refactor(ui): extract retained runtime composition
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@ -293,12 +293,19 @@ tests pass; full suite green: 4,549 passed, 5 skipped.
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### 2.5 Extract the composition block
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- [ ] Create `RetailUiRuntime` and focused binding records.
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- [ ] Move DAT import, window creation, controller construction, registry, and
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- [x] Create `RetailUiRuntime` and focused binding records.
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- [x] Move DAT import, window creation, controller construction, registry, and
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persistence wiring out of `GameWindow.OnLoad`.
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- [ ] Keep GL resolver construction and delegate supply in `GameWindow`; target a
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- [x] Keep GL resolver construction and delegate supply in `GameWindow`; target a
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short, declarative mount call and one tick/draw/dispose path.
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**Acceptance (2026-07-11):** the Debug live-world gate passed after two graceful
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restart cycles. Vitals, radar, chat, toolbar, character, inventory/paperdoll,
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saved layouts, cursor/input, and window controls remained responsive with no
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double dispatch. `GameWindow` now supplies one typed mount graph and delegates
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retained tick/draw/restore/dispose to `RetailUiRuntime`.
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Full suite green: 4,549 passed, 5 skipped.
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**Gate:** move/resize/toggle every window, restart at two resolutions, switch
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characters, verify exact restore and global lock; chat maximize/minimize must resize
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chrome and content together; full suite and user visual gate.
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