fix(runtime): give the no-window host a post-merge canonical cell commit (D1, AD-60/AD-64, AP-146/#320)
C5b (735f0a72) made the steady-state accepted-Position merge stop writing residency. That is retail-correct — HandleReceivedPosition @0x00453FD0 reads the wire objcell_id into a local and never assigns the object's cell — and it stays. What C5b did not account for is that its replacement writers both live in AcDream.App: the OnPosition prologue rebucket (AD-60's W2) and the post-routing wire-cell adopt (W3, AP-135). The two hosts run parallel, non-shared inbound routes. LiveEntitySessionController -> LiveEntityNetworkUpdateController.OnPosition is graphical-only; RuntimeLiveEntitySessionController.OnPositionUpdated is the no-window route and is constructed only at HeadlessSessionHost.cs:682. So AcDream.Headless had NO post-merge cell writer at all. Every remote's FullCellId was written at create/placement and then frozen for the session — and RuntimeEntityObjectViews .Snapshot projects exactly that field as RuntimeEntitySnapshot.CellId, i.e. every bot's entire world view. The local player lost one of AP-146's three refresh edges, which matters beyond cosmetics: RuntimeSetPositionState .IsAffectedCollisionResident reads FullCellId to pick which bodies a landblock retirement parks, so a bot running A->B without teleporting would have retired A while parking a body physically in B. The fix, in three parts: 1. RuntimeEntityObjectLifetime.CommitWireCellRebucket — a new Runtime owner for the committed VALUE, extracted verbatim from LiveEntityRuntime .RebucketLiveEntity. This is also the root-cause fix for the layering inversion the review found: AD-60 was documenting its own correctness by naming an App class the Runtime assembly cannot reference. Behaviour on the graphical side is unchanged — record.FullCellId is a proxy for record.Canonical.FullCellId, which is the record the callee reads, and the commit is still CommitRebucket. Verified load-bearing for BOTH hosts: sabotaging the preserve branch reddens the graphical LiveEntityRuntimeTests.CanonicalOnlyRebucket_DoesNotOverwriteAuthoritativeFullCell as well as the new headless assertion. 2. RuntimeLiveEntitySessionController.TryCommitAcceptedWireCell — the no-window W2, under the same reachability rules the graphical route applies: Rejected writes nothing (the shape the App authority gate produces by returning false); a bound-projectile packet writes nothing (routed by the graphical host through the canonical projectile placement owner, which returns before W2); an active initial-create residence writes nothing (RebucketLiveEntity's own early return — while the lease is live the SetPosition conductor is the sole cell authority); a local ForcePosition writes only when the accepted-Position drive declined it (NotApplicable), because a handled force is placement-receipt-authoritative. W2/W3 themselves are untouched. 3. On the committed value (the landblock-vs-cell trap). RebucketLiveEntity's preserve branch fires on a LANDBLOCK-shaped id — low 16 bits 0xFFFF — and exists for LocalPlayerProjectionController.Project, the per-frame local movement caller that emits exactly that shape. An inbound wire objcell_id is never landblock-shaped, so on the accepted-Position route the branch is not taken and the exact wire cell is committed. That is what W2 commits today and what this now commits; the no-window host has no per-frame caller at all. Ordering is matched, not improved on: the force drive submits its placement before the commit, so its first submit still reads the pre-commit FullCellId — AP-138's amended route-2 CurrentCellId measurement. Bookkeeping in this commit: - AD-60 corrected. Its surviving-channel enumeration presented "the local force path, the missile arm" as exhaustive; the entire no-window host belonged in it. 23aa62f2's W2/W3-redundancy measurement is preserved verbatim. - AP-146 and #320 amended the same way — their three-edge list was written from the graphical host and silently assumed both hosts shared it. The no-window host had two of three; it now has all three. - AD-64 filed: the reachability decision is now expressed once per host. The value is single-sourced; the gate set is not. - #324 filed: unifying the two session controllers is the genuinely correct fix and is campaign-sized (presentation recovery, hydration, the equipped-child renderer, and the remote/projectile routing arms only one host has). Not attempted here, per the fix brief. Gates. Release build 0 errors. Complete suite 11,141 passed / 4 skipped / 0 failed, against the 11,134 / 4 / 0 baseline at23aa62f2— net +7, exactly the 7 tests added. Eight sabotages verified, each red on at least one discriminating test and green when reverted: remote commit removed (2 Runtime + the end-to-end Headless test); local ordinary commit removed; local NotApplicable-force commit removed; force commit made unconditional; residence gate removed; missile gate removed; Rejected gate removed; preserve branch broken (red on both hosts). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
23aa62f292
commit
ff100cf33f
8 changed files with 746 additions and 22 deletions
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@ -24,6 +24,68 @@ What does NOT go here:
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- Every session: scan OPEN issues at start; promote/close anything we touched during the session before ending.
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- Promoting to a Phase: mark as `DONE (promoted to Phase X)` + commit SHA where the Phase entry landed.
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## #324 — The graphical and no-window hosts run parallel, non-shared inbound entity routes
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**Status:** OPEN
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**Severity:** MEDIUM (no live symptom today; it is the structure that PRODUCED
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D1, and it will produce the next one)
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**Filed:** 2026-08-05, in the C5b architecture-review D1 fix commit, per that
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fix's brief ("if the correct answer is to unify the two session controllers,
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say so and file it rather than attempting it here")
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**Component:** runtime / session routing / host structure
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**Description.** Two inbound entity routes exist and neither is derived from
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the other:
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- graphical: `src/AcDream.App/Net/LiveEntitySessionController.cs` →
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`LiveEntityNetworkUpdateController.OnPosition` (and siblings)
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- no-window: `src/AcDream.Runtime/Session/RuntimeLiveEntitySessionController.cs`
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(`OnPositionUpdated` and siblings), constructed only at
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`src/AcDream.Headless/Hosting/HeadlessSessionHost.cs:682`
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They share the canonical Runtime owners underneath (Slice J's whole point) but
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NOT the routing decisions on top: which packet shapes reach which owner, in
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what order, under what gates. Every canonical rule expressed in the graphical
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route's control flow has to be re-derived by hand for the other, and nothing
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enforces that it was.
