fix(runtime): give the no-window host a post-merge canonical cell commit (D1, AD-60/AD-64, AP-146/#320)
C5b (735f0a72) made the steady-state accepted-Position merge stop writing residency. That is retail-correct — HandleReceivedPosition @0x00453FD0 reads the wire objcell_id into a local and never assigns the object's cell — and it stays. What C5b did not account for is that its replacement writers both live in AcDream.App: the OnPosition prologue rebucket (AD-60's W2) and the post-routing wire-cell adopt (W3, AP-135). The two hosts run parallel, non-shared inbound routes. LiveEntitySessionController -> LiveEntityNetworkUpdateController.OnPosition is graphical-only; RuntimeLiveEntitySessionController.OnPositionUpdated is the no-window route and is constructed only at HeadlessSessionHost.cs:682. So AcDream.Headless had NO post-merge cell writer at all. Every remote's FullCellId was written at create/placement and then frozen for the session — and RuntimeEntityObjectViews .Snapshot projects exactly that field as RuntimeEntitySnapshot.CellId, i.e. every bot's entire world view. The local player lost one of AP-146's three refresh edges, which matters beyond cosmetics: RuntimeSetPositionState .IsAffectedCollisionResident reads FullCellId to pick which bodies a landblock retirement parks, so a bot running A->B without teleporting would have retired A while parking a body physically in B. The fix, in three parts: 1. RuntimeEntityObjectLifetime.CommitWireCellRebucket — a new Runtime owner for the committed VALUE, extracted verbatim from LiveEntityRuntime .RebucketLiveEntity. This is also the root-cause fix for the layering inversion the review found: AD-60 was documenting its own correctness by naming an App class the Runtime assembly cannot reference. Behaviour on the graphical side is unchanged — record.FullCellId is a proxy for record.Canonical.FullCellId, which is the record the callee reads, and the commit is still CommitRebucket. Verified load-bearing for BOTH hosts: sabotaging the preserve branch reddens the graphical LiveEntityRuntimeTests.CanonicalOnlyRebucket_DoesNotOverwriteAuthoritativeFullCell as well as the new headless assertion. 2. RuntimeLiveEntitySessionController.TryCommitAcceptedWireCell — the no-window W2, under the same reachability rules the graphical route applies: Rejected writes nothing (the shape the App authority gate produces by returning false); a bound-projectile packet writes nothing (routed by the graphical host through the canonical projectile placement owner, which returns before W2); an active initial-create residence writes nothing (RebucketLiveEntity's own early return — while the lease is live the SetPosition conductor is the sole cell authority); a local ForcePosition writes only when the accepted-Position drive declined it (NotApplicable), because a handled force is placement-receipt-authoritative. W2/W3 themselves are untouched. 3. On the committed value (the landblock-vs-cell trap). RebucketLiveEntity's preserve branch fires on a LANDBLOCK-shaped id — low 16 bits 0xFFFF — and exists for LocalPlayerProjectionController.Project, the per-frame local movement caller that emits exactly that shape. An inbound wire objcell_id is never landblock-shaped, so on the accepted-Position route the branch is not taken and the exact wire cell is committed. That is what W2 commits today and what this now commits; the no-window host has no per-frame caller at all. Ordering is matched, not improved on: the force drive submits its placement before the commit, so its first submit still reads the pre-commit FullCellId — AP-138's amended route-2 CurrentCellId measurement. Bookkeeping in this commit: - AD-60 corrected. Its surviving-channel enumeration presented "the local force path, the missile arm" as exhaustive; the entire no-window host belonged in it. 23aa62f2's W2/W3-redundancy measurement is preserved verbatim. - AP-146 and #320 amended the same way — their three-edge list was written from the graphical host and silently assumed both hosts shared it. The no-window host had two of three; it now has all three. - AD-64 filed: the reachability decision is now expressed once per host. The value is single-sourced; the gate set is not. - #324 filed: unifying the two session controllers is the genuinely correct fix and is campaign-sized (presentation recovery, hydration, the equipped-child renderer, and the remote/projectile routing arms only one host has). Not attempted here, per the fix brief. Gates. Release build 0 errors. Complete suite 11,141 passed / 4 skipped / 0 failed, against the 11,134 / 4 / 0 baseline at23aa62f2— net +7, exactly the 7 tests added. Eight sabotages verified, each red on at least one discriminating test and green when reverted: remote commit removed (2 Runtime + the end-to-end Headless test); local ordinary commit removed; local NotApplicable-force commit removed; force commit made unconditional; residence gate removed; missile gate removed; Rejected gate removed; preserve branch broken (red on both hosts). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
23aa62f292
commit
ff100cf33f
8 changed files with 746 additions and 22 deletions
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@ -1936,6 +1936,125 @@ public sealed class HeadlessSessionHostTests
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}
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}
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/// <summary>
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/// D1 (C5b architecture review), the local-player FORCE arm — both
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/// directions of the reachability rule, driven through the real
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/// <see cref="RuntimeLiveEntitySessionController"/> sink.
