feat(rendering): index incremental scene queries
Maintain packed render worksets as lifecycle deltas arrive and synchronize active animated statics without scanning the resident world. This keeps Slice F non-drawing while preparing exact spatial and feature queries for shadow comparison. Release: 8,206 passed, 5 skipped.
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parent
58e7c2eb99
commit
ff5d86175f
8 changed files with 745 additions and 16 deletions
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@ -1,4 +1,5 @@
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using System.Runtime.CompilerServices;
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using AcDream.App.Rendering;
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using Arch.Core;
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using ArchWorld = Arch.Core.World;
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@ -18,6 +19,19 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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private readonly int _ownerThreadId;
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private readonly Dictionary<RenderProjectionId, SceneEntry> _entries = [];
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private readonly HashSet<RenderProjectionId> _outdoorStatics = [];
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private readonly HashSet<RenderProjectionId> _indoorCellStatics = [];
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private readonly HashSet<RenderProjectionId> _dynamics = [];
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private readonly HashSet<RenderProjectionId> _outdoorDynamics = [];
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private readonly HashSet<RenderProjectionId> _portalStraddlingDynamics = [];
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private readonly HashSet<RenderProjectionId> _translucent = [];
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private readonly HashSet<RenderProjectionId> _selectable = [];
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private readonly HashSet<RenderProjectionId> _lightCandidates = [];
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private readonly HashSet<RenderProjectionId> _dirty = [];
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private readonly Dictionary<uint, HashSet<RenderProjectionId>>
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_cellStatics = [];
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private readonly Dictionary<uint, HashSet<RenderProjectionId>>
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_cellDynamics = [];
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private ArchWorld _world;
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private RenderProjectionCounts _counts;
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private ulong _lastAppliedJournalSequence;
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@ -59,6 +73,7 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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int lookupCapacity = _entries.EnsureCapacity(0);
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long lookupBytes =
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(long)lookupCapacity * Unsafe.SizeOf<ProjectionLookupSlotEstimate>();
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long indexBytes = EstimateIndexBytes();
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return new RenderSceneMemoryAccounting(
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EntityCount: _world.Size,
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@ -68,7 +83,7 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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EstimatedChunkPayloadBytes: estimatedChunkPayloadBytes,
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ProjectionLookupCapacity: lookupCapacity,
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EstimatedProjectionLookupBytes: lookupBytes,
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EstimatedIndexBytes: 0,
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EstimatedIndexBytes: indexBytes,
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EstimatedJournalBufferBytes: 0,
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EstimatedSynchronizationSourceBytes: 0);
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}
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@ -158,6 +173,7 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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ref RenderDirtyMask dirty =
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ref _world.Get<RenderDirtyMask>(entry.Entity);
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dirty |= RenderDirtyMask.Transform | RenderDirtyMask.WorldBounds;
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_dirty.Add(update.Id);
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}
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}
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@ -205,6 +221,7 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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ArchWorld.Destroy(_world);
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_world = CreateWorld();
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_entries.Clear();
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ClearIndices();
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_counts = default;
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_lastAppliedJournalSequence = 0;
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Generation = replacementGeneration;
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@ -218,10 +235,22 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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EnsureMutationThread();
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ArchWorld.Destroy(_world);
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_entries.Clear();
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ClearIndices();
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_counts = default;
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_disposed = true;
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}
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public void ClearDirty()
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{
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EnsureMutationThread();
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foreach (RenderProjectionId id in _dirty)
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{
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if (_entries.TryGetValue(id, out SceneEntry entry))
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_world.Set(entry.Entity, RenderDirtyMask.None);
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}
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_dirty.Clear();
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}
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RenderProjectionCounts IRenderSceneQuerySource.GetCounts(
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RenderSceneGeneration generation)
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{
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@ -229,6 +258,22 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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return _counts;
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}
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RenderSceneIndexCounts IRenderSceneQuerySource.GetIndexCounts(
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RenderSceneGeneration generation)
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{
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EnsureQueryGeneration(generation);
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return new RenderSceneIndexCounts(
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_outdoorStatics.Count,
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_indoorCellStatics.Count,
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_dynamics.Count,
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_outdoorDynamics.Count,
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_portalStraddlingDynamics.Count,
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_translucent.Count,
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_selectable.Count,
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_lightCandidates.Count,
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_dirty.Count);
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}
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bool IRenderSceneQuerySource.TryGet(
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RenderSceneGeneration generation,
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RenderProjectionId id,
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@ -276,6 +321,41 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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return count;
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}
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int IRenderSceneQuerySource.CopyIndexTo(
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RenderSceneGeneration generation,
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RenderSceneIndex index,
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Span<RenderProjectionRecord> destination)
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{
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EnsureQueryGeneration(generation);
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HashSet<RenderProjectionId> source = Index(index);
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return CopyIdsTo(source, destination);
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}
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int IRenderSceneQuerySource.GetCellCount(
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RenderSceneGeneration generation,
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uint fullCellId,
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bool dynamic)
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{
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EnsureQueryGeneration(generation);
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Dictionary<uint, HashSet<RenderProjectionId>> index =
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dynamic ? _cellDynamics : _cellStatics;
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return index.TryGetValue(fullCellId, out var ids) ? ids.Count : 0;
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}