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**Why this is filed as its own issue rather than fixed inline.** This is the
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structural cause of defect D1 from the C5b architecture review (both reviewers
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found it independently). C5b made the steady-state Position merge stop writing
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residency — retail-correct — and moved the write to the `OnPosition`
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prologue rebucket. That rebucket is graphical-only, so the no-window host
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silently lost canonical cell tracking for every entity: remotes froze at their
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placement cell for the whole session, and the local player lost one of
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AP-146's three refresh edges. Nothing failed; the host just stopped being
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right. The D1 fix gives the no-window route its own commit over a shared
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Runtime value owner and files the residual duplication at AD-64 — it does not
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remove the class.
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**What unification has to reconcile (why it is campaign-sized, not a slice):**
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1. The graphical route performs presentation recovery the no-window route has
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no analogue for (`RequiresSpatialProjectionRecovery`, the equipped-child
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`ChildUnparentDisposition` arm, `LiveEntityHydrationController`).
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2. The graphical route performs remote contact routing, far-snap/teleport
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placement arms, and projectile routing; the no-window route performs none
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of them and returns early for `!isLocal`. Unifying means deciding whether
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the no-window host GAINS those arms (a behaviour change with its own gate)
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or whether the shared route is parameterized over them.
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3. Ordering constraints are load-bearing and already documented as
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measurements, not intentions — AP-138's route-2 first-submit
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`CurrentCellId` observation depends on the force drive submitting BEFORE
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the wire-cell commit, and AD-60/AP-147 on the merge publishing before the
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rebucket. A unified route must preserve each, per host.
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4. `LiveEntityRuntime`'s spatial/presentation half and its canonical half are
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currently interleaved in one method (`RebucketLiveEntity`); the D1 fix
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split out the canonical value derivation, but the residence gate, the
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object-clock enter-world rebase, and the visibility publication are still
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entangled with the bucket move.
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**Acceptance:** one route object owns the inbound decision set for both hosts,
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with presentation and routing supplied as collaborators; AD-64 is deleted in
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the same commit; the eight D1 sabotages still discriminate.
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## #320 — The local player's canonical cell does not track ordinary movement (follow-up from #319)
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**Status:** OPEN
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@ -61,6 +123,33 @@ survey: a local **ForcePosition** returns before that tail, so its residency
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is now placement-receipt-authoritative — a refused or contended force writes
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no cell at all (retail's own shape; AD-62).
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**Corrected 2026-08-05 by the C5b architecture review's D1 fix.** The
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three-edge enumeration above was written from the graphical host and silently
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assumed both hosts shared it. They do not. `AcDream.App` and
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`AcDream.Headless` run parallel, non-shared inbound routes
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(`LiveEntitySessionController` → `LiveEntityNetworkUpdateController.OnPosition`
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versus `RuntimeLiveEntitySessionController.OnPositionUpdated`), and C5b's
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replacement writer lived only in the former — so the no-window host had only
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TWO of the three edges, login activation and the teleport/portal commit, and
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its remotes' cells were frozen from placement onward as well. That is fixed:
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`RuntimeLiveEntitySessionController.TryCommitAcceptedWireCell` now commits the
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same value through a shared Runtime owner,
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`RuntimeEntityObjectLifetime.CommitWireCellRebucket`, which is also where the
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landblock-preserve branch this issue's item 1 is about now lives (it moved
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verbatim out of `LiveEntityRuntime.cs:935-938`; update that citation when
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reading item 1). The reachability duplication the fix leaves behind is filed
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at AD-64, and controller unification at #324.
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**What this changes for item 6, the unresolved first verification step.** It
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does not answer it, but it removes a strictly-worse case that was hiding
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underneath it: before the fix, a no-window bot lacked the inbound-Position
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edge entirely, so a bot running A→B without ever teleporting kept
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`FullCellId` at A for the whole session — retiring A would park a body that
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is physically in B, and retiring B would miss it. Both hosts now refresh at
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ACE's 5-10 Hz Position cadence. The question item 6 actually asks — whether a
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stale-cell landblock retirement can sweep a spatial-root local player — is
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unchanged and still open.
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**Why this is not #319's blast radius.** #319's fix makes a player-parented
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equipped child inherit the parent's (the player's) canonical cell EXACTLY —
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an equality invariant, not a freshness one. The child is stale-but-equal
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File diff suppressed because one or more lines are too long
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@ -932,17 +932,21 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
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bool visible = _spatial.IsLiveEntityProjectionResident(key);
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record.IsSpatiallyVisible = visible;
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RefreshPresentation(record);
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uint committedFullCell =
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(spatialCellOrLandblockId & 0xFFFFu) != 0xFFFFu
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? spatialCellOrLandblockId
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: record.FullCellId;
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uint committedLandblock = spatialCellOrLandblockId == 0
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? 0u
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: (spatialCellOrLandblockId & 0xFFFF0000u) | 0xFFFFu;
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if (!_entityObjects.CommitRebucket(
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// D1 (C5b architecture review): the committed-value derivation that
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// used to be inline here — the landblock-shaped-id preserve branch
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// and the canonical-landblock mask — moved VERBATIM into
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// RuntimeEntityObjectLifetime.CommitWireCellRebucket so the
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// no-window host can commit the same value from its own route
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// instead of having no post-merge cell writer at all. Behaviour is
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// unchanged: `record.FullCellId` is a proxy for
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// `record.Canonical.FullCellId` (see this class's own property),
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// which is the record the callee reads, and the commit itself is
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// still CommitRebucket. AP-146/#320's "LiveEntityRuntime.cs:935-938
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// preserves the prior canonical cell" citation now resolves to that
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// method.
