refactor(core): D.5.3/B.2 — move ShortcutStore to Core.Items (decouple Load from the wire type)
Matches the ClientObjectTable model-placement convention; Load now takes (slot,objGuid) pairs so the store has no Core.Net dependency. + self-drop wire-count assert + comment fix. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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4 changed files with 32 additions and 28 deletions
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using System.Collections.Generic;
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using AcDream.Core.Net.Items;
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using AcDream.Core.Net.Messages;
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using Xunit;
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namespace AcDream.Core.Net.Tests.Items;
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public class ShortcutStoreTests
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{
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[Fact]
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public void Load_mapsIndexToObjId_skipsEmptyAndOutOfRange()
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{
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var store = new ShortcutStore();
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var entries = new List<PlayerDescriptionParser.ShortcutEntry>
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{
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new(Index: 0, ObjectGuid: 0x5001u, SpellId: 0, Layer: 0),
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new(Index: 3, ObjectGuid: 0x5002u, SpellId: 0, Layer: 0),
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new(Index: 5, ObjectGuid: 0u, SpellId: 7, Layer: 1), // spell-only → skipped (item store)
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new(Index: 99, ObjectGuid: 0x5003u, SpellId: 0, Layer: 0), // out of range → skipped
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};
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store.Load(entries);
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Assert.Equal(0x5001u, store.Get(0));
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Assert.Equal(0x5002u, store.Get(3));
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Assert.Equal(0u, store.Get(5));
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Assert.True(store.IsEmpty(1));
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}
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[Fact]
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public void SetRemoveGet_roundtrip_andBoundsSafe()
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{
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var store = new ShortcutStore();
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store.Set(4, 0xABCDu);
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Assert.Equal(0xABCDu, store.Get(4));
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Assert.False(store.IsEmpty(4));
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store.Remove(4);
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Assert.True(store.IsEmpty(4));
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Assert.Equal(0u, store.Get(-1));
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Assert.Equal(0u, store.Get(18));
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store.Set(18, 1u); // no-op, no throw
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store.Remove(-1); // no-op, no throw
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}
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}
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