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int IRenderSceneQuerySource.CopyCellTo(
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RenderSceneGeneration generation,
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uint fullCellId,
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bool dynamic,
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Span<RenderProjectionRecord> destination)
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{
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EnsureQueryGeneration(generation);
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Dictionary<uint, HashSet<RenderProjectionId>> index =
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dynamic ? _cellDynamics : _cellStatics;
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return index.TryGetValue(fullCellId, out var ids)
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? CopyIdsTo(ids, destination)
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: 0;
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}
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private static ArchWorld CreateWorld() =>
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ArchWorld.Create(
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archetypeCapacity: InitialArchetypeCapacity,
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@ -298,7 +378,9 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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if (incarnationOrder == 0
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&& record.ProjectionClass == existing.ProjectionClass)
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{
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RenderProjectionRecord prior = ReadRecord(in existing);
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WriteRecord(existing.Entity, in record);
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UpdateIndices(in prior, in record);
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result.Applied++;
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result.Updated++;
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return;
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@ -314,6 +396,7 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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record.OwnerIncarnation,
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record.ProjectionClass);
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IncrementCount(record.ProjectionClass);
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AddToIndices(in record);
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result.Applied++;
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result.Registered++;
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}
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@ -326,6 +409,7 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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if (!TryGetCurrent(in record, ref result, out SceneEntry entry))
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return;
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RenderProjectionRecord prior = ReadRecord(in entry);
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switch (kind)
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{
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case RenderProjectionDeltaKind.UpdateTransform:
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@ -336,6 +420,7 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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_world.Set(entry.Entity, record.Source);
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OrDirty(
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entry.Entity,
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record.Id,
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RenderDirtyMask.Transform
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| RenderDirtyMask.WorldBounds
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| RenderDirtyMask.SortKey);
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@ -345,22 +430,30 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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_world.Set(entry.Entity, record.Material);
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_world.Set(entry.Entity, record.DegradeState);
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_world.Set(entry.Entity, record.Source);
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OrDirty(entry.Entity, RenderDirtyMask.Appearance);
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OrDirty(
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entry.Entity,
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record.Id,
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RenderDirtyMask.Appearance);
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break;
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case RenderProjectionDeltaKind.UpdateFlags:
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_world.Set(entry.Entity, record.Flags);
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_world.Set(entry.Entity, record.Source);
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OrDirty(entry.Entity, RenderDirtyMask.Flags);
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OrDirty(entry.Entity, record.Id, RenderDirtyMask.Flags);
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break;
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case RenderProjectionDeltaKind.Rebucket:
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_world.Set(entry.Entity, record.Residency);
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_world.Set(entry.Entity, record.Source);
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OrDirty(entry.Entity, RenderDirtyMask.SpatialResidency);
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OrDirty(
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entry.Entity,
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record.Id,
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RenderDirtyMask.SpatialResidency);
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(kind), kind, null);
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}
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RenderProjectionRecord current = ReadRecord(in entry);
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UpdateIndices(in prior, in current);
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result.Applied++;
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result.Updated++;
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}
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@ -474,14 +567,196 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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private void Destroy(in SceneEntry entry)
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{
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RenderProjectionRecord record = ReadRecord(in entry);
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RemoveFromIndices(in record);
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_world.Destroy(entry.Entity);
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DecrementCount(entry.ProjectionClass);
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}
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private void OrDirty(Entity entity, RenderDirtyMask value)
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private void OrDirty(
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Entity entity,
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RenderProjectionId id,
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RenderDirtyMask value)
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{
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ref RenderDirtyMask dirty = ref _world.Get<RenderDirtyMask>(entity);
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dirty |= value;
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_dirty.Add(id);
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}
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private void UpdateIndices(
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in RenderProjectionRecord prior,
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in RenderProjectionRecord current)
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{
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RemoveFromIndices(in prior);
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AddToIndices(in current);
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}
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private void AddToIndices(in RenderProjectionRecord record)
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{
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bool dynamic = IsDynamic(record.ProjectionClass);
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bool staticProjection = !dynamic;
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bool indoor = InteriorEntityPartition.IsIndoorCellId(
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record.Source.ParentCellId == 0
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? null
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: record.Source.ParentCellId);
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if (staticProjection)
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{
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if (indoor)
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{
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_indoorCellStatics.Add(record.Id);
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AddCell(_cellStatics, record.Residency.FullCellId, record.Id);
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}
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else
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{
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_outdoorStatics.Add(record.Id);
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}
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}
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else
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{
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_dynamics.Add(record.Id);
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if (indoor)
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AddCell(_cellDynamics, record.Residency.FullCellId, record.Id);
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else
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_outdoorDynamics.Add(record.Id);