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if (!_entityObjects.CommitWireCellRebucket(
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record.Canonical,
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committedFullCell,
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committedLandblock))
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spatialCellOrLandblockId))
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{
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ThrowAfterCommittedProjectionChange(
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serverGuid,
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@ -1943,15 +1943,28 @@ public sealed class RuntimeEntityObjectLifetime : IDisposable
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// The snapshot's Position field itself IS still refreshed; only the
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// derived FullCellId write is withheld.
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//
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// Two wire-cell writers deliberately SURVIVE this change, downstream
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// of the merge and outside the classification window: the OnPosition
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// prologue rebucket (LiveEntityNetworkUpdateController ->
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// LiveEntityRuntime.RebucketLiveEntity -> CommitRebucket, which is
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// also the local player's own cell-freshness path, AP-146/#320) and
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// the post-routing wire-cell adopt for non-placing arms
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// (TryAdoptWireCellAfterRouting, filed at AP-135). Neither is gated
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// here: gating the prologue rebucket would freeze the local player's
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// Wire-cell writers deliberately SURVIVE this change, downstream of
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// the merge and outside the classification window. The canonical one
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// is CommitWireCellRebucket, in this class: BOTH inbound routes call
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// it after the merge, and it is also the local player's own
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// cell-freshness path (AP-146/#320). Neither route gates it here:
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// gating the prologue rebucket would freeze the local player's
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// canonical cell between teleports.
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//
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// CORRECTED 2026-08-05 at the C5b architecture review (D1). This
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// comment used to enumerate the survivors as two App classes —
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// LiveEntityNetworkUpdateController -> LiveEntityRuntime and
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// TryAdoptWireCellAfterRouting (AP-135) — which was both a layering
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// inversion (a Runtime file documenting its own correctness by
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// naming classes this assembly cannot reference) and, worse, WRONG:
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// it described the graphical host as though it were the only host.
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// The no-window route (RuntimeLiveEntitySessionController) had
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// neither writer, so it had no post-merge cell writer at all and
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// every entity's FullCellId froze at its placement value for the
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// session. The graphical route's post-routing adopt still exists and
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// is still filed at AP-135; the no-window route has no remote
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// contact routing and therefore no analogue of it. AD-60 and AD-64
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// carry the complete channel list.
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Entities.RefreshSnapshot(
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canonical,
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snapshot,
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@ -2028,6 +2041,72 @@ public sealed class RuntimeEntityObjectLifetime : IDisposable
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() => canonical.SpatialAuthorityVersion == spatialVersion);
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}
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/// <summary>
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/// D1 (C5b architecture review): the CANONICAL half of the wire-cell
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/// rebucket (AD-60's W2), expressed once, in Runtime, for every host.
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///
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/// <para>
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/// <b>Why this exists.</b> C5b made the steady-state merge stop writing
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/// residency (<c>RefreshSnapshot(..., refreshPosition: false)</c> in
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/// <see cref="TryApplyPosition"/>) and left the graphical
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/// <c>OnPosition</c> prologue rebucket
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/// (<c>LiveEntityNetworkUpdateController</c> →
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/// <c>LiveEntityRuntime.RebucketLiveEntity</c>) as the replacement
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/// writer. That writer lives in <c>AcDream.App</c>, so the no-window
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/// host had NO post-merge cell writer at all: a headless remote's
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/// <see cref="RuntimeEntityRecord.FullCellId"/> was written at
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/// create/placement and then frozen for the session, and the local
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/// player lost one of AP-146's three refresh edges. The derivation was
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/// also the reason AD-60 documented itself by naming an App class this
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/// assembly cannot reference — a layering inversion. Both are fixed by
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/// owning the rule here and letting each host's route call it.
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/// </para>
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///
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/// <para>
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/// <b>The landblock-vs-cell rule (verbatim from the graphical site it
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/// was extracted from).</b> <paramref name="spatialCellOrLandblockId"/>
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/// is overloaded. A LANDBLOCK-shaped id — low 16 bits <c>0xFFFF</c>,
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/// which is what <c>LocalPlayerProjectionController.Project</c> emits
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/// for ordinary per-frame movement — deliberately PRESERVES the exact
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/// cell and updates only the canonical landblock; writing the coarser
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/// value would destroy a resolved EnvCell. Any other id is an exact
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/// cell and is committed as-is. An inbound wire <c>objcell_id</c> is
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/// always cell-shaped (ACE never sends <c>0xFFFF</c> in the low half),
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/// so on the accepted-Position route this always commits the exact wire
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/// cell — the preserve branch is there for the per-frame local caller,
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/// which no-window hosts do not have. <c>0</c> is passed through
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/// unchanged (cell 0 + landblock 0), the withdrawal shape.
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/// </para>
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///
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/// <para>
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/// This method deliberately carries NO gates. Which packets may reach a
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/// wire-cell commit is the caller's decision and differs per host route
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/// (the graphical route returns ahead of it for the local force arm,
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/// the missile arm, and an active initial-create residence); duplicating
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/// those tests here would double-gate one host and silently widen the
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/// other.
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/// </para>
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/// </summary>
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public bool CommitWireCellRebucket(
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RuntimeEntityRecord canonical,
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uint spatialCellOrLandblockId,
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Action<RuntimeEntityRecord>? acknowledgeProjection = null)
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{
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ArgumentNullException.ThrowIfNull(canonical);
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uint committedFullCell =
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(spatialCellOrLandblockId & 0xFFFFu) != 0xFFFFu
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? spatialCellOrLandblockId
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: canonical.FullCellId;
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uint committedLandblock = spatialCellOrLandblockId == 0
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? 0u
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: (spatialCellOrLandblockId & 0xFFFF0000u) | 0xFFFFu;
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return CommitRebucket(
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canonical,
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committedFullCell,
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committedLandblock,
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acknowledgeProjection);
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}
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public bool CommitWithdrawal(
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RuntimeEntityRecord canonical,
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Action<RuntimeEntityRecord>? acknowledgeProjection = null)
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@ -237,9 +237,26 @@ public sealed class RuntimeLiveEntitySessionController
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out _,
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out AcceptedPhysicsTimestamps timestamps);
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if (!known
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|| !isLocal
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|| disposition is PositionTimestampDisposition.Rejected)
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{
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// Rejected writes nothing anywhere — the same shape the
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// graphical authority gate produces by returning false from
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// LiveEntityInboundAuthorityGate.TryAcceptPosition, which is
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// ahead of every wire-cell writer.
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return;
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}
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if (!isLocal)
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{
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// D1 (C5b architecture review): the no-window host's half of
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// AD-60's W2. The graphical route commits the accepted wire
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// cell for EVERY classification that reaches its generic tail,
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// remotes included; this route used to return here, so a
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// headless remote's FullCellId was written once at
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// create/placement and then frozen for the whole session —
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// and RuntimeEntityObjectViews.Snapshot feeds exactly that
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// field to every bot's RuntimeEntitySnapshot.CellId.
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TryCommitAcceptedWireCell(update);
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return;
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}
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@ -307,6 +324,20 @@ public sealed class RuntimeLiveEntitySessionController
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// fallback this disposition always had — it must still
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// run, exactly as every other disposition's fallback
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// does below.
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//
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// D1: ... and so does the wire-cell commit. A force the
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// drive HANDLED (Committed/DeferredCell) is
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// placement-receipt-authoritative for residency, and a
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// Rejected/Contention force leaves the last committed
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// cell alone (AD-62's shapes) — both are exactly why
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// the graphical route returns ahead of W2 on every
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// status except NotApplicable. Ordering matters as well
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// as reachability: the drive submits its placement
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// BEFORE this point, so its first submit reads the
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// pre-commit FullCellId, which is the source landblock
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// — AP-138's amended route-2 measurement, matched here
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// rather than accidentally improved on.
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TryCommitAcceptedWireCell(update);
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_worldProjection?.ProjectPosition(
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record,
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isLocalPlayer: true,
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@ -315,6 +346,7 @@ public sealed class RuntimeLiveEntitySessionController
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}
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else
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{
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TryCommitAcceptedWireCell(update);
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_worldProjection?.ProjectPosition(
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record,
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isLocalPlayer: true,
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@ -324,6 +356,63 @@ public sealed class RuntimeLiveEntitySessionController
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TryCompletePortal();
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}
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/// <summary>
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/// D1 (C5b architecture review): commits the accepted wire cell to
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/// canonical residency for a no-window host, under the same
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/// reachability rules the graphical <c>OnPosition</c> route applies to
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/// AD-60's W2. The committed VALUE is
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/// <see cref="RuntimeEntityObjectLifetime.CommitWireCellRebucket"/>'s —
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/// one rule, shared by both hosts, including its landblock-vs-cell
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/// branch.
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///
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/// <para>
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/// Two gates mirror callers the graphical route has and this one does
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/// not. <b>The initial-create residence</b> is
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/// <c>LiveEntityRuntime.RebucketLiveEntity</c>'s own early return
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/// (<c>MaterializationResidence is AwaitRuntimePlacement &&
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/// HasActiveInitialCreateResidence</c>): while the lease is live,
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/// Runtime's <c>SetPosition</c> conductor is the sole cell authority.
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/// Only the residence half is tested here, because it IS the whole
|
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/// test on this side — the App enum's <c>AwaitRuntimePlacement</c> value
|
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/// exists to mark records that took the residence route, which is every
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/// record a projection-backed direct host registers, and a content-less
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/// direct host opens no lease at all
|
||||
/// (<see cref="OnSpawned"/>). <b>A missile packet</b> is routed by the
|
||||
/// graphical host through the canonical projectile placement owner and
|
||||
/// returns before W2; the predicate below is the exact conjunction that
|
||||
/// route's own null-classification arm uses
|
||||
/// (<c>LiveEntityNetworkUpdateController.OnPosition</c>, the
|
||||
/// <c>isMissilePacket</c> ternary), which its D-P1 comment records as
|
||||
/// equivalent to the classifier's <c>ProjectileAuthoritative</c>
|
||||
/// operation kind. Committing a wire cell for a projectile here would
|
||||
/// invent residency a placement route owns.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
private void TryCommitAcceptedWireCell(
|
||||
WorldSession.EntityPositionUpdate update)
|
||||
{
|
||||
if (!Entities.Entities.TryGetActive(
|
||||
update.Guid,
|
||||
out RuntimeEntityRecord canonical)
|
||||
|| Entities.TryGetInitialCreateResidence(canonical, out _)
|
||||
|| IsMissilePacket(canonical, update.Guid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_ = Entities.CommitWireCellRebucket(
|
||||
canonical,
|
||||
update.Position.LandblockId);
|
||||
}
|
||||
|
||||
private bool IsMissilePacket(
|
||||
RuntimeEntityRecord canonical,
|
||||
uint guid) =>
|
||||
guid != _runtime.PlayerIdentity.ServerGuid
|
||||
&& (canonical.FinalPhysicsState & PhysicsStateFlags.Missile) != 0
|
||||
&& canonical.Projectile is { } projectile
|
||||
&& ReferenceEquals(canonical.PhysicsBody, projectile.Body);
|
||||
|
||||
private void OnVectorUpdated(VectorUpdate.Parsed update) =>
|
||||
_ = Entities.TryApplyVector(
|
||||
update,
|
||||
|
|
|
|||
|
|
@ -1936,6 +1936,125 @@ public sealed class HeadlessSessionHostTests
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// D1 (C5b architecture review), the local-player FORCE arm — both
|
||||
/// directions of the reachability rule, driven through the real
|
||||
/// <see cref="RuntimeLiveEntitySessionController"/> sink.