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///
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/// <para>
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/// The graphical <c>OnPosition</c> route returns ahead of AD-60's W2
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/// for every force status EXCEPT <c>NotApplicable</c>, and falls
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/// through to it on that one. So: a force the drive HANDLED
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/// (<c>Committed</c> here) is placement-receipt-authoritative and this
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/// route must leave residency at the cell the placement RESOLVED, not
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/// re-stamp the wire cell over it; a force the drive did NOT handle
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/// (no drive at all — the login-window / route-1 shape) must still
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/// refresh the cell, because nothing else will.
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/// </para>
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/// </summary>
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void LocalForcePosition_CommitsTheWireCellOnlyWhenTheDriveDeclined(
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bool driveHandlesIt)
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{
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var operations = new FixtureSessionOperations();
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using var credential = new HeadlessCredentialSecret(
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"fixture",
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"password");
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using var host = new HeadlessSessionHost(
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Descriptor(),
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credential,
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new HeadlessDiagnosticWriter(TextWriter.Null),
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operations);
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GameRuntime runtime = host.Runtime;
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Assert.Equal(
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RuntimeSessionStartStatus.Connected,
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host.Start().Status);
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const uint player = 0x50000004u;
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runtime.PlayerIdentity.ServerGuid = player;
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runtime.EntityObjects.Physics.SetPosition.BeginCollisionGeneration(
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0xA9B40000u, 1UL);
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AddFlatLandblock(runtime.EntityObjects.Physics.Engine);
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runtime.EntityObjects.Physics.SetPosition.CommitCollisionGeneration(
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0xA9B40000u, 1UL, ready: true);
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RuntimeFirstEntryDriveController firstEntry =
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CreateFirstEntryDrive(runtime);
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RuntimeEntityRecord record = runtime.EntityObjects
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.RegisterEntityWithInitialResidence(
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Spawn(player),
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isLocalPlayer: true)
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.Canonical!;
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Assert.True(runtime.EntityObjects.ApplyAcceptedSpawn(
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record,
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record.CreateIntegrationVersion,
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record.Snapshot,
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replaceGeneration: false));
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var collision = new FixtureCollisionNeighborhood();
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var projection = new HeadlessSessionWorldProjection(
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runtime,
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collision,
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firstEntry);
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projection.ProjectSpawn(record, isLocalPlayer: true);
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PlayerMovementController controller =
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Assert.IsType<PlayerMovementController>(
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runtime.MovementOwner.Controller);
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controller.SeedPlacementForTest(
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new Vector3(48f, 49f, 50f),
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0xA9B40001u,
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new Vector3(48f, 49f, 50f));
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// The residence must be closed before the ordinary post-residence
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// rules apply at all (the conductor is the sole cell authority
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// while it is open — asserted separately in the Runtime suite).
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Assert.False(runtime.EntityObjects.TryGetInitialCreateResidence(
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record,
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out _));
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using var session = new WorldSession(
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new IPEndPoint(IPAddress.Loopback, 9000));
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var entities = new RuntimeLiveEntitySessionController(
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runtime,
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session,
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log: null,
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projection,
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driveHandlesIt ? CreateAcceptedPositionDrive(runtime) : null);
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LiveEntitySessionSink sink = entities.CreateSink();
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// A wire cell that is NOT the cell a placement at (72,73) resolves
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// to, so "committed the wire cell" and "kept the placement's own
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// resolved cell" are distinguishable values rather than the same
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// number arrived at two ways.
