refactor(ui): extract retained runtime composition
This commit is contained in:
parent
5d9e98c118
commit
ff06aa3107
7 changed files with 727 additions and 605 deletions
597
src/AcDream.App/UI/RetailUiRuntime.cs
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597
src/AcDream.App/UI/RetailUiRuntime.cs
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using System.Collections.Generic;
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using AcDream.App.Plugins;
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using AcDream.App.Rendering;
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using AcDream.App.UI.Layout;
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using AcDream.App.UI.Testing;
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using AcDream.Core.Combat;
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using AcDream.Core.Items;
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using AcDream.Core.Net.Messages;
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using AcDream.UI.Abstractions;
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using AcDream.UI.Abstractions.Panels.Chat;
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using AcDream.UI.Abstractions.Panels.Settings;
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using AcDream.UI.Abstractions.Panels.Vitals;
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using DatReaderWriter;
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using Silk.NET.Input;
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namespace AcDream.App.UI;
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public sealed record RetailUiAssets(
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DatCollection Dats,
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object DatLock,
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Func<uint, (uint Texture, int Width, int Height)> ResolveSprite,
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Func<uint, UiDatFont?> ResolveFont,
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UiDatFont? DefaultFont,
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BitmapFont? DebugFont,
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ControlsIni Controls,
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IconComposer Icons);
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public sealed record VitalsRuntimeBindings(VitalsVM ViewModel);
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public sealed record ChatRuntimeBindings(ChatVM ViewModel, Func<ICommandBus> CommandBus);
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public sealed record RadarRuntimeBindings(
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Func<UiRadarSnapshot> Snapshot,
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Action<uint> SelectObject,
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Action<bool> SetUiLocked);
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public sealed record ToolbarRuntimeBindings(
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ClientObjectTable Objects,
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Func<IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>> Shortcuts,
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Func<ItemType, uint, uint, uint, uint, uint> ResolveIcon,
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Action<uint> UseItem,
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CombatState Combat,
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ItemInteractionController ItemInteraction,
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Action<uint, uint>? SendAddShortcut,
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Action<uint>? SendRemoveShortcut,
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Action<Action<uint?>> SubscribeSelectionChanged,
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Action<Action<uint?>> UnsubscribeSelectionChanged,
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Action<Action<uint, float>> SubscribeHealthChanged,
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Action<Action<uint, float>> UnsubscribeHealthChanged,
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Func<uint, bool> IsHealthTarget,
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Func<uint, string?> ResolveName,
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Func<uint, float> HealthPercent,
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Func<uint, bool> HasHealth,
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Func<uint, uint> StackSize,
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Action<uint> SendQueryHealth);
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public sealed record CharacterRuntimeBindings(CharacterSheetProvider Provider);
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public sealed record InventoryRuntimeBindings(
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ClientObjectTable Objects,
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Func<uint> PlayerGuid,
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Func<ItemType, uint, uint, uint, uint, uint> ResolveIcon,
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Func<int?> Strength,
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Action<uint>? SendUse,
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Action<uint>? SendNoLongerViewing,
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Action<uint, uint, int>? SendPutItemInContainer,
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Action<uint, uint>? SendWield,
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ItemInteractionController ItemInteraction);
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public sealed record RetailUiPersistenceBindings(
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SettingsStore Store,
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Func<string> CharacterKey,
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Func<(int Width, int Height)> ScreenSize);
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public sealed record RetailUiProbeBindings(
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bool Enabled,
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string? ScriptPath,
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bool DumpOnStart,
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Action<string> Log);
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public sealed record RetailUiCursorBindings(
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CursorFeedbackController Feedback,
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RetailCursorManager Manager);
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public sealed record RetailUiRuntimeBindings(
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UiHost Host,
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RetailUiAssets Assets,
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VitalsRuntimeBindings Vitals,
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ChatRuntimeBindings Chat,
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RadarRuntimeBindings Radar,
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ToolbarRuntimeBindings Toolbar,
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CharacterRuntimeBindings Character,
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InventoryRuntimeBindings Inventory,
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RetailUiCursorBindings Cursor,
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BufferedUiRegistry? Plugins,
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RetailUiPersistenceBindings? Persistence,
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RetailUiProbeBindings Probe);
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/// <summary>
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/// Composition owner for the production retained gameplay UI. GameWindow supplies
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/// state/action delegates and GL/DAT resolvers; this runtime imports layouts, binds
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/// controllers, mounts windows, owns persistence, and presents one tick/draw/dispose seam.
