refactor(ui): extract retained runtime composition
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@ -109,3 +109,14 @@ subscriptions, then disposes the manager/controllers, then the GL text renderer.
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`GameWindow.OnClosing` disposes layout persistence and `UiHost` before live session
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or game-state sources. This ordering is the recreate/relogin double-subscription
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guard; do not reintroduce anonymous lifetime-bound event lambdas.
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## 2026-07-11 composition boundary
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`RetailUiRuntime` now owns production retained composition. Its focused binding
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records receive state/action delegates plus DAT/font/sprite resolvers;
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`GameWindow.OnLoad` retains only resolver/service creation and one declarative
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`RetailUiRuntime.Mount` call. All LayoutDesc imports, controller construction,
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window mounts, toolbar digit and inventory-cell asset lookup, plugin mounts,
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cursor feedback, persistence, automation, and retained tick/draw/restore/dispose
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paths live behind the runtime. The live Debug gate passed across two graceful
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restart cycles. Do not add panel mount bodies back to `GameWindow`.
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