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if ((record.Flags & RenderProjectionFlags.PortalStraddling) != 0)
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_portalStraddlingDynamics.Add(record.Id);
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}
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if ((record.Flags & RenderProjectionFlags.Translucent) != 0)
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_translucent.Add(record.Id);
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if ((record.Flags & RenderProjectionFlags.Selectable) != 0)
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_selectable.Add(record.Id);
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if ((record.Flags & RenderProjectionFlags.LightCandidate) != 0)
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_lightCandidates.Add(record.Id);
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if (record.DirtyMask != RenderDirtyMask.None)
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_dirty.Add(record.Id);
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}
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private void RemoveFromIndices(in RenderProjectionRecord record)
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{
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_outdoorStatics.Remove(record.Id);
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_indoorCellStatics.Remove(record.Id);
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_dynamics.Remove(record.Id);
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_outdoorDynamics.Remove(record.Id);
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_portalStraddlingDynamics.Remove(record.Id);
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_translucent.Remove(record.Id);
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_selectable.Remove(record.Id);
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_lightCandidates.Remove(record.Id);
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_dirty.Remove(record.Id);
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RemoveCell(_cellStatics, record.Residency.FullCellId, record.Id);
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RemoveCell(_cellDynamics, record.Residency.FullCellId, record.Id);
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}
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private static bool IsDynamic(RenderProjectionClass projectionClass) =>
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projectionClass is RenderProjectionClass.LiveDynamicRoot
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or RenderProjectionClass.EquippedChild;
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private static void AddCell(
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Dictionary<uint, HashSet<RenderProjectionId>> index,
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uint fullCellId,
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RenderProjectionId id)
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{
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if (fullCellId == 0)
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return;
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if (!index.TryGetValue(fullCellId, out HashSet<RenderProjectionId>? ids))
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{
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ids = [];
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index.Add(fullCellId, ids);
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}
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ids.Add(id);
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}
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private static void RemoveCell(
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Dictionary<uint, HashSet<RenderProjectionId>> index,
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uint fullCellId,
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RenderProjectionId id)
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{
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if (!index.TryGetValue(fullCellId, out HashSet<RenderProjectionId>? ids))
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return;
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ids.Remove(id);
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if (ids.Count == 0)
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index.Remove(fullCellId);
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}
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private HashSet<RenderProjectionId> Index(RenderSceneIndex index) =>
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index switch
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{
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RenderSceneIndex.OutdoorStatic => _outdoorStatics,
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RenderSceneIndex.IndoorCellStatic => _indoorCellStatics,
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RenderSceneIndex.Dynamic => _dynamics,
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RenderSceneIndex.OutdoorDynamic => _outdoorDynamics,
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RenderSceneIndex.PortalStraddlingDynamic =>
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_portalStraddlingDynamics,
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RenderSceneIndex.Translucent => _translucent,
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RenderSceneIndex.Selectable => _selectable,
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RenderSceneIndex.LightCandidate => _lightCandidates,
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RenderSceneIndex.Dirty => _dirty,
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_ => throw new ArgumentOutOfRangeException(
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nameof(index),
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index,
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null),
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};
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private int CopyIdsTo(
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HashSet<RenderProjectionId> source,
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Span<RenderProjectionRecord> destination)
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{
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if (destination.Length < source.Count)
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{
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throw new ArgumentException(
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$"Destination holds {destination.Length} records; {source.Count} required.",
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nameof(destination));
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}
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int count = 0;
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foreach (RenderProjectionId id in source)
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{
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if (!_entries.TryGetValue(id, out SceneEntry entry))
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{
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throw new InvalidOperationException(
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$"Render index retained missing {id}.");
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}
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destination[count++] = ReadRecord(in entry);
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}
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return count;
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}
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private long EstimateIndexBytes()
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{
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long slots =
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_outdoorStatics.EnsureCapacity(0)
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+ _indoorCellStatics.EnsureCapacity(0)
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+ _dynamics.EnsureCapacity(0)
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+ _outdoorDynamics.EnsureCapacity(0)
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+ _portalStraddlingDynamics.EnsureCapacity(0)
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+ _translucent.EnsureCapacity(0)
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+ _selectable.EnsureCapacity(0)
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+ _lightCandidates.EnsureCapacity(0)
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+ _dirty.EnsureCapacity(0);
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foreach (HashSet<RenderProjectionId> ids in _cellStatics.Values)
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slots += ids.EnsureCapacity(0);
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foreach (HashSet<RenderProjectionId> ids in _cellDynamics.Values)
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slots += ids.EnsureCapacity(0);
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long cellLookupSlots =
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_cellStatics.EnsureCapacity(0)
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+ _cellDynamics.EnsureCapacity(0);
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return checked(slots * 24L + cellLookupSlots * 40L);
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}
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private void ClearIndices()
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{
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_outdoorStatics.Clear();
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_indoorCellStatics.Clear();
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_dynamics.Clear();
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_outdoorDynamics.Clear();
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_portalStraddlingDynamics.Clear();
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_translucent.Clear();
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_selectable.Clear();
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_lightCandidates.Clear();
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_dirty.Clear();
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_cellStatics.Clear();
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_cellDynamics.Clear();
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}
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private void IncrementCount(RenderProjectionClass projectionClass)
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