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/// </summary>
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public sealed class RetailUiRuntime : IDisposable
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{
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private readonly RetailUiRuntimeBindings _bindings;
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private readonly RetailWindowLayoutPersistence? _persistence;
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private readonly RetailUiAutomationScriptRunner? _automation;
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private bool _disposed;
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private RetailUiRuntime(RetailUiRuntimeBindings bindings)
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{
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_bindings = bindings;
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MountVitals();
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MountRadar();
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MountChat();
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MountToolbar();
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MountCharacter();
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MountPlugins();
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MountInventory();
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SyncToolbarWindowButtons();
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if (bindings.Persistence is { } persistence)
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{
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_persistence = new RetailWindowLayoutPersistence(
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Host.WindowManager,
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persistence.Store,
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persistence.CharacterKey,
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persistence.ScreenSize);
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}
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if (bindings.Probe.Enabled)
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{
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var probe = new RetailUiAutomationProbe(
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Host.Root,
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bindings.Inventory.Objects,
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bindings.Probe.Log);
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_automation = new RetailUiAutomationScriptRunner(
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probe,
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bindings.Probe.ScriptPath,
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bindings.Probe.DumpOnStart,
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bindings.Probe.Log);
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}
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}
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public UiHost Host => _bindings.Host;
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public ItemInteractionController ItemInteraction => _bindings.Inventory.ItemInteraction;
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public CharacterSheetProvider CharacterSheetProvider => _bindings.Character.Provider;
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public ToolbarController? ToolbarController { get; private set; }
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public SelectedObjectController? SelectedObjectController { get; private set; }
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public UiViewport? PaperdollViewportWidget { get; private set; }
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public UiNineSlicePanel? InventoryFrame { get; private set; }
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public static RetailUiRuntime Mount(RetailUiRuntimeBindings bindings)
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{
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ArgumentNullException.ThrowIfNull(bindings);
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try
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{
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return new RetailUiRuntime(bindings);
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}
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catch
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{
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bindings.Host.Dispose();
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throw;
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}
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}
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public void Tick(double deltaSeconds)
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{
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SelectedObjectController?.Tick(deltaSeconds);
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Host.Tick(deltaSeconds);
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_automation?.Tick(deltaSeconds);
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}
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public void Draw(System.Numerics.Vector2 screenSize) => Host.Draw(screenSize);
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public void UpdateCursor(IEnumerable<IMouse> mice)
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{
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CursorFeedback feedback = _bindings.Cursor.Feedback.Update(Host.Root);
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_bindings.Cursor.Manager.Apply(mice, feedback);
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}
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public void RestoreLayout() => _persistence?.RestoreAll();
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public bool ToggleWindow(string name)
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{
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bool visible = Host.ToggleWindow(name);
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SyncToolbarWindowButtons();
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return visible;
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}
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public void CloseWindow(string name)
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{
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Host.HideWindow(name);