|
||||
///
|
||||
/// <para>
|
||||
/// The graphical <c>OnPosition</c> route returns ahead of AD-60's W2
|
||||
/// for every force status EXCEPT <c>NotApplicable</c>, and falls
|
||||
/// through to it on that one. So: a force the drive HANDLED
|
||||
/// (<c>Committed</c> here) is placement-receipt-authoritative and this
|
||||
/// route must leave residency at the cell the placement RESOLVED, not
|
||||
/// re-stamp the wire cell over it; a force the drive did NOT handle
|
||||
/// (no drive at all — the login-window / route-1 shape) must still
|
||||
/// refresh the cell, because nothing else will.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
[Theory]
|
||||
[InlineData(true)]
|
||||
[InlineData(false)]
|
||||
public void LocalForcePosition_CommitsTheWireCellOnlyWhenTheDriveDeclined(
|
||||
bool driveHandlesIt)
|
||||
{
|
||||
var operations = new FixtureSessionOperations();
|
||||
using var credential = new HeadlessCredentialSecret(
|
||||
"fixture",
|
||||
"password");
|
||||
using var host = new HeadlessSessionHost(
|
||||
Descriptor(),
|
||||
credential,
|
||||
new HeadlessDiagnosticWriter(TextWriter.Null),
|
||||
operations);
|
||||
GameRuntime runtime = host.Runtime;
|
||||
Assert.Equal(
|
||||
RuntimeSessionStartStatus.Connected,
|
||||
host.Start().Status);
|
||||
const uint player = 0x50000004u;
|
||||
runtime.PlayerIdentity.ServerGuid = player;
|
||||
runtime.EntityObjects.Physics.SetPosition.BeginCollisionGeneration(
|
||||
0xA9B40000u, 1UL);
|
||||
AddFlatLandblock(runtime.EntityObjects.Physics.Engine);
|
||||
runtime.EntityObjects.Physics.SetPosition.CommitCollisionGeneration(
|
||||
0xA9B40000u, 1UL, ready: true);
|
||||
RuntimeFirstEntryDriveController firstEntry =
|
||||
CreateFirstEntryDrive(runtime);
|
||||
RuntimeEntityRecord record = runtime.EntityObjects
|
||||
.RegisterEntityWithInitialResidence(
|
||||
Spawn(player),
|
||||
isLocalPlayer: true)
|
||||
.Canonical!;
|
||||
Assert.True(runtime.EntityObjects.ApplyAcceptedSpawn(
|
||||
record,
|
||||
record.CreateIntegrationVersion,
|
||||
record.Snapshot,
|
||||
replaceGeneration: false));
|
||||
var collision = new FixtureCollisionNeighborhood();
|
||||
var projection = new HeadlessSessionWorldProjection(
|
||||
runtime,
|
||||
collision,
|
||||
firstEntry);
|
||||
projection.ProjectSpawn(record, isLocalPlayer: true);
|
||||
PlayerMovementController controller =
|
||||
Assert.IsType<PlayerMovementController>(
|
||||
runtime.MovementOwner.Controller);
|
||||
controller.SeedPlacementForTest(
|
||||
new Vector3(48f, 49f, 50f),
|
||||
0xA9B40001u,
|
||||
new Vector3(48f, 49f, 50f));
|
||||
// The residence must be closed before the ordinary post-residence
|
||||
// rules apply at all (the conductor is the sole cell authority
|
||||
// while it is open — asserted separately in the Runtime suite).
|
||||
Assert.False(runtime.EntityObjects.TryGetInitialCreateResidence(
|
||||
record,
|
||||
out _));
|
||||
|
||||
using var session = new WorldSession(
|
||||
new IPEndPoint(IPAddress.Loopback, 9000));
|
||||
var entities = new RuntimeLiveEntitySessionController(
|
||||
runtime,
|
||||
session,
|
||||
log: null,
|
||||
projection,
|
||||
driveHandlesIt ? CreateAcceptedPositionDrive(runtime) : null);
|
||||
LiveEntitySessionSink sink = entities.CreateSink();
|
||||
|
||||
// A wire cell that is NOT the cell a placement at (72,73) resolves
|
||||
// to, so "committed the wire cell" and "kept the placement's own
|
||||
// resolved cell" are distinguishable values rather than the same
|
||||
// number arrived at two ways.
|
||||
const uint wireCell = 0xA9B40002u;
|
||||
sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
|
||||
player,
|
||||
new CreateObject.ServerPosition(
|
||||
wireCell, 72f, 73f, 50f, 1f, 0f, 0f, 0f),
|
||||
Velocity: null,
|
||||
PlacementId: null,
|
||||
IsGrounded: true,
|
||||
InstanceSequence: 1,
|
||||
PositionSequence: 2,
|
||||
TeleportSequence: 0,
|
||||
ForcePositionSequence: 1));
|
||||
|
||||
if (driveHandlesIt)
|
||||
{
|
||||
// The placement committed and resolved its OWN cell — measured
|
||||
// 0xA9B4001C, the outdoor landcell that actually contains
|
||||
// (72, 73) in this flat landblock, which is neither the wire
|
||||
// cell nor the spawn cell. This route added nothing on top of
|
||||
// it.
|
||||
Assert.Equal(new Vector3(72f, 73f, 50.005f), controller.Position);
|
||||
Assert.Equal(0xA9B4001Cu, record.FullCellId);
|
||||
Assert.NotEqual(wireCell, record.FullCellId);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.Equal(wireCell, record.FullCellId);
|
||||
Assert.Equal(0xA9B4FFFFu, record.CanonicalLandblockId);
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddFlatLandblock(PhysicsEngine engine)
|
||||
{
|
||||
var heights = new byte[81];
|
||||
|
|
|
|||
|
|
@ -351,6 +351,65 @@ public sealed class HeadlessSessionIsolationTests
|
|||
host.Runtime.CaptureOwnership().IsConverged));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// D1 (C5b architecture review), end to end through a real
|
||||
/// <see cref="HeadlessSessionHost"/>: a bot's view of a remote must
|
||||
/// track the server, not freeze at the cell the remote was created in.
|
||||
///
|
||||
/// <para>
|
||||
/// C5b made the steady-state accepted-Position merge stop writing
|
||||
/// residency and left the replacement writers (AD-60's W2/W3) in
|
||||
/// <c>AcDream.App</c>. This host has neither, so before the fix
|
||||
/// <c>RuntimeEntityRecord.FullCellId</c> — the field
|
||||
/// <c>RuntimeEntityObjectViews.Snapshot</c> projects as
|
||||
/// <c>RuntimeEntitySnapshot.CellId</c>, i.e. every bot's world view —
|
||||
/// was written once at create and then never again for the life of the
|
||||
/// session, however far the server said the remote walked.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void RemoteSteadyStatePositionAdvancesTheBotVisibleCell()
|
||||
{
|
||||
const uint playerGuid = 0x50000001u;
|
||||
const uint remoteGuid = 0x70000031u;
|
||||
var operations = new FixtureOperations(playerGuid);
|
||||
using HeadlessSessionHost host = CreateHost(0, operations);
|
||||
Assert.Equal(
|
||||
RuntimeSessionStartStatus.Connected,
|
||||
host.Start().Status);
|
||||
WorldSession session = operations.ActiveSession(host.SessionId);
|
||||
session.GameActionCapture = _ => { };
|
||||
|
||||
SpawnInto(session, remoteGuid, 1f);
|
||||
Assert.True(host.Runtime.Entities.TryGet(
|
||||
remoteGuid,
|
||||
out RuntimeEntitySnapshot created));
|
||||
Assert.Equal(0x01010001u, created.CellId);
|
||||
|
||||
// An ordinary broadcast Position: no teleport channel, no force
|
||||
// channel — the exact packet shape C5b stopped committing.
|
||||
const uint movedCell = 0x01010025u;
|
||||
EventDelegate<Action<WorldSession.EntityPositionUpdate>>(
|
||||
session,
|
||||
nameof(session.PositionUpdated))(
|
||||
new WorldSession.EntityPositionUpdate(
|
||||
remoteGuid,
|
||||
Position(2f) with { LandblockId = movedCell },
|
||||
Velocity: null,
|
||||
PlacementId: null,
|
||||
IsGrounded: true,
|
||||
InstanceSequence: 1,
|
||||
PositionSequence: 2,
|
||||
TeleportSequence: 0,
|
||||
ForcePositionSequence: 0));
|
||||
|
||||
Assert.True(host.Runtime.Entities.TryGet(
|
||||
remoteGuid,
|
||||
out RuntimeEntitySnapshot moved));
|
||||
Assert.Equal(movedCell, moved.CellId);
|
||||
Assert.Equal(movedCell, moved.Position!.Value.ObjCellId);
|
||||
}
|
||||
|
||||
private static HeadlessSessionHost CreateHost(
|
||||
int index,
|
||||
FixtureOperations operations,
|
||||
|
|
|
|||
|
|
@ -493,6 +493,290 @@ public sealed class RuntimeLiveEntitySessionControllerTests
|
|||
drive.DetachRoute(route);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// D1 (C5b architecture review) — THE discriminating test for the
|
||||
/// no-window host's missing post-merge cell writer. C5b made the
|
||||
/// steady-state merge withhold the wire cell and left the replacement
|
||||
/// writers (AD-60's W2/W3) in <c>AcDream.App</c>, which this route does
|
||||
/// not have and cannot reach. Before the fix a headless remote's
|
||||
/// <c>FullCellId</c> was written at create/placement and then frozen for
|
||||
/// the whole session, no matter how far the server said it walked, and
|
||||
/// <c>RuntimeEntityObjectViews.Snapshot</c> feeds exactly that field to
|
||||
/// every bot's <c>RuntimeEntitySnapshot.CellId</c>.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void AcceptedRemotePosition_AdvancesCanonicalResidencyInANoWindowHost()
|
||||
{
|
||||
using StartedRuntime started = StartRuntime();
|
||||
GameRuntime runtime = started.Runtime;
|
||||
CommitLandblockCollision(runtime, 0x01010000u);
|
||||
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
|
||||
using var session = new WorldSession(
|
||||
new IPEndPoint(IPAddress.Loopback, 9000),
|
||||
new FixtureTransport());
|
||||
var controller = new RuntimeLiveEntitySessionController(
|
||||
runtime,
|
||||
session,
|
||||
worldProjection: new FixtureWorldProjection());
|
||||
LiveEntitySessionSink sink = controller.CreateSink();
|
||||
WorldSession.EntitySpawn spawn =
|
||||
SpawnAt(0x70000020u, incarnation: 1, 0x01010001u);
|
||||
|
||||
sink.Spawned(spawn);
|
||||
DrainFirstEntry(runtime, drive);
|
||||
|
||||
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
||||
spawn.Guid,
|
||||
out RuntimeEntityRecord remote));
|
||||
uint placedCell = remote.FullCellId;
|
||||
Assert.NotEqual(0u, placedCell);
|
||||
|
||||
// A steady-state Position that crosses into another cell of the SAME
|
||||
// landblock — no teleport channel, no force channel, so this is the
|
||||
// ordinary accepted-Position merge, the exact packet shape C5b
|
||||
// stopped writing residency for.