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const uint wireCell = 0xA9B40002u;
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sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
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player,
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new CreateObject.ServerPosition(
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wireCell, 72f, 73f, 50f, 1f, 0f, 0f, 0f),
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Velocity: null,
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PlacementId: null,
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IsGrounded: true,
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InstanceSequence: 1,
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PositionSequence: 2,
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TeleportSequence: 0,
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ForcePositionSequence: 1));
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if (driveHandlesIt)
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{
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// The placement committed and resolved its OWN cell — measured
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// 0xA9B4001C, the outdoor landcell that actually contains
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// (72, 73) in this flat landblock, which is neither the wire
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// cell nor the spawn cell. This route added nothing on top of
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// it.
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Assert.Equal(new Vector3(72f, 73f, 50.005f), controller.Position);
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Assert.Equal(0xA9B4001Cu, record.FullCellId);
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Assert.NotEqual(wireCell, record.FullCellId);
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}
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else
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{
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Assert.Equal(wireCell, record.FullCellId);
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Assert.Equal(0xA9B4FFFFu, record.CanonicalLandblockId);
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}
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}
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private static void AddFlatLandblock(PhysicsEngine engine)
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{
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var heights = new byte[81];
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@ -351,6 +351,65 @@ public sealed class HeadlessSessionIsolationTests
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host.Runtime.CaptureOwnership().IsConverged));
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}
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/// <summary>
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/// D1 (C5b architecture review), end to end through a real
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/// <see cref="HeadlessSessionHost"/>: a bot's view of a remote must
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/// track the server, not freeze at the cell the remote was created in.
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///
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/// <para>
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/// C5b made the steady-state accepted-Position merge stop writing
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/// residency and left the replacement writers (AD-60's W2/W3) in
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/// <c>AcDream.App</c>. This host has neither, so before the fix
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/// <c>RuntimeEntityRecord.FullCellId</c> — the field
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/// <c>RuntimeEntityObjectViews.Snapshot</c> projects as
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/// <c>RuntimeEntitySnapshot.CellId</c>, i.e. every bot's world view —
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/// was written once at create and then never again for the life of the
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/// session, however far the server said the remote walked.
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/// </para>
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/// </summary>
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[Fact]
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public void RemoteSteadyStatePositionAdvancesTheBotVisibleCell()
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{
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const uint playerGuid = 0x50000001u;
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const uint remoteGuid = 0x70000031u;
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var operations = new FixtureOperations(playerGuid);
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using HeadlessSessionHost host = CreateHost(0, operations);
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Assert.Equal(
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RuntimeSessionStartStatus.Connected,
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host.Start().Status);
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WorldSession session = operations.ActiveSession(host.SessionId);
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session.GameActionCapture = _ => { };
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SpawnInto(session, remoteGuid, 1f);
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Assert.True(host.Runtime.Entities.TryGet(
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remoteGuid,
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out RuntimeEntitySnapshot created));
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Assert.Equal(0x01010001u, created.CellId);
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// An ordinary broadcast Position: no teleport channel, no force
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// channel — the exact packet shape C5b stopped committing.
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const uint movedCell = 0x01010025u;
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EventDelegate<Action<WorldSession.EntityPositionUpdate>>(
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session,
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nameof(session.PositionUpdated))(
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new WorldSession.EntityPositionUpdate(
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remoteGuid,
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Position(2f) with { LandblockId = movedCell },
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Velocity: null,
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PlacementId: null,
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IsGrounded: true,
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InstanceSequence: 1,
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PositionSequence: 2,
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TeleportSequence: 0,
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ForcePositionSequence: 0));
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Assert.True(host.Runtime.Entities.TryGet(
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remoteGuid,
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out RuntimeEntitySnapshot moved));
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Assert.Equal(movedCell, moved.CellId);
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Assert.Equal(movedCell, moved.Position!.Value.ObjCellId);
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}
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private static HeadlessSessionHost CreateHost(
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int index,
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FixtureOperations operations,
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