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SyncToolbarWindowButtons();
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}
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public void SyncToolbarWindowButtons()
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{
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ToolbarController?.SetInventoryOpen(Host.IsWindowVisible(WindowNames.Inventory));
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ToolbarController?.SetCharacterOpen(Host.IsWindowVisible(WindowNames.Character));
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}
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private ImportedLayout? Import(uint layoutId)
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{
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lock (_bindings.Assets.DatLock)
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return LayoutImporter.Import(
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_bindings.Assets.Dats,
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layoutId,
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_bindings.Assets.ResolveSprite,
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_bindings.Assets.DefaultFont,
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_bindings.Assets.ResolveFont);
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}
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private void MountVitals()
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{
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ImportedLayout? layout = Import(0x2100006Cu);
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if (layout is null)
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{
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Console.WriteLine("[D.2b] vitals: LayoutDesc 0x2100006C not found — vitals unavailable.");
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return;
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}
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VitalsVM vm = _bindings.Vitals.ViewModel;
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VitalsController.Bind(layout,
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() => vm.HealthPercent,
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() => vm.StaminaPercent ?? 0f,
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() => vm.ManaPercent ?? 0f,
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() => (vm.HealthCurrent, vm.HealthMax) is (uint c, uint m) ? $"{c}/{m}" : "",
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() => (vm.StaminaCurrent, vm.StaminaMax) is (uint c, uint m) ? $"{c}/{m}" : "",
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() => (vm.ManaCurrent, vm.ManaMax) is (uint c, uint m) ? $"{c}/{m}" : "");
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RetailWindowFrame.Mount(Host.Root, layout.Root, _bindings.Assets.ResolveSprite,
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new RetailWindowFrame.Options
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{
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WindowName = WindowNames.Vitals,
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Chrome = RetailWindowChrome.Imported,
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Left = 10f,
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Top = 30f,
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ResizeX = true,
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ResizeY = false,
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MinWidth = 40f,
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ContentClickThrough = false,
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});
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Console.WriteLine("[D.2b] retail UI active — vitals window from LayoutDesc importer (0x2100006C).");
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}
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private void MountRadar()
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{
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ImportedLayout? layout = Import(RadarController.LayoutId);
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if (layout is null || layout.Root is not UiRadar radarRoot)
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{
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Console.WriteLine("[D.6] radar: LayoutDesc 0x21000074 not found or root class mismatch.");
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return;
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}
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RadarController controller = RadarController.Bind(
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layout,
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_bindings.Radar.Snapshot,
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_bindings.Radar.SelectObject,
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setUiLocked: _bindings.Radar.SetUiLocked,
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datFont: _bindings.Assets.DefaultFont);
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RetailWindowFrame.Mount(Host.Root, radarRoot, _bindings.Assets.ResolveSprite,
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new RetailWindowFrame.Options
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{
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WindowName = WindowNames.Radar,
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Chrome = RetailWindowChrome.Imported,
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Left = Math.Max(0f, Host.Root.Width - radarRoot.Width - 10f),
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Top = 10f,
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Resizable = false,
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ResizeX = false,
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ResizeY = false,
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ConstrainDragToParent = true,
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ContentClickThrough = false,
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Controller = controller,
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});
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Console.WriteLine("[D.6] retail radar/compass from LayoutDesc 0x21000074.");
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}
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private void MountChat()
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{