|
||||
const uint movedCell = 0x01010013u;
|
||||
Assert.NotEqual(movedCell, placedCell);
|
||||
sink.PositionUpdated(PositionUpdate(
|
||||
spawn.Guid,
|
||||
movedCell,
|
||||
positionX: 40f,
|
||||
positionSequence: 2));
|
||||
|
||||
Assert.Equal(movedCell, remote.FullCellId);
|
||||
Assert.Equal(0x0101FFFFu, remote.CanonicalLandblockId);
|
||||
// The bot-visible projection, which is the observable this defect
|
||||
// actually broke.
|
||||
Assert.True(runtime.Entities.TryGet(
|
||||
spawn.Guid,
|
||||
out RuntimeEntitySnapshot view));
|
||||
Assert.Equal(movedCell, view.CellId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// D1's local-player half. AP-146 enumerates three edges that refresh
|
||||
/// the local player's canonical cell; C5b moved the inbound-Position
|
||||
/// one out of the merge and into an App-only writer, so a no-window
|
||||
/// host lost it entirely. The consequence is not cosmetic:
|
||||
/// <c>RuntimeSetPositionState.IsAffectedCollisionResident</c> reads
|
||||
/// <c>FullCellId</c> to decide which bodies a landblock retirement
|
||||
/// parks, so a bot that runs A->B without teleporting would have
|
||||
/// retired A while parking a body that is physically in B.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void AcceptedLocalPlayerPosition_AdvancesCanonicalResidencyInANoWindowHost()
|
||||
{
|
||||
using StartedRuntime started = StartRuntime();
|
||||
GameRuntime runtime = started.Runtime;
|
||||
const uint playerGuid = 0x50000020u;
|
||||
runtime.PlayerIdentity.ServerGuid = playerGuid;
|
||||
CommitLandblockCollision(runtime, 0x01010000u);
|
||||
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
|
||||
using var session = new WorldSession(
|
||||
new IPEndPoint(IPAddress.Loopback, 9000),
|
||||
new FixtureTransport());
|
||||
var controller = new RuntimeLiveEntitySessionController(
|
||||
runtime,
|
||||
session,
|
||||
worldProjection: new FixtureWorldProjection());
|
||||
LiveEntitySessionSink sink = controller.CreateSink();
|
||||
|
||||
sink.Spawned(SpawnAt(playerGuid, incarnation: 1, 0x01010001u));
|
||||
DrainFirstEntry(runtime, drive);
|
||||
|
||||
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
||||
playerGuid,
|
||||
out RuntimeEntityRecord player));
|
||||
uint placedCell = player.FullCellId;
|
||||
Assert.NotEqual(0u, placedCell);
|
||||
|
||||
const uint movedCell = 0x01010021u;
|
||||
Assert.NotEqual(movedCell, placedCell);
|
||||
sink.PositionUpdated(PositionUpdate(
|
||||
playerGuid,
|
||||
movedCell,
|
||||
positionX: 55f,
|
||||
positionSequence: 2));
|
||||
|
||||
Assert.Equal(movedCell, player.FullCellId);
|
||||
Assert.Equal(0x0101FFFFu, player.CanonicalLandblockId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// D1's negative half, stated as three separate rules rather than one
|
||||
/// aggregate assertion.
|
||||
///
|
||||
/// <para>
|
||||
/// (a) A <c>Rejected</c> disposition writes NOTHING — the shape the
|
||||
/// graphical route gets for free by returning false from
|
||||
/// <c>LiveEntityInboundAuthorityGate.TryAcceptPosition</c> ahead of
|
||||
/// every wire-cell writer. (b) An active initial-create residence
|
||||
/// suppresses the commit, mirroring
|
||||
/// <c>LiveEntityRuntime.RebucketLiveEntity</c>'s own early return:
|
||||
/// while the lease is live, Runtime's SetPosition conductor is the sole
|
||||
/// cell authority and a wire cell must not pre-empt it. (c) A
|
||||
/// LANDBLOCK-shaped id preserves the exact cell instead of coarsening
|
||||
/// it — the rule fact 4 of this fix's brief warned about, asserted
|
||||
/// directly against the shared derivation.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void WireCellCommit_HonoursRejection_Residence_AndTheLandblockPreserveRule()
|
||||
{
|
||||
using StartedRuntime started = StartRuntime();
|
||||
GameRuntime runtime = started.Runtime;
|
||||
CommitLandblockCollision(runtime, 0x01010000u);
|
||||
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
|
||||
using var session = new WorldSession(
|
||||
new IPEndPoint(IPAddress.Loopback, 9000),
|
||||
new FixtureTransport());
|
||||
var controller = new RuntimeLiveEntitySessionController(
|
||||
runtime,
|
||||
session,
|
||||
worldProjection: new FixtureWorldProjection());
|
||||
LiveEntitySessionSink sink = controller.CreateSink();
|
||||
WorldSession.EntitySpawn spawn =
|
||||
SpawnAt(0x70000021u, incarnation: 1, 0x01010001u);
|
||||
|
||||
// (b) The residence is open between Spawned and the drive's drain.
|
||||
sink.Spawned(spawn);
|
||||
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
||||
spawn.Guid,
|
||||
out RuntimeEntityRecord remote));
|
||||
Assert.True(runtime.EntityObjects.TryGetInitialCreateResidence(
|
||||
remote,
|
||||
out _));
|
||||
uint duringResidence = remote.FullCellId;
|
||||
sink.PositionUpdated(PositionUpdate(
|
||||
spawn.Guid,
|
||||
0x01010031u,
|
||||
positionX: 12f,
|
||||
positionSequence: 2));
|
||||
Assert.Equal(duringResidence, remote.FullCellId);
|
||||
|
||||
DrainFirstEntry(runtime, drive);
|
||||
uint placedCell = remote.FullCellId;
|
||||
Assert.NotEqual(0u, placedCell);
|
||||
|
||||
// (a) A stale position sequence is Rejected by the timestamp gate.
|
||||
sink.PositionUpdated(PositionUpdate(
|
||||
spawn.Guid,
|
||||
0x01010041u,
|
||||
positionX: 13f,
|
||||
positionSequence: 1));
|
||||
Assert.Equal(placedCell, remote.FullCellId);
|
||||
|
||||
// (c) The landblock-shaped id preserves the exact cell.
|
||||
Assert.True(runtime.EntityObjects.CommitWireCellRebucket(
|
||||
remote,
|
||||
0x0202FFFFu));
|
||||
Assert.Equal(placedCell, remote.FullCellId);
|
||||
Assert.Equal(0x0202FFFFu, remote.CanonicalLandblockId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// D1's missile gate. The graphical route sends a BOUND projectile's
|
||||
/// accepted Position to the canonical projectile placement owner and
|
||||
/// returns before AD-60's W2, so no wire cell is committed for it; the
|
||||
/// no-window route must not invent one. An UNBOUND Missile-flagged
|
||||
/// record takes the ordinary remote tail in both hosts — the same
|
||||
/// distinction <see cref="Entities.RuntimeProjectilePositionKindTests"/>
|
||||
/// pins on the classifier, asserted here on the residency write.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void BoundProjectilePosition_CommitsNoWireCell_UnboundMissileDoes()
|
||||
{
|
||||
using StartedRuntime started = StartRuntime();
|
||||
GameRuntime runtime = started.Runtime;
|
||||
using var session = new WorldSession(
|
||||
new IPEndPoint(IPAddress.Loopback, 9000),
|
||||
new FixtureTransport());
|
||||
// Content-less direct host: legacy registration, no residence lease,
|
||||
// so the packet reaches the wire-cell decision with nothing else in
|
||||
// the way.
|
||||
var controller = new RuntimeLiveEntitySessionController(
|
||||
runtime,
|
||||
session);
|
||||
LiveEntitySessionSink sink = controller.CreateSink();
|
||||
|
||||
const uint boundGuid = 0x70000041u;
|
||||
const uint unboundGuid = 0x70000042u;
|
||||
sink.Spawned(SpawnAt(boundGuid, incarnation: 1, 0x01010001u));
|
||||
sink.Spawned(SpawnAt(unboundGuid, incarnation: 1, 0x01010001u));
|
||||
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
||||
boundGuid,
|
||||
out RuntimeEntityRecord bound));
|
||||
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
||||
unboundGuid,
|
||||
out RuntimeEntityRecord unbound));
|
||||
|
||||
foreach (RuntimeEntityRecord missile in new[] { bound, unbound })
|
||||
{
|
||||
runtime.EntityObjects.Entities.SetFinalPhysicsState(
|
||||
missile,
|
||||
missile.FinalPhysicsState | PhysicsStateFlags.Missile);
|
||||
}
|
||||
|
||||
var body = new PhysicsBody
|
||||
{
|
||||
Position = new System.Numerics.Vector3(10f, 10f, 5f),
|
||||
Orientation = System.Numerics.Quaternion.Identity,
|
||||
LastUpdateTime = 1d,
|
||||
State = bound.FinalPhysicsState,
|
||||
TransientState = TransientStateFlags.Active,
|
||||
};
|
||||
body.SnapToCell(0x01010001u, body.Position, body.Position);
|
||||
runtime.EntityObjects.Entities.SetPhysicsBody(bound, body);
|
||||
runtime.EntityObjects.Physics.BindProjectile(
|
||||
bound,
|
||||
body,
|
||||
new ProjectileCollisionSphere(
|
||||
System.Numerics.Vector3.Zero,
|
||||
0.1f,
|
||||
1f));
|
||||
Assert.NotNull(bound.Projectile);
|
||||
Assert.Null(unbound.Projectile);
|
||||
|
||||
const uint movedCell = 0x01010051u;
|
||||
sink.PositionUpdated(PositionUpdate(
|
||||
boundGuid,
|
||||
movedCell,
|
||||
positionX: 30f,
|
||||
positionSequence: 2));
|
||||
sink.PositionUpdated(PositionUpdate(
|
||||
unboundGuid,
|
||||
movedCell,
|
||||
positionX: 30f,
|
||||
positionSequence: 2));
|
||||
|
||||
Assert.Equal(0x01010001u, bound.FullCellId);
|
||||
Assert.Equal(movedCell, unbound.FullCellId);
|
||||
}
|
||||
|
||||
private static WorldSession.EntityPositionUpdate PositionUpdate(
|
||||
uint guid,
|
||||
uint cellId,
|
||||
float positionX,
|
||||
ushort positionSequence) =>
|
||||
new(
|
||||
guid,
|
||||
new CreateObject.ServerPosition(
|
||||
cellId,
|
||||
positionX,
|
||||
10f,
|
||||
5f,
|
||||
1f,
|
||||
0f,
|
||||
0f,
|
||||
0f),
|
||||
Velocity: null,
|
||||
PlacementId: null,
|
||||
IsGrounded: true,
|
||||
InstanceSequence: 1,
|
||||
PositionSequence: positionSequence,
|
||||
TeleportSequence: 0,
|
||||
ForcePositionSequence: 0);
|
||||
|
||||
/// <summary>
|
||||
/// C3c: initial-residence admission requires a live session generation
|
||||
/// (RuntimeInitialCreateResidenceState.CanAcceptCreate), so these direct
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue