SocialActions.
New Encodings.cs module-init registers CodePagesEncodingProvider
(System.Text.Encoding.CodePages ships with .NET 10 SDK but isn't
auto-registered). Matches retail + holtburger; accented names
no longer round-trip-broken.
2. New parsers (opcodes confirmed against holtburger opcodes.rs):
- EmoteText (0x01E0) { u32 senderGuid, string16 senderName, string16 text }
- SoulEmote (0x01E2) same wire layout as EmoteText
- ServerMessage (0xF7E0) { string16 message, u32 chatType }
- PlayerKilled (0x019E) { string16 deathMessage, u32 victimGuid, u32 killerGuid }
Shared StringReader.cs has the CP1252 String16L primitive.
3. WorldSession dispatch. ProcessDatagram adds branches for the four
new top-level opcodes + fires session-level events (EmoteHeard,
SoulEmoteHeard, ServerMessageReceived, PlayerKilledReceived).
0x0295 SetTurbineChatChannels stubbed with TODO for parallel I.6.
4. GameEventWiring routes WeenieError + WeenieErrorWithString
(parsers existed but were unrouted) -> chat.OnWeenieError.
5. ChatLog adapters: Emote / SoulEmote ChatKind values, OnEmote,
OnSoulEmote, OnPlayerKilled, OnWeenieError. OnLocalSpeech now
substitutes empty sender -> "You" per holtburger client/messages.rs.
ChatVM.FormatEntry handles new kinds (asterisk + sender + text).
22 new tests covering parser round-trips + reject-bad-opcode +
ChatLog adapter coverage + Win-1252 round-trip with non-ASCII chars.
Solution total: 881 green (210->225 in Core.Net.Tests, 606->613 in Core.Tests).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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25 changed files with 899 additions and 10 deletions
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@ -279,4 +279,49 @@ public sealed class GameEventWiringTests
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Assert.Equal(0, book.ActiveCount);
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}
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[Fact]
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public void WireAll_WeenieError_RoutesToChatLog()
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{
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// Phase I.5: 0x028A previously had a parser
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// (GameEvents.ParseWeenieError) but no dispatcher registration. The
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// server fires this for plain game-logic failures (e.g. "you can't
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// pick that up"). Now wired → ChatLog.OnWeenieError.
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var (d, _, _, _, chat) = MakeAll();
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byte[] payload = new byte[4];
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BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x9C); // arbitrary error code
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var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.WeenieError, payload));
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d.Dispatch(env!.Value);
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Assert.Equal(1, chat.Count);
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var e = chat.Snapshot()[0];
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Assert.Equal(ChatKind.System, e.Kind);
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Assert.Equal(0x9Cu, e.ChannelId);
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Assert.Contains("0x009C", e.Text);
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}
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[Fact]
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public void WireAll_WeenieErrorWithString_RoutesToChatLogWithInterpolation()
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{
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// Phase I.5: 0x028B carries an interpolated substring (e.g. the
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// target's name in "you can't pick up the {Mana Stone}"). Now
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// wired → ChatLog.OnWeenieError with the param.
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var (d, _, _, _, chat) = MakeAll();
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byte[] interpBytes = MakeString16L("Mana Stone");
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byte[] payload = new byte[4 + interpBytes.Length];
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BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x42u);
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Array.Copy(interpBytes, 0, payload, 4, interpBytes.Length);
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var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.WeenieErrorWithString, payload));
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d.Dispatch(env!.Value);
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Assert.Equal(1, chat.Count);
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var e = chat.Snapshot()[0];
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Assert.Equal(ChatKind.System, e.Kind);
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Assert.Equal(0x42u, e.ChannelId);
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Assert.Contains("Mana Stone", e.Text);
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}
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}
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