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ElementInfo? info;
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ImportedLayout? layout;
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lock (_bindings.Assets.DatLock)
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{
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info = LayoutImporter.ImportInfos(_bindings.Assets.Dats, ChatWindowController.LayoutId);
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layout = info is null ? null : LayoutImporter.Build(
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info,
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_bindings.Assets.ResolveSprite,
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_bindings.Assets.DefaultFont,
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_bindings.Assets.ResolveFont);
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}
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if (info is null || layout is null)
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{
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Console.WriteLine("[D.2b] chat: LayoutDesc 0x21000006 not found.");
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return;
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}
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ChatWindowController? controller = ChatWindowController.Bind(
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info,
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layout,
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_bindings.Chat.ViewModel,
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_bindings.Chat.CommandBus,
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_bindings.Assets.DefaultFont,
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_bindings.Assets.DebugFont,
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_bindings.Assets.ResolveSprite);
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if (controller is null)
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{
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Console.WriteLine("[D.2b] chat: required role elements missing in 0x21000006.");
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return;
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}
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controller.Transcript.Keyboard = Host.Keyboard;
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controller.Input.Keyboard = Host.Keyboard;
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UiElement root = controller.Root;
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RetailWindowHandle handle = RetailWindowFrame.Mount(
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Host.Root,
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root,
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_bindings.Assets.ResolveSprite,
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new RetailWindowFrame.Options
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{
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WindowName = WindowNames.Chat,
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Chrome = RetailWindowChrome.NineSlice,
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Left = 10f,
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Top = 440f,
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ContentWidth = 490f,
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ContentHeight = root.Height,
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RebaseContentLayout = true,
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DatConstraintSource = controller.DatWindowInfo,
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MinWidth = 200f,
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ResizeX = true,
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ResizeY = true,
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Opacity = 0.75f,
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Controller = controller,
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StateController = controller,
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});
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controller.AttachWindow(handle);
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Host.Root.DefaultTextInput = controller.Input;
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Console.WriteLine("[D.2b] retail chat window from LayoutDesc importer (0x21000006).");
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}
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private void MountToolbar()
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{
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ImportedLayout? layout = Import(0x21000016u);
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if (layout is null)
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{
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Console.WriteLine("[D.5.1] toolbar: LayoutDesc 0x21000016 not found.");
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return;
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}
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var (peace, war, empty) = LoadToolbarDigits();
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ToolbarRuntimeBindings b = _bindings.Toolbar;
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ToolbarController = Layout.ToolbarController.Bind(
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layout, b.Objects, b.Shortcuts, b.ResolveIcon, b.UseItem, b.Combat,
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peace, war, empty, b.ItemInteraction, b.SendAddShortcut, b.SendRemoveShortcut);
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SelectedObjectController = Layout.SelectedObjectController.Bind(
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layout,
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b.SubscribeSelectionChanged,
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b.UnsubscribeSelectionChanged,
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b.SubscribeHealthChanged,
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b.UnsubscribeHealthChanged,
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b.IsHealthTarget,
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b.ResolveName,
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b.HealthPercent,
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b.HasHealth,
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b.StackSize,
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b.SendQueryHealth,
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_bindings.Assets.DefaultFont);
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UiElement root = layout.Root;
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RetailWindowHandle handle = RetailWindowFrame.Mount(
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Host.Root, root, _bindings.Assets.ResolveSprite,
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new RetailWindowFrame.Options
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{
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WindowName = WindowNames.Toolbar,
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Chrome = RetailWindowChrome.CollapsibleNineSlice,
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Left = 10f,
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Top = 300f,
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ContentWidth = 300f,
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ContentHeight = root.Height,
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Resizable = false,
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ResizeX = false,
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ResizeY = true,
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ResizableEdges = ResizeEdges.Bottom,
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ContentAnchors = AnchorEdges.Left | AnchorEdges.Top | AnchorEdges.Right,
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ContentClickThrough = true,
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Controller = new RetainedPanelControllerGroup(
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ToolbarController,
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SelectedObjectController),
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});
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ConfigureToolbarCollapse(layout, (UiCollapsibleFrame)handle.OuterFrame, root.Height);
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ToolbarController.BindWindowToggles(
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() => ToggleWindow(WindowNames.Inventory),
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() => ToggleWindow(WindowNames.Character));
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Console.WriteLine("[D.5.1] retail toolbar window from LayoutDesc importer (0x21000016).");
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}
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private (uint[] Peace, uint[] War, uint[]? Empty) LoadToolbarDigits()
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{
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uint[]? peace = null, war = null, empty = null;
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lock (_bindings.Assets.DatLock)
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{
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var layout = _bindings.Assets.Dats.Get<DatReaderWriter.DBObjs.LayoutDesc>(0x21000037u);
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if (layout is not null
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&& layout.Elements.TryGetValue(0x10000346u, out var composite)
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&& composite.Children.TryGetValue(0x1000034Au, out var number)
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&& number.StateDesc?.Properties is { } props)
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{
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peace = ReadDataIds(props, 0x10000042u);
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war = ReadDataIds(props, 0x10000043u);
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}
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if (layout is not null
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&& layout.Elements.TryGetValue(0x10000341u, out var emptyComposite)
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&& emptyComposite.Children.TryGetValue(0x1000034Au, out var emptyNumber)
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&& emptyNumber.StateDesc?.Properties is { } emptyProps)
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empty = ReadDataIds(emptyProps, 0x1000005Eu);
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}
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peace ??=
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[
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0x0600109Eu, 0x0600109Fu, 0x060010A0u, 0x060010A1u, 0x060010A2u,
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0x060010A3u, 0x060010A4u, 0x060010A5u, 0x060010A6u,
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];
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war ??=
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[
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0x06001ACCu, 0x06001ACDu, 0x06001ACEu, 0x06001ACFu, 0x06001AD0u,
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0x06001AD1u, 0x06001AD2u, 0x06001AD3u, 0x06001AD4u,
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];
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Console.WriteLine($"[D.5.1] toolbar digit arrays ready: peace={peace.Length}, war={war.Length}, empty={empty?.Length ?? 0} entries.");
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return (peace, war, empty);
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}
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private static uint[]? ReadDataIds(
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IReadOnlyDictionary<uint, DatReaderWriter.Types.BaseProperty> properties,
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uint key)
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{
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if (!properties.TryGetValue(key, out var raw)
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|| raw is not DatReaderWriter.Types.ArrayBaseProperty array)
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return null;
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var result = new uint[array.Value.Count];
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for (int i = 0; i < array.Value.Count; i++)
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if (array.Value[i] is DatReaderWriter.Types.DataIdBaseProperty dataId)
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result[i] = dataId.Value;
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return result;
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}
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private static void ConfigureToolbarCollapse(
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ImportedLayout layout,
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UiCollapsibleFrame frame,
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float contentHeight)
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{
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uint[] ids =
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[
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0x100006B6u, 0x100006B7u, 0x100006B8u, 0x100006B9u,
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0x100006BAu, 0x100006BBu, 0x100006BCu, 0x100006BDu,
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0x100006BEu, 0x100006BFu, 0x100006C0u,
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];
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var row = new List<UiElement>();
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float top = float.MaxValue;
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foreach (uint id in ids)
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if (layout.FindElement(id) is { } element)
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{
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row.Add(element);
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top = Math.Min(top, element.Top);
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}
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if (row.Count == 0) return;
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const int border = RetailChromeSprites.Border;
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frame.CollapsedHeight = top + 2 * border;
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frame.ExpandedHeight = contentHeight + 2 * border;
|
||||
frame.SecondRow = row;
|
||||
frame.Resizable = true;
|
||||
frame.ResizableEdges = ResizeEdges.Bottom;
|
||||
frame.MinHeight = frame.CollapsedHeight;
|
||||
frame.MaxHeight = frame.ExpandedHeight;
|
||||
}
|
||||
|
||||
private void MountCharacter()
|
||||
{
|
||||
ImportedLayout? layout = Import(0x2100002Eu);
|
||||
if (layout is null)
|
||||
{
|
||||
Console.WriteLine("[D.2b-C] character: LayoutDesc 0x2100002E not found.");
|
||||
return;
|
||||
}
|
||||
CharacterSheetProvider provider = _bindings.Character.Provider;
|
||||
CharacterStatController.Bind(
|
||||
layout,
|
||||
provider.BuildSheet,
|
||||
_bindings.Assets.DefaultFont,
|
||||
_bindings.Assets.ResolveFont(0x40000001u) ?? _bindings.Assets.DefaultFont,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
provider.HandleRaiseRequest,
|
||||
() => CloseWindow(WindowNames.Character));
|
||||
RetailWindowFrame.Mount(Host.Root, layout.Root, _bindings.Assets.ResolveSprite,
|
||||
new RetailWindowFrame.Options
|
||||
{
|
||||
WindowName = WindowNames.Character,
|
||||
Chrome = RetailWindowChrome.NineSlice,
|
||||
Left = 540f,
|
||||
Top = 18f,
|
||||
MaxHeight = 760f,
|
||||
ResizeX = false,
|
||||
ResizeY = true,
|
||||
ResizableEdges = ResizeEdges.Bottom,
|
||||
Visible = false,
|
||||
ContentAnchors = AnchorEdges.Left | AnchorEdges.Top | AnchorEdges.Bottom,
|
||||
ContentClickThrough = false,
|
||||
});
|
||||
Console.WriteLine("[D.2b-C] retail character window from LayoutDesc importer (0x2100002E).");
|
||||
}
|
||||
|
||||
private void MountPlugins()
|
||||
{
|
||||
if (_bindings.Plugins is null) return;
|
||||
foreach (var panel in _bindings.Plugins.Drain())
|
||||
{
|
||||
try
|
||||
{
|
||||
string xml = File.ReadAllText(panel.MarkupPath);
|
||||
UiElement element = MarkupDocument.Build(
|
||||
xml,
|
||||
panel.Binding,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
_bindings.Assets.Controls);
|
||||
Host.Root.AddChild(element);
|
||||
Console.WriteLine($"[D.2b] plugin UI panel loaded: {panel.MarkupPath}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[D.2b] plugin UI panel '{panel.MarkupPath}' failed to load: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void MountInventory()
|
||||
{
|
||||
ImportedLayout? layout = Import(0x21000023u);
|
||||
if (layout is null)
|
||||
{
|
||||
Console.WriteLine("[D.2b-B] inventory: LayoutDesc 0x21000023 not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
UiElement root = layout.Root;
|
||||
RetailWindowHandle handle = RetailWindowFrame.Mount(
|
||||
Host.Root, root, _bindings.Assets.ResolveSprite,
|
||||
new RetailWindowFrame.Options
|
||||
{
|
||||
WindowName = WindowNames.Inventory,
|
||||
Chrome = RetailWindowChrome.NineSlice,
|
||||
Left = root.Left,
|
||||
Top = root.Top,
|
||||
ContentWidth = root.Width,
|
||||
ContentHeight = root.Height,
|
||||
Visible = false,
|
||||
ResizeX = false,
|
||||
ResizeY = true,
|
||||
ResizableEdges = ResizeEdges.Bottom,
|
||||
MaxHeight = 560f,
|
||||
ContentAnchors = AnchorEdges.Left | AnchorEdges.Top | AnchorEdges.Bottom,
|
||||
});
|
||||
|
||||
uint contents, sideBag, mainPack;
|
||||
lock (_bindings.Assets.DatLock)
|
||||
{
|
||||
contents = ItemListCellTemplate.ResolveEmptySprite(_bindings.Assets.Dats, 0x21000021u, 0x100001C6u);
|
||||
sideBag = ItemListCellTemplate.ResolveEmptySprite(_bindings.Assets.Dats, 0x21000022u, 0x100001CAu);
|
||||
mainPack = ItemListCellTemplate.ResolveEmptySprite(_bindings.Assets.Dats, 0x21000022u, 0x100001C9u);
|
||||
}
|
||||
|
||||
InventoryRuntimeBindings b = _bindings.Inventory;
|
||||
InventoryController inventory = InventoryController.Bind(
|
||||
layout, b.Objects, b.PlayerGuid, b.ResolveIcon, b.Strength,
|
||||
_bindings.Assets.DefaultFont, _bindings.Character.Provider.CharacterName,
|
||||
contents, sideBag, mainPack, b.SendUse, b.SendNoLongerViewing,
|
||||
b.SendPutItemInContainer, b.ItemInteraction,
|
||||
() => CloseWindow(WindowNames.Inventory));
|
||||
PaperdollController paperdoll = PaperdollController.Bind(
|
||||
layout, b.Objects, b.PlayerGuid, b.ResolveIcon, b.SendWield,
|
||||
contents, _bindings.Assets.DefaultFont, b.ItemInteraction);
|
||||
Host.WindowManager.AttachController(
|
||||
WindowNames.Inventory,
|
||||
new RetainedPanelControllerGroup(inventory, paperdoll));
|
||||
|
||||
PaperdollViewportWidget = layout.FindElement(0x100001D5u) as UiViewport;
|
||||
InventoryFrame = (UiNineSlicePanel)handle.OuterFrame;
|
||||
Console.WriteLine("[D.2b-B] retail inventory window from LayoutDesc importer (0x21000023).");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
_persistence?.Dispose();
|
||||
Host.Dispose();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue